Archive for August 12th, 2008

Wicked Interactive to bring hits to North America this year

Tuesday, August 12th, 2008

Wicked Interactive To Bring Hits Like PristonTale, PristonTale 2 and Ace Online To North America This Year

Toronto, CANADA-August 11, 2008 - Wicked Interactive (http://wickedinteractiveltd.com/), a newly formed North American MMO publisher, announced today that it has launched a new online game publishing group and entered into a strategic partnership with Yedang Online. Yedang Online is one of the largest leading online game publishers and developers in Korea. Wicked Interactive will bring Yedang Online’s top properties, PristonTale, PristonTale2 and Ace Online, to North America this year.

Wicked Interactive is led by President and CEO, Stanley Yu. Previously as Co-founder, President & CEO and Director of Toronto-based IT services company TrekLogic Inc. and Brainhunter Inc., Yu was responsible for the rapid growth of the company resulting in it becoming one of the top two technology staffing and solutions companies in Canada.

“Through the internet, video games have evolved into a social and community-based experience,” said Stanley Yu, President and CEO of Wicked Interactive. “With our strategic partnership with leading partner like Yedang Online, we are poised to take a pioneering role in
capitalizing on this new phenomenon.”

“Our strategic partnership with Wicked Interactive will enable us to further build upon our current successes in the North American market,” said Jay Park, Overseas Marketing Director of Yedang Online.
“We are extremely pleased to have Wicked Interactive as our partner in expanding our footprint in the North American market.”

Wicked Interactive will host all of its upcoming games on a proprietary technology platform which will be announced this month, along with more details about its upcoming products. For more information about Wicked Interactive, please visit http://wickedinteractiveltd.com/.

Introversion announces Multiwinia Mondays

Tuesday, August 12th, 2008
As the release of Multiwinia: Survival of the Flattest inches ever closer, we bring you the launch of Multiwinia Mondays!

For the next 6 weeks, we dedicate Mondays to showcasing all that’s new in Multiwinia. Each Monday, we will be bringing you a whole host of new content, including video tutorials of each of the 6 game modes, the latest screens, wallpapers, artwork, and interviews with the developers themselves.

This Monday 11th August, we dedicate to the first of Multiwinia’s game modes: Domination – an epic tale of stickman slaughter where you must fell your enemies’ armies by controlling as many spawn points on the map as possible!

About Multiwinia

Multiwinia: Survival of the Flattest is Introversion’s fourth stand-alone title due to be released on the 19th September 2008. With a choice of six action-packed multiplayer game modes, and 40 unique maps set in one of the most beautiful, retro-arcade inspired game environs ever created, Multiwinia promises to be the ultimate homage to the halcyon days of gaming. Challenge your opponent to a game of stick-man slaughter, and watch digital-war unfold, as your Multiwinian army struggles to complete a chosen task faster and better than your rival’s. It’s fast, it’s furious, and only the flattest will survive!

Multiwinia will be available to demo and buy from the Introversion Store, Steam and all major retailers.
For more information on Multiwinia and its release, please visit: http://www.multiwinia.com.

SOE Preisdent to deliver second annual “Community Address” at Fan Faire in Las Vegas

Tuesday, August 12th, 2008

Pre-Registration for Live Webcast Now Open
WHAT
See what’s new at SOE! To kickoff the 2008 SOE Fan Faire, SOE President John Smedley will provide opening remarks to more than 1000 video game fans at the Hilton Hotel & Casino in Las Vegas. The second annual “Community Address” combines a live presentation with a streaming video broadcast online. Smed will give both Fan Faire attendees and gamers worldwide the kind of inside look at SOE products usually reserved for industry insider events.

SOE’s Fan Faire is a unique social event in which players of SOE’s most popular titles congregate to meet their online, game-playing peers. Fan Faire guests will have the chance to demo new titles throughout Fan Faire weekend, August 15th 17th, including the highly anticipated Free Realms™. This year’s event boasts a plethora of game-themed live events including tournaments, contests, live quests, a variety of panel discussions and tons of great gaming-related contests.

WHEN
Friday, August 15th at 6:00pm PST.

WHERE
To register for the webcast, please go to:
http://www.videonewswire.com/event.asp?id=50659

WHO
SOE is hosting its annual Fan Faire event in Las Vegas for fans of its massively multiplayer online (MMO) gaming lineup including the hit titles EverQuest®, EverQuest® II, EverQuest® Online Adventures, PlanetSide®, Star Wars Galaxies™ and Vanguard: Saga of Heroes®. This year’s Fan Faire will also feature upcoming titles such as Free Realms™, The Agency™ and more.

Allegorithmic’s ProFX Licensed by Ready At Dawn for Upcoming New-Generation Title

Tuesday, August 12th, 2008
Leading PSP Developer Selects Procedural Texturing Middleware to Increase Productivity when Creating High-Quality Game Assets

LOS ANGELES (SIGGRAPH) — Aug. 11, 2008 — Allegorithmic, an emerging technology company developing advanced procedural texturing tools for real-time 3D content, today announced that game development studio Ready At Dawn Studios® has chosen ProFX to create its very first title for new-generation platforms. Ready At Dawn, acclaimed for its famous PSP game titles God of War: Chains of Olympus and Daxter, selected ProFX for its ability to quickly produce extremely small texture files while keeping the highest visual quality intact.

“Procedural texturing offers many potential technological and artistic benefits, yet the process of translating a precise texture from an artist’s mind into a procedure is difficult to formulate,” said Andrea Pessino, cofounder and vice-president of technology at Ready At Dawn Studios. “The greatest strength of the Allegorithmic technology is that it has made fully procedural texturing a viable alternative to hand-painting, by means of a visual language appealing to artists as well as engineers. We have been researching and integrating Allegorithmic products into our engine for a few months now, and we anticipate that ProFX and its future developments will remain an important and valuable addition to our core production pipeline and technology.”

ProFX is the only middleware that allows game developers to professionally render high-quality procedural textures. ProFX 2.6 procedural texture files are very small in size – typically 500 to 2,000 times smaller – making them ideal for use in massively multiplayer online games (MMOGs), virtual communities, casual and downloadable games.

“My personal latest video-game blast was God of War on the PSP; hence my excitement to see Ready At Dawn and their top notch team license ProFX for their very first project to be released on new-generation platforms,” said Dr. Sebastien Deguy, Allegorithmic’s president and founder. “Working on the highly constrained PSP pushed them to think outside the box when it comes to art pipelines and asset optimizations. They have been incredibly receptive to ProFX and what it brings in terms of productivity, scalability and fast distribution. I can’t wait to see what they come up with!”

HaptX to show it’s new games at Games Convention 2008

Tuesday, August 12th, 2008
Experience HaptX at the Nordic Game booth in Leipzig

Try out HaptX games with the highly acclaimed and award winning Novint Falcon 3D controller at this years edition of GC Leipzig, August 21-24.

With HaptX and the Novint Falcon players can feel effects such as explosions, gravity, recoils from weapons as well as the details of individual objects surfaces and textures at a per pixel resolution. HaptX also provides the ability for the player to physically interact in genuine 3D within the game itself.

By holding the Falcon’s Grip and moving the proxy (3D touch enabled cursor) the gamer can interact freely with the objects in the environment, even touch the back side of objects for a radically new and highly exciting gaming experience. HaptX synchronizes the motors of the Falcon with the graphics and physics data of the game letting the gamer feel textures, shapes, weight, dimension, and overall dynamics.

Our recent releases of HaptX enabled games such as Quake4 and Penumbra: Black Plague have resulted in overwhelmingly positive feedback from both the Falcon user community as well as industry press and media. Recent awards include a 90% rating in the Swedish PC Gamer magazine (June, 2008) and a 4 out of 5 rating in the leading Swedish technical magazine Din Teknik (July, 2008). From the Falcon user community, the following statements can be read in regards to the release of the game Penumbra: Black Plague HaptX Edition; “I recommend this game to every Falcon owner out there. If you haven’t played this game with the Falcon, you haven’t seen the potential of this great toy yet. I give this game a 9 out of 10”. “This game is definitely a winner and anyone who owns a falcon should buy it as soon as possible. This is one of the must ow! n games and I can only hope that either the series is continued or HaptX/Frictional comes up with another that is just as amazing.”.

We will also provide first looks of our upcoming HaptX titles Crysis and Enemy Territory – Quake Wars at GC Leipzig.

Spelagon releases Mulver

Tuesday, August 12th, 2008

August 11th, 2008 (Sweden) – Spelagon is proud to announce that 3D Jump and Run game Mulver is out and available for PC. Mulver is a family friendly game that concentrates on the pure platform fun of the good old days. The 3D platform genre has been somewhat neglected on the PC market and Mulver is here to fill that spot.

Uncle Miggles has been taken hostage by sneaky King Porco. Mulver can rescue him only by collecting the three precious Yre Crystals that are hidden throughout the kingdom. Explore strange worlds, collect coins, gems and crystals while avoiding grunts, spikes and other hazards that awaits along the way.


Features:

•True 3D gameplay
•15 unique levels to explore
•5 different environments
•More than 200 coins to collect
•High score and badges offers great replay value

The march of the Mobile Games Mega-Portals

Tuesday, August 12th, 2008
A global count of D2C Mobile Games Portals is a new feature of the third and latest version of the Mobile Games Enterprises Database – just launched by UK based the Multimedia Research Consultancy (TMRC).

MD Vic Whiting explained why: “We have found there has been increasing interest in D2C Portals from our customers. It is not surprising – looking at the industry over the last few years we have identified the growth of the D2C Mobile Games Mega-Portal. We are now seeing some enterprises running worldwide mobile games/content portals aimed at 40 or more countries. A handful, such as Buongiorno, LaNetro Zed, News Corp (Jamba!/Jamster) and MediaPlazza have been steadily building out their portal portfolios, and in doing so are reaching into the farthest corners of the world.

At the same time the leading handset manufacturers – Nokia (N-Gage), Samsung (FUN Club) and LG Mobile – are also operating a raft of country specific D2C Portals offering Mobile Games content”

The database shows that although there are over 600 country specific, mobile games D2C portals worldwide, just over half of these are controlled by only 10 enterprises.

TMRC’s Mobile Games Enterprises Database of Developers, Aggregator-Distributors, Publishers and Portals has been updated, to August 2008, with the latest changes in ownership, trading status, personnel, specialisms and new market entrants. It now lists 2,368 named executives and 2,003 offices/studios in 95 countries operated by 1,470 Mobile Games Enterprises.

Kickster – Online Street Soccer concept art and info

Tuesday, August 12th, 2008
Kick your Style

Curtains up for player characters of Kickster

Berlin, 08/08/2008: With a fresh and original concept, Kickster – Street Soccer Online wants to stir up the scene of established football games. From autumn on, jersey and football boots will stay in the locker. In Kickster, Street soccer enthusiasts will grab their clothes from a trendy fashion shelf instead. For individual clothing of the player characters the fun football game offers a whole lot of cool street wear items. After the first victorious matches on the backyard pitches, players can acquire many new accessories to boast of personal style. Many new tricks, special moves and skills can be gained after some progress in the dyed-in-the-wool multiplayer title. A first selection of concept artworks for the player characters has been launched by publisher Frogster in a new gallery on the official Kickster site: www.kickster.eu.

Kickster – Online Street Soccer
Stale football simulations are a thing of the past – on the comic inspired online grounds of Kickster only those players who control the most individual character and master the coolest special moves will rule. Two vs. two or three vs. three: with their team of real buddies online, players stir up international tournaments and leagues. With dashing moves, impressive tricks and absolute ball control, PC kickers gain respect from the ball addicted online community. Only those who have the coolest special skills will climb up the player rankings.

Kickster offers various scenarios in authentic street style. Backyards, parking lots or factory premises – a fast match can kick off anywhere. Thanks to the dynamic motion system, artists with the ball sweep their opponents from the court with impressively animated dribbling, tackling, tricks and straddles. But only players with the best skills receive respect from the streets. As soon as they reach the expert level, Kickster offers even more strategic gameplay and lots of new powerful moves. A tutorial is available to get you started and will help new players increase their skill level ready for human opponents. The dynamic and elaborate tournament and league system of Kickster will see the best players unveiled and glory claimed. “Easy to download” and “free to play” – Kickster offers fun football without complications or any payment liabilities. The original online game can be quickly installed and runs smoothly on any average PC. Currently Kickster – Online Street Soccer is in the private alpha stage. The closed and open beta phases are scheduled for August and September respectively. This autumn the whistle will blow: Kick off in the backyards!

Features Kickster – Online Street Soccer

• Free2Play: free game client, no subscription fees
• Team based multiplayer online game (no single player, no AI opponents)
• Getting started easily: comprehensive tutorial with 13 game missions, hints and rewards for completed missions
• Intuitive controls, but profound gameplay
• Ingame chat and community tools
• Compact game client of about 300 MB and moderate system requirements
• Customization of player character in large-scale item shop: trendy outfits from head to toe and special moves available for micropayment
• Level based game system: advanced skills learnable with progress
• Strategic team play and tactical moves in expert level
• Elaborate league system with promotion and relegation
• Ample tournament system
• Formation of clubs and club ranking available in the future

N+ goes gold

Tuesday, August 12th, 2008
Award-Winning E3 2008 Sensation N+ Goes Gold


NEW YORK, Aug. 11:
Atari announces that development for the award-winning N+ for the Nintendo DSTM and the PSP® (PlayStation® Portable) system is complete! The successor to the beloved flash ninja game N, N+ is soon becoming the gold standard of ninja action-platform gaming. Created by Metanet and developed by SilverBirch Studios, N+, named “Best in Show” for PSP system from Gaming Excellence and “Best Handheld” from Blast Magazine at 2008′s E3, is rated E for Everyone and will be available on August 26 in North America for the suggested retail price of $19.99.

“N+ has taken its amazing acrobatics and simple-but-fast gameplay and has clearly become a standout hit, winning top award recognition at this year’s E3,” said David Geudelekian, Producer, Atari, Inc. “With an impressive set of new features including wireless multiplayer, downloadable content and over 200 levels exclusive to each version, gamers will be able to settle, once and for all, who is the greatest ninja.”

N+ offers equal parts platformer and action gameplay with incredibly fluid animation, fast action, amazing acrobatics and instant playability. N+ embodies the same brisk pick-up-and-play style that has endeared gamers worldwide and improves on the adored flash game with downloadable content, multiplayer components and a built-in level editor.

New impressive features like cooperative and competitive multiplayer modes and level sharing over the ad-hoc PSP system and wireless Nintendo DS connections will expand upon the gameplay possibilities that have made the original flash game a sensation. Complimenting the game’s ‘old-school’ feel, the control layout uses directional buttons and one of the face buttons to jump and move. With the built-in level editor, players can use the stylus to design maps and share them with friends or the world and downloadable content will continue to add exciting elements long after the game’s initial release.

La Quinta’s Bright Spot Challenge

Tuesday, August 12th, 2008
BLOCKDOT LAUNCHES “BRIGHT SPOT CHALLENGE” FOR LA QUINTA

FOR IMMEDIATE RELEASE

August 11, 2008 (Dallas, TX)
– Dallas-based Blockdot has released “Bright Spot Challenge,” a fantastically fun game for La Quinta Inns and Suites. The “Bright Spot Challenge” is a cornerstone of La Quinta’s wake up on the bright side™ promotion, which gives every game player the chance to instantly win awesome prizes such as gas cards, roundtrip airline tickets, and free nights at La Quinta hotels across the country.

Check into the “Bright Spot Challenge,” and you’ll be transported to a La Quinta hotel bursting with bright suns, comfy beds, trusty laptop computers, and tasty waffles! Your goal: Use your mouse to pop as many of these items as you can while they zig and zag in the wackiest of ways throughout the La Quinta. Post your score at the end of the game on a worldwide scoreboard, then challenge your friends to top your results!

“Bright Spot Challenge” can be played at http://brightspotchallenge.kewlbox.com, as well as on Blockdot’s gaming portal www.kewlbox.com.