Archive for October 29th, 2008

Tour Through the Decades of Rock as Activision Unveils the Full Set List for Guitar Hero On Tour: Decades

Wednesday, October 29th, 2008

Top-Selling Videogame Guitar Hero(R): On Tour Returns for an Encore Performance with More Tracks than Ever Before

SANTA MONICA, Calif., Oct 29, 2008 /PRNewswire-FirstCall via COMTEX News Network/ — Players can now tune up their guitars and crank the volume to 11 as they take their inner rockstar on the road and shred with some of the biggest names in music from 70s classics to today’s greatest hits as Activision Publishing, Inc. (Nasdaq: ATVI) unleashes the full set list for Guitar Hero(R) On Tour: Decades(TM), the encore to the top-selling Guitar Hero: On Tour. Featuring more than 40 years of rock’s most celebrated artists with 28 master recordings, the game allows players to host epic jam sessions anytime, anywhere. The complete set list for Guitar Hero On Tour: Decades, available on November 16, 2008, will include:

– Alien Ant Farm – “Smooth Criminal”
– The All-American Rejects – “Dirty Little Secret”
– Blind Melon – “No Rain”
– Blondie – “One Way Or Another”
– Bon Jovi – “You Give Love A Bad Name”
– Boston – “Rock and Roll Band”
– The Darkness – “I Believe In A Thing Called Love”
– Edgar Winter Group – “Free Ride”
– Fall Out Boy – “The Take Over, The Breaks Over”
– Foo Fighters – “The Pretender”
– Free – “All Right Now”
– Jimmy Eat World – “The Middle”
– Joe Satriani – “Satch Boogie”
– Journey – “Any Way You Want It”
– Lenny Kravitz – “Are You Gonna Go My Way”
– Linkin Park – “One Step Closer”
– Los Lobos – “La Bamba”
– Lynyrd Skynyrd – “Sweet Home Alabama (live)”
– Paramore – “Crushcrushcrush”
– Queen – “We Are The Champions”
– R.E.M. – “The One I Love”
– Red Hot Chili Peppers – “Can’t Stop”
– Sammy Hagar – “I Can’t Drive 55″
– Seether – “Remedy”
– Smashing Pumpkins – “Tarantula”
– Stone Temple Pilots – “Down”
– Veruca Salt – “Volcano Girls”
– Weezer – “Buddy Holly”
Guitar Hero On Tour: Decades allows gamers to unleash their inner rockstar anytime, anywhere and for the first time ever share their music with friends as they embark on a tour through the decades of rock. Compatible with the smash hit Guitar Hero: On Tour, the game leverages the technology of its predecessor and expands the experience with a new progression taking players on a musical journey from the classics of the 1970’s through today’s greatest hits. With a new library of music, characters and venues, the game delivers a portable way for gamers to unleash their inner rockstar while playing through the history of rock ‘n’ roll.

Guitar Hero On Tour: Decades is developed by Vicarious Visions and is rated “E 10+” (Everyone 10 and older) by the ESRB and will be available exclusively for Nintendo DS(TM). For more information about Guitar Hero On Tour: Decades, please visit http://www.GuitarHeroOnTour.com.

Celebrate All Hallows’ eve in the Online World of Florensia

Wednesday, October 29th, 2008

Scary, Halloween-Themed Costumes Now Available For the Free-to-Play, Fantasy MMORPG

Burda:ic, a publisher of online games worldwide, today announced that a slew of limited-edition Halloween costumes are now available forFlorensia, the colorful fantasy MMORPG. Players can dress their characters in frightening pumpkin headgear, spooky hockey masks, mummy bandages, or the always popular skeleton costume. These terrifying outfits aren’t just for looks; they improve hit points, defensive power, recovery, attacks, and more!

These Halloween-themed items will be available in the Item Shop until November 6, 2008, and include:

 

  • Pumpkin Hat: Maximum HP +20, Maximum MP +20 
  • Frankenstein Hat: Physical Defensive Power +8 
  • Devil Doll Mask: Close range maximum attack power +5, Magic maximum attack power +5 
  • Hockey Mask: Close range maximum attack power +5, Magic maximum attack power +5 
  • Candle Hat: HP Recovery + 1%, MP Recovery + 1% 
  • Skeleton Costume: Maximum HP + 200 
  • Demon Doll: HP Recovery + 2%, MP Recovery + 2% 
  • Mummy Clothes: Physical Defensive Power + 4, Magic Defensive Power + 4

 

To find out more about Florensia, visit http://www.florensia-online.com/.

Mount & Blade Releases New Patch

Wednesday, October 29th, 2008

New Patch Further Improves Widely Acclaimed Gameplay

Taleworlds Entertainment and Paradox Interactive today announced the release of a downloadable patch for the widely acclaimed action-RPGMount & Blade to further enhance the game’s offerings. 

The new patch addresses a variety of issues that were affecting the overall gaming experience within Mount & Blade. The most prominent issues eliminated with Patch 1.010 are the following:

 

  • The patch solves compatibility problems with the latest ATI catalyst drivers as well as start-up issues on computers operating Vista
  • Rendering performance significantly improved over version 1.0
  • The patch fixes numerous bugs within certain quests and eliminates issues related to strategical developments in the game such as winning a civil war or abandoning a civil war
  • The patch includes text corrections, corrections to the castle, village set-ups, and troop equipment changes
  •  

    To access to the patch – go to www.paradoxplaza.com/downloads

    The patch fixes both the English and German versions of the game.

    Mount & Blade is a single-player, third or first-person action/role-playing game set in the medieval war-torn land of Calradia. The game features groundbreaking horseback combat, intuitive swordplay, and a free-form environment in which players can roam freely to explore new cities, conquer foreign armies and earn a reputation as the realm’s most courageous warrior. The game features a unique combat system that accounts for players’ defensive reactions in battle as well as their physical positioning.

    Mount & Blade shipped to North American outlets on September 16th and to European outlets on September 19th and is also available for purchase through digital download at GamersGate.

    Ntreev USA Releases New Character for Grand Chase

    Wednesday, October 29th, 2008

    New Druid Ryan Added to the Ranks of Grand Chase Knights

    Ntreev USA, Inc. has released a brand new character for Grand Chase, the online action brawler developed by KOG. After witnessing Kaze’aze destroy his beloved Ellia continent, Ryan joined the knights of Grand Chase.

    To celebrate the release of Ryan, Ntreev USA is holding a special event from October 28th through November 11th. As players reach certain levels with Ryan during the event, they will receive prizes such as runes, aging cores, and reinforcement boosters. If Grand Chase gamers reach specific levels as Ryan, they can also earn cash armor sets like Black Mamba, Absolute Power, and Celestial Black Druid.

    About Ryan 
    As a druid, Ryan draws his strength from nature and has the ability to heal his fellow knights. Additionally, Ryan has the ability to transform himself into a frightening avatar of nature’s wrath. Ryan has three main attacks. “Magic Break” is a fast attack that uses Ryan’s axe to launch enemies into the air and smash them down. “Shockwave” is slower to activate, but will cause an earthquake that causes damage to all enemies standing on the ground. Finally, “Ryan’s Heart” gives Ryan the power to resurrect fallen team members with 20% of their health points restored and without consuming any of the team member’s extra lives.

    For more information about Ryan, please visit:http://grandchase.ntreev.net/Guides/characters/char_ryan.aspx

    Grand Chase is an online action brawler set in a medieval fantasy world. It follows the story of a few brave young knights who join a group of nobles known as the “Grand Chase” to defeat an evil usurper to the thrown, a villainess known as Kaze’aze. Grand Chase combines traditional side-scrolling dungeon crawling with intense, skill-based player vs. player (PvP) matches. For more information, please visit theGrand Chase website: http://grandchase.ntreev.net/.

    Penny Arcade Episode 2 available now via XBLA and Greenhouse

    Wednesday, October 29th, 2008

    VANCOUVER, British Columbia – Oct. 29, 2008 – Hothead Games today announced that Penny Arcade Adventures: On the Rain-Slick Precipice of Darkness, Episode Two is now available worldwide simultaneously via Xbox LIVE® Arcade (except Korea) and via the Greenhouse digital distribution platform (www.playgreenhouse.com) for the Windows®, Mac®, and Linux® versions. Penny Arcade Adventures: On the Rain-Slick Precipice of Darkness, Episode Two is expected to offer players six to ten hours of gameplay, and is priced at $14.95 for the Windows, Mac, and Linux versions and at 1200 Microsoft points via Xbox LIVE Arcade. The game has been rated “M” for Mature by the Entertainment Software Rating Board for all platforms.

    The madcap Penny Arcade experience continues in Episode Two of the RPG-adventure game series! Players can jump right in with a fresh character and new customization options or carry over their look and stats from Episode One. Plus, there are more puzzles, areas to explore, levels to gain and new difficulty settings to make the journey more insane than ever before. Rejoin Gabe and Tycho to go crazy with a whole new episode, moving ever closer to solving the mystery in the heart of New Arcadia.

    Key Features:

    * The madcap Penny Arcade experience continues. Meet all-new characters and see newly revealed strip favorites from Mike Krahulik, while reading laugh-out-loud dialogue from Jerry Holkins.
    * Pick up and play from any episode. Enjoy each self-contained story without having to play previous installments.
    * Get value for your gaming dollar. Play the entire episode in 6-10 hours for 1200 Microsoft points, getting tremendous value that fits into your busy schedule.
    * Save what matters most. Carry over you character’s stats and look from prior episodes.
    * Go crazy with a whole new level of customization. Check out even more options for you to design and develop your own character, seeing it come to life in 3D and in the comic-style 2D cut scenes.
    * Play it safe or go insane! New difficulty settings put you in charge of the action.
    * A deeper RPG-Adventure experience. Get into the game with more puzzles, areas to explore and levels to gain.

    Download the demo here: http://www.playgreenhouse.com/game/HOTHG-000001-02/

    All screens shown are from the PC release

    C.O.R.E. multiplayer teaser out

    Wednesday, October 29th, 2008

    Poland, 30th October 2008. No Way Studios, is pleased to announce the unveiling of a new video, showcasing the multiplayer game-play for their game C.O.R.E. a thrilling action-packed first-person shooter for Nintendo DS. C.O.R.E. represents 11 months of pushing the limits of the Nintendo DS to realize their vision of bringing a high quality “classic” FPS to the handheld gaming platform.

    C.O.R.E. provides a compelling blend of fluid 3D animations, outstanding visual effects and a highly interactive environment that draws the player into the dark and immersive environment.

    Storyline:

    In A.D. 2028 – a massive meteor slammed into California’s Mojave Desert. Leading scientists were quickly dispatched to examine the extraterrestrial radiation that was transforming the environment and all life in the area. For twenty years many experiments were carried out at C.O.R.E., the TOP-SECRET underground facility built on the site . . . that is until the day when all communications with the lab abruptly ceased. You are Jason Crane, a member of an elite military unite assigned to penetrate C.O.R.E. You must use all your skills to unravel the mystery hidden deep within C.O.R.E . . . and to survive.

    [youtube=http://www.youtube.com/v/fIvbLeGqsr0]

    Game Features:
    * Liquid smooth graphics and advanced A.I.

    * Penetrate 15 huge non-linear levels in a diverse and dangerous environment.

    * Face 20 formidable enemy classes equipped with a deadly arsenal of weapons.

    * Choose from eight powerful weapons (including alternate firing options and zoom).

    * Compete with up to four players in MULTIPLAYER in three popular modes including Death Match, Team Arena and Capture the Flag – Using only one NDS card!

    * Highly interactive environments: use vehicles, operate tools, switches, controllers, access cards, open boxes and blow up objects.

    * Immersive dark atmosphere intensified by heavy music and special effects.

    Beyond Protocol backstory journals part 3

    Wednesday, October 29th, 2008


    The guys over at Dark Sky Entertainment are doing something cool to help stir up interest for their upcoming MMORTS: Beyond Protocol.  This will come out every Wednesday for the next 6 weeks as a journal-style piece, so I will accompany each post with this same header to make sure you know what’s going on! So, here’s part 3:

    So, you’ve had a bit more insight into the mind of the famous Captain Halidaes Jones, have you? Can you believe the story of “Avoid”? I’m bettin that’s in the readin just to show you, when you lead a group as well as she did, those in your command will pick up on every little thing. Choose your words and actions wisely. Moving on… I managed to find the rest of these journals, even though I had to fight a rusted door to get one of em… I still want to see your reaction when you’re done with one, so come get me. I won’t be far. The next one’s about Gifford McCray and his discovery.

    The last entries in the journal of the missing Gifford McCray

    June 28th, 1192 TE
    It looks like I am finally making my way into the scientific community. My 3 day flight, that begins tomorrow, will take me to Avoid VI, the hub of research and development in the system. I am eager to get a look at the new shuttle that will be making the trip in such a short time. Two years ago, this same trip would have taken nearly a month, but with the myriad of research projects being conducted on VI, it seems the boundaries of feasibility are being pushed back. Hopefully I will be able to take part in that!

    June 29th, 1192 TE
    This craft is amazing, and comfortable! I find I can refine my thesis in peace while I recline. I know the pod is for my safety, because of the high velocity, but I prefer it to the cramped and noisy setting of public transportation I have used previously! They even give you a selection of monitors to see the stars as we travel.

    June 30th, 1192 TE
    This is incredible! I took a short break to just sit and ponder, and as we were flying, I noticed something much brighter than a star on one of the monitors. When I checked the included “Guide to Celestial Bodies” pamphlet, there was nothing in that direction relative to our current heading. I talked to the hostess, and she said she would mention it to the pilot. I also told her that I was a scientist and why I was headed to VI. She laughed, and said “Ok….” like most women do when I tell them that, but twenty minutes later, she opened my pod and told me to come to the control room! Apparently, what I saw has not been observed to date. When the shuttle crew tried probing it with their basic sensors, they could barely get any readings. What readings they did manage to take were extremely anomalous. I had a look at them and it almost seemed as though there were a whole at that point in space. I am hoping they let me have a more detailed look when we arrive at our destination.

    July 15th, 1192 TE
    I had to take a break from all of the excitement, to record what has been happening over the past couple weeks! As soon as we landed on Avoid VI, I was told to report, with the crew, to the one of the largest research facilities on the planet! For the most part we just waited outside of a room while a group of scientists talked for a few hours. When they let us in, one of the first things they asked me was what I thought it was, and I could not fight the urge to blurt out, “It is a worm hole! Right?” At that point I was told I could either be part of the project, or face a life of non scientific work. That was an easy choice. There were a lot of calls made, and much more theorizing, but now the expeditionary team leaves in 2 days. This time we will have more sophisticated observation and analysis equipment, which will hopefully be able to tell us, for sure what exactly this is!

    July 18th, 1192 TE
    After determining the bounds of the anomaly, we have been sitting just beyond the edge of it for some time now. The readings we are receiving have brought us to the conclusion that it is indeed a tear in normal space. Tomorrow we are going to start sending objects through and see how they interact. I was told we are starting with a piece of debris, then an automated probe, and if those are successful, we’ll send in a probe with some live cultures on it to see how they handle the strain.

    July 19th, 1192 TE
    This is absolutely amazing. The anomaly, now undoubtedly known as a “Worm Hole”, seems to be in a constant and stable state, regardless of whether something passes through it or not, and things certainly do pass through it, just like a door. The debris, the probe, and the cultures, all reached the other side completely unchanged, and the probes were able to return without a problem. Part of the routine that the first automated probe was designed to run had it take a star map. When our astronomer plotted that against our star map, he found that the tear leads to a neighboring system that has yet to be colonized. At least we assume so. We are not able to send or receive electromagnetic signals through the worm hole, mostly due to interference, but for the short time that the probes were on the other side, neither picked up any radio chatter. The rest of the team wants to stay here and conduct more tests, but I want to get out there and see for myself where this takes us!

    July 21st, 1192 TE
    I can’t believe it, they docked us! Apparently the scientific counsel thinks we need months of testing and cooperation with the military to actually send people through! When I heard that, something snapped. I’ve lived my life by the book until now, but I just can’t take it anymore. Regulation, bureaucracy, and blanket procedures, they’re all just in my way. I need to do something about this now!

    July 25th, 1192 TE
    I’ve been talking with some of the staff here, including a few of the military guys they sent with us on the last run. In total about 15 people said they’re in. We think we can grab one of those nice new shuttles, and get off of the base before anyone notices. It’s funny the type of information you can get just by asking the right people nicely. The plan goes down tomorrow.

    July 28th, 1192 TE
    My group and I can now say that we’ve been through a worm hole! I was amazed at how easily we took this ship, and now we’ve confirmed that the anomaly causes no immediate side effects. However, we don’t want to risk returning with our findings just yet. We are now on the other side and we seem to be picking up some extremely intermittent and encrypted transmissions. As a whole, the team is split on what to do, but we’ve all agreed that if we go back, we’ll never get a chance like this again. I think we’re going to investigate… I’ve decided to jettison this journal for now, along with some letters from the rest of the crew, so that if we don’t make it back, someone will know what happened to us. I’ve set the pod to emit a signal beacon after 20 days. My plan is to pick it up before then, but if you’re reading this, apparently things did not go according to plan… In which case: This has been the journal of Gifford McCray. Whether you be friend or foe, I have done all of this in the pursuit of science, and, no matter the outcome, I would do it all again!

    -Gifford McCray 1168 TE – ?

    Garden Party gets spooky for Halloween

    Wednesday, October 29th, 2008

     

    With Halloween fast approaching, we thought it would be appropriate to send out our party invite to you as it is sure to be a spookilicious time for all Gardeners who come and join in the fun.

     

    At 4pm (UK time), GardenParty will be transformed into a world of mysterious wonders!

    Not too many details can be leaked, but much like the recent updates in GardenParty, the Gardeners can expect new, wonderful, scary surprises and spooky rewards by coming in, taking part and joining in the fun!

     

    The Halloween event will last for the whole of the spooky weekend so as many kids can take part in the fun and discover all the new surprises! To kick start the creepy Halloween weekend, GardenParty will host two parties, the first at 4pm (UK time) and the second at 4pm (PST) and 7pm (EST). Events, competitions and other surprises will be in store for all to come in and take part. Remember though, when Monday morning hits, normality will resume over GardenParty leaving Halloween as a ghostly memory! So make sure you don’t miss out!

     

    You can sign up for a free account and join in the Halloween Spook Fest by going to: www.gardenpartyworld.com

     

    Keep Growing Your Own Fun!

    Here's the invite for the Party

    Here

    MindFuse Games Invites You to Enter the World of Gatheryn

    Wednesday, October 29th, 2008

    Advanced Casual Virtual World Brings Community and Casual Gaming Together

    MindFuse, a leading developer of online virtual worlds, today announced that they are bringing the advanced casual world ofGatheryn™ to PC users in 2009. Combining the detailed aesthetic of the Victoriana world with beloved casual gaming experiences, Gatheryndelivers a unique and highly-customizable virtual world where adventure, community and fun come together to create an unforgettable experience.

    “With Gatheryn we’re creating a very accessible world appropriate for gamers looking for a mature and enjoyable pastime,” said Joseph Walters, CEO of MindFuse and Lead Designer on Gatheryn. “We’re very interested in the detailed aesthetics of the steam-powered genre, and our aim is to draw players into a romantic, vibrant world where story, community and puzzle-solving are the focus. Gatheryn provides an alternative to gamers who crave immersion and social interaction, but not the violence associated with similar games currently available.”

    Set in a fantasy world where steam powers everything from vehicles and mechanical monkeys to dirigibles meandering through the clouds,Gatheryn embodies the detailed Victorian aesthetic depicted by classic writers such as Jules Verne and Arthur Conan Doyle. A high degree of customization functionality allows players to personalize the Gatheryn experience from the character creation screen through to the decoration of their own in-game apartments.

    Gamers will recognize some of the most beloved casual titles of all time, including puzzle and action games. Playing these games not only advances the story, but players earn in-game gold that can be used to buy accessories, personal pets, clothes, apartment decorations, vehicles and more.

    “There’s a very large and active casual gaming community out there dissatisfied with the lack of social features on many of the bigger casual gaming portals,” said Matthew Le Merle, MindFuse Chairman. “While we want to maintain uniqueness and individuality in Gatheryn, we also want to make sure there are plenty of opportunities for friends, family and fellow gamers to gather and enjoy the experience in a fully immersive 3D world.”

    For more information on MindFuse, visithttp://www.mindfusegames.com.

    Gatheryn is a trademark and service mark of MindFuse Incorporated.