Archive for November 17th, 2008

GodsWar Online: Alpha Test Starting

Monday, November 17th, 2008

IGG (http://www.igg.com/) is aware that many gamers are eager for the GodsWar Online (http://gw.igg.com/main.php) Alpha Test to begin. They are happy to announce that the Alpha Test will launch the server at 8:00pm November 18th EST (GMT-5)! Remember, the game client has been released on November 15th, so download early and beat the rush!

GodsWar Online is the first fully IGG designed and produced 3D MMORPG. Based on Greek Mythology, it is centered on the era of Greek Gods and Demigods. Thus, many Gods and heroes of that age will turn up in the game. The developers have been hard at work for more than year and their efforts have really paid off. GWO will offer players many distinct systems, including the unique class system, refining system, faction system and quest system. Furthermore, the charming game scenery, free character growth and amazing battles will get players deeply involved in a wonderful gaming community they will grow to care a lot about.

For more details please visit http://gw.igg.com/main.php.

Zu Online: New Enchanting and Gear Star Level System

Monday, November 17th, 2008

Zu Online: New Enchanting and Gear Star Level System

 

With the release of the new Enchanting feature in Zu Online (http://zu.igg.com/), players can use it to improve their equipment. The monsters will drop Spars, Attacking Spars, Defensive Spars and other items used for enchanting equipment.

 

Intro to Enchanting interface

 

There are 3 slots on the Enchanting interface. They are the target equipment slot, Spar slot and Enchanting preview slot.

 

1.    Equipment

2.    Spars: There are Attacking Spars and Defensive Spars of different quality. Spars of different quality are used in enchanting equipment of different levels. (For example, Attacking Spars are used for enchanting level 1-3 equipment. Medium Attacking Spars are used for enchanting level 4-6 equipment. Greater Attacking Spars are used for enchanting level 7-9 equipment.)

3.    Enchanting: The amount of Spars used in the Enchanting determines the star level of the equipment when it is enchanted successfully. Players may preview the Enchanting effects

 

Enchanting Rules

 Enchanting can only change the basic numerical value of the equipment’s damage or defense but not affect the other equipment attributes. 

 Equipment will not yield Stones (Stone I, II, III…) again but will yield Spars when disenchanted. The number of Spars gained from a piece of equipment is equal to the numerical number of the equipment rank.

 

Differences between Enchanting and Refining

 Refining: Refining works at creating equipment or changing the special attributes of equipment. For example, players may add Fire attributes to equipment using the Refining function.

 Enchanting: Enchanting works at increasing the equipment’s damage or defense. Please remember that the success rate of Enchanting decreases as the equipment rank increases and the rank reduction for a failed Enchanting increases as equipment rank increases.

For more information, please click http://zu.igg.com/news/newscon.php?aid=1426 .