Archive for August 7th, 2008
Behind the scenes video part 2 of 4
Total Immersion Software Selects NaturalMotion’s morpheme Animation Solution for DARPA’s Simulation PlatformThursday, August 7th, 2008
NaturalMotion, the animation technology pioneer behind the revolutionary euphoria engine, today announced that Total Immersion Software has selected morpheme as its animation middleware solution for the RealWorld simulation platform.
RealWorld, developed by Total Immersion Software under contract to the Defense Advanced Research Projects Agency (DARPA), delivers an intelligent tool suite providing drag and drop ease to rapidly create simulations so real that it can be used to train teams of professionals to handle complex situations such as military missions, rescue operations, and natural disasters.
morpheme is robust animation middleware designed to give developers and animators unprecedented creative control over the look of their final in-game animation by allowing them to author and preview blends, blend trees and transition graphs in real time.
“Because realism is central to Total Immersion Software’s next-generation military simulations, every aspect of their products must mirror reality to the largest degree possible, including character animation,” said Christian Staack, vice president of sales for North America at NaturalMotion. “morpheme delivers that aspect of authenticity while also eliminating animation development headaches, and streamlining the overall animation pipeline.”
“By adding the performance and power of the morpheme animation run-time and the ease of its authoring component to RealWorld, we will be able to deliver a more true to life experience,” said Pete Bonanni, chief executive officer at Total Immersion Software. “With the ability to easily create realistic human characters, we will be able to enhance our overall product.”
Begin the Epic Journey! Critically-Acclaimed Xbox 360 Exclusive Fable II Arrives at U.S. Retailers on Oct. 21
“Fable II” Pub Games get release date and Limited Collector’s Edition contents are revealed
Today, Microsoft Game Studios and Lionhead Studios announced that the highly anticipated action role-playing game “Fable® II” will ship to U.S. retailers on Oct. 21, 2008 and European retailers on Oct. 24, with subsequent release dates throughout the rest of the world in the coming months. Combining thrilling action, heart-wrenching emotional experiences and a genre-bending Xbox LIVE multiplayer mode, “Fable II” is the must-have blockbuster for 2008.
Developed by Peter Molyneux and Lionhead Studios, the creators of the critically-acclaimed “Fable” and “Black & White,” “Fable II” offers an infinite amount of choice in an open world environment, allowing gamers to become the most heralded of all heroes or reviled of all villains. Ringing in new heights of innovation for the genre and expanding upon the rich experience of the first title, “Fable II” immerses players in the expansive world of Albion.
“Fable II” pioneers a new combat system designed to allow players to truly master hand weapons, ranged combat weapons and magic, each using a different single button on the Xbox 360 controller, making the game approachable and accessible to both casual and hardcore gamers. Players will live out personal and emotional experiences like never before, whether playing solo or co-op together with a friend or over Xbox LIVE, with their constant dog companion by their side.
Fans eager for a head start will have the opportunity to test their luck in the Xbox LIVE Arcade title developed exclusively for “Fable II,” available on Aug. 13; those who pre-order a copy of “Fable II” at participating retailers will be given free access to download the “Fable II” Pub Games, or they can be downloaded without pre-order via Xbox LIVE for 800 Microsoft points. The high-stakes casino-style pub games, titled “Fortune’s Tower,” “Keystone” and “Spinnerbox” will offer players the opportunity to start earning a bounty of gold and treasures to fund their adventures in “Fable II,” ahead of the title’s release on Oct. 21.
In addition to the standard retail version, “Fable II” will be offered in a Limited Collector’s Edition through participating retailers and will feature:
- Bonus DVD – Includes new ‘Making-of Feature’ with Peter Molyneux and the team at Lionhead Studios and concept art viewer
- Bonus In-Game Content (Requires LIVE account) – Includes “The Hall of the Dead” Dungeon, “The Wreckager” Legendary Cutlass Weapon and Otherworldly Bonus
- Collectible Hobbe figure with accessories – From the Qee Collection comes this one-of-a-kind Hobbe figure. Nasty, brutish, and short, he roams the countryside, preying on travelers and spiriting away the children of the unwary.
- 48-hour Xbox LIVE Gold Trial Card – With Xbox LIVE Gold, players can show off their individual hero by inviting friends into their unique version of Albion or they can visit their friends’ Albion, and earn additional gold, experience and renown to take back into their own.
- Five printed Fate Cards – These five beautiful cards foretell the Hero’s great destiny to journey across all of Albion, encountering deadly enemies and enigmatic allies. The path leads to a choice that will change the world forever.
The standard edition “Fable II” will have an estimated retail price of $59.99 and the Limited Collector’s Edition will retail for an estimated price of $79.99. “Fable II” is rated “M” for Mature.
In preparation for the Aug. 25 release of Mario™ Super Sluggers for the Wii™ console, Nintendo will be giving fans and players an interactive boost at the 2008 Cal Ripken World Series, the season’s most anticipated baseball tournament for 11- and 12-year-olds. Featuring a roster of champion youth-league teams from across the United States and around the globe, the event will take place Aug. 8-16 at the prestigious Ripken Academy in Aberdeen, Md., where young players will compete on professional-quality diamonds in front of thousands of enthusiastic baseball fans.
Throughout this exciting series, players and fans are invited to experience Mario Super Sluggers, Nintendo’s new Mario-themed baseball game designed exclusively for the Wii console. Interactive kiosks will be placed in the park’s batting cages, where attendees can try out the game’s imaginative baseball action and unique motion-sensing controls, swinging the wireless Wii Remote™ controller like an actual bat. Anyone who samples the game will be entered into a drawing to win a free copy of Mario Super Sluggers.
What’s more, to heighten the excitement on the field, any Cal Ripken World Series player who hits the Nintendo banner on the outfield wall will win a copy of Mario Super Sluggers. During the series’ semi-final game on Aug. 15, one lucky fan will receive a complimentary Wii console and a copy of the Mario Super Sluggers game. Nintendo will also award a copy of the game to each member of the team that captures the Cal Ripken World Series championship.
For more information about Mario Super Sluggers, visit www.nintendo.com
Fatal1ty is joining us again for the second E for All!
We’re thrilled to announced that Johnathan “Fatal1ty” Wendel, the world’s most famous professional gamer, is coming back to E for All this October.
Fatal1ty holds an astonishing 12 world championship titles in five different games. He’s also spawned a line of video game peripherals for people who take their gaming as seriously as he does.
“The second E for All will be even bigger and better than the first one held last year,” said Fatal1ty. “This show is for the gaming public and getting to meet lots of gamers face to face is what it’s all about for me.”
While he’s with us at E for All, Fatal1ty will be signing autographs, challenging fans in head-to-head matches and conduct hands-on gaming demos. Fatal1ty will also talk about where he sees pro gaming headed.