Archive for July 19th, 2008

Chrono Trigger (DS) E3 fact sheet

Saturday, July 19th, 2008

Developer: Square Enix Co., Ltd.
Publisher: Square Enix Inc.
Platform: Nintendo DS™
Genre: RPG
ESRB: Not Yet Rated
Ship Date: This Holiday Season

Originally released in 1995 on the Super NES®, CHRONO TRIGGER is an exhilarating RPG experience that has shipped more than 2.5 million copies worldwide. CHRONO TRIGGER is critically acclaimed as one of the greatest games of all time with its breathtaking storyline, innovative gameplay and unprecedented soundtrack.

Remastered exclusively for Nintendo DS, CHRONO TRIGGER is a true classic that has set the benchmark for the RPG genre. This all-new edition of the game contains all the classic essence of the original release while introducing the portability, dual-screen presentation and Touch-Screen functionality of Nintendo DS, taking players back in time to re-experience the epic RPG that started it all.

STORY
When a newly developed teleportation device malfunctions at the Millennial Fair, young Crono must travel through time to rescue his misfortunate companion from an intricate web of past and present perils. The swashbuckling adventure that ensues soon unveils an evil force set to destroy the world, triggering Crono’s race against time to change the course of history and bring about a brighter future.

FEATURES

• A masterpiece with an engaging and unparalleled storyline, leading to the discovery of multiple epic conclusions to a journey that transcends time
• An unprecedented and inspiring musical score created by Yasunori Mitsuda
• Intriguing battle system made possible by the unique combination of the Active Time Battle system and Tech skills
• Famed character designer Akira Toriyama lends his signature art style to create the vibrant world that has captivated gamers around the world
• Taking advantage of the Nintendo DS hardware, CHRONO TRIGGER makes its way onto the portable platform with all-new dual screen presentation and Touch-Screen functionality
• A brand new dungeon and a Wireless Play mode adds exciting new dimensions to this timeless classic

Shaun the Sheep E3 fact sheet

Saturday, July 19th, 2008

PRODUCT DESCRIPTION:
The only handheld videogame based on the award-winning TV show from Aardman Animation, Shaun the Sheep allows players to assume the role of the lovable sheep, Shaun, as he tries to find the rest of the flock before the Farmer arrives home. Designed exclusively for the Nintendo DS™, Shaun the Sheep will feature the fan-favorite characters, items, and locations from the popular stop-motion animated series on the Disney Channel, as well as original content for all new experiences with Shaun and the rest of the flock. Gamers will explore areas based on the series, unlock show-related items and work with other sheep to maneuver around obstacles and access hidden areas. A family-friendly gameplay experience, Shaun the Sheep offers three different gameplay modes that include fun filled mini-games such as “Baaath Time” and “Flock ‘n Roll”, collectable slide puzzles and more that extend the gameplay experience for players of all ages.

KEY FEATURES:

• The Only Handheld Videogame that Lets Players Relive the Award-Winning TV Series and Beyond – Play as the loveable sheep, Shaun, and interact with favorite characters from the show such as Shirley, Timmy, Bitzer and more. Adventure through familiar locales based on the series such the junk pile, the sheep pool and the circus tent, unlock show related items, and experience original content for all-new adventures with Shaun.

• Enjoy Varied Gameplay Modes – Experience three different gameplay modes: Story Mode, Mini-game Mode and Collection Mode that include eight unlockable mini-games such as Baath Time and Flock ‘n Roll and eight collectible slide puzzles that feature stills from the television show. Five “micro” games offer more interactivity and depth for players by showcasing memorable moments from the show—corral wayward sheep before the Farmer comes home or save Timmy from the circus high wire!

• Pick-up and Play Gaming – Intuitive pick-up and play gaming appeals to players of all ages while delivering the sheep humor the show is known for through funny menu titles, adventure gameplay, cute character animations and “micro” games that players are sure to enjoy.

• Dual Screen Action for Nintendo DS™ – Players will utilize the stylus to explore new areas, wind up balls of wool to distract Pidsley the cat, scrub sheep clean and then blow into the microphone to blow dry sheep and more!

• Based on a Successful Television Series – The Shaun the Sheep show debuted in July 2007 on the Disney Channel and consistently outperforms the channel’s primetime average rating in all key demographics with more than half a million kids tuning in each week. New episodes air every Sunday during primetime and the shows are repeated throughout the week.

• Exceptional Level of Authenticity – The game’s art style, sound effects and music are 100% authentic to the show and bring the personality and humor of the series and its characters to life.

Publisher: D3Publisher

Developer: Art Co. Ltd.

Release Date: Fall 2008

Platform: Nintendo DS

Suggested Retail Price: $29.95

ESRB Rating: “E” (Everyone – Comic Mischief)

Puzzle Quest: Galactrix E3 fact sheet

Saturday, July 19th, 2008

PRODUCT DESCRIPTION:
Puzzle Quest: Galactrix is a rich new addition to the beloved Puzzle Quest universe, incorporating a compelling blend of casual and hardcore game elements similar to those adored by fans of Puzzle Quest: Challenge of the Warlords into a futuristic, science-fiction setting. In Puzzle Quest: Galactrix a horrifying scientific accident has provoked another race to attempt extermination of humankind. Each player creates a persistent pilot who gains skills, crafts items, maneuvers among the universe’s political factions, and upgrades the ultimate space fleet as they attempt to end the genocide. An all-new hexagonal puzzle board allows for deeper strategy as it heeds to gravity according to a player’s location in the universe. This, along with new gameplay elements like hacking jumpgates, negotiating with factions, trading commodities and collecting blueprints make Puzzle Quest: Galactrix a captivating new adventure to explore and conquer.

KEY FEATURES:
• Same Beloved Gameplay Elements – Strategy and role-playing elements that function harmoniously in the match-three puzzle gameboard are played out via head-to-head, turn-based gameplay that encourages you to plan, think and strategize against opponents; players are not penalized for losing and instead earn psionic powers for their efforts.

• A Whole New Adventure to Explore and Conquer – Upgradeable spacecraft options allow players to create, develop and customize the ultimate fleet of attack and exploration vehicles for their persistent pilot to command; the futuristic setting and new innovative gameplay introduce telepathy and ESP.

• New Puzzle Board Design – An all-new hexagonal puzzle board allows an extra layer of strategy for players who crave it, heeding to gravity according to a player’s location in the universe; board pieces consist of tokens that provide opportunities to increase Defense Systems and Ship Attack Power, upgrade Psionic Powers, gather Intelligence and activate opponent-damaging Space Mines.

• Diverse Gameplay Components – Explore the broad spectrum of gameplay available, some brand new and some familiar: negotiate with factions, mine for or trade commodities, hack jumpgates, recruit crew members, acquire companion aliens, collect informational “rumors” and obtain items like weapons, cargo and blueprints to create new items in order to advance.

• Rich and Detailed Story – Mankind has spread its empire throughout the universe; four Megacorporations control the Empire, and internal struggles cause an experiment to go horribly awry, producing creatures who begin a systematic extermination of the human race. Players explore the universe via jumpgate technology as they battle to stop the genocide of humans and other life forms.

• Extensive Replay Value – Engage in unique experiences each time you play by choosing from the diverse field of pilot skills, ship customizations, opponents, collectibles, upgrades, 150+ battles, story elements and more, for hundreds of hours of gameplay.

Publisher: D3Publisher of America, Inc.

Platform: Nintendo DS™ handheld system, Windows™ PC,
Xbox LIVE® Arcade

Developer: Infinite Interactive Pty. Ltd.

Release Date: Fall 2008

ESRB Ratings: “RP” (Rating Pending)

Onechanbara: Bikini Zombie Slayers E3 fact sheet

Saturday, July 19th, 2008
PRODUCT DESCRIPTION:
Good things always come in pairs! Take a look at the bad ass sister duo of Aya and Saki for instance, who players can use their hands to control their every move. Onechanbara™: Bikini Zombie Slayer is the ultimate evolution of the blood-splattering samurai action game.

Out to find the meaning of her IMICHI ancestors, Aya puts her legendary samurai skills to the test in order to battle legions of zombies terrorizing the city. With her sexy younger sister Saki and armed with only their swords and their ball-busting beauty, these two face bondage, blood, and nonstop battle, stopping at nothing to rid their home of the zombie threat. Every person they meet and enemy they defeat gets the sisters closer to understanding who or what is behind this zombie outbreak and putting an end to it.

KEY FEATURES:
• Control Two Super Sexy Sisters and Their Sword Swinging Samurai Skills with the Wii Controls – Players can master sword swinging martial arts to take full advantage of the Wii Remote motion controls by slashing, swinging and thrusting into zombie enemy hordes.

• Single Player and Co-op Play – Invite a friend to join in the fight with Co-Op mode and try out unique fighting styles together to rid the city of zombie infestation.

• Go Deep Inside Aya, Saki, and the Legend of Onechanbara in Multiple Gameplay Modes – In addition to the main Story Mode players can experience the game in Free Play Mode, Survival Mode, Quest Mode and more to let gamers dive deeper into the Onechanbara world.

• Killer Combat Control System – Each character has a variety of moves and weapons that the player can utilize to combat enemies in the air, on the ground, at a distance, when surrounded or even to evade attacks. The player can change weapon attacks – for example, switching between one katana for precision work, or use two katanas to take out large crowds of enemies.

• Rage Mode – Rage Mode unleashes the hidden power inside of Aya and Saki, causing the player to go into a rage state where if approached by a zombie, nothing will withhold the blood that gushes from these sisters swords as they gain more power and more agility to destroy enemies faster and deadlier.

Publisher: D3Publisher

Developer: Tamsoft

Release Date: Early 2009

Platform: Nintendo Wii™

Suggested Retail Price: N/A

ESRB Rating: Rating Pending

Endrant Studios announces Wolfenstein project

Saturday, July 19th, 2008
July 16, 2008 - Endrant Studios Ltd opens its doors with the announcement of their first project, a co-development partnership with Raven Software and Activision Blizzard, Inc. on id Software’s upcoming Wolfenstein™.

Founded by experienced and talented individuals from all over the industry and the world, with dozens of titles under their collective belts, Endrant will leverage its strengths and translate them into AAA releases.

“Our goal is to make exciting, fun and accessible games that translate to the masses,” said Ben Smedstad, creative director & co-owner, Endrant Studios Ltd.. “Our backgrounds and experience enable us to be more creative, more focused and deliver a higher quality game no matter what the platform.”

Endrant Studios are currently building their team for current and subsequent titles.

“The pool of talent in the UK was the driving force behind us choosing to set up in England,” said Neil Postlethwaite, managing director & co-owner, Endrant Studios Ltd.. “Although the incentives in other countries were tempting, the experience and talent available in the UK is whatkept us here.”

For Wolfenstein, Endrant is working in collaboration with Raven, focusing primarily on multiplayer development.

Midway Releases New Cinematic Trailer For Wheelman

Saturday, July 19th, 2008
Midway Releases New Cinematic Trailer For Wheelman

Today Midway released an all-new cinematic trailer for WheelmanTM, showcasing some of the game’s heart-pounding car chase moments taken from the opening mission named Frantic. Viewers will find themselves behind the wheel as Vin Diesel’s character must shake off the ‘Policia’ as he speeds through the picturesque streets (and bullrings) of Barcelona.

Featuring car chases inspired by Hollywood’s most famous action sequences, Wheelman will deliver powerful cinematic moments throughout the game’s compelling storyline. Wheelman is scheduled to ship this fall for the Xbox 360TM video game and entertainment system from Microsoft, PlayStation®3 computer entertainment system, and for personal computers.

[youtube=http://www.youtube.com/watch?v=EuIP-HEjLqk]

For the most up-to-date information, screens and trailers for Wheelman, log onto www.wheelmangame.com

About Wheelman
Action film megastar Vin Diesel and his Tigon Studios are again blurring the lines between entertainment mediums, this time collaborating with Midway in the design and production of Wheelman to ensure an edge-of- your-seat gaming experience. Diesel’s voice and likeness will appear as the game’s main character, expert Wheelman Milo Burik.

Combining spectacular Hollywood-style stunts with a gripping storyline, Wheelman provides an adrenaline-fueled, cinematic thrill ride guaranteed to leave you breathless. Vin Diesel stars as an undercover agent and highly skilled driver who must infiltrate the Barcelona underworld to gather intelligence surrounding a covert heist. Posing as a driver-for-hire, he ends up caught in a crossfire of corruption and chaos while trying to stay one step ahead of local law enforcement and rival gangs.

Hell’s Kitchen: the Video Game

Saturday, July 19th, 2008

Video Game Based on ITV’s Show Features Virtual Celebrity Chef Gordon Ramsay

London, UK – July 16, 2008 – Today Ubisoft announced that it will publish Hell’s Kitchen™: The Video Game, for Wii™, Nintendo DS™, PC and Mac®. Developed by Ludia, Hell’s Kitchen: The Video Game is based on the hit television programme featuring world-renowned chef Gordon Ramsay. The game will allow players to experience the show’s high-pressure kitchen and dining room challenges as a faithfully rendered 3D Gordon Ramsay watches their every move.

“I had a great time doing the voice for my own animation,” said Gordon Ramsay. “Being in a video game is a new experience for me and I’m very pleased with the results.”

After executing the three phases of an order – preparation, cooking and service –Gordon Ramsay will score each meal. As they progress through the game, players will be rewarded with access to recipes from Ramsay’s own repertoire.

“Hell’s Kitchen has everything a great video game needs: pressure, excitement and intense competition,” said Christian Salomon, vice president of worldwide licensing at Ubisoft. “We are very excited to be bringing the intensity of celebrity chef Gordon Ramsay and the Hell’s Kitchen experience to the virtual world this autumn.”

Hell’s Kitchen: The Video Game will be released worldwide in September 2008.

Key Features:

• Gordon Ramsay watches players’ every move and judges them as they progress by yelling at them, praising them or shutting down the kitchen if their skills don’t meet his expectations.

• As players progress, they’ll gain access to authentic Gordon Ramsay recipes, including many that are offered exclusively to game owners.

• In Career Mode, players can earn stars to build their way up from a Single-Star restaurant to a prestigious Five-Star establishment. As the player advances through the ranks, their star rating advances and the recipes become more varied and intricate.

• In Arcade Mode, the pressure builds as customers become increasingly demanding. Players will be challenged to keep up with the pressure before time is up, or Ramsay loses patience and closes the kitchen.

Game & Game World Championship 2008 chooses Silkroad Online as an Official Game

Saturday, July 19th, 2008
Interview with Chan Woong Jeon, the CEO and Founder of Joymax

SAN FRANCISCO - July 15, 2008 Developed and published by Joymax, the historical fantasy massively multiplayer online RPG Silkroad Online has been selected as an official game at Game & Game World Championship (GNGWC) for three consecutive years, inviting gamers from around the world to participate.

Silkroad Online has garnered 7.2 million registered users and supports over 100,000 concurrent players on their global server cluster encompassing North America, Europe, and South America. Joymax currently works with local licensing partners to provide Silkroad Online to players in Asia. Including these countries, along with Korean and global servers, Silkroad Online supports over 18 million registered users and 170,000 concurrent players across 150 countries worldwide.

Players who participate at the regional finals in three countries (US, Brazil, and Germany) will have a chance to compete for first prize at the GNGWC Global Final Match, scheduled to take place in Seoul in November 2008.

The following is an interview with Chan Woong Jeon, the CEO and founder of JOYMAX, where he discusses the company’s global service and preparation for GNGWC 2008.

Q. Can you give a brief introduction to Silkroad Online for gamers not familiar with the title?

As you can guess from its title, Silkroad Online is based on the historic trade route, consisting of various conflicts among merchants, thieves and hunters. The constant tensions and power struggle between them is the key aspect of the game. Silkroad Online was originally set in ancient China and a European expansion was added last year. More recently, Joymax released a new expansion, Legend III Roc Mountain, featuring new territory, quests, weapons, and an increased level cap for adventurers to enjoy within Silkroad Online.

Q. What do you think is the reason for the success of the global service of the game?

We started providing our global service at the end of year 2005, and we began providing commercial service in March 2006 which is two years ago. When we first introduced Silkroad Online as a free-to-play MMORPG, the business model was a new concept in the global market. ‘Free-to-play’ has become a frequently discussed topic at international online games seminars, and we definitely benefited from the fact that we were one of the first to introduce the free-to-play business model. But the most important element of our success is the game itself: a historical fantasy MMORPG that puts the player deep into ancient Chinese and European civilizations along the Silk Road trade route, and offers epic adventures through historical China, Europe, and the Middle East. These, along with a huge and seamless world, amazing graphics, Triangular Conflict and free-form character progression are the keys for the success of the global service of Silkroad Online.

Q. Have you encountered any difficulties in providing global service?

The global service for Silkroad Online has garnered over 7.2 million registered users and supports over 100,000 concurrent players across 150 countries worldwide. In order to efficiently manage the service, it is very important for Game Masters to have an active role on each server cluster. However, this has been difficult because there are so many players from a wide range of countries with different cultures and languages. We are striving to improve customer service for our users worldwide, and we are planning to focus on stabilizing and optimizing the servers.

Q. How was GNGWC 2007?

It was a great success; a lot of people showed interest in the title. Silkroad Online has been selected as an official game since the first GNGWC, and it has been really nice to see players spend time together to participate at regional competitions with their families and friends.

Q. Any special episodes to share?

It was great for online users to meet each other offline. The range of ages, the subtle regional differences among participants, and the competition between countries made GNGWC exciting. One player from Germany and one player from the United States won in a regional competition two years in a row. Players were looking forward to meeting online friends in person. Most of all, their level of concentration while playing the game was remarkable and the competition was very thrilling. The competitors also provided us with some great insight about what the most dedicated players want to see in the future of Silkroad Online.

Video of this interview is available at: http://www.youtube.com/watch?v=eMl86U28z34

Wedding Dash for mobile phones from Glu

Saturday, July 19th, 2008
Glu Announces the Launch of Award-Winning PlayFirst Game on Mobile

London, UK – July 16, 2008 – With wedding season kicking into high gear, Glu Mobile Inc. (NASDAQ: GLUU), a leading global publisher of mobile games, today announced the European launch of Wedding Dash® for mobile phones. Wedding Dash’s fast-paced game play gives brides-to-be an opportunity to prepare for their big day while playing this whirlwind wedding-planning adventure. Wedding Dash is the fifth title developed and published by Glu through collaboration with PlayFirst, Inc.

“We are thrilled to ring in the wedding season with Wedding Dash, our latest title developed and published for mobile through our partnership with PlayFirst,” said Jill Braff, senior vice president of global publishing, Glu. “Wedding Dash couples fast-paced, engaging game play with a humorous storyline and charming cast of characters to create a game that people everywhere will enjoy, whether they are planning a wedding or not.”

In Wedding Dash, players help wedding planner Quinn create and host weddings around the globe. To succeed, players must interact with guests, avert wedding day disasters and keep the bride and groom happy.

Features include:
Simple Controls – intuitive use of keypad to easily seat, feed and cater to guests
Colorful Cast of Characters: beautiful cousin Chloe, Uncle Al, Auntie Ethel and many more; each with their own surprises and sometimes embarrassing behaviors
Lasting Experience – 50 levels allow for hours of wedding-themed game play

“Glu has demonstrated their ability to take our most popular franchises and successfully publish them for mobile, and we’re excited to work with them to bring Wedding Dash to mobile,” said Rich Roberts, vice president of sales and business development, PlayFirst. “Wedding Dash has been one of our bestsellers, and we’re excited that the mobile version has arrived.”

Glu’s launch for mobile coincides with the launch of PlayFirst’s Wedding Dash 2: Rings Around the World, which was released for the Mac and PC last week.

“Wedding Dash is a welcomed newcomer to the plate-spinning genre on mobile,” said Hugo Reyes, WGWorld. “The wedding planner theme fits in great with this type of game and comes in feeling fresh.”

The PC and Mac versions of Wedding Dash received critical praise from some of the world’s largest and best-read news organizations:

• “With the humorous storyline and dialogue, entertaining scenarios that take place at the reception, and increasingly challenging weddings to run; the laughs last as long as your mouse clicking finger.” USA Today
• “It’s titles like ‘Wedding Dash’ that make me want to say ‘I do’ to more casual games.” AP

Wedding Dash for mobile is now available on all major carriers in the UK and Europe. For more information, visit www.glu.com.

Article on video games and ADHD. (full disclosure: sponsored by PopCap Games)

Saturday, July 19th, 2008
“Fidgety Philip” Had ADHD…and Other Good News for Coping Parents

Seattle, Washington – July 16, 2008 –The very first account of ADHD (Attention Deficit Hyperactivity Disorder) was written in 1845 by Dr. Heinrich Hoffman, author of numerous books on medicine, psychiatry and children’s poetry. Though the disorder wasn’t “discovered” until 1902, Hoffman’s “The Story of Fidgety Philip” is universally accepted as the first illustrated description of ADHD. The good news is, the disorder has been around a long long time, and though difficult, the challenges of raising an ADHD child are not insurmountable. The better news is that according to a first-of-its-kind survey conducted by Information Solutions Group on behalf of PopCap Games, certain types of video games appear to have a therapeutic affect on the disorder, lessening symptoms and helping kids focus. And the best news? Kids love this form of therapy!

The games in question are family-friendly word and puzzle games known as “casual” video games that can be played on computers, video game consoles and mobile devices. Joe P. of Athens, Georgia, father of a child diagnosed with ADHD, writes in response to the survey, “He seems more relaxed and calm. We have also noticed after playing games, he can concentrate on school materials such as math, in which he has the biggest struggle, and not get frustrated with problems he doesn’t understand.” And Joanna G. of Oakland CA, a mother of four whose youngest daughter suffers with ADHD and SID (Sensory Integration Disorder), claims that all her kids enjoy the games and are calmer because they have control over something. She believes this is because “they are able to extend the time they can be focused and productive without problems and putdowns and feeling badly about themselves or being made fun of.”

Dr. Carl Arinoldo, a Stony Brook, New York-based psychologist of 25 years’ experience reports similar findings: “It seems that children with AD/HD often lack that sense of control that comes much more easily to their non-AD/HD peers. Playing casual games such as Peggle and Bejeweled, among others, is one area in their lives in which these children can experience some sense of control with the added benefit of achieving success in something. Both of these aspects, taken together, can serve to enhance the child’s self-concept and self-esteem.”

Profile of Survey Respondents
A total of 13,296 casual game players responded to the survey, with 2,728 respondents claiming they, or someone in their care, were suffering from some type of disability. Of these, 422 were identified as children, ranging in age from 5 to 17 years old, the majority falling between the ages of 8 and 16. Of the children, over half (52%) were said to be suffering with a mild (30%), moderate (55%) or severe (15%) form of ADHD. The second largest group was children with autism (21%), followed by Dyslexia (8%) and Down Syndrome (3%).

Benefits Cited
The survey included a breakdown of short- and long-term benefits disabled players derived from the games. Of the approximately 220 children suffering with ADHD who participated in the survey (or in the majority of cases, participated via the responses of their parents, guardians or caregivers), the following were cited as the leading benefits:

  • 83% cited Improved concentration skills/Increased attention span
  • 70% cited Improved hand-eye coordination/Manual dexterity
  • 64% cited Stress relief/Relaxation
  • 60% cited Learning (pattern recognition, resource allocation, spelling, typing skills)
  • 56% cited Mental workouts/Memory strengthening/Mentally sharp and focused
  • 55% cited Mood-lifting
  • 51% cited Positive affirmation/Increased confidence/Sense of accomplishment


Frequency & Duration

When asked how often children play casual video games, 43% of respondents indicated “2-3 times per week” and another 43% stated “daily,” dropping off significantly to 8% who play just once a week. Duration of play fell into the 1 to 2 hour range for 33% of respondents, 31 to 60 minutes for 32%, and 15 to 30 minutes for 20%.

Kids’ Favorites
According to the survey, “puzzle” games such as Bejeweled® and Tetris were the #1 favorite among ADHD children at 24%. The second favorite genre was “action” at 16% including such games as Platypus and Diner Dash. And tying for third place at 13% each were “arcade” games, with Peggle™ being the hands-down favorite.

When asked to rate how they spent their leisure time in order of frequency, the number one activity was “spending time with family and friends,” followed closely by “playing casual games on a computer or other device.” The third favorite leisure activity was “listening to music or radio,” fourth was “watching TV or movies at home” and the fifth most popular activity was “reading a book, magazine or newspaper.”

Peggle by PopCap Games
According to the American Medical Association, ADHD is “one of the best-researched disorders in medicine.” However, despite all the research, no one knows what causes ADHD or how to cure it. Therefore whenever a new approach to treating the disorder is introduced, it is a welcome development…especially an approach the children actually love participating in. According to Dr. Arinoldo, “Any reasonable type of treatment that would enhance the AD/HD child’s attention span, focusing, concentration skills, and self-confidence, would be a welcome asset to parents and teachers alike.” He goes on to assert that if by playing the games, “the child’s skills can be generalized from the gaming situation to other situations, such as school, this would be an added bonus. We always want to find something that the children enjoy and that interests them when seeking ways to help them. Thus, since playing casual computer games was the children’s second choice for a leisure time activity, it makes a lot of sense to make use of the games to build on the children’s skills.”

Survey Methodology
This international research was conducted by Information Solutions Group (ISG; www.infosolutionsgroup.com) for PopCap Games. These results are based on online surveys completed by 2,728 respondents randomly selected between April 2 and April 17, 2008. In theory, in 19 cases out of 20, the results will differ by no more than 1.9 percentage points from what would have been obtained by seeking out and polling all PopCap.com users.

About PopCap
PopCap Games (www.popcap.com) is the leading multi-platform provider of “casual games” — fun, easy-to-learn, captivating computer games that appeal to everyone from age 6 to 106. Based in Seattle, Washington, PopCap was founded in 2000 and has a worldwide staff of over 200 people in Seattle, San Francisco, Chicago, Vancouver, B.C. and Dublin. Its games have been downloaded more than 1 billion times by consumers worldwide, and its flagship title, Bejeweled®, has sold more than 10 million units across all platforms. Constantly acclaimed by consumers and critics, PopCap’s games are played on the Web, desktop computers, myriad mobile devices (cell phones, smartphones, PDAs, Pocket PCs, iPod and more), popular game consoles (such as Xbox), and in-flight entertainment systems. PopCap is the only casual games developer with leading market share across all major sales channels, including Web portals, retail stores, mobile operators and developers, and game device manufacturers.