Blade Games World to showcase new features, tools for Blade3D engine at the GDCWORLD TO SHOWCASE NEW FEATURES, Tools FOR BLADE3D engine AT the GAME DEVELOPERS CONFERENCE
Blade Games World, the newly formed company from the merger of Digini and Vyk Games, today unveiled its plans for the upcoming 2009 Game Developers Conference in San Francisco. Next week, the company will reveal improvements and additional features for its Blade3D engine and will also be discussing its outsourcing services.
Blade Games will be at Moscone Center North Hall Booth 6306, and the company will be hosting a cocktail reception on Wednesday March 25 at their booth from 4:30 to 6:00 pm. Blade Games is also attending Game Connection in San Francisco during the same week.
“We have made great strides in development technology that will dramatically affect how our customers and our industry approaches making games,” said Tony Garcia, CEO of Blade Games. “Over the last few months, we have been working closely with our rapidly growing community to expand functionality while adding elements from our never ending “wish list” of enhancements. We look forward to showing these new features to the attendees at GDC.”
Among the features being shown at their booth include:
Blade3D now includes a fully integrated terrain editing system that is powerful, extensible and easy to use. As well as basic operations such as raise/lower and smooth/flatten, the new editor lets you paint color channels and level of detail directly on the terrain. The new editor also allows any shader based material to be painted anywhere on the terrain with automatic blending. Finally, all terrain editing operations can be used with the visual programming system to enable physics based deformation at runtime.
Blade3D now has full 3D audio support for both Windows and the Xbox 360 – including Doppler effects, pitch shifting, volume falloff and more. Support for audio formats has also been expanded with support for Wav, Mp3, Ogg, Wma, Flac and many additional formats. And, with symmetric deployment on the Xbox 360 and Windows, your games will sound the same no matter what platform you play them on.
Blade3D now supports high dynamic range (HDR) rendering, this allows you to light your scene with a much higher range of light values. The new HDRToneMapping lens shader adapts the HDR scene into a viewable range with intensity dependent adaptation tone mapping. You can also adjust the overall intensity, contrast and alteration limits to tweak for your needs.
“Try Before You Buy” COMING SOON
This spring, the company will launch a trial version that allows access to all of the functionality within Blade3D, without requirement of entering a credit card. With the Blade3D Trial Version you can use all of the tools within the Blade3D tool set, go through all of the Blade3D training materials and tutorials, and browse assets in the BladeMarketplace.
What is Blade3D?
Blade3D is a revolutionary “all-in-one” game engine and authoring platform that enables every developer, from an individual to a team of professionals, to build their dream game. The innovative application removes the traditional barriers to success with its low-cost, highly robust tool set. The intuitive, easy to navigate interface seamlessly blends all disciplines of game creation, from artist to designer to programmer. The subscription-based technology works with Microsoft’s XNA game development platform, allowing for easy publishing to Xbox 360 and Windows. To assist with development, Blade3D‘s first-ever integrated asset Marketplace is designed to put “in-game” resources a mouse click away. Blade3D is available with price points of $14.95 per month for hobbyists and students, $29.95 per month for independent developers, and $99.95 per month for professional developers.