X-Blades: Spells, Beasts and Screens Oh my!
Friday, January 9th, 2009New info about the hot upcoming PS3, 360 and PC title, X-Blades:
First the spells….
Fire Rage:
You know what they say. Don’t play with fire if you don’t want to be burnt. Well I love playing with fire and when I do, some things really do get burnt. In my many travels I learned how to create a ring of fire that allows me to incinerate everything around me. Not only is this power good for getting out of a sticky situation, it’s also great for warding off troublesome boys who think I need their help. (Requirement: Fire Blades)
Ice Arrow:
I got this spell on one of my trips into the icy world of the mountains, where I came across a settlement of beings that seemed to be half-antelope and half-human. I hid and watched how they hunted Yetis using these Ice Arrows. The arrows froze the Yetis stiff for a while. I knew that frozen enemies would be easy meat (or ice) for my blades – but it’s easy to carry out a long-range attack on a frozen opponent too.
Ice Flower:
I found this skill from an artifact I…er…borrowed from the mountain dwellers. It took me a while to find it in their caves, even though I think the antelope people never knew of its existence. After I researched the artifact and learned from it I was able to shoot ice crystals up from out of the earth. It was very helpful on my way back down the mountain when I was attacked by wolves. I’m actually very excited about using this power with some of my other spells. For example, I can knock enemies down with earthquake and than give them some cold revenge with Ice Flower. (Requirement: Ice Arrow)
Lightform:
The Light truly is a power to reckon with. When I let the power wash over me, it’s almost like I enter some form of trance. I have control of what I’m doing but it’s almost as if I’m not doing it. Weird. The Light power enhanced my running, fighting, and shooting abilities but at what price? I can use “Ray of Light” more efficiently but it seems like I can’t collect Rage points while in this form.
Galapagos:
After screwing up the Giant Galapagos, The Dark began manufacturing a smaller version of the same creature. The clones were twice as small as the original, and although they didn’t have much stamina and their armor was weak, they obeyed orders without question. So of them were altered so deeply they became all but invulnerable to Light magic.
Depressors:
The Dark uses these ancient and partially restored machines to control the creatures it’s changing. For example, Depressors were used to guard captured Pangolins during their transformation into warriors and servants of the Dark. These ancient creatures are heavily armored and equipped with huge machine guns; however, due to their construction, their reaction times are slow. Depressors are highly susceptible to electricity, which causes its microschemes to short circuit.
The Dark Guardian:
This powerful substance usually appears near The Dark; however, it’s difficult to say whether it’s a servant of The Dark or a product of his magic. Apart from his mighty spell, The Dark issues forth particles which explode upon impact. As with all Elementalis, they’re vulnerable to magic opposed to their own.
Ice Guardian:
According to legend, the Ice Guardian is the oldest of all Ice Elementali. Like his smaller counterparts, he attacks his opponents with Cold magic, sending forth kamikaze-like Elemantalis that strike and freeze his enemies. As with all Elementalis, they’re vulnerable to magic opposed to their own.
Now on the the screens of the beasts!



















