Archive for August 29th, 2008

Blockdot Launches new game for Roche Applied Science

Friday, August 29th, 2008
August 29, 2008 (Dallas, TX) – Dallas-based Blockdot has launched “Ribonucleic Rave,” a new game for Roche Applied Science, a leader in the delivery of advanced research tools that accelerate life science discovery.

“Ribonucleic Rave,” which combines funky-fresh artwork with awesomely addictive (and brainy!) fun, supports Roche Applied Science products used in university research labs across Canada. With absorbing gameplay, a leader board for posting high scores, and a challenge-a-friend feature, “Ribonucleic Rave” brings out the gamer in every scientist.

Awwwh yeaah, ready to get the par-tay started!? You’ve got a limited number of guesses to crack the code needed to enter this ultra-exclusive club. At the start of a round, click on the clues in the order you want them placed from top to bottom. Use your deductive reasoning skills to rearrange the clues, but be careful not to move the clues you believe are in the correct location. Repeat the process until you crack the code and bust into the rave. But be careful: Fail to crack the code before you run out of guesses and you’ll be stuck behind the velvet rope forever, game over!

Play “Ribonucleic Rave” by visiting http://ribonucleicrave.kewlbox.com. To play the game on Facebook, go to http://apps.facebook.com/rocheribonucleicrave/.

2K Sports Announces NHL 2K9 Has Gone Gold

Friday, August 29th, 2008
2K Sports Announces NHL® 2K9 Has Gone Gold

Hockey fans cheer with game now in production and ready to launch on September 9

August 29, 2008 – 2K Sports today announced that the highly anticipated hockey title, NHL 2K9, has gone gold and is now ready for production for Xbox 360® video game and entertainment system from Microsoft, Wii™ home video game system from Nintendo, PLAYSTATION®3 and PlayStation®2 computer entertainment systems. Dedicated fans will enjoy this on-the-ice experience like never before as NHL 2K9 brings the fun back to hockey video games on September 9 in North America.

NHL 2K9 offers brand-new gameplay features including user-friendly controls, expanded superstar moves, friendly Zamboni® competitions, a revamped fighting engine, custom Stanley Cup™ celebrations, and six-on-six online capability. As the first and only officially licensed NHL and NHLPA video game for Wii, NHL 2K9 will also provide fans with a chance to play like the pros using the Wii Remote™ as a hockey stick, a wholly unique and entertaining experience.

A free demo is now available for download through Xbox LIVE® Marketplace for the Xbox 360 and PLAYSTATION®Network. Fans will have an early opportunity to experience the new simplified controls and relive the excitement of this past season’s thrilling Stanley Cup Final in a brief three minute period as either the Pittsburgh Penguins or Detroit Red Wings at Joe Louis Arena in Detroit.

NHL 2K9, developed by Visual Concepts, is rated E10+ for Everyone 10 and older by the ESRB and will be available on September 9 for Xbox 360, Wii, PLAYSTATION 3 system and PlayStation 2 system. For more information about NHL 2K9, please visit www.2ksports.com/games/nhl2k9.

Games Distillery reveals first titles at the Games Convention

Friday, August 29th, 2008

Bratislava, Slovakia / Weinheim, Germany, 08/15/2008

The founders of the independent development studio Games Distillery, Juergen Reusswig and Slavo Hazucha, offer a first glimpse into their ambitious product portfolio at the Games Convention 2008 (20th to 24th August) in Leipzig, Germany.

The Games Distillery attends to the development of innovative games tailor-made for digital distribution. The studio will decisively influence the downloadable content market segment for next-gen consoles and PC with excellent quality, fresh product approaches and imaginative game design. Professional visitors can assure themselves about this at the Games Convention. Reusswig and Hazucha will present amongst others a playable version of their first project AQUA (working title) – an action-arcade game for Xbox 360 and PC.

AQUA aims at the largest target group on the market: action-arcade players. With this project Games Distillery is going to set new standards for this hugely popular genre. The game stands out with innovative, Victorian-era-inspired maritime setting, appealing storytelling and exceptional audiovisual quality.

Creative Director Slavo Hazucha about the development concept of the project: “With AQUA we will position a very competitive product in the mainstream genre introducing elements that are so far solely found in retail full-price titles in the Xbox and PC download market.“

“We are eagerly awaiting the first presentation of our titles to the industry professionals at the Games Convention. Their feedback will be a major indicator for us,” adds Development Director Juergen Reusswig.

Apart from the presentation of AQUA, Games Distillery will also offer an outlook at further titles of its project pipeline currently in development.

Wizard101 School of Death Magic Assets Now Available

Friday, August 29th, 2008
Magic in Wizard101
There are six main schools of magic and a meta-school that modifies the use of the other six. The three external schools are Fire, Ice, and Storms, and they relate to the ancient Titans that ruled the world in the Days Before (dragons, giants, and tritons). There are three internal schools, Myth, Life, and Death, which encompass the internal powers of the mind, body, and spirit. The school of Balance blends all of these. Each of the six major schools exhibits a feel and philosophy, in rhythm with its own nature. In addition, each of the three inner schools dwells in the midst of two outer schools, drawing some small part of themselves from those framing forces.

Inner Schools

The spells of the inner or internal schools focus their energies on channeling your own power, drawing on your life force to create what you need. Each school has its own particular method of doing such, but each one is fed by an internal force.

School of Death (Body)

“Timor mortis conturbat me.” (The Fear of Death Confounds Me)
Death is finality, absolutism, the study of the corporeal. All things pass eventually, and time cannot be held back indefinitely. Practitioners of the Death Art, known as Necromancers, understand this limitation and strive to face it unafraid, making the most of the time they have. Beware, though; some among its adherents grow morbid or try to cheat death through undeath. Necromancers use Whispers to hone their will, drawing on the power of courage to channel their own fears out of themselves and at their adversaries. Death sits between Ice and Storms, for the cold energy of undeath draws on those two forces.

Square Enix proposes friendly takeover of Tecmo

Friday, August 29th, 2008
SQUARE ENIX PROPOSES FRIENDLY TOB TO TECMO, LTD.

London, (29th August 2008 ) – SQUARE ENIX CO., LTD. (the “Company”) announced today that the Company submitted to the board of directors of TECMO, LTD. (Securities Code: 9650, 1st Section of the TSE, “TECMO”) a proposal for basic conditions of acquisition of shares of common stock issued by TECMO (the “TECMO Shares”) through a friendly take over bit (the “TOB”) (the “Proposal”) in order to obtain consent to the TOB by the board of directors of TECMO.

The Proposal was made in order to acquire the TECMO Shares through the TOB, and is subject to obtaining consent by the board of directors of TECMO no later than September 4, 2008. Therefore, please be advised that the Company will NOT acquire the TECMO Shares through the TOB as planned in the Proposal in case that the Company receives no response from TECMO or fails to obtain consent by the board of directors of TECMO to the TOB, by the date. This Notice shall not be construed as solicitation for sales and/or purchase of the TECMO Shares.

1. The reason to submit the Proposal

Video games have been globally recognized as a major entertainment genre, and have now become an industry receiving considerable attention in terms of its market size and growth potential. In the meantime, the game industry in Japan is standing at a critical juncture whether it continues to be a center of the video game industry in the world, or not.

TECMO is a group of excellent creators with proven track-record in the global market, which is a precious human resource of Japan. We, however, cannot be optimistic about the future of this significant resource, given the current circumstances surrounding TECMO.

We believe that TECMO will be able to make a great leap forward by joining the Square Enix Group, which will provide the group with further growth opportunities as well.

We are planning to position TECMO as a wholly-owned subsidiary of Square Enix Holdings maintaining TECMO’s current organization and brand as in the cases of Square Enix and Taito.

2. Major Points of the Proposal

(1) TOB Price: 920 yen per share
Adding a premium of 30%+ to TECMO’s closing stock price as of August 28, 2008 (706 yen).

(2) Number of the TECMO Shares to acquire
Lower Limit: More than half of the outstanding TECMO Shares upon fully-diluted basis (including residual shares subject to stock options).
Upper Limit: None.

(3) Deadline to reply the Proposal: September 4 (Thursday)
If the Company should, by the deadline, receive no response from TECMO, or fail to obtain consent by the board of directors of TECMO to the TOB, the Company will withdraw the Proposal, and will NOT acquire the TECMO Shares through the TOB as planned in the Proposal.

Codemasters adds to it’s executive roster

Friday, August 29th, 2008
CODEMASTERS® INSTALLS HIGH POWER OPERATIONAL MANAGEMENT TEAM IN READINESS FOR MULTI-YEAR GROWTH
Codemasters announces management talent for its Publishing, Marketing, Commercial and Finance divisions as company momentum gathers pace
Friday 29th August/… Following a third successive fiscal year of double digit revenue growth and sustained profitability, Codemasters® has swooped to secure four key industry players to join its senior management team and today named its new Senior Vice President Publishing, Vice President Marketing, Vice President Finance, and Director Digital Technologies.

The much respected former Managing Director of THQ Entertainment GmbH, Nintendo of Europe and recent CEO of Bally Wulff Entertainment GmbH, Axel Herr is appointed Senior Vice President, Publishing EMEA with responsibility for the company’s publishing business in Europe, the Middle East, Africa and the Distributor Territories.

At Codemasters’ corporate headquarters Alex Bertie, previously Electronic Arts’ European Studios Marketing Director, has joined the management team in the role of Vice President, Brand & Marketing with responsibility for strategic and operational marketing, including brand and product management, on a worldwide basis.

Formerly Platform Development Manager with Sony Computer Entertainment, Matt Jeffery joins Codemasters as Director, Digital Technologies. In this role, Matt will be managing future business opportunities for Codemasters’ technologies, such as the EGO™ Engine, and the company’s digital delivery systems.

Previously UK Finance Director for Sony BMG Music Entertainment, Paul Martin will join Codemasters in September as Vice President Finance with responsibility for driving forward the finance agenda of the Codemasters Group.

“Codemasters is coming off the back of three consecutive years of double digit revenue growth and sustained profitability. The industry outlook is compelling and Codemasters is on the fast track. It is a high octane company with great energy and we are attracting people who make things happen,” said Rod Cousens, CEO.

“Axel, Alex, Paul and Matt have already made their mark in their respective fields. They are driven, have a hunger to succeed and a high work ethic. At Codemasters, they are a good fit and can be the incoming tide that takes the company forward. By targeting revenue uplift in excess of 50 percent in the current fiscal year, Codemasters is poised for its greatest surge yet.”

With a clutch of recent awards won for its development and tech output, Codemasters has escalated its production capability and is planning to further expand its internal studios through the course of the year.

2008 has yet to see the introduction of new core gaming IPs Rise of the Argonauts and Damnation in addition to The Lord of the Rings Online: Mines of Moria, the first retail expansion for the award-winning MMORPG. For the family entertainment sectors, Codemasters will launch Bella Sara, based on the fantasy horse franchise for girls, and in partnership with Microsoft publish You’re in the Movies exclusively for the Xbox 360® video game and entertainment system from Microsoft®.

Titles announced for 2009 include the return of the legendary military gaming franchise in Operation Flashpoint 2: Dragon Rising, the recently announced FUEL, the trio of Overlord titles and the official games of the world’s leading motor sport property under the FORMULA 1 licence.

New Management Team Members:

Axel Herr, SVP Publishing EMEA.
Based at Codemasters’ offices in Hamburg, Germany, Axel will manage Codemasters’ business in Europe, the Middle East, Africa and the Distributor Territories. Most recently, Axel spent two years as CEO of Bally Wulff Entertainment GmbH, the German-based European leader in traditional amusement and arcade entertainment machines.

With over 20 years of entertainment management experience with major entertainment and computer companies, Axel is well respected in the international video games market. As Managing Director, THQ Entertainment GmbH (July 2003 – May 2006), he is credited with successfully turning around the company’s German, Swiss and Austrian business. Prior to THQ, Axel was Managing Director, Nintendo of Europe GmbH for five years through to June 2003 and introduced the Nintendo Game Cube, the Game Boy Advance and Game Boy Advance SP. He has also held senior positions at Konami of Europe GmbH, SEGA of Germany and Dell.

“Codemasters is rapidly establishing itself as a content creator of global prominence,” said Axel Herr, SVP Publishing, EMEA. “With a US publishing base and a new operation in Japan, I am intent on pushing ahead the business in Europe and in the emerging high growth distributor-based territories.”

Alex Bertie, VP Brand & Marketing:
Prior to joining Codemasters, Alex was Worldwide Marketing Director, European Studios, for Electronic Arts. During his five-year tenure with EA, Alex worked with EA’s three major European studios – Dice, Criterion and Bright Light – and managed franchises including Harry Potter, Burnout and Battlefield. Alex joined EA from the music industry where he served in marketing and A&R roles at BMG/RCA and Polydor/Universal.

“I came and I liked what I saw. For me, it opened my eyes to what is happening at Codemasters and there is a lot to do and a lot to work with. Our recent success, world-class development talent and broad product portfolio means this place is really charged,” said Alex Bertie, VP Brand & Marketing. “I’m looking forward to working with the talented marketing teams we have at both our central headquarters in the UK and our international offices to help drive further growth for the industry’s fastest growing global publisher.”

Paul Martin, VP Finance:
With 10 years experience in the music industry, Paul has managed various finance teams within Sony and Bertelsmann through a number of acquisitions and mergers, including the merger with Zomba music and the subsequent merger between Sony and BMG in 2004. Prior to working for Sony and BMG, Paul spent 6 years with KPMG, working in the UK and Australia.

“I am looking forward to working with these go-getters at Codemasters,” said Paul Martin, VP Finance. “The company continues to go from strength to strength and I’m thrilled to be joining Codemasters during such a buoyant period for the Gaming Industry.”

Matt Jeffery, Director, Digital Technologies:
Matt spent over five years with Sony Computer Entertainment as Platform Development Manager and previously worked in the banking sector specialising in international corporate credit. At Sony he was responsible for platform planning and new business development activity for the PlayStation business throughout Europe. He was involved in several strategic deals including the recent Joint Venture between Sony and BSkyB for video downloading and the collaboration with British Telecom Plc for communications services for PSP.

“Codemasters has a great gaming history and strong line up going forward,” said Matt Jeffery, Director, Digital Technologies. “I am excited to join the team developing digital business opportunities that will take the organisation through the current generation of consoles, further into the online space and beyond to the next cycle.”

Catch PAC-MAN Fever with Mobile Tournament at Penny Arcade Expo

Friday, August 29th, 2008
Namco Networks challenges customers with PAC-MAN mobile tournament


SAN JOSE, Calif. (August 29, 2008)
– Namco Networks, the leading publisher and developer of mobile games and entertainment for mass-market casual gamers, today announced the PAC-MAN® Fever Mobile Tournament at this year’s Penny Arcade Expo (PAX). The tournament will be held at Namco Networks’ booth #141 at PAX, August 29-31, 2008.

Contestants in the PAC-MAN Fever Mobile Tournament at PAX will compete on AT&T phones and battle for the best score in PAC-MAN. The top four daily scores earn a spot in the daily final challenge where they will compete for a prize pack that includes a new phone from AT&T. PAX attendees can also demo many other mobile games at Namco Networks’ booth including classics like PAC-MAN and Galaga® or some of Namco Networks’ latest games including PAC-MAN ® Arcade Golf™.

“PAX is one of the largest events in the casual gaming industry and is where game enthusiasts and general consumers alike can experience the latest games and, most importantly, have fun,” said Scott Rubin, senior vice president of sales and marketing for Namco Networks. “This mobile gaming tournament at PAX is the perfect way to highlight the level of quality and fun of Namco Networks’ classic arcade games on a mobile platform to fans of the original titles.”

The finalist with the highest score will be named the day’s grand-prize winner and will receive an exciting prize pack featuring an AT&T cellphone and great products from clubNAMCO, the exclusive provider of PAC-MAN merchandise, including a PAC-MAN Plush Doll, a PAC-MAN 1980 Champion t-shirt, one set of PAC-MAN mini-figures, a PAC-MAN Plush Cushion and a PAC-MAN mouse pad. Runners up will receive a PAC-MAN Plush Doll and a $25 gift certificate to purchase their choice of great products from www.clubNAMCO.com.

To download PAC-MAN and other hit mobile games from Namco, text PACFEVER to 386 from your AT&T mobile phone. To download a free demo of PAC-MAN and Ms. PAC-MAN to any AT&T handset, text PACDEMO to 386. For additional information on Namco, please visit www.namcogames.com.

Catch PAC-MAN Fever with Mobile Tournament at Penny Arcade Expo

Friday, August 29th, 2008
Catch PAC-MAN Fever with Mobile Tournament at Penny Arcade Expo

Namco Networks challenges customers with PAC-MAN mobile tournament


SAN JOSE, Calif. (August 29, 2008)
– Namco Networks, the leading publisher and developer of mobile games and entertainment for mass-market casual gamers, today announced the PAC-MAN® Fever Mobile Tournament at this year’s Penny Arcade Expo (PAX). The tournament will be held at Namco Networks’ booth #141 at PAX, August 29-31, 2008.

Contestants in the PAC-MAN Fever Mobile Tournament at PAX will compete on AT&T phones and battle for the best score in PAC-MAN. The top four daily scores earn a spot in the daily final challenge where they will compete for a prize pack that includes a new phone from AT&T. PAX attendees can also demo many other mobile games at Namco Networks’ booth including classics like PAC-MAN and Galaga® or some of Namco Networks’ latest games including PAC-MAN ® Arcade Golf™.

“PAX is one of the largest events in the casual gaming industry and is where game enthusiasts and general consumers alike can experience the latest games and, most importantly, have fun,” said Scott Rubin, senior vice president of sales and marketing for Namco Networks. “This mobile gaming tournament at PAX is the perfect way to highlight the level of quality and fun of Namco Networks’ classic arcade games on a mobile platform to fans of the original titles.”

The finalist with the highest score will be named the day’s grand-prize winner and will receive an exciting prize pack featuring an AT&T cellphone and great products from clubNAMCO, the exclusive provider of PAC-MAN merchandise, including a PAC-MAN Plush Doll, a PAC-MAN 1980 Champion t-shirt, one set of PAC-MAN mini-figures, a PAC-MAN Plush Cushion and a PAC-MAN mouse pad. Runners up will receive a PAC-MAN Plush Doll and a $25 gift certificate to purchase their choice of great products from www.clubNAMCO.com.

To download PAC-MAN and other hit mobile games from Namco, text PACFEVER to 386 from your AT&T mobile phone. To download a free demo of PAC-MAN and Ms. PAC-MAN to any AT&T handset, text PACDEMO to 386. For additional information on Namco, please visit www.namcogames.com.

Microsoft releases Popfly Game Creator Beta

Friday, August 29th, 2008

You don’t need super powers to create your own super heroes.

REDMOND, Wash. – Aug 28, 2008 –
Today, Microsoft announced the beta release of the Popfly Game Creator (http://www.popfly.com/ ), which will be demonstrated this weekend at the Penny Arcade Expo in Seattle, Washington. Popfly makes game creation easy and accessible for anyone who can use a computer – not just game developers. Whether starting from a pre-built template or creating a game from scratch, with just a few clicks you can select your own game actors, create scenes, and define the behaviors that bring your game to life. The Popfly Game Creator brings the rising wave of user generated content to gaming. You can watch a brief video demo of Popfly Game Creator on MSN ( http://video.msn.com/video.aspx?mkt=en-us&vid=735a546b-56f0-472e-8767-a31382e5f978 ) to learn what’s new in the beta release.

Based on customer feedback, several new features have been added that enable people to participate more fully in the Popfly community. Features like high score tracking, accomplishment badges, and Facebook integration make it easy for users to create and share their own games, and play and modify other people’s games. Anyone can join in on the fun by adding new friends and becoming a fan of a favorite game.

Game enthusiasts of all stripes have created a wide variety of games since the initial release. While these projects span multiple genres, range in complexity, and vary in difficulty, they are all extraordinary games created by ordinary people. Read more about amazing games below.

Games We Love: http://www.popflywiki.com/GamesWeLove.ashx

Chicken Long Jump

Description: Strike the left and right arrow keys rapidly to generate momentum for the jump. Leap forward to victory, mighty robot chicken!
Author: Pong

  • Plays: 2,224

Fan Score: 34

Battle Tank

Description: Try this multiplayer game to see if you can shoot down the other tank before it hits you. Use the keyboard to position your tanks and fire up to three shots at your opponent.
Author: Aquaseal

  • Plays: 3,158

Fan Score: 21

Description: Made for the New Zealand kids TV show ‘What Now’, this game features Red the Mailbot as he tackles a broken mail machine. Catch the letters and avoid the boxes to reach the goal of 2000 points.

Author: Invervegas

  • Plays: 7,486

Fan Score: 12

• Check out some of the new features in the beta here: http://gazsam.members.winisp.net/popfly.wmv
• Create your own game today at www.popfly.com!
• If you will be attending the Penny Arcade Expo, please stop by the Microsoft Xbox booth for a demo of Popfly Game Creator.

Legacy Interactive signs publishing agreement to distribute Microids video games as digital downloads

Friday, August 29th, 2008
LEGACY INTERACTIVE SIGNS PUBLISHING AGREEMENT TO DISTRIBUTE MICROIDS VIDEO GAMES AS DIGITAL DOWNLOADS

Dracula 3 and Sinking Island Released Today to Coincide with Retail Launch; Other Games Also Now Available at LegacyGames.com


LOS ANGELES, CA (August 29, 2008)
– Casual games developer and publisher Legacy Interactive today announced their agreement with Encore, a wholly owned subsidiary of Navarre Corporation, to distribute the popular Microïds adventure video games to all North American portals as digital downloads.

The agreement will include the highly anticipated titles “Dracula 3: The Path of the Dragon” the latest sequel in the Dracula series, as well as “Sinking Island” by Benoit Sokal, the creator of the renowned Syberia franchise. Both downloads are available today to coincide with the retail release of the games.

“Dracula 3: The Path of the Dragon” is the newest installment in the original Dracula series. Based on Bram Stoker’s universe, Dracula 3 takes players to Europe on a suspenseful quest to discover the reality of vampires and come face-to-face with Dracula. As Father Arno Moriani, players must travel to Transylvania to investigate a potential candidate for sainthood. Along the way players are submerged into a gripping storyline with numerous challenging and engaging puzzles to solve that leads to a final confrontation with Dracula!

“Sinking Island” is a gripping detective story that combines suspense and intrigue. As an investigator sent to a luscious tropical island to solve the murder of a multi-billionaire hotel developer, players must sort through 10 suspects to the crime as a storm rages on the island. In Sinking Island players have only three days to solve the mystery before the island and the mystery disappears into the ocean.

Also available today as digital downloads is the critically acclaimed “Syberia – Kate Walker’s Adventures” franchise that has sold over one million units worldwide, as well as the popular “Dracula Resurrection”, “Dracula 2: The Last Sanctuary”, and “Still Life”. All of the games are now available for download at www.legacygames.com.

“Dracula Resurrection” and “Dracula 2: The Last Sanctuary” are the first two titles in the Dracula series of adventure games that are inspired by the world of Bram Stoker.

“Still Life” is an adventure game for the avid adventure gamer where you play as a Chicago FBI agent and need to solve a gruesome murder.

“Syberia” and “Syberia 2 – Kate Walker’s Adventures” are third-person adventure titles that follow Kate Walker, a young ambitious lawyer, in her quest to unlock the secret of Syberia.

The digital downloads of Still Life 2 and Nostradamus will also be released at the same time as the retail versions of the games later this year. Additionally, Legacy will be releasing titles from Microïds back catalogue online.

“We are thrilled to be partnering up with Encore to make the Microïds adventure games even more accessible to a larger audience in North America via our download portals,” said Ariella Lehrer, CEO of Legacy Interactive. “We look forward to sharing these rich and engaging titles with the download community.”

Said Betsi Gijanto, Vice President of Marketing for Encore, “We are glad to be working with Legacy Interactive to distribute Microïds titles to a wider online audience.” “We are confident that our relationship with Legacy will be a great success.”