Archive for October 23rd, 2008

GOG.com is open for business

Thursday, October 23rd, 2008

GOG.com Open Beta Embarks; New Companies Climb Aboard

Everyone Now Able to Buy Value-Packed and DRM-Free Classic PC Games

Warsaw, Poland – October 23, 2008. GOG.com, or Good Old Games, the digital distribution site with DRM-free PC classics, today opened its doors to the public as it moved into its Open Beta phase after a highly successful Early Access Beta that saw tens of thousands of gamers satisfy their deepest desires… for classic PC games, you sicko! Additionally, GOG.com announced that two new companies have taken up arms in the battle to bring classic PC games at low prices to the masses. The award-winning worldwide publisher, Strategy First, is bringing hit titles Sacred Gold, Jagged Alliance, Disciples Gold and more to GOG.com, while a deal with Pluto 13 means that classic-games fans will have the opportunity to play Piranha Bytes’ acclaimed RPG, Gothic.

With Strategy First and Pluto 13 joining Codemasters and Interplay, the GOG.com Open Beta will expand in the coming weeks to offer more than 50 games from the 90s and 2000s, all optimized to work on modern PCs and packed with bonus content. Also, the games are inexpensive, leading to a minimal impact on international credit markets; GOG.com is doing its part to crush the current economic recession.

“We’re elated to welcome these new companies to the GOG.com catalogue. It’s a great demonstration of their commitment to gamers, and we’re sure that our extremely devoted community will welcome Strategy First with open arms, and will have a great time revisiting the immersive world of Gothic as the Open Beta begins,” said Adam Oldakowski, Managing Director of GOG.com. “The success of the Early Access Beta showed us that there is huge demand for DRM-free classic PC games, and it helped us to prepare the site for the public launch. We are endlessly grateful to the users for their support and assistance.”

Strategy First games will begin appearing in the GOG.com games catalogue with the release of Disciples: Sacred Lands Gold Edition on October 28, the same day that will see the launch of Piranha Bytes’ Gothic. More titles, as well as announcements of additional publishers, will follow in the coming weeks. Go to GOG.com and dive right into the world of classic PC gaming.

Wonderland Online: v3.0 Four Civilizations

Thursday, October 23rd, 2008

Wonderland Online Team (http://wl.igg.com/main.php) has announced that the new version 3.0 is coming soon. In fact Wonderland Online is a game that has close relations with great ancient civilizations, which let’s players have more fun through adventure. This time, the new maps and scenes will also be related to ancient civilizations. But what are they? The following are the four ancient civilizations coming in the new version.

Chang’an
Chang’an, is an ancient city with a long history and splendid culture. More than 10 dynasties established their capital here. It is one of most famous ancient capitals in China. What’s more, Chang’an, along with Athens, Rome and Cairo are remembered as the four famous ancient capitals of the world. Additionally, Chang’an is the beginning of the ancient Silk Road. The monk Xuanzang of the Tang Dynasty set off from here to learn more about India. It is the place where legendary stories begin.

Meanwhile, 5 km away from Chang’an, there is a mysterious tomb which is said to be the Emperor Qin’s (Emperor Qin was the first emperor in China). It is also said this was the original tomb that was burned by Xiang Yu (he overthrew Emperor Qin), and after he set fire to the buildings all the palaces were destroyed. However, the Qin Terra-Cotta Warriors and Horses were discovered under the buildings. So it is a continuing mystery to see if there is still more to be discovered underground.

Angkor
Khmer is an ancient civilization that sprang up in Southeast Asia. It originated from the ancient Funan Kingdom that is now Cambodia. The famous Angkor came after Funan. Angkor was a prosperous dynasty. To its west is Myanmar, to the east is the South China Sea and to the north is Mongolia. But the most famous is the Angkor Wat which is one of the Seven Wonders of the Ancient World. More and more people go to visit the vast palace complex there every year. So what is the real attraction and what mysterious things thrive in the forest?

Thailand
Thailand, known as Siam in ancient times, was an ancient civilization that was deeply influenced by its religious and common customs. It is said that a Ceylon monk came to Thailand with some Buddhist Relics, and the monks decided to give them to a white elephant whose decision it was to choose a blessed place to build a temple to display the relics. However, the elephant wandered here and there, and finally, with no set location chosen, the people built many dagobas. Now in Thailand players can find the golden dagobas everywhere. What’s more, they can see the temples, wall paintings and Buddha Statues are unique in Thailand.

Incan Empire
In ancient times, there were many people living on the mysterious continent across the sea who were said to be the descendants of the sun. This continent was rich in gold and the people there were good at manufacturing things, so all the weapons were made from gold, even the furniture was made of it, such as tables, chairs, walls, decorations, tableware and so on. This was the shining and golden and mysterious Incan Empire.

At the same time, Machu Picchu, known as the Lost City of the Incans, disappeared from history more than 4 centuries ago, then was re-discovered again by explorers after many years’ research. This lost city is located on an inaccessible mountain, at an altitude of over 2000 meters! That is why it was also called the Castle in the Sky. Imagine how difficult it was to build it.

According to recent research, Machu Picchu used to be a prosperous city. However, this was a city in the mountain far away from others, how did the people here get food and the daily necessities of life? Why build it? There are many mysteries awaiting closer inspection in the jungles of South America.

For more details, please visit our official website: http://wl.igg.com/news/newscontent.php?aid=1169

Zu Online: Halloween Gifts

Thursday, October 23rd, 2008

Zu Online: Halloween Gifts

With the release of version 1.5.06, two Halloween events have been added to the game so players can enjoy Halloween in Zu Online (http://zu.igg.com/). Players can now gather materials for making a Jack-o’Lantern, one which can even serve as a powerful weapon. Players can also play with naughty little Jack and may even get an unexpected gift from him. But watch out, he is a tricky fellow…

 

Event 1Jack-o’ Lanterns

Event Duration:   Oct 20th—Nov 3rd, 2008

 

Content:

During the event duration, Monsters can drop Pumpkins, Strange Wooden Sticks and Cracked Jack-o’ Lantern Patterns (I, II, III). Also, Delicate Candles and Perfect Jack-o’ Lantern Patterns will also be available from the Item Mall. Players can make an Intact Jack-o’ Lantern Pattern after gathering Cracked Jack-o’ Lantern Pattern (I, II, III).  After getting a Pumpkin, a Strange Wooden Stick and one Perfect Jack-o’ Lantern Pattern/Intact Jack-o’ Lantern Pattern, players can make a Perfect Jack-o’ Lantern /Intact Jack-o’ Lantern which can be exchanged for lots of experience and Bones from NPC Lemon.

For more info about this event please click herehttp://zu.igg.com/news/newscon.php?aid=1328

 

Event 2Trick or Treat

Event Duration: 

00: 00am-01: 00am, 06: 00am-07: 00am,  0: 00pm-01:00pm,  06: 00pm-07: 00pm EDT (GMT-4), Oct 20th-Nov 3rd

 

Content: 

During our special event, naughty little Jack will be wandering around Holy City, Desert City and the Hexad Region with a Jack`o’Lantern in his hand and saying “trick or treat” to everyone who approaches him. Will you give him a trick or a treat? But bear in mind if you treat him well you may be pleasantly surprised! 

Though Jack is very naughty, he is not greedy so if you impressed him with your kindness then he will not ask you again.

For more info about this event please click herehttp://zu.igg.com/news/newscon.php?aid=1330

New Velvet Assassin screens

Thursday, October 23rd, 2008

http://www.velvetassassin.com

Atlus Restores a Legend with Legacy of Ys: Books I & II For Nintendo DS

Thursday, October 23rd, 2008

Two of gaming’s all-time classics are reborn

[youtube=http://www.youtube.com/watch?v=vkDjIr0pqBw]

 

Atlus U.S.A., Inc., future publisher of Xs and Zs, today announcedLegacy of Ys: Books I & II for Nintendo DS™. One of the most heralded action RPG franchises of all time, Legacy of Ys: Books I & II delivers the first two epic adventures of the famed saga on one cartridge, presented with a series of never-before-seen enhancements. For younger gamers, this is the kind of action RPG classic your older friends are always deriding you for having no memory of, and Legacy of Ys offers a perfect introduction to the long-beloved saga. Hardcore fans of the franchise will find plenty of new features to immediately post about in message boards, as Legacy of Ys offers the best version yet of a true legend of gaming. Don’t miss your chance to condescend to the next generation of gamers… Experience these celebrated classics as never before!

Legacy of Ys: Books I & II is scheduled for release on February 10, 2009, with an MSRP of $34.99.

About Legacy of Ys: Books I & II 

Stories tell of a land of yore, now shrouded by centuries of time forgotten, called Ys. Despite its great knowledge, endless wealth, and bountiful prosperity, a sudden and unexpected cataclysm devastated the realm. Soon, its memory had faded completely from the minds of man. 

Centuries later, a young adventurer named Adol set sail to explore the world and leave his mark on history. During his travels, he learned of the tragic tale of Esteria, a once prosperous island now inexplicably engulfed by a crippling storm. Adol plotted a course for the besieged isle, curious to unravel the mystery…

Key Features 
• Two Legendary RPGs on One Cartridge! — Experience two all time classics that helped shape the action RPG genre… Now on a portable system! 
• Upgraded Ys Experience —Behold remastered 3D graphics, a remixed musical score, and new enemies and equipment to discover. Touch control and local wireless multiplayer for up to four people deepen the adventure, while difficulty levels and dual control schemes tailor the experience to the gamer. 
• The Definitive Story — Available to North American audiences for the first time, this ultimate translation delivers the most substantial version of the famous Ys story ever made!

Legacy of Ys: Books I & II has been rated “T” for Teen with Alcohol and Tobacco Reference, Animated Blood, Mild Fantasy Violence, Mild Language, Mild Suggestive Themes, and Partial Nudity by the ESRB.

Inside Librum Vespera, The Official Eternal Poison Pre-Order Bonus Art Book

Thursday, October 23rd, 2008

Get an insider’s look into the upcoming strategy RPG’s limited edition art book, only available via pre-order

October 22, 2008
Fans who pre-order the upcoming strategy RPG Eternal Poison for PlayStation®2 computer entertainment system can pick up Librum Vespera, the official Eternal Poison art book, upon the game’s release on November 11 (at select retailers, while supplies last).

Librum Vespera is a 5″ by 8″, 100-page, full color art book featuring art from the visually unique Eternal Poison. The book is divided into five sections: Illustrations, Characters, Majin, Landscape, and the North American-exclusive “Making of a Book Cover.” This final, never-before-released section details the step-by-step process undertaken by master artist tomatika in the creation of the cover for Librum Vespera, a work of art designed exclusively for the North American release of Eternal Poison.

More than ten artists, including tomatika, collaborated on Librum Vespera, filling its pages with a variety of visually entrancing world art and character designs. From sketch and concept to final form, fans can immerse themselves in the beautifully gothic world of Eternal Poison.

Librum Vespera is only available as a pre-order bonus and only at participating retailers. Eternal Poison is one of three titles featured in the “Atlus Spoils” promotion, along with Luminous Arc 2 for Nintendo DSTM and Persona 4 for PlayStation 2 computer entertainment system. Each game includes a soundtrack CD free-with-purchase, and each game offers a deluxe full-color art book exclusively with pre-orders. Guarantee yourself a copy of this exclusive bonus item and pre-order today!

For more details about Librum Vespera, visit the official “Atlus Spoils” site.

For more information on Eternal Poison, please visit the official website.

Eternal Poison, a strategy RPG for PlayStation 2 computer entertainment system, is currently scheduled for release on November 11 with an MSRP of $39.99.

cdv USA and Atari, Inc. enter into exclusive third-party distribution agreement

Thursday, October 23rd, 2008

Atari Inc. to distribute cdv’s highly anticipated Sacred 2: Fallen Angel and other major titles in North American market

New York, NY and Cary, NC. October 22, 2008 – cdv Software Entertainment USA, a premier North American publisher of video games, and Atari, Inc, a leading distributor and publisher of interactive entertainment, today signed a multi-year third-party distribution agreement. Through the deal, Atari will serve as the exclusive North American distributor for key console, handheld and multi-platform video games released under the cdv USA brand.

To launch the partnership, Atari, Inc will initially release several of cdv USA’s key titles, including the upcoming action-RPG Sacred 2: Fallen Angel (Games For Windows®, Xbox 360® video game and entertainment system from Microsoft and PLAYSTATION®3 computer entertainment system), I Heart Geeks! and My Little Baby (Nintendo DSTM). Sacred 2: Fallen Angel will ship for PC on November 11, 2008, and will be released for consoles on February 17, 2009.

Tom Gross, CEO and President of cdv Software Entertainment USA said, “Atari’s extensive distribution network means consumers will have ready access to our exciting list of upcoming titles on console and handheld. Atari offers us the support of a leading sales and distribution partner, while our top-notch line-up that mixes hardcore and casual titles will significantly strengthen Atari’s third-party distribution business.”

“We are pleased to join forces with cdv in North America to release great titles such as Sacred 2: Fallen Angel to the marketplace. This new relationship further demonstrates Atari’s commitment to growing our retail distribution business in North America,” said Jim Wilson, President and CEO, Atari, Inc.

Thursday, October 23rd, 2008

The guys over at Dark Sky Entertainment are doing something cool to help stir up interest for their upcoming MMORTS: Beyond Protocol.  This will come out every Wednesday for the next 6 weeks as a journal-style piece, so I will accompany each post with this same header to make sure you know what’s going on! So, here’s part 2:

Done already eh? So, what’d you think about Schaeffer and his “we are not alone” theory? I bet they never mentioned that at the academy! There’s never been any evidence to prove it one way or the other, and considering how much has happened since then, I doubt there ever will be. That is, unless we suddenly spot some little green men screaming, we did it! Anyways, here’s the second one. When I said I needed to dig these out, I wasn’t kiddin. Still haven’t found the rest… Sure I could have you read the digital versions, but those things’ve been copied, erased, recovered, translated and retranslated so many times, I don’t trust em. Hard copies may be a dying art form, but I think real pages add to that “connection” the elders are looking for. Enjoy… 

Excerpts from the personal log of Captain Halidaes Jones 

October 29th, 362 TE
We have about 49 hours before we reach orbit above this planet we are all eager to call our new home. I find I’m reliving many old memories. Some lost in time, some suppressed, and others torn away by the struggles of life in space. Now, with the possibility of life on solid ground, to see things I have only dreamed about, like oceans and sunsets, it is as if my life until now has only been a pretense to this moment. Even something as simple as writing the date conjures memories, memories of my childhood and my great grandfather. 

I couldn’t have been much more than a 6 year old twig of a girl sitting beside her oldest living relative. I called him “greatpa” but everyone else called him “Admiral.” I didn’t know until much later what that meant. He was a stout and silent man, but it seemed as though his eyes could see beyond the stars, and know what was waiting for us out there. I had just learned about the calendar and how to write the date, my teacher told me that “TE” had been decided on generations ago. So I asked the Admiral what it meant. He told me about what had happened to earth, and how those that could, left, and then humanity was scattered to space. There was some kind of meeting on Neptune about a new calendar, and he sat in as a cadet. They coined the phrase “Terra Exeunt”, loosely meaning “when they left earth” but decided to keep the old monthly calendar as a reminder. I couldn’t fathom all that he told me, the magnitude, the tragedy and the need to be press on, but looking at it from a distance, this new world; somehow it feels as though we’re putting an end to the past and carving a new future. 

November 1st, 362 TE
We have finally landed! Here we are on this beautiful and untouched planet. I couldn’t help but be completely awestruck as the first few colonial buildings went up. Hours later, the construction and expeditionary teams were bathed in a gorgeous sunset over an enormous blue ocean, the likes of which, not even my dreams could rival. The reaction seemed to be the same for all that saw it. Many of us are the fifth generation of our family on that ship, putting us seven or eight generations from the survivors of earth. I don’t think that any of us believed our elders stories of earth, and I don’t think we could have! 

There are, as was expected, some who refuse to leave the ship for now, but I don’t think their loved ones will allow them to play the recluse for much longer. We have months of long range data, but after only two days on this planet, I feel like I’ve experienced an entirely new life, separate from the cold generational ship that brought me here. Most will want to share this experience with their whole family. Maybe it’s just because I’m the Captain, but I feel like all of the five thousand plus souls on board that ship are my family, and once the surveys and expeditionary teams are done, I’ll make every effort to get everyone off of that dark and cramped ship! 

February 10th, 363 TE
Colonization of the planet we now call Avoid is going well. I can’t believe that name stuck… I used it once offhandedly and nearly a month later, they were holding general elections to make that the official name of the system. When I brought it up, it was something corny like “we came here to avoid the clutches of the void.” Eric Furrows, my second in command, told me how lyric it was because apparently “a-something” can mean “not-something”, like “asymmetric”, so, this planet is “not a void”, it’s an “Avoid”… At the time I wasn’t in the mood for an English lesson, but apparently it was not wasted on the populous. 

February 16th, 363 TE
Today was a great day! We finally completed and fired up the planet wide hyperband monitoring system, a technology created on Neptune to help communicate across the stars. It uses some kind of inverse tachyon beam to communicate at greater distances, and with less lag than normal light. Kathy Duncan, my technical advisor has tried to explain it several times, along with the reasons we couldn’t use it in space… Twittering on with jargon… I just don’t care as long as it finally works! When we turned it on we were picking up transmissions from all around the celestial neighborhood: Cursa, Dremsho and Grumium are just three off of the top of my head that we were able to communicate with. It looks like the other colonial ships were a success as well! Once again humanity is out of the shadows and populating the Galaxy! 

May 27th, 363 TE
I suppose I’ve been too excited to notice it until now, but apparently for the past few months, there have been rumors flying about Pluto. It’s common knowledge that it left orbit centuries ago, but what I haven’t heard until recently is that the astronomers and scientists say it’s not where it should be, based on all of the data collected after The Nova. Chatter on the hyperbands and local news stations tend to be variations of three scenarios. Some say the tiny planet was completely destroyed somehow. I’ve heard: by a comet, another planet, or the inhabitants. Others say that it went too far into deep space for any of our instruments to pick it up, but that’s a lackluster story that I only get from the scientists and skeptics. And last, my favorite version, some say it’s now a giant ship, technologically superior to the rest of humanity, but whether it’s a paradise, or a slave colony is up to the story teller. As far as I’m concerned, these are all just unfounded rumors and I’m just hoping for peace and unity for the time being! 

-Halidaes Jones, 301 – 406 TE

Thursday, October 23rd, 2008

The guys over at Dark Sky Entertainment are doing something cool to help stir up interest for their upcoming MMORTS: Beyond Protocol.  This will come out every Wednesday for the next 6 weeks as a journal-style piece, so I will accompany each post with this same header to make sure you know what’s going on! So, here’s part 2:

Done already eh? So, what’d you think about Schaeffer and his “we are not alone” theory? I bet they never mentioned that at the academy! There’s never been any evidence to prove it one way or the other, and considering how much has happened since then, I doubt there ever will be. That is, unless we suddenly spot some little green men screaming, we did it! Anyways, here’s the second one. When I said I needed to dig these out, I wasn’t kiddin. Still haven’t found the rest… Sure I could have you read the digital versions, but those things’ve been copied, erased, recovered, translated and retranslated so many times, I don’t trust em. Hard copies may be a dying art form, but I think real pages add to that “connection” the elders are looking for. Enjoy… 

Excerpts from the personal log of Captain Halidaes Jones 

October 29th, 362 TE
We have about 49 hours before we reach orbit above this planet we are all eager to call our new home. I find I’m reliving many old memories. Some lost in time, some suppressed, and others torn away by the struggles of life in space. Now, with the possibility of life on solid ground, to see things I have only dreamed about, like oceans and sunsets, it is as if my life until now has only been a pretense to this moment. Even something as simple as writing the date conjures memories, memories of my childhood and my great grandfather. 

I couldn’t have been much more than a 6 year old twig of a girl sitting beside her oldest living relative. I called him “greatpa” but everyone else called him “Admiral.” I didn’t know until much later what that meant. He was a stout and silent man, but it seemed as though his eyes could see beyond the stars, and know what was waiting for us out there. I had just learned about the calendar and how to write the date, my teacher told me that “TE” had been decided on generations ago. So I asked the Admiral what it meant. He told me about what had happened to earth, and how those that could, left, and then humanity was scattered to space. There was some kind of meeting on Neptune about a new calendar, and he sat in as a cadet. They coined the phrase “Terra Exeunt”, loosely meaning “when they left earth” but decided to keep the old monthly calendar as a reminder. I couldn’t fathom all that he told me, the magnitude, the tragedy and the need to be press on, but looking at it from a distance, this new world; somehow it feels as though we’re putting an end to the past and carving a new future. 

November 1st, 362 TE
We have finally landed! Here we are on this beautiful and untouched planet. I couldn’t help but be completely awestruck as the first few colonial buildings went up. Hours later, the construction and expeditionary teams were bathed in a gorgeous sunset over an enormous blue ocean, the likes of which, not even my dreams could rival. The reaction seemed to be the same for all that saw it. Many of us are the fifth generation of our family on that ship, putting us seven or eight generations from the survivors of earth. I don’t think that any of us believed our elders stories of earth, and I don’t think we could have! 

There are, as was expected, some who refuse to leave the ship for now, but I don’t think their loved ones will allow them to play the recluse for much longer. We have months of long range data, but after only two days on this planet, I feel like I’ve experienced an entirely new life, separate from the cold generational ship that brought me here. Most will want to share this experience with their whole family. Maybe it’s just because I’m the Captain, but I feel like all of the five thousand plus souls on board that ship are my family, and once the surveys and expeditionary teams are done, I’ll make every effort to get everyone off of that dark and cramped ship! 

February 10th, 363 TE
Colonization of the planet we now call Avoid is going well. I can’t believe that name stuck… I used it once offhandedly and nearly a month later, they were holding general elections to make that the official name of the system. When I brought it up, it was something corny like “we came here to avoid the clutches of the void.” Eric Furrows, my second in command, told me how lyric it was because apparently “a-something” can mean “not-something”, like “asymmetric”, so, this planet is “not a void”, it’s an “Avoid”… At the time I wasn’t in the mood for an English lesson, but apparently it was not wasted on the populous. 

February 16th, 363 TE
Today was a great day! We finally completed and fired up the planet wide hyperband monitoring system, a technology created on Neptune to help communicate across the stars. It uses some kind of inverse tachyon beam to communicate at greater distances, and with less lag than normal light. Kathy Duncan, my technical advisor has tried to explain it several times, along with the reasons we couldn’t use it in space… Twittering on with jargon… I just don’t care as long as it finally works! When we turned it on we were picking up transmissions from all around the celestial neighborhood: Cursa, Dremsho and Grumium are just three off of the top of my head that we were able to communicate with. It looks like the other colonial ships were a success as well! Once again humanity is out of the shadows and populating the Galaxy! 

May 27th, 363 TE
I suppose I’ve been too excited to notice it until now, but apparently for the past few months, there have been rumors flying about Pluto. It’s common knowledge that it left orbit centuries ago, but what I haven’t heard until recently is that the astronomers and scientists say it’s not where it should be, based on all of the data collected after The Nova. Chatter on the hyperbands and local news stations tend to be variations of three scenarios. Some say the tiny planet was completely destroyed somehow. I’ve heard: by a comet, another planet, or the inhabitants. Others say that it went too far into deep space for any of our instruments to pick it up, but that’s a lackluster story that I only get from the scientists and skeptics. And last, my favorite version, some say it’s now a giant ship, technologically superior to the rest of humanity, but whether it’s a paradise, or a slave colony is up to the story teller. As far as I’m concerned, these are all just unfounded rumors and I’m just hoping for peace and unity for the time being! 

-Halidaes Jones, 301 – 406 TE

E3 ’09 dates announced

Thursday, October 23rd, 2008

Los Angeles to Host Video Game Industry Event in June

Washington, DC – October 22, 2008 – The 2009 Electronic Entertainment Expo (E3) will take place from June 2-4, 2009, at the Los Angeles Convention Center (LACC), the Entertainment Software Association (ESA) announced today. The expanded E3 will welcome all qualified computer and video game industry audiences, including international and U.S.-based media, analysts, retailers, developers and business partners to preview the latest in interactive entertainment and technology.

 “Video games are the fastest growing and most compelling sector of the entertainment industry. And, this upgraded event will reflect the growth, innovation and excitement of our industry,” said Michael D. Gallagher, CEO of the ESA, which represents US computer and video game publishers and organizes the annual event. “The breadth, scope and quality of the changes made to the show will make E3 the must-attend event of the year.”

 “The E3 Expo will be the pre-eminent North American gaming show next year. The new, larger event is better for industry leaders and for serious gamers,” commented John Riccitiello, CEO of Electronic Arts.

 After conducting both qualitative and quantitative research, ESA officials stated changes were necessary to better meet the needs of both exhibitors and attendees— these changes include increased booth sizes, increased qualified audiences, and an intensified focus on reinforcing the high-octane growth, innovation, and captivating entertainment that are driving the computer and video game industry.

 ”The video game business will be twice as big in 2009 as it was in 2006 when we had the last real E3 Expo – so get ready for some fireworks!” said Laurent Detoc, president of Ubisoft North America. “The changes made will ensure that the 2009 E3 Expo conveys the best of what makes us proud as entertainment leaders.”

 ESA also said IDG World Expo, whose principals have operated E3 since its inception in 1995, will produce the event with the ESA.

 The event will be open to ESA members and non-members alike. Organizers noted they are expanding the list of companies eligible to participate. Companies involved in console, PC, online, and mobile game publishing and developing, qualified business partners, as well as makers of video game hardware and peripherals can exhibit.

 Additional details, including registration, hotel and travel accommodations, and media credentialing, will be forthcoming in the next few weeks and will be available at www.e3expo.com.

 

The Entertainment Software Association is the U.S. association dedicated to serving the business and public affairs needs of companies publishing interactive games for video game consoles, handheld devices, personal computers, and the Internet.  The ESA offers services to interactive entertainment software publishers including a global anti-piracy program, owning the Electronic Entertainment Expo (E3), business and consumer research, federal and state government relations, First Amendment and intellectual property protection efforts.  For more information, please visit www.theESA.com.