Archive for September 23rd, 2008

Space combat heats up in Dark Horizon

Tuesday, September 23rd, 2008
Temperature-based combat system gives pilots two specialized battle modes in upcoming Sci-Fi action game

NEW YORK – September 22nd 2008 –Paradox Interactive today revealed more details about the advanced combat system in Dark Horizon, the upcoming space action simulator for the PC. Set in the dark and beautiful galaxy of Enosta, Dark Horizon casts players as Guardians, the mysterious yet skilled fighters charged with saving the galaxy by overcoming the all-consuming spectral force known as the Mirk.

In addition to the game’s multitude of ship customization options, Dark Horizon also features two specialized combat modes for the game’s 22 missions: shadow mode and corter mode. Several of the game’s missions will call upon players to use one or both of these modes in addition to the game’s standard flight mode.

“As we were thinking about gameplay mechanics during development, we decided a realistic element of combat that would be significant for Guardian fleet fighters would be the temperature of the ship,” said Timur Lazarenko, Lead Programmer on Dark Horizon. “By controlling the temperature of his ship, the player can send his ship into one of two specialized combat modes. Making the ship’s engine temperatures drop will send the player into shadow mode, in which he can become invisible and stealth past enemy lines. When the player heats the ship’s engine, he can then enter corter mode, which allows him to significantly upgrade his weapon system in exchange for a shield penalty.”

Dark Horizon will be available for purchase in stores from September 26th and for digital download at GamersGate.

Solid Release Date Announced for WWII Battle Tanks: T-34 vs. Tiger

Tuesday, September 23rd, 2008
Leading video game publisher Lighthouse Interactive and developer G5 Software announced today that WWII Battle Tanks: T-34 vs. Tiger, their interactive and exhilarating tank simulation game for Windows®, will be available as direct download and begin hitting stores shelves across Europe on October 17, 2008. Following in the footsteps of their massively successful Ship Simulator series, Lighthouse aims to wow simulation fans with yet another high quality and genre-defining simulation game. WWII Battle Tanks: T-34 vs. Tiger allows players to experience the power of some of the most advanced tank weaponry of its time, as they battle the enemy head on during critical World War 2 campaigns. Its historically accurate representations of environments and vehicles (interiors and exteriors), realistic physics, and Internet and LAN multiplayer gameplay for up to sixteen players, promises to engage simulation fans in true-to-life tank warfare. Accompanying this press release are six never-seen-before screenshots. Download them at: www.lighthouse-interactive.com.

Lighthouse Interactive is part of SilverBirch Inc.’s (SVB:TSXV) video game division.

GAME SUMMARY

WWII Battle Tanks: T-34 vs. Tiger takes place in Belarus during the summer of 1944, in which the Soviet Union launched ‘Operation Bagration’, the Belarusian offensive, against the retreating German Wehrmacht. After Kursk, this was the most significant struggle of the two tank armies that resulted in the complete destruction of the German Army Group Centre and the Soviet recapture of all territories within their 1941 borders.

Experience the battlefield from within the Russian T-34 and the German ‘Tiger’ tanks, with fully animated 3D interiors and playable Driver, Gunner, and Commander positions. The tanks’ dynamics include: realistic physics, accurate ballistics, and elaborate damage models. Interior models feature historically accurate gun-sight optics.

The vast Belarusian landscape of the early 20th century – with its rolling hills, villages, and large forests – was carefully recreated from historical reference photos and maps. The rich battlefield environment features AI controlled Russian and German tanks, infantry, armoured-personnel carriers, anti-tank guns, and airplanes.

Stunning special effects such as: explosions, fires, and smoke, and the ability to completely destroy vehicles and buildings, all combine to create a lifelike combat environment. The action can be viewed from various camera angles in first or third person.


WWII Battle Tanks: T-34 vs. Tiger includes two single-player campaigns and two multiplayer modes (skirmish and team-play) for LAN and Internet play for up to 16 players.

FEATURES

• German and Russian Campaign missions are based on ‘Operation Bagration’, the codename for the Soviet Belarusian Offensive during World War II
• Playable Tanks: The Russian T-34/85 and the German Sd.Kfz. 181 ‘Tiger’ Ausf. E.
• Control your tank from fully modelled and animated 3D positions (driver, gunner, and commander)
• The Napalm Engine’s 3D technology allows for impressive effects, such as: dynamic shadows, glow, and bloom, self shading, bump mapping, and specular maps
• Stunning realistic graphics and vast landscapes to explore
• Interactive environment with various levels of destruction – buildings, trees, and vehicles can be damaged or destroyed by cannon, MG fire or ramming attacks
• AI Controlled Vehicles: T-34/85, T-34/76, Tiger, Sk.Kfz.251, M3A1,ZIS-5, Opel Blitz, ZIS-3, Pak. 40, IL-2, FW-190
• Multiplayer LAN and Internet for up to 16 players with Skirmish and TeamPlay modes
• GameSpy® Arcade ready for online multi-player sessions and uses DirectPlay™ technology for direct IP multiplayer connections via LAN and Internet
• TrackIR™ support immerses the player in hands-free first person views for all available crew positions.

For more information on ‘WWII Battle Tanks: T-34 vs Tiger’ and to keep up with the latest breaking news, visit www.lighthouse-interactive.com

Raging Thunder – Multiplayer 3D racing for iPhone / iPod Touch

Tuesday, September 23rd, 2008
Polarbit, developer of acclaimed AppStore title Crash Bandicoot Nitro Kart, announced today the release of their award-winning game Raging Thunder for the iPhone and iPod Touch. Raging Thunder is an arcade style racing game and includes features custom-made for the iPhone, such as real-time multiplayer races, accelerometer and touchscreen control, state-of-the-art 3D graphics and much more.

Raging Thunder is the first title from Polarbit’s portfolio to be ported to the iPhone, but the team is deeply committed to the platform and are already planning for subsequent releases, including ground-breaking powerboat racer Wave Blazer.

Says Anders Nilsson, CTO at Polarbit:
“The iPhone is the benchmark for high-end mobile devices at the moment, so supporting it in our middleware Fuse and in our games goes without saying. One of our key ambitions with Raging Thunder was to include a solid multiplayer feature, something so far under-utilized in iPhone and iPod Touch titles. Being able to race against human opposition makes all the difference between a good racing game and a truly great one!”

Raging Thunder is available globally from the AppStore.

First 3D MMORPG game to be published in the Middle East

Tuesday, September 23rd, 2008
The wait is over! Players in the Arab world finally will soon have the chance to play a state of the art MMORPG 3D game in Arabic.

Game Power 7, a company specializes in online games publishing in the Middle East and North Africa is the publisher of the game.

The game text and screens are in Arabic, and the chat is Arabic language enabled.

The game name will be announced soon.

Game Power 7 is based in Dubai, UAE

New screenshots of Rise of the Argonauts released

Tuesday, September 23rd, 2008
Full gameplay trailers featuring in-game footage now available at www.rise-of-the-argonauts.co.uk
Monday 22nd September/… Codemasters® today released new and exciting screenshots from its forthcoming Rise of the Argonauts™, an epic action/RPG in development by Liquid Entertainment and set to release Autumn 2008. Rise of the Argonauts immerses players in a gladiatorial adventure set in a wondrously imagined vision of ancient Greece. Taking the role of Jason, a hero and expert warrior, players will battle alongside Hercules, Achilles, Atalanta and other Argonauts as they engage in brutal combat against formidable beasts and enemies, in a vast world alive with fickle gods, jaw-dropping panoramas, deep exploration and epic quests.

Rise of the Argonauts is due for release during Autumn 2008 for the Xbox 360® video game and entertainment system from Microsoft®, the PlayStation®3 computer entertainment system and Games For Windows® on the PC. For more information and to watch gameplay videos, please visit www.rise-of-the-argonauts.co.uk

Boogie Superstar fact sheet

Tuesday, September 23rd, 2008

Sing and Dance Your Way to SuperStardom Performing Today’s Hottest Music .

For any girl who has ever dreamed of being a star, EA Casual Entertainment brings you one step closer with Boogie™ SuperStar. Combining the hottest music hits from around the world with the coolest dance moves and total character customization, Boogie SuperStar provides the ultimate gaming experience: to sing and dance your way to superstardom! 

Boogie SuperStar features nearly 40 songs made famous by popular artists such as Natasha Bedingfield, Rihanna, Fergie, Katy Perry, Maroon 5, Leona Lewis, Alicia Keys, Good Charlotte, Britney Spears, Kanye West, and more. Bedingfield, who has topped the Billboard charts with number one singles and albums in both the US and the UK, has joined forces with EA as featured spokesperson for the game. Additional songs are available on an International version of Boogie SuperStar, allowing players to also perform songs made famous by local European artists.

In Boogie SuperStar, you don’t just play along, you are the show. Be “discovered” and whisked away to a secret, tropical island where you learn what it takes to be a star. Customize your character and build your singing and dancing skills, performing in posh environments fit for a star. Have a blast playing with or against your friends, belting your favorite tunes into the microphone, and performing real dance moves that are captured on screen using the Wii’s motion-sensing technology.

Once your skills are perfected, perform for the judges in the ultimate competition, the Boogie Star Show! Only the best and the brightest will be able to outshine the competition to become a Boogie SuperStar!

• Design Your Character – Choose from millions of possible combinations to create a stylish character as unique as you are.

• Sing Your Favorite Tracks – Perform your favorite songs made famous by today’s most popular artists. Featuring nearly 40 popular tracks, you won’t find a hotter playlist anywhere.

• Show Off Your Dance Moves – Learn the coolest dance moves in pop, urban and techno music. You can even use these moves to create your own choreography.

• Perform with Your Friends – Sing or dance with a friend in two-player mode, or compete against one another with up to four players!

• Compete in the Boogie Star Show – Make your way to the Boogie Star Show and compete to become the next Boogie SuperStar!
 

© 2008  Electronic Arts Inc. All rights reserved. All other trademarks are the property of their respective owners.

Flyff Introduces the Forsaken Tower and its Secret Rooms

Tuesday, September 23rd, 2008
Sunnyvale, California – September 18th, 2008 – Flyff, the first title from Gala-Net Inc., will soon release one of its most anticipated updates later this Fall for Version 12 (V.12) – the Forsaken Tower and its Secret Rooms.

The Forsaken Tower is a new dungeon for mid to high level players who are brave enough to set foot inside. The Forsaken Tower is located at the south of Flaris and is unlike any other dungeons in Madrigal. The tower hosts 5 floors, each of which has unique monsters inspired from different mythologies from around the world. In addition, upon the top of the Forsaken Tower are two rooms which give guilds the chance to obtain powers never seen before. In order to access the Secret Rooms and reap the benefits of the power it contains, guilds must compete to win access. The guilds will complete weekly against a challenging new enemy who sits upon the top of the tower. Winning guilds from both of the secret rooms will be granted the power to set tax rates in the major cities of the game. Controlling guilds will receive their share of the taxes earned on a daily basis.

“The competition for the Secret Rooms in V.12 will be intense,” said Senior Producer Keehwan Her. “Flyff is a very closely knitted community, and this new dungeon will not only bring new territories for players to explore, but it will also challenge guilds from all around the world.”

For additional information regarding Flyff V.12, please visit us at http://flyff.gpotato.com/.

GC Asia Draws More Than 92,000 to Second Games Convention Asia

Tuesday, September 23rd, 2008
SINGAPORE and LEIPZIG, Germany – September 20, 2008 – The second GC Asia, held at the Suntec Singapore Exhibition & Convention Centre closed today and drew more than 92,000 game enthusiasts from the Asia-Pacific region. Attendees saw the latest products in gaming as well as a number of world-premiere product launches.

“GCA is the premiere event for the games industry in the Asia-Pacific region and this year’s show presented some of the hottest titles for the next 12 months,” said Wolfgang Marzin, president and CEO of the Leipziger Messe. “We’ve been extremely impressed with the turnout and look forward to continued success next year.”

Jorg Zeissig, Managing Director of Leipziger Messe International (LMI) says that three days of excitement, joy and new insights into the AsiaPacific gaming industry are successfully completed. Adding, “Combining the Business Center with the GC Asia Conference certainly enhanced the B2B section of the GCA providing the Asia-Pacific games industry a platform to make business.”

118 Exhibitors, including major industry players, from 13 countries presented themselves on approximately 7.500 square meters. The show presented games from all genres and platforms including online, PC games, mobile, and console

In addition to the exposition, the GC Asia Conference brought together more than 630 game industry experts for an exciting program of lectures and panels on key issues for the Asia-Pacific region. The topics of outsourcing, mobile games, online and casual games were covered in-depth while presenting business opportunities and perspectives from North America, Europe, and Asia.

The GC Asia 2009 will take place in Singapore from September 17-20.

Quotes from GCA exhibitors:

“We are proud to be unveiling EA’s biggest line up ever for Asia Pacific here at GCA where we have the best games in sports, action, casual, horror, simulation, and online. GCA is a great platform to showcase these offerings for the broad range of people that love to play them,” said Jon Niermann, President of EA Asia Pacific.

“Our Nintendo games have been well received at this show. The awareness for Games Convention Asia as a show for gamers to preview games has definitely grown from last year and the organizers have done a great job reaching out to a wide audience ranging from the hardcore gamer to families with children. We were able to promote many games that have not yet been launched, including the most anticipated Guitar Hero World Tour and Rayman Raving Rabbids TV Party – which was only been previewed previously at Games Convention in Leipzig”, said Andrew Wong, Marketing Manager, Maxsoft Online Pte Ltd.

“GCA has been an excellent growing platform for MOL and we are pleased to enter into a partnership with Game Entertainment Europe which we strongly believe will become a precursor to more cross continent global deals that will emerge in the fast growing online games market”, said Ganesh Bangah, CEO, MOL AccessPortal.

It’s another great Cherry harvest @ GCA 2008 and I’m excited with the huge number of potential partners and new players we met and partnered with. Growing from 9 to over 50 titles this year, Cherry reaps huge from GCA, which I believe is now an integral part of the international gaming industry”, said Addison Kang, CEO, Cherry Credits.

“Games Convention Asia is definitely a good event for us to meet our partners from around the region and we will come back next year with a big public showcase”, said Luis K. Tanaka, Brand & Sales Manager, Konami Digital Entertainment Limited (Singapore Branch).

“GCA is a highly recommended platform for any European or American gaming company who would like to enter the video game market in Asia-Pacific. This is my second year attending GCA and first time participating with a booth in the business centre. GCA 2008 has been a tremendous success for us, especially since we have managed to seal a strategic business deal with a partner for Asia-Pacific”, said Jurriaan van Rijswijk, General Manager, Games Factory Online.

“Public turnout was great. GCA 2008 has more engaging events this year and the gamers really responded well”, said Chris Soh, President, Singapore Gamers’ Association.

“This is our first participation in GCA. It has been a very good opportunity for us. We managed to seal several business partnerships from around the region and we look forward to grow our game industry”, said Wendy Chandra, Founder, Angels Indonesia (Association of Gaming and Electronic Sports).

“GCA is a good opportunity to showcase our students’ games and to meet people from international gaming scene”, said Teo Chor Guan, Program director, GAMBIT.

Majesco Entertainment announces distribution agreement with Scholastic Interactive for console and portable video games

Tuesday, September 23rd, 2008
NEW YORK – September 22, 2008 - Majesco Entertainment Company (NASDAQ: COOL), an innovative provider of video games for the mass market, announced today an agreement with Scholastic Interactive, a division of Scholastic Media (SM) (http://www.scholastic.com/), to distribute the Group’s console and handheld titles in North and South America. Titles under the agreement include Goosebumps HorrorLand for Wii, PlayStation 2 computer entertainment system and Nintendo DS and Ultimate I SPY for Wii, scheduled for release in October, as well as catalog titles I SPY Fun House and Animal Genius for Nintendo DS.

“The Majesco team is excited to help Scholastic bring to market games based on two of their most well known and successful franchises, Goosebumps and I SPY, as well as expand the distribution of their catalog titles,” said Gui Karyo, Executive Vice President of Operations, Majesco.

Alan Waldman, SVP of Scholastic Interactive, added “Majesco’s success in mass market and family oriented video games coupled with their strong retail distribution relationships strongly support Scholastic Interactive’s goal of broadening our consumer reach with the expansion of our gaming business.”

Scholastic Interactive publishes and markets interactive software for all platforms, including video games, digital downloads, electronic toys and more. The company is highly respected for delivering high-quality, award-winning games that educate and entertain children with titles like I SPY Challenger and Clifford Reading for the Leapster Learning Game System. Scholastic Interactive will expand its portfolio of titles in 2008 with entertainment driven games such as Goosebumps HorrorLand and Ultimate I SPY. Both titles will be published under Scholastic Interactive’s new games’ label, ELASTIC.

Majesco Entertainment is a leading provider and distributor of video games for the mass market. The Company has a successful record in the casual gaming genre with best-selling and award-winning titles in the Cooking Mama and Cake Mania franchises. Upcoming releases include: Major Minor’s Majestic March, a music-based marching band game for Wii that marks the return of the creative team behind the renowned PaRappa the Rapper franchise; Away: Shuffle Dungeon for Nintendo DS, a premier role playing game that features creative contributions from renowned industry visionaries; and Jillian Michaels’ Fitness Ultimatum 2009 for Wii, the first game of its type to combine a celebrity fitness trainer with the Wii and innovative Wii Fit Balance Board accessory to offer players a fun and entertaining way to get in shape.

Topware entertains the troops

Tuesday, September 23rd, 2008
Donations Help Provide Much Needed Recreation During Downtime

Rohnert Park, CA – September 19th 2008 – Topware Interactive today announced the donation of over 10,000 units of its sci-fi futuristic shooter software title Chrome Specforce to the various branches of the United States armed services in its ongoing effort to play an active role in the support of US troops, both at home and abroad.

“It is our distinct pleasure to support the armed services of our country in any small way that we can” said James Seaman, Managing Director at Topware Interactive. “As a father of an army reservist – I truly understand the level of service and sacrifice that these men and women take on in order to protect and serve our great nation.”

With the help of Debbie Skolnik, the Family Assistance Network Coordinator for Operation Ready Families, TopWare has in recent months been able to provide a variety of its products to the troops directly, as well as those organizations whose mission it is to support them. While servicemen SFC James Vincent (223rd MI), SGT Daniel Caddy (235th EN), LT Commander Wayne Seamans (Coast Guard Station, Two Rock), & SFC David Chapman (2632nd TC) have assisted in the distribution of the games to the soldiers at home, organizations including the M.O.M.S. (Mothers of Military Servicemembers) & OCC (Operation Care & Comfort) have been ensuring that those men & women serving abroad obtain copies as well by including them in their soldier care packages, which are in turn dispersed to military installations across the globe.

TopWare intends to continue to advocate their support of active servicemen & women worldwide through their ongoing contributions of entertainment media. For the latest up-to-date new on Topware Interactive visit http://www.topware.com/.