Archive for May 13th, 2010
Introducing the World’s Smallest Heroes Mini Ninjas Comes to the Mac on June 11th
Prepare yourself for a Ninja adventure unlike any other as Feral Interactive announces the release of Mini Ninjas for the Mac on Friday, June 11th. Developed by Io Interactive, Mini Ninjas follows the young ninjas, Hiro and his friends as they travel through spellbound lands to do battle with a magical army of animals-turned-samurai.
Brimming with inventiveness and full of fun, Mini Ninjas offers delightful characters in a beautifully animated world. Whether you’re using Hiro’s magic, Futo’s might, Suzume’s stealth, or another path entirely, players are sure of an experience that is enticing, exciting and funny.
With a charming visual style and gameplay that encourages exploration, Mini Ninjas offers younger players a light-hearted yet epic adventure, free of gruesome violence and high on magic.
“Mini Ninjas is such a beautifully imagined game that it makes you want to explore every nook and cranny of its world.” said Feral Interactive’s David Stephen.
“We are delighted to see Mini Ninjas arrive on the Mac” said Io Interactive’s Brand Marketing Director, Justin Hills “Its great style and appeal for younger gamers makes it ideal for the platform.”
The game will retail in North America for US $39.95, £29.95 (inc VAT) in the UK and €39.95 (inc VAT) throughout Europe. It is currently available to pre-order from Feral’s online store (http://www.feralinteractive.com/?section=buy&game=minininjas).
Minimum system requirements call for a 1.8 GHz Intel Mac only, 1GB RAM, 128MB VRAM graphics card*, DVD drive, 5GB of hard disk space and Mac OS X v10.5.8 or later.
In the coming weeks, Feral Interactive will release a Mini Ninjas demo and an additional preview trailer of the game. Consumers can get the latest details of these and other Feral announcements on our Web site (www.feralinteractive.com), on Twitter (twitter.com/feralgames), on Facebook (facebook.com/feralinteractive) or on YouTube (youtube.com/feralinteractive).
Indie game will be the first new title to launch on Steam with both Mac and PC versions available.
Today Guns of Icarus, an independent title from cross-platform developer Muse Games, will be the first title to debut on Steam in both the Mac & PC stores, alongside the launch of the new Mac Steam client. This high-intensity title lets a player or a group of players defend a mighty zeppelin against a myriad of enemies out to steal precious cargo, all within a richly detailed steampunk world.
“We’re so excited to join Steam in the launch of their groundbreaking Mac client, in addition to serving their vast PC userbase,” said Howard Tsao, CEO of Muse Games. “Today’s a great day for gamers & developers alike. ”
Guns of Icarus was developed using the Unity engine, allowing it to easily deploy to multiple platforms, including Mac & PC. This was a crucial ingredient in the development of an indie title like Guns of Icarus, where teams do not enjoy the man-power luxuries of larger studios.
“Tools such as Steam and Unity allow a small development team like ours to focus on what matters most, the game itself,” said Brian Kehrer, Technical Director for Muse Games. “Every minute spent porting means a minute lost from gameplay.”
Guns of Icarus is available starting today for $9.95 through the Steam store: http://store.steampowered.com/app/49800
For more information on Muse Games & Guns of Icarus, please visit www.MuseGames.com.
Guns of Icarus takes place in a dystopian future where the only way to transport anything is by airship. These mighty creations, amply equipped with six gun stations, must battle inclement weather and the vicious pirates that dot the skies. Players must cooperate to balance gunning down attackers and repairing their ship – without the right balance, your crew is dead and your cargo lost. As players progress they are able to upgrade their ship with more sophisticated weapons.
Konami’s Favorite Opossum Hero Launches to New Heights to Defend His Kingdom
Konami Digital Entertainment, Inc. today announced the availability of Rocket Knight for Xbox LIVE® Arcade for the Xbox 360™ video game and entertainment system from Microsoft and Windows PC download via Steam. The title’s release marks the first time the franchise will be offered on next generation platforms, lushly animated with rich new environments.
“Given Konami’s strong legacy of timeless 2D platform games, the availability of Rocket Knight on next gen consoles has allowed us to introduce a new generation of gamers to such a classic franchise,” said Shinji Hirano, President for Konami Digital Entertainment, Inc. “In Rocket Knight, we wanted to stay true to the game’s origins and provide consumers with the exciting rocket action gameplay they expect from Sparkster.”
In Rocket Knight, players assume the role of a courageous opossum named Sparkster who finds his home in a dreadful state after a 15-year absence. Employing Sparkster’s faithful rocket pack and indomitable spirit, players must fight against the destructive wolf army that threatens Sparkster’s homeland, the Kingdom of Zephyrus. As players progress through the game, they will encounter vast worlds comprised of vast platforming levels and thrilling rocket flying stages.
Help Sparkster on his quest to save Zephyrus! Use Sparkster’s rocket pack to ricochet off walls; plow through enemies and create passageways with his rocket drill move. Blast through remote adversaries with deadly burst projectiles that shoot out of Sparkster’s sword, and activate a burst vortex to shield Sparkster from enemy bombs and launch them back at his opponents. Glide down rails using Sparkster’s opossum tail to dodge opponents and get himself out of tricky situations. Online leaderboards provide the perfect place for committed players to show off their high scores and best times as they progress to restore Zephyrus to its former glory.
Rocket Knight is now available for download on Xbox LIVE Arcade for Xbox 360 for 1200 Microsoft Points, and on Steam for $19.99. For more information, please visit http://www.konami.com/rocketknight/.
Paradox Interactive today released the latest installment of the developer diary for the highly-anticipated upcoming PC title Victoria 2. In the ongoing developer diary series, Game Designer Chris King guides the viewer through the development process and gameplay features of the game.
The long-running diary series spanning over to dozen entries so far have covered numerous topics such as; populations, military, diplomacy and politics. Not only have the entries given fans an in-depth perspective on the development philosophies, but they have also previewed exclusive screenshots of the game. In the latest diary entry, Chris King explains the intricacies of the “Lower House Politics” of Victoria 2.
To read the latest developer diary for Victoria 2, please visit:forum.paradoxplaza.com/forum/showthread.php?t=443061
Victoria 2 is scheduled for release in Q3 2010 and will be published worldwide by Paradox Interactive. The PC title will also be available for digital download on leading digital distribution platforms.
For more information about Victoria 2 please visit the fan page on Facebook or visit www.paradoxplaza.com/games/Victoria-2
Victoria 2 is one of the four titles Paradox Interactive will be showcasing as a part of their lineup during E3 2010. Journalists are welcome to contact Paradox Interactive to set up an appointment for a hands on demo of Victoria 2.
You Could Win the Ultimate Summer Gig
DreamCatcher Games is officially on the hunt for a North American ArcaniA Gaming Correspondent – the ultimate summer gig for any gamer.
The winner: armed with your very own Flip Video Camera and Dell Notebook, you’ll be capturing interviews with game developers, gaming media, industry insiders, in addition to behind-the-scenes footage at premiere events such as E3 Expo and GamesCom!
“The ideal candidate will be fun, outgoing and won’t be afraid of a little travelling, but more importantly have a passion for video games.” says Roman Wenzl, CEO of DreamCatcher Games. “The winner of the contest will be responsible for an ArcaniA blog where they will report on E3, GamesCom, any interesting interviews and everything to do with ArcaniA. This is a perfect way for someone to break into the gaming industry.”
To qualify, submit a video up to one minute in length via The Ultimate Gaming Gig Group Page on Veoh.com describing why you would be the ultimate ArcaniA gaming correspondent. Videos will be spotlighted on the ArcaniA website, and the top three finalists (voted on by a panel of judges) will be flown to Los Angeles, where the winner will be announced live at E3 Expo on June 17th, 2010!
The winner will receive:
· Free Roundtrip Airfare and Accommodations to GamesCom 2010 in Cologne, Germany
· Exclusive Interviews with ArcaniA Voiceover Talent and Producers
· Creative Control over the ArcaniA Blog
· An ArcaniA branded Flip Video Cam
· An ArcaniA branded Dell Notebook