Archive for March 17th, 2009

Tales of Pirates: Version 2.0 Launching

Tuesday, March 17th, 2009

The folks at Tales of Pirates (http://top.igg.com/) are announcing the launch of the brand new version 2.0 on the occasion of its 2nd anniversary. The first maps released will be the Winter Island and Celt Heartland. Let us take a glance at the big and new content for our players.

New Map: Winter Island (PVP is not allowed on the island)

It is divided into 5 islands (Winter Moon Island, Snow Kara Isle, Snow Ville Isle, Icy Lake Island, and Ice-covered Island), 7 regions in total.

1. Winter Moon Island: 1st map on Winter Island, it has the largest heaven supplies and all kinds of NPC, as well as level 90-96 monsters and a level 96 BOSS Turtle in the training areas.

2. Snow Kara Isle and Snow Ville Isle: named after North Ville and Goddess Cara, have level 97-103 monsters, both islands have an elite Boss Leopard, which are hard for players to defeat.

3. Icy Lake Island: have level 97-103 monsters, both islands have an elite Boss Leopard, which are hard for players to defeat.

4. Ice-covered Island: the largest island on Winter Island, located with Level 104-106 monsters, level 100+ players are suited to train here.

Requirement: Players should finish the Autumn Island story quest before accessing the Winter Island. Then the NPC Ville’s Image will open the seaway, and on the way players can sail to the Winter Island.

New Maze: The Celtic Heartland

The new maze system, Celtic Heartland, is connected to the legendary conflict between good and the evil. It contains 2 maps which are controlled by the two forces. If seen from above, the 2 mazes seem to have very serious faces—Bright Maze (PVP not allowed) and a sinister-smiling face—Dark Maze (PVP not allowed).

Requirement: Player must be level 90+ and first complete the Winter Island story quest.

At the end of story quest NPC North Ville will open the teleportation portal for all eligible players. The Aurora Area gate will be opened from 9:00am to 10:00am each day, and then this map will exist for 4 hours, closing at 1:00pm in the afternoon. The Dark Area gate will be opened from 7:00am to 8:00am of each day, also exist for 4 hours, closing at 11:00pm of each day.

Stay tuned to the latest news about the brand new Tales of Pirate V.2.0. For more details, please visit its official website http://top.igg.com/ .

Angels Online FAQ

Tuesday, March 17th, 2009

Angels Online: FAQ

Today Angels Online team has been so kind to answer some frequently-asked questions regarding this popular game published in December, 2007.
Q: What style Angels Online is? Why it is called Angels Online? What kind of background story and the game tone are?

A: Angels Online is a cute 2D MMORPG based on the fierce wars between Angels and Demons which is also the game thread and the origin of the name. As a MMORPG that is popular with most players, Angels Online bends itself to offer players funny in-game quests and a fair game environment. The game graphics are colorful and lovely and most in-game scenes are cute cartoons so that it has attracted a lot of younger players.
Q: In Angels Online, what are different from other MMORPG titles?

A: Angels Online is a cute cartoon game which is different from other MMORPGs. We focused on teenagers and tried to create a game that would attract more female players.

As to the gameplay, players can freely control their characters. For example, they can learn different skills from two different classes. They can change their suits at random. What’s more, we give each player the chance to freely communicate with others via the chat room among different servers and a perfect friend system.
Q: It is an important feature of Angels Online that players can learn different skills of two classes. Can you make a brief introduction about it?

A: Players in Angels Online can learn different skills from two different classes. After they have chosen a class, they can change their skills at random. It means that each character in game is unique. Players from different classes may possess the same skills and even fighting players can learn the mages’ skills. However, they should understand those skills well before they learn them so that they can become a powerful class. Pay attention!

Some skills can’t be learnt at the same time, for example, the Earth skills and the Chaos skills. In addition, the skill level can’t be higher than the character level. The character can only obtain some skills exp when it uses them. Players below level 20 can change their skills with the Skill Angel for free. However, they should pay some money after they are level 20 or above.
Q: Is the quests system important in Angels Online? Have you updated it in time? What features it possesses?

A: The quests system in Angels Online is an important method by which players know the game storyline. Without the quests, players would have to kill monsters and work hard over and over again. In other words, quests stand for the world view of a game. Players can accept a lot of distinctive quests by talking to the many different NPCs, including the main quests which are relevant with the game thread and can only be accepted once, and the branch quests that players can accept again and again to win abundant exp or credits.
Q: What about the community system in Angels Online? How players communicate with each other?

A: The guild system is popular with most players in Angels Online. We even offer all players the Totem Battle which is based on a competition between the guilds. Each scene possesses a faction totem. Each guild is welcome to take part in the Totem Battle in which all guild members should try to occupy a totem so that they can monopolize all materials of the map. After a guild occupies a map, all guild members can trade with local merchants, collect special materials, accept special quests and challenge appointed BOSSes. What’s more, the chat room system in game gives every player the chance to chat freely with others from different servers.

Angels Online (http://ao.igg.com/main.php) is an MMORPG that prides itself on its cute characters, rich storylines and tons of fancy items.

For more information about Angels Online please visit the official site

http://ao.igg.com.

Brainpipe up for IGF Audience Award

Tuesday, March 17th, 2009

Click the Vote For BRAINPIPE: A Plunge To Unhumanity!
Digital Eel Game Up For IGF Audience Award!

BRAINPIPE: A Plunge to Unhumanity, Digital Eel’s latest and greatest insidious plot to enslave all of mankind with their highly addictive game designs, has now been nominated in another award category with the Independent Games Festival. Besides being nominated in the Excellence in Audio category BRAINPIPE: A Plunge to Unhumanity is now also featured on the IGF Audience Award ballot!

The great thing about the Audience Award ballot is the fact that as the name implies YOU the audience gets to vote and directly affect who ends up being the winner. BRAINPIPE: A Plunge of Unhumanity was one of the chosen few pulled from over two hundred plus entrants to be honored in the Audience Award category. Now it’s up to you, faithful gamer, to push it to the top.

Voting for BRAINPIPE: A Plunge to Unhumanity isn’t quite a one click affair like the game itself since you have to enter an email address, but it comes pretty close. In order to vote all you have to do is the following:

1. Click on over to the IGF’s Audience Award page, found here.
2. From the dropdown menu choose BRAINPIPE: A Plunge to Unhumanity. You will note that it is the very first game and already appears as the selection when you get to the page. How cool is that? So even if you’re lazy and you’re tired of dropdown menus you can still vote for your favorite surreal endurance run game.
3. Enter your email address and with one click (just like the game!) send your vote sailing across the Intertubes.

Easy! No worries about some sort of complex registration scheme, or yet another password to remember, just a matter of one, two, three and you’re done. There’s absolutely no excuse not to vote!

Haven’t played it? Head on over to the official product page at publisher Shrapnel Games and download the newly updated demo.

You’ll also find more information about the game, and for those of you who already own the title there is a patch bringing your game up to 1.0.1 available for download. The patch corrects the joystick calibration bug which could result in an infinite loop while calibrating your ‘stick.

BRAINPIPE: A Plunge to Unhumanity is available as an immediate direct download from Shrapnel Games for the low price of $14.95 and comes in either Windows or Mac flavor. Featuring ten levels of visual violation and a siren song soundtrack, BRAINPIPE: A Plunge to Unhumanity is a dizzying race for a high score unlike any other game.

BRAINPIPE: A Plunge to Unhumanity is up for an Excellence In Audio award at the 11th Annual Independent Games Festival, held in conjunction with the Games Developers Conference in San Francisco. The awards will be held on March 25th.

Recently iGame Radio interviewed Phosphoros, the artistic genius that lends his brilliance to all of Digital Eel’s games and makes them stand out amongst the mundane that makes up so much of the gaming world. You can listen to his interview here.

Be sure to visit www.ShrapnelGames.com and check out all the great independent games we publish. Now in our tenth year of business, we focus on strategy and niche gaming that makes you think. Award winning titles include Dominions 3: The Awakening, Weird Worlds: Return to Infinite Space, War Plan Pacific, and more. Our most recent release is Battle Group Commander, Episode One from ProSIM. ProSIM has always set the bar for what a computer conflict simulation can be, and with their foray into episodic gaming, once again they find themselves blazing a path to glory.