Archive for August 8th, 2008

Mushroom Men “Music of the Mushroom Men”

Friday, August 8th, 2008

[youtube=http://www.youtube.com/watch?v=uAN4dlfEjZU]

Damnation video premiere (and screens)

Friday, August 8th, 2008
“A World without justice… but vengeance is alive and well” – Explosive new Damnation trailer now available at www.damnationthegame.co.uk
(or you can watch it right here!)
[youtube=http://www.youtube.com/watch?v=rpoI8rc3tLc]
Friday 8th August/…Showcasing the captivating story and acrobatic combat of the blockbuster that’s taking the shooter vertical, Codemasters® today released the first trailer of Damnation. Set for release on the Xbox 360® video game and entertainment system from Microsoft®, the PLAYSTATION®3 computer entertainment system and Games For Windows® in winter 2008 and produced using a mix of gameplay footage and in-game cut-scenes, the trailer is now available to view and download from www.damnationthegame.co.uk.

The trailer gives an exclusive insight into the dark world of Damnation, where a 40 year conflict has waged across historic America between the Nationalist and the Coalition forces. With resources exhausted, Prescott Standard Industries, led by industrialist magnate W.D. Prescott, have unleashed a new army and swept across the country destroying the shattered remnants of the remaining militia and mercilessly crushing the civilian population underfoot in their quest to establish a new order. Players assume the role of a member of the Peacemakers, Rourke, and embark on an epic journey to take on this sinister industrial-military complex, reveal the sinister truth behind Prescott Industries, locate his lost love and save the country from Damnation.

The video showcases the huge scale of the magnificent landscapes, each with up to three hours of streaming gameplay and thousands of vertical feet. Flooded with enemies, players can negotiate these immense levels using any of the numerous paths available whilst avoiding the brutal destruction caused by PSI’s advanced forces as their wave of terror drives civilians into hiding with the overwhelming scale of their awe inspiring military might.

The stunning open environments provide the backdrop for the frenetic combat, daredevil acrobatics and vehicle based stunts that power Damnation’s exhilarating, fresh and revolutionary gameplay. The antithesis of the generic corridor shooter, the trailer shows Rourke engaged in slick, high-octane gun battles with PSI troopers, the drug-enhanced regimented footsoliders of PSI ‘s forces and engaged in deadly acrobatic combat against the Revenant, a mysterious being able to leap huge distances wielding its deadly steel blade. Rourke’s stunning acrobatic abilities are also demonstrated in-game as he crashes through windows, scales buildings and uses zip-wires, while the battle rages through the environment. Highly intelligent enemy AI allows enemies to hunt down Rourke and his comrades across the vast landscapes and attack from any direction: In Damnation, there’s no safe place to hide.

In addition to the single player experience, Damnation is complimented with an extensive multiplayer game that uses the towering scale of the levels to take multiplayer shooting vertical. Currently in development at Blue Omega Entertainment’s facilities in Annapolis, USA, Damnation will be available for Xbox 360, the PLAYSTATION 3 system and Games for Windows in late 2008. For more information and to catch a glimpse of what the future of gaming has in store, visit www.damnationthegame.co.uk.

EU news: Exit DS makes European Entrance this Autumn

Friday, August 8th, 2008
London (8th August 2008) – Square Enix Ltd., the publisher of Square Enix® interactive entertainment products in Europe and other PAL territories, today announces the TAITO® game EXIT™ DS, exclusively for the Nintendo DS™ handheld system, will be available across Europe in October 2008.

As “Mr. ESC”, a professional escapologist who can rescue people from just about any situation, EXIT players must negotiate numerous obstacles while rescuing victims from ever more dangerous situations. Players will undertake various actions, including running, jumping, climbing onto ledges and climbing down ropes on their way to becoming the ultimate escape artist!

John Yamamoto, president and chief executive officer of Square Enix Ltd. comments, “TAITO is following up the fantastic success of SPACE INVADERS EXTREME with another hugely entertaining game for the Nintendo DS. The combination of action with puzzle style gameplay and an innovative visual theme will keep regular gamers and casual gamers entertained for hours.”

EXIT DS features

  • Intense action puzzler: Players use decision-making skills and wits to escape various obstacles while rescuing people from more than 100 different emergencies
  • Do whatever it takes to get everyone out in time: Rescue people and find the fastest way out while braving exploding factories, burning buildings and flooding subways. Players will climb ladders, move objects, slide down ropes and collect numerous rescue devices to assist them in their missions
  • Turn victims into allies: Saved characters can be enlisted to help move heavy objects, master tricky obstacles and help each other
  • Smooth, stylish character design and movement: Alongside the intense action puzzle gaming are some of the most stylish graphics and character animation to be seen on the Nintendo DS system
  • Command Mr. Esc. and people in his party with easy to use Touch-Screen controls to experience the ultimate escape drama
  • Show you are the fastest escape artist around: Upload your mission completion times via Nintendo Wi-Fi Connection and compare yourself against other players

Renowned “300″ file composer Tyler Bates signs on to score Codemasters’ Rise of the Argonauts

Friday, August 8th, 2008
Full gameplay trailer featuring in-game footage now available at www.rise-of-the-argonauts.co.uk
Friday 8th August/… Codemasters® today announced that the acclaimed film and TV composer, Tyler Bates, has signed on to score Rise of the Argonauts™, an epic action/RPG in development by Liquid Entertainment and set to release Autumn 2008. With more than forty film and television scores under his belt, Bates’ most recent credits include the epic film “300” and Showtime’s dark comedy “Californication”. Rise of the Argonauts will the first video game to release with Bates’ composition. To hear a sample of the score, watch the new gameplay video now available at www.rise-of-the-argonauts.co.uk.

Bates is one of the most sought after composers in Hollywood with a distinctive approach to scoring movies. His list of credits include “300”, “Doomsday”, “The Devil’s Rejects”, “Dawn of the Dead”, “Halloween” and “Californication”. Bates’ future projects include “The Watchmen” and “The Day the Earth Stood Still”.

“The mythical nature of Rise of the Argonauts encouraged me to go beyond TV and movies and compose the score for my first video game,” said Tyler Bates. “Rise of the Argonauts is an epic game with some of the biggest Greek heroes like Jason, Hercules and Achilles, which inspired me to compose dramatic, sweeping music to create the proper setting for this exciting adventure.”

Rise of the Argonauts immerses players in a gladiatorial adventure set in a wondrously imagined vision of ancient Greece. Taking the role of Jason, a hero and expert warrior, players will battle alongside Hercules, Achilles, Atalanta and other Argonauts as they engage in brutal combat against formidable beasts and enemies, in a vast world alive with fickle gods, jaw-dropping panoramas, deep exploration and epic quests.

“In Rise of the Argonauts, every design choice emphasises immersion. We want players to actually feel like they’re heroes in ancient Greece – not just playing a game. Tyler’s experience with composing for film and TV gave him a fresh perspective, and his music for the game set the epic tone we were hoping for.” said Ed Del Castillo, President of Liquid Entertainment.

Rise of the Argonauts is set for release in Autumn of 2008 for the Xbox 360® video game and entertainment system from Microsoft®, the PLAYSTATION®3 computer entertainment system and Games For Windows® on the PC.

The Marines are coming!

Friday, August 8th, 2008
Thursday, 07 August 2008

Combat Mission Shock Force – Marines, the first module to the Combat Mission Shock Force modern tactical warfare series, is now open for pre-orders. Battlefront.com, independent internet based publisher and developer, has also for the first time released additional information about the features and content, as well as a couple of new action videos.

Official game page:
www.battlefront.com/marines

CMSF Marines will be available in September 2008, only from http://www.battlefront.com via Download as well as Mail Delivery, and will not be sold in stores. The price is $25. Ownership of the base game, Combat Mission Shock Force (in any version, i.e. retail via Paradox, Gamer’s Gate or Battlefront), is required to play.

Pre-order customers can secure their copy right now! If you pre-order now, you are going to receive BOTH the download version as well as a hardcopy by mail at a $10 discount off the regular price. Pre-order customers will also be notified first when the game is released in September.

If you don’t have Combat Mission Shock Force – don’t worry. You can also pre-order the special Combat Mission Shock Force + Marines Bundle with both games included for $45, and save even more! (a whopping $25 off the regular price).

To pre-order, go here:
www.battlefront.com/marines-preorder

FEATURES

Shock Force – Marines is the first of several planned expansions of the Combat Mission contemporary warfare setting.

This, the first Module, adds a significant number of new formations, units, weapons, equipment and vehicles for both the US and Syrian sides, as well as brand new missions, maps and a campaign. General game engine improvements (such as TacAI changes, tweaking cover values and so on) are included as well, although most of them will also be available to all Shock Force customers via a patch. This ensures that everybody plays by the same rules and experiences the same basic gameplay.

So what does the Marines Module include?

New TO&E (Table of Organization & Equipment)

Marines Infantry Battalion
Marines Light Armored Reconnaissance Battalion (LAV)
Marines Tank Battalion
Marines Assault Amphibian Company (AAV)
Marines Engineer Battalion
Syrian Airborne Battalion
Syrian Mechanized Airborne Company

New Weapons

M32 Multiple Grenade Launcher
Shoulder-launched Multipurpose Assault Weapon (SMAW)
M72A7 Light Anti-Tank Weapon System (LAW)
M40A3 Sniper Rifle
M16A4 rifle
M16A4 rifle w/M203 Grenade Launcher
RPG-16
RPG-7D3 (airborne version of the RPG-7V)

New Vehicles

Marine M1A1 Abrams
Marine M1A1 FEP Abrams
LAV-25
LAV-AT
LAV-C2
LAV-25 A2
LAV-AT A2
LAV-C2 A2
AAV-7A1
AAVC-7A1
MTVR 6×6 Armored Truck
Mk23 7 Ton Truck (unarmored)
M1046 TOW Humvee
M1114 Humvee w/ Mk19 Grenade Launcher
T-90SA Tank
BMP-3
BRDM-2 (AT-5)
M1A1SA TUSK Abrams tank
M1A2 SEP TUSK Abrams tank
ImageM2A3 IFV Bradley with explosive reactive armor (ERA)
M3A3 CFV Bradley with explosive reactive armor (ERA)
M7A3 BFIST Bradley with explosive reactive armor (ERA)
M1114 HMMV armed with Mk.19 grenade launcher

New Scenarios and Campaign

A number of standalone missions, about two dozen brand new Quick Battle Maps and a completely new Marines campaign are included in the Module! More details about the Campaign can be found under “Campaign” on the left menu.

New Game Engine Features

A large number of game improvements, bug fixes and engine enhancements are going into the Marines module. Most of them will be made backwards compatible for users without the Marines module as well in a v1.10 patch for CMSF. Below is just a short list of some of the highlights, for now.

INTERFACE

  • Movement Destination Highlights: When placing a waypoint over ground terrain, the destination “action spot” is highlighted in yellow. Teams B and C (if any) also have their adjacent destinations highlighted when plotting moves and when giving facing orders attached to a final waypoint. Note that final facing is important for positioning “wing man” teams, so you should attach facing orders to final waypoints as needed.
  • New Color for KIA: The colored “highlight disc” for dead soldiers is brown, to distinguish them from seriously wounded soldiers whose disc remains red. “Buddy aid” can still be given to dead soldiers, but all it does is reclaim their ammo and weapons if possible. “Aid” to dead soldiers is pretty quick.
  • Target Arc and Facing orders may be given with mouse clicks that go “off map”.
  • When placing a target arc, the distance in meters is displayed.
  • Disembarking troops may attach Face, Deploy, and Pop Smoke orders to waypoints.
  • “Target” command is available in the editor to check LOS (no targeting orders are saved).


ARTILLERY AND AIR SUPPORT

  • New sound effects for incoming rounds, jets, helicopters, cannon fire, bombs, spotters, controllers. (Check out the new videos!)
  • Smoke artillery missions (and computer-player AI Support Plans may use it)
  • Computer player uses artillery and air support dynamically throughout the game, not just pre-planned strikes.


INFANTRY MOVEMENT

  • New soldier TacAI for Fire on the Move: Moving soldiers will sometimes stop and take a quick shot at nearby/exposed enemy troops, then resume moving. (Check out the new videos!)
  • New soldier TacAI for Moving Under Fire: Moving troops that come under heavy fire will only switch to Slow (i.e. crawling) if they are so tired that they could otherwise only use walking speed (i.e. not even Quick). Otherwise they try to move faster. And sometimes they cancel their move altogether and seek nearby cover.
  • ImageSoldiers do a better job finding ridgeline positions even when “heavy” cover like trees is also present.
  • Soldiers position themselves better at corners of buildings and walls.
  • Note: the effectiveness depends on the orientation of the building in relation to the underlying action grid.
  • Soldiers move faster with Fast move, even when carrying heavy loads.
  • Soldiers move along trench lines better.
  • Sound effects for footsteps.


VEHICLES

  • Improved damage algorithms for external systems on armored vehicles (e.g. optics, smoke generators, lasers, missile launchers).
  • Secondary explosions for burning vehicles as ammunition “cooks off”.
  • Improved vehicle navigation in narrow urban spaces.


MISCELLANEOUS

  • Internet Play: improved speed and reliability.
  • Explosions: the simulation of blast and shrapnel effects has been improved. The main thing you’ll likely notice is that huge weapons like airplane bombs are a bit less able to cause casualties at long range.
  • Bunkers

o Handled better by computer player
o Protect correctly versus artillery fire
o Correctly simulate top hits from Javelins

  • Machineguns may “deploy” inside buildings, though assembly time is 2+ minutes.
  • Sound effects for weapon reloading.
  • New background sounds for day and night.
  • Added a “special equipment icon” for night vision gear.

The Marines Module is packed with a lot of cool stuff and it will be available in September 2008.
Last Updated ( Friday, 08 August 2008 )

Star Trek online webcast to reveal gameplay footage on 08.10.08

Friday, August 8th, 2008

http://www.startrekonline.com/node/71

If you cannot be in Las Vegas on Sunday to see the first reveal of gameplay footage and information about Star Trek Online (and Leonard Nimoy!), please join us here for a LIVE webcast of the event at 1:30 p.m. PDT.

Aeria Games to hold sporting events in celebration of the Beijing 2008 Olympics Games

Friday, August 8th, 2008
Santa Clara, Calif. (Aug. 6, 2008) – Beijing 2008 Olympic Games are amongst us and two popular Aeria Games titles, Pi Story and Last Chaos will sport events to celebrate the monumental occasion.

Players will be able to celebrate by competing in events in-game to commemorate the Olympics. During the start of open ceremony this coming Friday, both titles will host events similar to those hosted in the Olympics but with a specific twist.

Each title will have its own unique set of sports that consists of races and timed events that will award players or guilds with the chance at either the gold, silver or bronze medals. Players can win prizes and will have their achievements recorded in each games record book.

Pi Story, a 2-D based MMO massive multiplayer online (MMO) game, will sport events starting this Friday, Aug. 8. While Last Chaos, a fantasy based MMO, will start across all servers Monday, Aug. 11.

For more information on Pi Story or Last Chaos Inaugural Olympics, please visit the Pi Story or Last Chaos forums.

Shred The Slopes in the Project Powder Open Beta

Friday, August 8th, 2008
Outspark Announces Next Phase of New Multiplayer Snowboarding Game


SAN FRANCISCO – August 7, 2008

Outspark, a leading publisher of free-to-play online games, is proud to announce the open beta of Project Powder. The newest addition to Outspark’s Virtual Playground, Project Powder is an immersive snowboarding adventure for gamers of all experience levels. Featuring intense multiplayer action, gnarly tricks and hundreds of ways to customize your experience, Project Powder promises plenty of fun for gamers interested in racing their friends for five minutes or several hours. To learn more and download the game, register now for free at www.project-powder.com.

“Project Powder utilizes all of the benefits of online gaming to make an extreme sport a community experience,” said Susan Choe, Outspark CEO and founder. “Our overarching goal is to expand our free-to-play Virtual Playground into a diverse entertainment destination, and Project Powder is a great addition to our game portfolio.”

The open beta of Project Powder is available now with an official launch for worldwide audiences set for the end of summer. Features of the game include:
- 33 monster courses(10 available exclusively for open beta)
- 3 challenging game modes
- Intense multiplayer action with up to 7 opponents
- Premium gear including new snowboards, clothing and accessories for your character
- Dozens of unlockable tricks

Outspark will also be hosting a number of exciting community events during the Project Powder open beta including a user-generated video contest. For complete information visit www.project-powder.com

Pangea Software Releases Free Downloadable Content Expanding Award-Winning Enigmo

Friday, August 8th, 2008
Austin, Texas – August 7, 2008 – Pangea Software, is proud to announced that Enigmo 1.1.1, an update for the award-winning physics based puzzle game, is now available for the Apple® iPhone™ 3G and iPod® touch.

Enigmo 1.1.1 is scheduled to be released on the Apple App Store on Thursday, August 7, 2008 and will be available for gamers to download free of charge. With the update users can download additional levels that have been created with the Mac or PC version of Enigmo, or they can choose from the large list of existing free game files on Pangea Software’s server to further expand on the 50 original levels.

Enigmo is the ultimate 3D puzzle game for the iPhone and iPod touch! To complete each level the player needs to manipulate various streams of flowing liquid so that the droplets can reach their destination. Liquids (water, oil, and lava) fall from droppers, and will bounce off walls in a visually stunning cascade. By moving various types of bumpers, sliders, accelerators, and sponges, the player diverts the flow of the falling droplets. The faster players complete each level the more bonus points they receive.

For more information about Pangea Software or its products please visit: www.pangeasoft.net.

Current owners of Enigmo can download the 1.1.1 update for the new iPhone 3G and iPod touch gaming platforms by visiting: http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=281736535&mt=8.

OGPlanet Gives Albatross18 Players Chance at a Computer Monitor

Friday, August 8th, 2008
El Segundo, Calif. – Aug. 7, 2008 – OGPlanet, an innovative provider of multiplayer online games is giving players in Albatross18, its fantasy role-playing golf game, a chance to win great prizes just by playing.
Starting Aug. 7, OGPlanet will keep track of all the Albatross18 holes played through Thursday, Sept. 4. Players will receive special in-game items based on the amount of holes they play, and players who reach or surpass 2,000 holes by Sept. 4 will be entered to win a 20-inch computer monitor.
The prizes will be awarded as follows:

200 Holes – 10 Power Milk Boxes
600 Holes – 6 Stat Rings
1,000 Holes – 10 Duostar Nerve Stabilizers and 10 Duostar Lucky Pangyas
1,400 Holes – 1 stack of Mr. eCards
2,000 Holes – Chance to win a 20-inch computer monitor