Archive for June 16th, 2008

Microsoft predicted to cut Xbox360 price at E3

Monday, June 16th, 2008
by Phil Elliott, gamesindustry

Microsoft to cut US Xbox 360 price at E3, says analyst

EEDAR analyst Jesse Divnich, in a note to investors following the release of NPD sales data for May, has stated his belief that Microsoft will cut the price of the Xbox 360 in the US at E3 this year.

“With E3 around the corner, we can expect Microsoft to make some type of announcement regarding a hardware price cut, the introductory of a new hardware SKU with new features, or both,” he said.

And he added that if a price cut did happen he would expect Sony to follow suit within a two-month window.

Additionally Divnich expects the PlayStation 3 to continue to outpace the Xbox 360 in terms of sales, as in May, thanks to the release of Metal Gear Solid 4 - a much-anticipated exclusive to the Sony platform.

Meanwhile he notes that Nintendo seems to be doing a better job of meeting demand for the Wii console in the US, with the decline in gray market prices from a 40 per cent mark-up to 10 per cent - although supply for Wii Fit continues to be a problem, with gray market prices for that title averaging around a 62 per cent mark-up.

Q used to create virtual London for demo

Monday, June 16th, 2008
Virtual worlds are set to offer new outlets for leading-edge casual games thanks to extensible middleware.

Qube software says that Near LondonTM, a virtual world built on Qube’s future generation middleware ‘Q’, showcases a new generation of virtual worlds that has the potential to widen the appeal of online gaming.  Near LondonTM was launched to potential business clients this week.

“Everyone knows the limitations of trying to write games to work within the current generation of virtual worlds; the graphics often just don’t cut it” said Qube CEO Servan Keondjian.  “But in a virtual world built on Q developers get to access the rendering features of any cutting-edge game. On top of this, Q opens up the possibility of users  changing channel to other online games built with Q or even playing them within the VW environment itself.

“I am excited about Near because it gives game developers new outlets and business models for their skills without limiting them technologically,” he said.

Keondjian made his name as the creator of Direct3D, and like Direct3D Q works for any real-time 3D graphics application: games, tools, virtual worlds. But Q’s plug-in architecture means it can be extended to talk to any server backend, as well as supporting a multitude of rendering styles all in one unified client.

“Q is a serious development tool and allows studios to offer cutting-edge graphics and work with popular authoring tools like Max and Maya to produce games to work with or within those worlds,” Keondjian said.  “Meanwhile Q’s extensible architecture makes plugging the game into the world simple.”

Near has used the latest technology to model central London to the highest degree of accuracy seen to date.  It is targeting retailers and other businesses who want to develop their online presence.  By functioning as a universal client Q removes a major hurdle to the development of the 3D internet as users will no longer have to download new pieces of software each time they visit a different virtual world.

“The way Q works is crucial to Near,” said founder Alex Wrottesley.  “Near presents cities as virtual gateways – just as a real city street is a gateway to shops and restaurants and other experiences.  So if a retailer wants a visitor to Near LondonTM to be able to click on their shop door and be transported effortlessly to their own virtual world or custom game environment, with Q that becomes simple.  Near’s cities will be able to host the most extensible content ever seen in a virtual world.”

Wrottesley believes that games studios will have a new market for content with retailers and other businesses who want to lure visitors into their own 3D sites.  Meanwhile, by offering both the VW community and games developers a platform which works across genres and consoles, it will bring the two sectors closer together.

“Q’s content capabilities and its out of the box renderers, shaders and background data streaming gave us the tools to build our world quickly and make NearTM a stunning visual experience,” Wrottesley said.

Q was launched to the games industry in February and is already being used for games projects on multiple major console platforms and the PC.  Q’s flexibility and potential for customisation mean that it’s not only a universal client for the 3D internet but is also a powerful games engine compatible with all the main consoles and operating systems.

“We believe our job is to simplify the life of 3D developers. Be they game developers or virtual world builders, the problems are the same: the multitude of formats and delivery systems out there just add complexity and cost. Q takes this away with its unifying, genre-neutral, but extensible, approach.”

Pop Cutie! coming to the DS

Monday, June 16th, 2008
POP CUTIE! STREET FASHION SIMULATIONTM BRINGS STREET STYLE TO THE NINTENDO DS

KOEI gives fashion trendsetters control of the streets with a shop management and style simulation game exclusively for the Nintendo DS this September 2008.

Burlingame, CA - June 16, 2008 - KOEI, recognized worldwide as the premier brand of strategy and simulation games, announced today that the company is preparing to bring POP CUTIE! Street Fashion Simulation™ to North America this September 2008. The game will be available exclusively for the Nintendo DS.

“POP CUTIE! Street Fashion Simulation brings together an eclectic mix of Tokyo street style, cosplay (costume play), fashion design and trend hunting to create a game that’s part retail management simulation and part style exploration,” said Amos Ip, Senior Vice President for KOEI Corporation. “As the game’s shop owner you’ll compete against rival designers, hire models and staff, design new items, all in search of the ultimate fashion trend.”

About POP CUTIE! Street Fashion Simulation
POP CUTIE! Street Fashion Simulation is a game where players manage the day-to-day happenings of their very own fashion boutique. They’ll hire models and assistants, choose the look and music for their shop, run the cash register and even place magazine ads. Best of all, they’ll take to the streets and meet different characters in search of up-and-coming trends. Players will then use this inspiration in their studios where they’ll create new clothes, accessories and even hairstyles. However, other shop owners are also prowling the streets looking for the next big thing.

Players will start the game as an independent designer with a small shop at a flea market. As players progress, they’ll move into larger boutiques. The competition against rival shop owners culminates in a ‘Fashion Battle,’ where a panel of judges will decide if a player’s style has enough cute or enough cool to become all the rage.

By gathering ‘images’ from people on the street and combining them, players will create clothing lines ranging from the conventional to the most outrageous trends from the streets of Tokyo. A simple touch interface allows players to consider color and shape combinations on the bottom screen while reviewing the actual design on the upper screen. Using Nintendo DS Multi-Card Wireless Play, up to two friends can challenge each other in fabulous Fashion Battles.

(Japanese screenshots follow)

Bejing 2008 (the game) announcement

Monday, June 16th, 2008

LONDON (16 June, 2008) – SEGA Europe Ltd. proudly presents Beijing 2008™ - The Official Video Game of the Olympic Games: Track and Field events.

Appearing on the Xbox 360® video game and entertainment system from Microsoft®, the PLAYSTATION®3 computer entertainment system and PC, Beijing 2008™ delivers a host of Track and Field events.

Of the six Track events, the 100m is the blue-riband event of the Olympic Games and is watched by millions of people worldwide. A new analogue starting block mechanic has been added to the gameplay using the trigger buttons on the controller. After launching out of the starting blocks, players will have the choice to either waggle the thumb stick from left to right, or press the A button and B button alternately to gain speed. Other track events are the 200m, 400m, 800m, 1500m and the 110m Hurdles for Men and 100m Hurdles for Women.

There are eight Field events in Beijing 2008™ and new to this iteration is the Hammer Throw which is played with both analogue sticks to build up power, whilst using one of the triggers to throw the Hammer. Other Field events are the High Jump, Pole Vault, Long Jump, Shot Put, Triple Jump, Discus Throw, and the Javelin Throw. All of these events have different gameplay mechanics and are playable with both male and female athletes.

Beijing 2008™ is slated for a global release on June 27th 2008 for the Xbox 360, PLAYSTATION®3 computer entertainment system and PC.

T-Entertainment licenses Unreal Tournament 3 engine

Monday, June 16th, 2008
SEOUL, KOREA – June 16, 2008 – Seoul-based T-Entertainment today announced that it has licensed Epic Games’ Unreal Engine 3 for an upcoming project codenamed L2, a massively multiplayer online role-playing game (MMORPG).

While staying true to the roots of T-Entertainment’s previous MMORPGs, Laghaim and Last Chaos, L2 draws on elements from role-playing (RPG) and real-time strategy (RTS) games, and can be described as “futuristic fantasy with a taste of space opera.” L2 is being developed for PC, and is scheduled for a worldwide release in 2010.

“We have a team of seasoned professionals devoted to L2 project, and we are confident that by integrating our expertise and Unreal Engine 3’s excellent performance, L2 will be a top-tier MMORPG that fascinates gamers all around the world,” said John Hong, CTO of T-Entertainment.

“T-Entertainment is a well-diversified entertainment company that is poised to launch yet another successful MMORPG worldwide,” said Jay Wilbur, vice president of Epic Games. “We are constantly improving the Unreal Engine, and look forward to providing them with cutting-edge game development tools and technology for many months to come.”

Game developers and publishers worldwide have licensed Unreal Engine 3 for PC, Xbox 360 and PlayStation 3. Since Epic has shipped its internal titles across all supported platforms, the engine’s content pipeline and technical capabilities have achieved unprecedented levels of maturity and accessibility. These advancements, combined with the continual incorporation of top quality middleware via Epic’s Integrated Partners Program, has primed Unreal Engine 3 as the leading offering for cross-platform game development. Through this licensing agreement, T-Entertainment will be able to take advantage of the engine’s latest enhancements, including advanced character lighting, ambient occlusion, and dynamic fluid surfaces.

Prenumbra: Requiem release date set

Monday, June 16th, 2008
Release date set for Penumbra: Requiem

New York, USA (June 16, 2008) – Paradox Interactive today announced the official release date for Penumbra: Requiem, expansion to the critically acclaimed horror release Penumbra: Black Plague.

Penumbra: Requiem is scheduled for release on August 27, 2008. The game will be available exclusively via digital download at GamersGate. The expansion has been developed by Frictional Games and published by Paradox Interactive.

Requiem will tie up loose ends from previous installments and as Philip progresses he will encounter various characters from his past. Penumbra: Requiem delves deeper into the world of the Tuurngait infection and personalities from the previous two games, Overture and Black Plague. Long lost friends will return and aid Philip on his quest, but can they really be trusted?
In the bizarre world of Penumbra: Requiem players will experience another psychological thrill on a level unheard of before Penumbra: Black Plague. This time telling what is real and what is not will be even harder and not always trusting your senses will be essential in order to survive.

Coraline finds publisher

Monday, June 16th, 2008
UNIVERSAL PICTURES DIGITAL PLATFORMS GROUP & D3PUBLISHER INK EXCLUSIVE WORLDWIDE VIDEOGAME PUBLISHING AGREEMENT FOR CORALINE
First games based on the spectacular stop-motion animated movie scheduled for Q1 2009
CAMBRIDGE, June 16, 2008: D3Publisher (D3P), a publisher and developer of interactive entertainment software, together with its parent D3, Inc., today announced a worldwide publishing agreement with the Universal Pictures Digital Platforms Group for videogames based on Focus Features and LAIKA Entertainment’s Coraline, the upcoming high-definition stop-motion animated feature – the first to be originally filmed in 3-D.

The newest movie from visionary director Henry Selick (The Nightmare Before Christmas), Coraline is based on Neil Gaiman’s international best-selling book of the same title. The games are scheduled to be released for console and handheld systems in Q1 2009 to coincide with Focus’ nationwide release of the movie on February 6, 2009.

Coraline (The Game) is a surrealistic adventure game that will enthrall gamers of all ages with its moody atmosphere, engaging narrative and cast of colorful characters. The console products are being developed by Papaya Studios, and the handheld products are being developed by ART.

“The alternative-reality based plot of Coraline translates exceptionally well to an interactive gaming adventure,” said Yoji Takenaka, executive vice president and chief operating officer, North America and Europe, D3P. “We are enjoying working closely with the filmmakers and the team at Universal and Focus Features to authentically portray the film’s unique cast of characters and allow players of all ages to experience not only key environments and moments from the movie, but also elements that go beyond the feature film.”

“Coraline is a fantastically imagined world, filled with quirky characters and unexpected events, said Bill Kispert, VP and General Manager, Interactive, Universal Pictures Digital Platforms Group. “And with just the right blend of humor, adventure, and spookiness, it is the perfect source material for a truly unique adventure game.”

About Coraline (The Movie)

From Henry Selick, visionary director of The Nightmare Before Christmas, and based on Neil Gaiman’s international best-selling book, comes a spectacular high-definition stop-motion animated feature – the first to be originally filmed in 3-D. A young girl (Dakota Fanning) walks through a secret door in her new home and discovers an alternate version of her life. On the surface, this parallel reality is eerily similar to her real life – only much better. But when this wondrously off-kilter, fantastical adventure turns dangerous, and her counterfeit parents (including Other Mother [Teri Hatcher]) try to keep her forever, Coraline must count on her resourcefulness, determination, and bravery to get back home – and save her family.

Ashen Empires updated

Monday, June 16th, 2008
SPRING UPDATE RE-ENERGIZES CLASSIC MMORPG ASHEN EMPIRES

Developer Iron Will Games introduces Factions and PVP Island

AUSTIN, TX - June 16th, 2008 - Developer Iron Will Games recently released the latest update to Ashen Empires, a classic fantasy MMORPG. The update focuses on the struggle between good King Lotor and the fallen Knight, Talazar. As part of this battle, players may now pledge their allegiance to one side or the other and participate in server-wide city sieges.

The update has also brought the revolutionary PVP Island, a winner-takes-all battle royale. Once an entrance fee has been paid contestants are sent to the remote island where they must battle their way to the top in an anything goes free for all competition. Players can earn tokens by defeating another player. There’s no limit on how much can be won; time on the island ends when a player leaves willingly or is eliminated.

In addition to Faction and PVP content, the game now boasts new art for the grass and trees, several new quests, and additional starting area content. Bill Money, the Lead Designer and co-founder of Iron Will Games, explains, “We took a break from working on the upcoming expansion Tides of Fate to add this content and give our players something new and exciting.”

About Ashen Empires

Ashen Empires is a classic fantasy MMORPG and one of the few games that gives its players the freedom to role play with complete control over the character creation process. Since launching in 2005 the game has seen 2 expansions and several updates, with a third expansion (Tides of Fate) currently in development. For more information visit www.ashenempires.com or download the game for free from Pixel Mine Games.

Namco Bandai and Atari among those expected to announce new games at Japan Expo in France

Monday, June 16th, 2008
NARUTO, DRAGON BALL Z, FAMILY TRAINER ON SHOW AT JAPAN EXPO 2008 IN PARIS

- NAMCO BANDAI Games and Atari to Showcase Original Japanese Video Game Titles, Including World Exclusive First Play -


LYON, FRANCE – 16 June 2007
– NAMCO BANDAI and Atari today announced their line-up of titles to be showcased at the ninth Japan Expo taking place at the Parc des Expositions, Paris Nord Villepinte from 3 to 6 July 2008. NAMCO BANDAI Games will be present once again to showcase an array of video game titles displaying the publisher’s breadth of gameplay variety with entertainment for everyone from ninja fighting to physical family fun.

Fans of the cult Naruto and Dragon Ball Z anime series will be given first-hand experience on three brand new Naruto titles, including one worldwide exclusive, alongside Dragon Ball Z: Burst Limit launching on 6 June for Xbox 360 and PS3, while visitors wanting a light-hearted workout can get physical with friends and family on the hilarious Family Trainer for Wii.

Naruto fans will be particularly well served with playable versions of three new titles all out later in 2008, namely Naruto: Ultimate Ninja Storm, Naruto: Ultimate Ninja 3 and Naruto: Ultimate Ninja Heroes 2: The Phantom Fortress. The highly anticipated Naruto Ultimate Ninja Storm for PLAYSTATION®3 computer entertainment system will be present at Japan Expo as a world exclusive first ever playable version.

Also as an exclusive for Naruto: Ultimate Ninja Storm, an official presentation of the game will be given by Mr Hitoshi Matsuyama, the director of CyberConnect 2, giving fans the chance to meet one of the key people behind the game. Visitors will also see a brand new exclusive trailer for the game, and be able to showcase their best ninja moves during an onsite tournament for a chance to win cool prizes. Naruto: Ultimate Ninja 3 for PlayStation®2 and Naruto: Ultimate Ninja Heroes 2: The Phantom Fortress for PSP (PlayStation® Portable) will also be playable at the event.

The recently released Dragon Ball Z: Burst Limit, the first ever next-gen Dragon Ball Z game boasting superior HD graphics and a highly anticipated global online feature, will also be on show for Xbox 360 and PLAYSTATION 3. An explosive tournament is planned with an array of goodies to give away to the ultimate Dragon Ball Z champion fighter.

Family Trainer exclusively for Wii lets all the family and friends get physical by engaging the whole body in a variety of easy-to-understand, fast-paced and wildly entertaining activities based on outdoor themes. The game includes the specially designed Family Trainer mat controller which, when combined with the Wii Remote, lets players work themselves into a physical frenzy in a series of crazed challenges. More goodies will be given away throughout the event to visitors who clock up the highest scores. All visitors to the stand will have a chance to get their hands on an array of fantastic NAMCO BANDAI Games goodies for featuring a host of their favourite games and anime characters.

Japan Expo is a colourful and multifaceted four day celebration of Japanese entertainment, arts and culture taking place in the heart of France, a country which embraces Japanese culture as its own. For details about Japan Expo visit www.japanexpo.fr.

Shaun the Sheep coming to the DS

Monday, June 16th, 2008
AARDMAN ANIMATION’S SHAUN THE SHEEP FLOCKS TO THE VIDEOGAME FIELD THIS FALL AS D3PUBLISHER BRINGS THE AWARD-WINNING SERIES EXCLUSIVELY TO NINTENDO DSTM
CAMBRIDGE, June 9, 2008: D3Publisher (D3P), a publisher and developer of interactive entertainment software, announced today that it will bring Aardman Animation’s award-winning series, Shaun the Sheep, exclusively to Nintendo DS™. Players will play as the loveable sheep, Shaun, as he tries to find the rest of the flock before the Farmer arrives home. The game will feature the fan-favorite characters, items and locations from the much-loved stop-motion animated series, as well as original content for all-new experiences with Shaun and the rest of the flock. Gamers will explore areas based on the series, unlock show-related items and work with other sheep to maneuver around obstacles and access hidden areas. Shaun the Sheep is slated to ship to retail stores in North America and Europe this fall.

In Shaun the Sheep, the sheep have escaped and Shaun must find the rest of the flock before the Farmer comes home. Gamers will play as Shaun and interact with favorite characters such as Shirley, Timmy, Bitzer and more as they adventure through their favorite scenes and explore areas from the series like the junk pile, the sheep pool and the circus tent. Players will utilize the DS touch screen and microphone as they experience three different gameplay modes: Story Mode, Mini-game Mode and Collection Mode and maneuver around obstacles, access hidden areas, and try their hand at eight unlockable mini-games and eight collectible slide puzzles. Five “micro” games will offer players more interactivity and depth by showcasing memorable moments from the show such as saving Timmy from the circus high wire or making a ball of wool to distract Pidsley the cat!

“Shaun the Sheep is the only handheld videogame based on the show and D3Publisher has worked very closely with Oscar award-winning Aardman Animation to authentically bring the personality and humor of the series and its characters to life,” said Adam Roberts, European Managing Director, D3P. “The pick-up and play gameplay will appeal to players of all ages while delivering the sheep humor the series is known for that adults are sure to enjoy.”

The Shaun the Sheep show has been sold in more than 150 countries including the United Kingdom (BBC), United States (Disney), France (TF1), Germany (WDR) and Japan (NHK). For more information on the series, please visit: www.shaunthesheep.com.