Archive for June 11th, 2008

Back in Black - blog skin revert

Wednesday, June 11th, 2008

Yes, we’re back in black. I realized that I hated the way that new skin posted when you weren’t using a full screen to view, and so, we’re back to the original, though i will probably tweak it in the future. I suck at CSS, so no promises!

-e

Bio Miracle Bokutte Upa

Wednesday, June 11th, 2008

BIO MIRACLE BOKUTTE UPA is an action game released in 1988, but it was never before available outside of Japan. Players take on the role of baby Upa, a prince of the Akuyo kingdom. Prince Upa must take on an adventure spanning seven different worlds in order to rescue the kingdom from the dangerous demon Zai. Upa must defeat the enemies he meets along the way by inflating them. Upa can then use these floating enemies to his advantage by bouncing off of or riding on top of them. The prince must also avoid deadly thorns and pits while keeping an eye out for helpful items such as milk (to restore health) and bells (for temporary invincibility) if he hopes to succeed. If you’re looking for a cute and solid platformer with a hero unlike those in most other games, then look no further than BIO MIRACLE BOKUTTE UPA.

 

Dig Dug now on Wii Virtual Console (NES version)

Wednesday, June 11th, 2008

Become Dig Dug, the champion of love and justice, as you drill up, down, left, and right, defeating any enemies in your path. Avoid the persistent Pooka and the deep-dwelling but whimsical Fygar as you defeat all the enemies in order to clear each stage. Defeat enemies by hitting them with the harpoon and pumping air into them or by dropping rocks on them from above. Receive bonus points by getting the vegetables that appear in the middle of the stage. Receive high points for defeating deep-dwelling enemies or by defeating Fygars from the side with the harpoon. Pass through inflated enemies or defeat enemies in an adjacent passage for an even higher score. Lure multiple enemies and defeat them with a single rock from above in this thrilling action game

WiiWare: My Pokemon Ranch

Wednesday, June 11th, 2008

Gather your Pokémon and Miis and watch them interact on your ranch. Take pictures to send to friends!

 

The Pokémon phenomenon debuts on WiiWare with My Pokémon Ranch, a game that lets you watch as Pokémon and Miis interact with each other for the first time. Enjoy the relaxing Ranch life by viewing your Ranch and its Pokémon, taking pictures, and sending those pictures to your friends. The more Pokémon and Miis that you bring to your Ranch, the more fun it becomes!

 

My Pokémon Ranch can be linked with the Nintendo DS Pokémon Diamond version and Pokémon Pearl version Game Cards to deposit the Pokémon you’ve caught in these games to your Ranch! You can deposit a maximum of 1,000 Pokémon from up to eight different Game Cards! Make your Ranch more lively by playing with your friends and family!

Celetania announced

Wednesday, June 11th, 2008
Celetania: Vulcondo Games reveals the spaceships of the Grogg

After announcing the release date of the persistent 4X MMOG Celetania (November 2008), Vulcando Games now unveils the first details to the spaceships of the Grogg.

The Grogg (http://www.celetania.com/grogg.php) are the trader race of Celetania.

You will find videos and descriptions for the chassis, that are the base element of every spaceship, on the official website www.celetania.com. Utilizing these chassis in a sophisticated construction kit, you will be able to individually equip them the way you desire.
http://www.celetania.com/featurette_grogg_ships.php

Starting now, Vulcando Games will be publishing updates about the state of the game every two weeks (and we will be following). The spaceships of the warrior race - the S.E.C.C.T.S. – will be in our next update and extensively introduced .

Orchard announced

Wednesday, June 11th, 2008
MAJESCO ENTERTAINMENT ANNOUNCES ‘ORCHARD’ FOR THE PC

EDISON, N.J., June 11, 2008 - Put on your green thumb as Majesco Entertainment Company (NASDAQ: COOL), an innovative provider of video games for the mass market, today announced Orchard, the company’s first foray into the casual online gaming market. Developed by BoomZap Entertainment, this engaging simulation tasks players with managing all aspects of a growing orchard and roadside farm stand business.

“Targeted at casual gaming fans, Orchard integrates business and resource management with addictive simulation play that PC gamers will find both challenging and entertaining,” said Gui Karyo, Executive Vice President of Operations for Majesco.

When your aunt passes away, the neglected family orchard is left to her only remaining relative - you! Come rain or shine, it’s your task to dig in and salvage the orchard from its state of disrepair and turn it into the thriving business it once was. Hire and manage workers, plant and harvest crops, construct processing and storage facilities, and advertise and sell products in your efforts to make a profit. You can also use the bounty of the orchard - including strawberries, blueberries, cherries, grapes and apples - to create 20 recipes from Blackberry Pie to Strawberry Fudge, all while striving to win awards and build your trophy collection.

Orchard is expected to release online and in stores this holiday. For additional information about Majesco’s exciting line of products, please visit www.majescoentertainment.com.

Wizard 101 goes live

Wednesday, June 11th, 2008
Kids Head to Wizard School as Wizard101 Beta Goes Live

KingsIsle Entertainment Launches Closed Beta For Family Friendly Virtual World

Plano, Texas - June 11, 2008 - Online entertainment company KingsIsle Entertainment, Inc announced today the beta launch of Wizard101, a virtual world designed for tween and teen audiences. In the expansive virtual world, beta testers will find themselves exploring a magical world in the role of apprentice wizard at the Ravenwood School of Magical Arts.

Prospective game testers are invited to sign up for the beta at www.wizard101.com. Wizard101 was designed to fill the void between online play sites for the very young and massively multiplayer online games with mature ratings. The first beta testers have now joined the large cast of fantastical in-game characters for adventure and magic spell-collecting fun. Over the coming weeks, beta testers are invited to play the game and provide feedback to KingsIsle in advance of Wizard101’s expected release in the third quarter of 2008.
Wizard101 features fantasy adventure and collectible card-style game play plus fun arcade mini-games. Under the direction of noted online game developer J. Todd Coleman, Wizard101 has been designed for collaborative play in which players benefit from playing together. A tiered chat system and pre-defined naming system is in place to create a safe online environment for tween and teen audiences while still providing engaging entertainment for the entire family.

Always consider your audience. Who is the primary target of this press release - reporters, investors, partners or customers? Make sure that your words are pertinent to your audience.

As part of the character creation process, players will take a quiz to determine which of Ravenwood’s seven schools of magic best suits their personality before they begin to collect and cast spells summoning imaginary and frequently silly cinematic creatures. As the player adventures through 3D environments encountering scenarios and characters based on history, mythology, pop culture and pure fantasy they will be able to upgrade their costume and magical accessories, adopt bizarre pets, solve puzzles, make friends and more.

For additional details go to www.wizard101.com.

Fatal Inertia EX to be a Playstation Network exclusive

Wednesday, June 11th, 2008
FATAL INERTIA®EX COMING EXCLUSIVELY TO PLAYSTATION® STORE ON JUNE 19, 2008

KOEI’s futuristic racer reaches gold status. The free demo and complete version will debut simultaneously and exclusively on PLAYSTATION Network on June 19, 2008.

Burlingame, CA – June 11, 2008 - KOEI, recognized worldwide as the premier brand of strategy and action games, today announced that Fatal Inertia®EX has reached gold status and will be available on June 19, 2008 exclusively on PLAYSTATION® Network, and only for PLAYSTATION®3 computer entertainment system. A free demo of Fatal Inertia EX which includes an online multiplayer mode will also be available on the same day.

For more information visit the newly re-launched website and developer blog at www.fatalinertia.com.

Blockdot opens Japan portal

Wednesday, June 11th, 2008
BLOCKDOT DEBUTS IN JAPAN WITH SECOND LIFE GAMING CENTER

FOR IMMEDIATE RELEASE

June 11, 2008 (Dallas, TX) – Dallas-based Blockdot has opened a gaming center on Second Life (www.secondlife.com), the 3-D virtual world teeming with millions of people, entertainment, experiences, and opportunity.

The gaming center – a joint creation by Blockdot and two prominent Japanese companies, Asahi Advertising and Fivestar Interactive – officially extends Blockdot’s presence into the Far East. Blockdot’s work can also be found in other countries around the globe, including Italy, France, Belgium, Sweden, and England.

Once inside Asahi Advertising’s G7 Island on Second Life, users can enter the Blockdot gaming center, where they’ll interact with others and play awesomely addictive games made popular on Blockdot’s gaming portal, www.kewlbox.com.

To play Blockdot games without entering the Second Life world, go to Blockdot’s gaming portal www.kewlbox.com.

NVIDIA teams up with NaturalMotion for physics on console games

Wednesday, June 11th, 2008
NaturalMotion and NVIDIA Bring a New Level of Realism to Games

Companies Team Up to Integrate Animation, AI and Physics Technologies


SANTA CLARA, CA and OXFORD, U.K. - June 11, 2008
NVIDIA Corporation (Nasdaq: NVDA), the worldwide leader in programmable graphics processor technologies, and NaturalMotion Ltd., the developers behind the highly acclaimed euphoria motion synthesis technology, today announced that the companies have teamed up to offer game developers and publishers easy-to-use, highly integrated solutions for adding animation and physics in next-generation games.

Starting with the upcoming release of NaturalMotion’s morpheme animation engine, NVIDIA’s PhysX technology will provide rigid body dynamics functionality across its product portfolio, supporting both console (PS3, Xbox 360 and Wii) and PC platforms. In addition, PC titles will benefit from GeForce GPU acceleration for both PhysX and future versions of morpheme, bringing additional motion fidelity to the PC game experience.

“We’re deeply impressed by NVIDIA’s commitment to push physics to new levels of fidelity and performance, and their investment in development and support infrastructure across all platforms,” said Torsten Reil, CEO of NaturalMotion. “NVIDIA’s PhysX technology provides a robust, high-fidelity foundation for our advanced character animation algorithms and tools. Through our close collaboration, we will help game developers bring fully interactive and believable characters to a wide range of games.”

“The introduction of NaturalMotion’s AI and Adaptive Behaviors is the next big breakthrough in gaming,” said Roy Taylor, Vice President of Content Relations at NVIDIA. “This technology takes us into a new level of immersion as characters roll, jump, duck and react to the players’ actions and the environments around them. We are delighted to be working with NaturalMotion to bring this new level of character animation to the world.”
For more information, visit www.naturalmotion.com.

About NaturalMotion

NaturalMotion Ltd. is the first company to create 3D character animation software based on Dynamic Motion Synthesis (DMS), a technology that utilizes Adaptive Behaviors and artificial intelligence to simulate the human-nervous system. Based on research conducted at Oxford University on the control of body movements, NaturalMotion’s euphoria synthesizes 3D character animation in real time on PLAYSTATION®3, Xbox 360® and PC. Having debuted in Rockstar Games’ record-breaking Grand Theft Auto IV, euphoria will also feature in upcoming LucasArts’ upcoming Star Wars: The Force Unleashed.

NaturalMotion’s off-line DMS product endorphin creates animation an order of magnitude faster than traditional techniques, and is widely used in the film and game industries, with customers such as Sony, Giant Killer Robots, The Mill, Capcom, Namco and Konami.

NaturalMotion’s third product, morpheme, is the industry’s first graphically authorable animation engine designed to give animators full control over the look of their animations in-game. Announced morpheme customers include IO Interactive, Bioware and Red 5.

For further information please visit NaturalMotion’s website www.naturalmotion.com, or join the 100,000 endorphin LE users at community.naturalmotion.com.

© euphoria, endorphin and morpheme are registered trademarks of NaturalMotion Ltd.

Xbox, Xbox 360, and Xbox Live are either registered trademarks or trademarks of Microsoft Corporation in the United States and/or other countries. “PLAYSTATION” is a registered trademark of Sony Computer Entertainment Inc.