Archive for October 3rd, 2008

Mytran Wars PSP trailer

Friday, October 3rd, 2008

[youtube=http://www.youtube.com/watch?v=VVQk75CshA8]

Guitar Hero World Tour Zak Wylde video

Friday, October 3rd, 2008

[youtube=http://www.youtube.com/watch?v=FnEAhKlw6kk]

Gothic 3 Forsaken Worlds trailer

Friday, October 3rd, 2008

[youtube=http://www.youtube.com/watch?v=xu_n022PeUI]

Guitar Hero World Tour Hayley Williams video

Friday, October 3rd, 2008

[youtube=http://www.youtube.com/watch?v=5rLGm6awag0]

Geo-Political Simulator “Ministries” video

Friday, October 3rd, 2008

[youtube=http://www.youtube.com/watch?v=eI8lZA89mlQ]

Stargate Worlds needs new recruits for Closed Beta

Friday, October 3rd, 2008
STARGATE WORLDS NEEDS NEW RECRUITS FOR CLOSED BETA

New Worlds Await Play Testers in MMO Based on Stargate Licens

MESA, Ariz. – Oct. 2, 2008 – The wait is almost over for the legions of Stargate and MMO fans waiting to experience the Stargate Worlds Closed Beta test. The gate opens Oct. 15 for the first group of testers.

Stargate fans can pick up their assault rifles and join Op-CORE as they take their first steps in Stargate Worlds. Beta sign ups are live at register.stargateworlds.com/Registration/. More testers will be invited to sign up over time, so it’s not too late to put your name in the selection pool.

“From now until launch, everything we do is about polish and fun,” said Stargate Worlds Studio Head Dan Elggren. “We’ve laid a great foundation for the beta testers and their feedback is a vital part of the game development process.”

In Stargate Worlds, gamers:

· Feel the heat – Master the battlefield using modern tactics and firepower

· Travel instantly – Dial up the Stargate to explore dozens of worlds from ancient civilizations to high tech planets

· Team up – Battle devious and powerful enemies with your friends

· Find the new you – Pick from seven archetypes with unique skills and styles

· Don’t fight it – Simulate translation, repair and sabotage with Minigames as your buddies battle it out

· Advance with the story – New story, missions, weapons and loot delivered regularly

Stargate Worlds is scheduled for an early 2009 launch. The game is based on Stargate SG-1, the longest running science fiction series in U.S. history, and Stargate Atlantis from MGM. For more information, visit www.StargateWorlds.com.

Close to 100,000 players in Runes of Magic

Friday, October 3rd, 2008
Runes of Magic achieves the first milestone

Berlin, Oct. 3rd 2008: The success of Fantasy Massively Multiplayer Online Roleplaying Games is unbroken. Now Frogster is proud to present the first success message regarding the highly anticipatedRunes of Magic (http://www.runesofmagic.com). Within the first three month since release of the website and the start of the game’s closed beta registration, more than 95,000 players have registered for Runes of Magic. The Berlin publisher takes this event as an opportunity to announce the start of the closed beta test II (CBT II) for Oct. 9th and the start of the open beta for Dec. 9th. For the CBT II stage, there will only be a small number of new invitations. In the upcoming beta phases an additional 30,000 players will be invited to take a look at the world of Taborea and its inhabitants.

Furthermore, by reaching the 100,000 player mark at such an early date, all expectations of the publisher were exceeded. The combination of high quality and Free2play without monthly subscription is received very well by the players and is considered a key factor of the title’s success.

Until the launch of the game in December 2008 Frogster aims for 250,000 registrations as the next milestone. For this reason, Runes of Magic has evolved into one of the most promising titles on the MMOG market in such a short time.

All information about Runes of Magic, comprehensive picture and video material and the closed and open beta registration can be found on the official website: www.runesofmagic.com.

Runes of Magic – a world full of wizardry and adventure

With an extensive range of features Runes of Magicprepares to redefine the standard of free-to-play MMO games. Right from the launch Runes of Magicwill convey its absorbing story in over 600 quests embedded in an atmospheric world. Players can choose from six main classes. Combined with a secondary class they dispose of 36 individual character classes over all. All characters possess unique skills with impressive combo attacks and can use mounts in the later stages of game play. A particularly attractive feature for guilds and players is the possibility to arrange their own virtual homes with individual furnishing. Thanks to an extensive crafting and reputation system, thrilling PVP as well as demanding dungeons and boss-monsters, no wishes remain unsatisfied. The Taiwanese developer Runewaker has developed Runes of Magicaccording to western MMO standards within a time frame of three years. The studio will provide new challenges for players every three to four months with free add-ons and updates. MMO fans can find more information, pictures and videos on the official website www.runesofmagic.com.

Runes of Magic features
• Free2play, no monthly fees, free download
• Dual class system with switchable primary and secondary classes
• Enthralling background story
• Already over 600 quests and level comprehensive quest series on launch
• Instanced and persistent dungeons
• Individually developed skills and spells
• Armor sets with special bonuses
• Dynamic item system: Upgrades with hundreds of runes
• Activatable PvP system (Player vs. Player duels)
• Epic crafting system with the possibility to improve existing items
• Individual coloring of clothes and armor
• Housing: personalization with individual furniture for players and guilds
• Special zones for guild houses
• Reputation system
• Scalable user interface based on the users preference (development of your own add-ons possible)
• In-game map and radar system to find dealers, resources and quests easily
• Auction house: auction and purchase items
• Teleporting possibilities via runes, different and unique mounts
• Controlling with mouse (point & click) and keyboard (WASD or arrow keys) possible
About Runewaker Entertainment Ltd.
Runewaker Entertainment was founded in August of 2004, with the headquarters located in Taichung, Taiwan. The founding members are all very experienced in the field and decided to come together to pursue their own dream. Currently Runewaker employs over 40 highly skilled programmers, designers and artists and is constantly expanding. Runewaker specializes in making massively multiplayer online role playing games (MMORPG). The company has built their own engine from scratch that rivals some of the best that is available out on the market. Their first product, Radiant Arcana (Runes of Magic), is already completed and currently in Open Beta Phase in China. Runewaker is currently producing more content for Runes of Magic. Webpage:http://www.runewaker.com/

Deep Silver unveils teaser video for Ride to Hell

Friday, October 3rd, 2008

Ride to Hell Roars to Life in Teaser Video, Featuring the Atmosphere and Attitude of the ’60s

HERMOSA BEACH, Calif. – Oct. 03, 2008 – Global video game developer and publisher, Deep Silver today released the first teaser video for Ride to Hell. Set to the classic ‘60s track “Born to be Wild,” the video highlights all of the basic elements of the game: the vast open road of the West circa 1969, the iconic music of the ’60s and the guttural roar of motorcycles. Due out in 2009, Ride to Hell is being developed for the Xbox 360® video game and entertainment system from Microsoft®, the PLAYSTATION®3 computer entertainment system and PC.

Ride to Hell is an action-packed, free form-style video game set in the “sex, drugs and rock ‘n roll” era of the 1960s. Players take on the role of a biker in a motorcycle gang, riding full throttle through the west coast. As they motor through deserts, coastal roads and urban environments, they’ll need to protect the gang’s turf, their brothers, babes and choppers from rival gangs.

The game captures the bare-knuckled, gritty, untamed lifestyle of the biker gang culture in its heyday – featuring ‘60s style art, licensed and original rock music, tattooed, denim-clad bikers and their babes, customizable choppers, and, of course, a bad-to-the-bone attitude.

Official Website: http://ridetohell.deepsilver.com/

MMO Fallen Earth hits content complete development goalOAL

Friday, October 3rd, 2008
CARY, N.C. – OCTOBER 2, 2008 – Fallen Earth, LLC has announced that its self-titled MMO, Fallen Earth, is now content complete after an accelerated development schedule during the past nine months. Fallen Earth is a post-apocalyptic massively multiplayer online game that mixes first-person shooter style with traditional role-playing game mechanics.

“When we set our milestones and started the scrum method nine months ago, we knew we had some incredibly high goals for the team to achieve,” said Colin Dwan, Fallen Earth project manager. “Since then we have run like a well-oiled machine and actually surpassed those original goals. The team has worked tirelessly to not only deliver an immense volume of material, but new and innovative play experiences. Quality has not been sacrificed on our path to completion. I can’t wait to get more people in the world to enjoy this awesome experience.”

Achieving a new level of 3D realism through the use of hi-poly normal mapped objects, the Fallen Earth art department has created hundreds of jackets, pants, belts, gloves, and pads for players of all skill levels. Characters have more than a dozen customizable character slots, including head, mouth, eye, and ear slots, giving players unlimited options for character development. New and improved ranged and melee weapons add diverse combat options, including a bladed hockey stick, a parking meter, a Tesla hammer (a Taser on a hammer) and even a baker’s rolling pin. A wide range of gear—gas masks, hazmat suits, goggles and specialized body armor—complete the player experience.

The Fallen Earth development team has completed thousands of new character customization options, approximately 70 towns and more than 5,000 missions—many of which are faction-oriented and relate directly to the game’s story line. Starter towns acclimate players to post-tutorial game play and provide basic needed supplies. Fifteen towns are designed as player-conquerable, with areas of abandoned towers and rubble specifically designed for the PvP enthusiast.

The Fallen Earth team developed more than 50,000 lines of dialogue including information on missions, item descriptions, conversation options, and NPC interactions. More than 1,300 new and motion-captured animations and emotes allow players to communicate more easily and add visual excitement to the game.

Players are forced to be resourceful, scavenging and trading with other players to create vehicles, weapons and other tools using several thousand crafting recipes. Boasting a database of approximately 6,000 items, players can combine materials and work with others to make 95 percent of game items. Although most vehicles are designed solely for transportation, they give players an added combat advantage, as weapons can be mounted or fired from the vehicle.

Fallen Earth is currently in Alpha testing. The Beta test date has not been released.

America’s Video Game Expo (VGXPO) Expanded to Include the ‘East Coast Games Summit’

Friday, October 3rd, 2008
Lunar Tide Communications, Inc. Launches New Conference Targeted at the East Coast Game Development Community and Gamers Interested Finding Employment in the Games Industry

Philadelphia, PA – (October 2, 2008) – Lunar Tide Communications, Inc., co-producers of America’s Video Game Expo (VGXPO), one of the largest consumer gaming events in the America’s, is expanding the scope of VGXPO to include a new game industry conference – the ‘East Coast Games Summit’. Designed to serve the professional colleagues in the game industry, as well as those interested in starting a career in games, the Summit offers programming for all VGXPO attendees.

Co-sponsored by GameJobs.com and GameRecruiter, the East Coast Games Summit is an industry conference that supports a range of programming and networking opportunities. Summit tracks include: “Scrum Deconstructed,” a hands-on workshop for game industry management and technologists; ‘Breaking In’ a single-track mini-conference for students and others interested in making a career out of games; ‘Pitch You Game Idea’ , a session for would-be game entrepreneurs to present their game concepts to game industry leaders; and a number of additional keynotes and panel sessions on hot topics in the game industry.

“The East Coast Games Summit helps the videogame industry grow not only on a management-process level, but on an education-outreach level as well,” stated Fiona Cherbak, Vice President of Marketing at GameRecruiter. “For people not already in the games industry, there is an opportunity to gain a lot of knowledge about the the games making process and also get your foot in the door for a possible career in videogames.”

The East Coast Games Summit will include speakers representing a number of leading companies, organizations and educational institutions from within the game industry, including: Acclaim Entertainment, Electronic Arts, Bioware, Nexon, Red Storm Entertainment, Viximo, Zeitgeist Games, Obsidian Entertainment, International Game Developers Association (IGDA), Entertainment Software Association (ESA), Entertainment Consumer Association (ECA), Full Sail, ITT Tech, The Art Institutes, SMU Guild Hall, Devry University, Savannah College of Art and Design and the Vancouver Film School.

“The East Coast Games Summit provides hands-on experience on important topics in the games industry,” said David Perry, CCO of Acclaim Entertainment. “Whether you are managing developers, designing video games or looking for career opportunities, this summit provides something for everyone.”

To kick off the inaugural year of the East Coast Games Summit, all conference tracks are offered at no expense to registered VGXPO attendees. In addition, all game industry trade members whom wish to participate in VGXPO and the East Coast Games Summit are encouraged to submit their credentials prior to Oct .10 for a free Industry Insider pass to VGXPO.

“We are thrilled to host the East Coast Games Summit,” said Jennifer Johnson-Halpin, VGXPO Show Director. “The summit is going to be a great experience for VGXPO attendees and our colleagues in the industry. We look forward to providing east coast videogame insiders with a new venue to exchange ideas and network with peers.”

The organizers of the East Coast Games Summit are committed to building the summit into a premiere industry event for game developers, management and others involved in the games industry. For more information, or to participate as a presenter or sponsor at the event, please contact Jennifer Johnson-Halpin at jennifer.halpin@nbcuni.com or visit the VGXPO website at www.videogame.net.