Win outstanding prizes, including a Divinity II console skin featuring your own artwork!
cdv Software Entertainment USA is pleased to announce the Divinity II – Ego Draconis Game Art Contest! Fans of the heroes, creatures and landscapes that fill the world of Rivellon will now have the chance to prove their artistic skills. Basing their art on game assets provided at www.honorofrivellon.com, aspiring dragon slayers must forge works of epic beauty in competition for a host of rare treasures. Contestant submissions will be judged on their creativity, relevance to Divinity II– Ego Draconis and presentation quality.
Prize packages for the Divinity II – Ego Draconis Game Art Challenge include an Xbox 360 with an incredible console skin featuring the winner’s actual artwork, a themed controller, controller skins, in-game bonuses and more! For all the details on the Divinity II – Ego Draconis Game Art Challenge, please visit www.honorofrivellon.com.
The sequel to the critically acclaimed action-RPG Divine Divinity, Divinity II – Ego Draconis transports players back to the wide-open, war-torn world of Rivellon where they will battle the forces of evil not just as a human warrior, but also as a powerful Dragon Knight! Developed by Larian Studios, Divinity II boasts a robust fantasy adventure of more than 60 hours, teeming with massive dungeons and outdoor spaces to explore. It offers deep on-the-ground and aerial combat, and a mystery to unravel that could reveal hidden truths and revive forgotten evils, altering the face of Rivellon forever!
For more information about Divinity II – Ego Draconis, which is rated “M” for “Mature” by the ESRB, please visit www.cdvus.com or www.divinity2.com.
To slay the dragon… you must become one in this sweeping action RPG available now!
cdv Software Entertainment USA is pleased to announce that Divinity II – Ego Draconis is now available in North America on the Xbox 360 video game and entertainment system from Microsoft and Windows PC! The sequel to the critically acclaimed fantasy RPG Divine Divinity, Divinity II – Ego Draconis transports players back to the wide-open, war-torn world of Rivellon where they will battle the forces of evil not just as a human Dragon Slayer, but also as a powerful dragon!
Developed by Larian Studios, Divinity II – Ego Draconisboasts a robust fantasy adventure of more than 60 hours, teeming with massive dungeons and outdoor spaces to explore. It boasts a bevy of features unique to the RPG market, like a classless Skill Tree system allowing for endless upgrading combinations, the power of mindreading and for the first time you’ll have the ability to play either on-foot as a Dragon Slayer or as a fire-breathing dragon!
The world of Rivellon is vast and filled with magic, beasts and deception, and hides a mystery that could reveal hidden truths and revive forgotten evils, altering the future forever!
For more information about Divinity II – Ego Draconis, which is rated “M” for “Mature” by the ESRB, please visit www.cdvus.com or www.divinity2.com.
Divinity II – Ego Draconis Quest for Glory Contest:
Be sure to play Divinity II – Ego Draconis right away to jump into the Quest for Glory Contest. Divinity II fans can now compete to be the first to unlock all of the in-game Achievements (tracked via Xbox LIVE® online entertainment network) for a chance to win a complete gaming lounge and the ‘Dragon Knight Epic Trophy’ – an Enemy Dragon’s Head mounted on a plaque for posterity. Visit www.honorofrivellon.com for more details and to enter to win!
“Dragon Age: Origins – Awakening” to Take Fans to the Land of Amaranthine With New Party Members, Spells, Abilities and More in March 2010
BioWare, announced today Dragon Age: Origins – Awakening, the first official expansion pack to Dragon Age: Origins, the recent recipient of Spike TV’s Best RPG and PC Game of 2009, IGN’s Best RPG of 2009 and CNN.com’s Best RPG of 2009. Dragon Age: Origins – Awakening will be available for the Xbox 360, PS3, and PC on March 16, 2010.
Designed and written by the same team that brought you Dragon Age: Origins, the Awakening expansion pack offers a brand new area of the world to explore known as Amaranthine, featuring an epic story that will allow players to unravel the secrets of the darkspawn – and their true motivations! Players will face a range of horrific and terrifying creatures including an evolved, intelligent breed of darkspawn and other menacing creatures such as the Inferno Golem and Spectral Dragon. Dragon Age: Origins – Awakening provides exciting new ways for players to customize their heroes and party, including the ability to re-spec their character attributes, allowing even greater customization and replayability. Featuring an increased level cap, new spells, abilities, specializations and items, plus five all-new party members, players can continue their adventures from Dragon Age, or begin with a brand new party.
“Dragon Age: Origins – Awakening shows BioWare’s commitment to our fans by delivering new story-driven experiences which enrich the dark heroic fantasy universe our fans have come to know and love,” said Dr. Ray Muzyka, Group General Manager of the RPG/MMO Group, EA, and Co-Founder, BioWare. “The vibrant worldwide community of Dragon Age fans will relish uncovering the secret motivations of the darkspawn, revealing how the darkspawn continue to infest the world despite the defeat of the Archdemon.”
Dragon Age: Origins – Awakening, BioWare’s next thread in the Dragon Age: Origins tapestry, occurs following the events of Dragon Age: Origins and puts players into the role of a Grey Warden Commander entrusted with rebuilding the order of Grey Wardens. In addition to rebuilding the ranks of the Grey Wardens, you will be tasked with uncovering the mystery of how the darkspawn survive after the slaying of the Archdemon dragon. How players choose to rebuild their order, resolve the conflict with the mysterious “Architect,” and determine the fate of the darkspawn are just some of the many intriguing moral choices that will shape each player’s heroic journey. Players will be able to import their character from Dragon Age: Origins or start out as a new Grey Warden from the neighboring land of Orlais.
Dragon Age: Origins – Awakening will be released March 16, 2010 worldwide on the Xbox 360, the PlayStation 3 console and PC. Dragon Age: Origins – Awakening will be available for $39.99 on PC, Xbox 360 and PlayStation 3 consoles in North America and will require Dragon Age: Origins to play. Dragon Age: Origins – Awakening is rated M by the ESRB and 18+ by PEGI.
Indie developer Safari Studios has just released Creed Arena onto XBOX Live Indie Games, a dazzling new shooter with some unique game mechanics.
In just 3 days of sales, Creed Arena has already surpassed many other games on the channel. XBOX shooter fans from around the world are hailing Creed Arena as the best indie shooter around.
Fetatures include:
• 16 unique arenas, each with a different challenge
• Solo Championship – become the most popular gladiator in the tournament
• Splitscreen Co-op – play through the game with a friend
• Online Multiplayer – try to get to the top of the global popularity chart
• Splitscreen Online Multiplayer – 2 people can play online together
About Creed Arena
Fight other gladiators infront of thousands of spectators. Become the most popular fighter in the tournament. Win enough fans to unleash your “crowd rage”, an intense rampage that makes you bigger, faster and more powerful. Unique weapons, 16 arenas, and intense action in solo, co-op and online muliplayer..
AWARD-WINNING “GOD OF WAR” COMPOSERS PROVIDE EPIC ORIGINAL SCORE FOR NEW ACTION ADVENTURE FRANCHISE
Award-winning composers Cris Velasco (God of War series, Clive Barker’s Jericho) and Mike Reagan (God of War series, Conan) have created the original music score for THQ’s highly anticipated new action adventure title DARKSIDERS™. Developed by THQ in-house studio Vigil Games, DARKSIDERS puts players in the role of War, one of the four horsemen of the Apocalypse. The dramatic score features 60 minutes of original music composed by Velasco and Reagan and was recorded with a full choir at the world renowned Skywalker Sound Studios.
Jeremy Robins, audio director at Vigil Games, commented, “Mike and Cris have delivered a score that not only encompasses a character as epic as one of the four horsemen, but helped define it as an IP.”
Victor Rodriguez, music director at THQ, added, “Cris and Mike bring the emotion with their unique, highly visceral musical score.”
In DARKSIDERS players will explore a world set 100 years after the biblical Apocalypse, traveling through expansive dungeons, battling demons and angels and striking deals with unsavory characters in an epic quest to restore the balance between Heaven and Hell. DARKSIDERS is scheduled to release in North America on January 5th, 2010 and launches in the UK on January 8th, 2010. For more information please visit www.darksiders.com.
THQ, Darksiders, Vigil Games and their respective logos are trademarks and/or registered trademarks of THQ Inc. All other trademarks are property of their respective owners.
700,000 Fairytale Fights Gamers Worldwide Bathed in Blood
Playlogic Entertainment, Inc. is thrilled to announce today that the Fairytale Fights White Room Demo, available via Xbox LIVE and PlayStation Network, has already secured in excess of 700,000 downloads worldwide.
Launched on the PlayStation Network and Xbox LIVE on the 4th and 10th December respectively, the Fairytale Fights White Room demo offers players of all ages a 90 second window to experience firsthand the blood stained mayhem and visceral thrill of carving up enemies with a range of weaponry and glory attacks. Download the Fairytale Fights White Room Demo NOW and grab a slice of the action!
Adam McGowan, Marketing Director at Playlogic commented, “This is an exceptional milestone in the growth of Fairytale Fights. We’ve now reached well over 700,000 downloads this number continues to rise. With our recent price reduction for the festive season, combined with forthcoming updates and additional content, the future of Fairytale Fights is buoyant. We’re delighted with the reception that the Fairytale Fights White Room demo has received, and trust that this will allow more gamers to experience Fairytale Fights in all its glory.”
About Fairytale Fights
Fairytale Fights is the hack and slash platform adventure from Playlogic Game Factory. Featuring online multiplayer co-op with voice support, Fairytale Fights gives you the chance to reclaim the fairytale status of Little Red Riding Hood, Snow White, Jack (of Beanstalk fame) and the Naked Emperor! Utilise Real-Time Dynamic Slicing and take advantage of the Volumetric Liquid to spill 10,000 gallons of blood as you control the blood thirsty nature of our not so innocent Fairytale heroes! Slice and dice enemies and friends, freeze them, burn them or melt them with acid!
The Fairytale Fights White Room Demo is rated “M” for Mature by the ESRB, 18+ by USK and 16+ by PEGI
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For more information about Playlogic and to sign up to get all the latest breaking news regarding Fairytale Fights please register at www.fairytalefights.com
Evolution Dreams Studio is about to launch two brand new games, Avatar Quest and Pirate Mayhem, both to be released January 2010 on Xbox Live Indie Games. And the developers of the studio want to share their happiness giving away tons of tokens of their previous XBLIG: Words in a Word, Bomb Disposal Expert and Planet Delta.
But there is more as their friends of Ninja Fever, the developers of Dual Zone, want to collaborate giving away some tokens as well in this Awesome Giveaway.
So, here is the deal, Evolution Dreams Studio is giving away… 50 tokens!! The biggest XBLIG giveaway of all time!!
Kaotik puzzle is an action-puzzle videogame for up to two players versus, in which you win by filling your opponent screen with blocks. You will receive blocks from your opponent. When there is no free space in you screen you lose. You can defend yourself by arranging the blocks to make them disappear, so you make more free space. When you make disappear your blocks creating chain reactions, you will send attacks to your opponent.
When you start the game, you have to select one of the six characters available. Each character makes the game different, by changing the kind of cursor, the kind of attack and the way you have to arrange the blocks to make them disappear.
Game rules:
Each player has a screen make of 6 x 12 empty spaces. In the screen, colored blocks appear from the bottom to the top. By arranging the blocks on a certain way (depending of the character), the blocks disappear, and the blocks in a higher place will fall down. If the player doesn’t make disappear the blocks fast enough, the screen will be full of blocks and the player will lose.
When a player makes disappear at the same time, more blocks than strictly necessary (called combo) the extra blocks will be send to the opponent screen in a way of garbage blocks. The kind of garbage blocks is different based on the character the player is using.
When the player makes disappear the blocks, and the higher blocks fall in an arranged way, those will disappear too, making a chain reaction, which send garbage blocks to the opponent in a higher quantity than a combo.
About characters:
Six characters are available in Kaotik Puzzle. They are designed in a nice and friendly way. Each character is a set of a kind of cursor (the tool you use to move the blocks), a way of arranging the blocks (how you have to arrange the blocks to make them disappear), and a kind of garbage blocks (the kind of attack you will send to your opponent).
The characters are the Cyborg, the Ninja, the Gangster, the Scientist and the Cowboy.
About cursors:
There are 5 different cursors:
- One block cursor:
When the player uses this cursor, it can exchange the block on the cursor with the one just on the left, right, higher or lower block.
- One block cursor (picking):
This cursor allows the player to pick a block and carry it on the cursor to any other place. When you pick another block, it will be exchanged with the one you are carrying.
- Two blocks cursor:
It allows the player to exchange the block in the left side of the cursor with the one in the right side.
- For blocks cursor:
It allows the player to rotate the four blocks on the cursor in clock-wise or counter-clock-wise.
- Six block cursor:
It moves the six blocks on the cursor (the whole row) to the left or to the right. The block on the last place will appear on the first place.
About the game type (or the way to arrange the blocks):
To make disappear the blocks you have to arrange the blocks depending on what character the player has chosen. The game types of the characters are three connected (in any direction), three in a line, and four connected. When you a playing in two players versus, you can freely choose from nine different ways.
About the attacks (or garbage blocks):
There are six different garbage blocks, one for each character.
- Unknown color block:
They are gray blocks with an interrogation symbol. After some seconds, they become normal blocks. The stronger the attack is the longer will stay in gray.
- Bombs:
They are shiny back balls that bother and fill the opponent screen. A bomb disappears when a normal block disappears next to it.
- Stronger bombs:
They look like the normal bombs, but more shiny. When normal block disappear next to a strong bomb, the bomb becomes a normal bomb. Basically the stronger bombs are like bombs the twice harder to make then disappear.
- Discs:
Discs are like the normal blocks but in a circle shape. They won’t disappear if they are in the disc shape. When a normal block disappears next to a disk, the disk becomes a block.
- Numbered blocks:
They are black blocks with a colored number inside. When a normal block disappears any place on the screen, the number on the block decreases. When the number gets to zero, it becomes a normal block.
- Time bombs:
These bombs have a timer that looks like some marks filling a circle. When the timer is full, the bomb explodes, leaving nine normal bombs. You can “dissemble” the bomb by making disappear normal blocks next to it. When that happens, the bomb gets kicked out of the screen.
Legendary Games Workshop Tabletop Game Blitzes Console and Handheld Players, Their Defense is Powerless
SouthPeak Games, today announced Blood Bowl for Windows PC, Xbox 360 and PSP coming in 2010. The hard-hitting fantasy football title previously available exclusively as a Windows PC downloadable game is lobbing a ‘Hail Mary’ pass straight onto retail shelves in 2010.
Just in time for the human football season’s end, SouthPeak is here to offer a less than traditional spin on classic football. With a rich heritage of table-top gaming, Blood Bowl is poised to tear your Windows PC, Xbox 360 and PSP system a new end zone. With turn-based gameplay and each play teetering on the roll of the dice, Blood Bowl will keep you on the edge of your seat from kickoff to final score. Inspired by the infamous Warhammer® series, Blood Bowl brings some of the most vicious gameplay, dirty tricks and lest we forget – secret weapons – to the field in an all new way.
“We’re thrilled to have a part in bringing a proper retail version of Blood Bowl to North American gamers on Windows PC, Xbox 360 and PSP.” said Aubrey Norris, Manager of Human-Orc Relations at SouthPeak. “It’s never easy to get all these races to agree on something – but if there’s one thing they love its good competition with a lot of bloodshed!”
Blood Bowl’s retail Windows PC and Xbox 360 packages will kick-off in January 2010 with the PSP system version taking the field in Spring of 2010. If you’ve never seen a goblin thrown into the end zone by a troll to score a touchdown, then prepare to be amazed! More details are sure to pop up as the teams get themselves in order and the pre-season action begins.
For more information, please visit www.southpeakgames.com.
Intense arcade racing action arrives on Xbox Live Indie Games. Concept Car Series 2010 has just been published on Xbox Live Marketplace and is available for the purchase price of 240 Microsoft Points.
The game puts the player behind the wheel of some of the fastest concept cars, driving on closed roads in a variety of locations around the world. Featuring 12 customizable cars across 3 performance categories, 8 reversible tracks, 2 championship modes, challenging computer opponents, 2-player splitscreen mode, trophies and global (P2P) high scores.
Developed by industry veteran Juan Alberto Munoz (ex-Codemasters and ex-Pyro programmer), Concept Car Series 2010 offers high production values and a polished gameplay.