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	<title>Gamersnewsbits.com &#187; Dev</title>
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	<link>http://gamersnewsbits.com</link>
	<description>Independent Source of Video Gaming News brought to you by Gamer Parents</description>
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		<title>Scrub&#8217;s Up Nice</title>
		<link>http://gamersnewsbits.com/2010/01/10/scrubs-up-nice/</link>
		<comments>http://gamersnewsbits.com/2010/01/10/scrubs-up-nice/#comments</comments>
		<pubDate>Mon, 11 Jan 2010 05:23:17 +0000</pubDate>
		<dc:creator>ericb</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Dev]]></category>
		<category><![CDATA[Tech]]></category>

		<guid isPermaLink="false">http://gamersnewsbits.com/?p=15026</guid>
		<description><![CDATA[Fallen Earth Announces Enhancements to Gameplay Graphics, Improves Environmental and Landscape Elements.
Fallen Earth, LLC today announced the inclusion of several wilderness graphics enhancements, specifically to the elements of scrub—including grass and shrubs—terrain and fog. Sharpening and blending textures, colors and lighting, the new and improved details enhance the look and feel of the Fallen Earth [...]]]></description>
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		<title>Softkinetic Unveils the Next Generation of 3D Gesture Recognition</title>
		<link>http://gamersnewsbits.com/2009/03/26/softkinetic-unveils-the-next-generation-of-3d-gesture-recognition/</link>
		<comments>http://gamersnewsbits.com/2009/03/26/softkinetic-unveils-the-next-generation-of-3d-gesture-recognition/#comments</comments>
		<pubDate>Fri, 27 Mar 2009 03:47:42 +0000</pubDate>
		<dc:creator>ericb</dc:creator>
				<category><![CDATA[PC (Win, Mac, Linux)]]></category>
		<category><![CDATA[Dev]]></category>
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://gamersnewsbits.com/?p=13638</guid>
		<description><![CDATA[For the First Time, Video Game Developers Can Create True One-to-One Movement Using Softkinetic’s Full Body Realistic Avatar Control System
Speaking at GamesBeat 2009 in San Francisco, Softkinetic today unveiled the next generation of 3D gesture recognition, a Full Body Realistic Avatar Control system.
Set to be included in Softkinetic’s gesture recognition middleware platform iisu™, the Full [...]]]></description>
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		<item>
		<title>Unity 2.5 – Leading 3D games tool now available for Windows Vista and XP.Unity 2.5 – Leading 3D games tool now available for Windows Vista and XP.</title>
		<link>http://gamersnewsbits.com/2009/03/19/unity-25-%e2%80%93-leading-3d-games-tool-now-available-for-windows-vista-and-xpunity-25-%e2%80%93-leading-3d-games-tool-now-available-for-windows-vista-and-xp/</link>
		<comments>http://gamersnewsbits.com/2009/03/19/unity-25-%e2%80%93-leading-3d-games-tool-now-available-for-windows-vista-and-xpunity-25-%e2%80%93-leading-3d-games-tool-now-available-for-windows-vista-and-xp/#comments</comments>
		<pubDate>Thu, 19 Mar 2009 14:40:46 +0000</pubDate>
		<dc:creator>ericb</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Dev]]></category>
		<category><![CDATA[GDC]]></category>

		<guid isPermaLink="false">http://gamersnewsbits.com/?p=13456</guid>
		<description><![CDATA[Unity Technologies, the provider of the revolutionary Unity development platform which enables console-quality games for the Web, the iPhone and the Nintendo Wii, today announced the availability of Unity 2.5 for Windows. For the first time Unity 2.5 enables our tools to be used for development under Windows Vista, XP and 2000 with 100% feature [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Blade Games World to showcase new features, tools for Blade3D engine at the GDCWORLD TO SHOWCASE NEW FEATURES, Tools FOR BLADE3D engine AT the GAME DEVELOPERS CONFERENCE</title>
		<link>http://gamersnewsbits.com/2009/03/19/blade-games-world-to-showcase-new-features-tools-for-blade3d-engine-at-the-gdcworld-to-showcase-new-features-tools-for-blade3d-engine-at-the-game-developers-conference/</link>
		<comments>http://gamersnewsbits.com/2009/03/19/blade-games-world-to-showcase-new-features-tools-for-blade3d-engine-at-the-gdcworld-to-showcase-new-features-tools-for-blade3d-engine-at-the-game-developers-conference/#comments</comments>
		<pubDate>Thu, 19 Mar 2009 14:19:08 +0000</pubDate>
		<dc:creator>ericb</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Conference]]></category>
		<category><![CDATA[Dev]]></category>
		<category><![CDATA[GDC]]></category>

		<guid isPermaLink="false">http://gamersnewsbits.com/?p=13449</guid>
		<description><![CDATA[Blade Games World, the newly formed company from the merger of Digini and Vyk Games, today unveiled its plans for the upcoming 2009 Game Developers Conference in San Francisco. Next week, the company will reveal improvements and additional features for its Blade3D engine and will also be discussing its outsourcing services.
Blade Games will be at [...]]]></description>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Flashman Studios Adds Transmission Games to its Client Roster</title>
		<link>http://gamersnewsbits.com/2009/03/04/flashman-studios-adds-transmission-games-to-its-client-roster/</link>
		<comments>http://gamersnewsbits.com/2009/03/04/flashman-studios-adds-transmission-games-to-its-client-roster/#comments</comments>
		<pubDate>Wed, 04 Mar 2009 17:38:46 +0000</pubDate>
		<dc:creator>ericb</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Dev]]></category>
		<category><![CDATA[Game Publishers]]></category>

		<guid isPermaLink="false">http://gamersnewsbits.com/?p=13010</guid>
		<description><![CDATA[Flashman Studios, a leading business management firm in the interactive entertainment industry, announced today that it has finalized an agreement with Transmission Games, an Australian game development studio that has been creating award-winning, top-selling multi-platform titles for over 10 years. Under the agreement, Flashman Studios will handle business management responsibilities for the studio, including negotiation [...]]]></description>
		<wfw:commentRss>http://gamersnewsbits.com/2009/03/04/flashman-studios-adds-transmission-games-to-its-client-roster/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>NaturalMotion At the 2009 Game Developers Conference</title>
		<link>http://gamersnewsbits.com/2009/03/04/naturalmotion-at-the-2009-game-developers-conference/</link>
		<comments>http://gamersnewsbits.com/2009/03/04/naturalmotion-at-the-2009-game-developers-conference/#comments</comments>
		<pubDate>Wed, 04 Mar 2009 17:35:46 +0000</pubDate>
		<dc:creator>ericb</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Dev]]></category>

		<guid isPermaLink="false">http://gamersnewsbits.com/2009/03/04/naturalmotion-at-the-2009-game-developers-conference/</guid>
		<description><![CDATA[NaturalMotion, the animation technology company behind the revolutionary euphoria engine, is heading to the 2009 Game Developers Conference to bring partners and members of the media up to date on the company’s product offerings. NaturalMotion recently released version 2.0 of its morpheme animation middleware, with tight integration of NVIDIA PhysX technology.
The company is taking meetings with game developers and [...]]]></description>
		<wfw:commentRss>http://gamersnewsbits.com/2009/03/04/naturalmotion-at-the-2009-game-developers-conference/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Vicious Cycle Software Partners With Smack Down Productions For Fourth Time</title>
		<link>http://gamersnewsbits.com/2009/02/12/vicious-cycle-software-partners-with-smack-down-productions-for-fourth-time/</link>
		<comments>http://gamersnewsbits.com/2009/02/12/vicious-cycle-software-partners-with-smack-down-productions-for-fourth-time/#comments</comments>
		<pubDate>Thu, 12 Feb 2009 22:25:15 +0000</pubDate>
		<dc:creator>ericb</dc:creator>
				<category><![CDATA[Nintendo Wii]]></category>
		<category><![CDATA[Dev]]></category>
		<category><![CDATA[Wii]]></category>

		<guid isPermaLink="false">http://gamersnewsbits.com/?p=12456</guid>
		<description><![CDATA[Vicious Engine to Power Two New Games for the Wii System

Vicious Cycle Software, a premier developer of interactive entertainment and game development technology, today announced a licensing agreement with Smack Down Productions. Vicious Cycle Software will provide the Vicious Engine, the leading game development engine, to Smack Down Productions for the development of two new [...]]]></description>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>NaturalMotion Releases morpheme 2.0 with NVIDIA PhysX</title>
		<link>http://gamersnewsbits.com/2009/01/27/naturalmotion-releases-morpheme-20-with-nvidia-physx/</link>
		<comments>http://gamersnewsbits.com/2009/01/27/naturalmotion-releases-morpheme-20-with-nvidia-physx/#comments</comments>
		<pubDate>Tue, 27 Jan 2009 19:34:51 +0000</pubDate>
		<dc:creator>ericb</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Dev]]></category>

		<guid isPermaLink="false">http://gamersnewsbits.com/?p=11945</guid>
		<description><![CDATA[Leading Animation Engine Now Offering Unprecedented Level of Physics Authoring and Integration
NaturalMotion, the animation technology company behind the euphoria engine, today announced the immediate availability of morpheme 2.0 together with integrated NVIDIA PhysX™ technology.
morpheme is robust animation middleware designed to give developers and animators intuitive, creative control over the look of their final in-game animation by allowing them [...]]]></description>
		<wfw:commentRss>http://gamersnewsbits.com/2009/01/27/naturalmotion-releases-morpheme-20-with-nvidia-physx/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Hudson Entertainment Raises Quality of Mobile Game Development Thanks to Javaground&#8217;s Xpress Suite</title>
		<link>http://gamersnewsbits.com/2009/01/20/hudson-entertainment-raises-quality-of-mobile-game-development-thanks-to-javagrounds-xpress-suite/</link>
		<comments>http://gamersnewsbits.com/2009/01/20/hudson-entertainment-raises-quality-of-mobile-game-development-thanks-to-javagrounds-xpress-suite/#comments</comments>
		<pubDate>Tue, 20 Jan 2009 15:45:27 +0000</pubDate>
		<dc:creator>ericb</dc:creator>
				<category><![CDATA[Mobile]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Dev]]></category>
		<category><![CDATA[Java]]></category>

		<guid isPermaLink="false">http://gamersnewsbits.com/?p=11782</guid>
		<description><![CDATA[Javaground&#8217;s Xpress Suite is a comprehensive development and porting solution. It enables easier and faster development and porting with enhanced quality. Hudson Entertainment Inc. has improved the quality of its games along with an easier porting thanks to it
Hudson Entertainment announced today the benefits of using the Javaground Xpress Suite for the making of their [...]]]></description>
		<wfw:commentRss>http://gamersnewsbits.com/2009/01/20/hudson-entertainment-raises-quality-of-mobile-game-development-thanks-to-javagrounds-xpress-suite/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Bangolia Introduces A-list Audio Resources to the Videogame Industry</title>
		<link>http://gamersnewsbits.com/2009/01/15/bangolia-introduces-a-list-audio-resources-to-the-videogame-industry/</link>
		<comments>http://gamersnewsbits.com/2009/01/15/bangolia-introduces-a-list-audio-resources-to-the-videogame-industry/#comments</comments>
		<pubDate>Thu, 15 Jan 2009 15:46:19 +0000</pubDate>
		<dc:creator>ericb</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Dev]]></category>

		<guid isPermaLink="false">http://gamersnewsbits.com/?p=11665</guid>
		<description><![CDATA[New Production Company to Unite Well-Known Entertainment Talent and Content for Game Audio Production
Bangolia announced today that it has formally launched its efforts to provide A-list entertainment audio resources to the videogame industry. It is backed by industry leading audio production company Bang Music, which celebrates its 20th anniversary this month. As games continue to [...]]]></description>
		<wfw:commentRss>http://gamersnewsbits.com/2009/01/15/bangolia-introduces-a-list-audio-resources-to-the-videogame-industry/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Koch Media and Slitherine conclude sales agreement</title>
		<link>http://gamersnewsbits.com/2008/12/19/koch-media-and-slitherine-conclude-sales-agreement/</link>
		<comments>http://gamersnewsbits.com/2008/12/19/koch-media-and-slitherine-conclude-sales-agreement/#comments</comments>
		<pubDate>Fri, 19 Dec 2008 22:22:39 +0000</pubDate>
		<dc:creator>randomupdate</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Dev]]></category>

		<guid isPermaLink="false">http://gamersnewsbits.com/?p=11079</guid>
		<description><![CDATA[Koch Media, a leading producer and distributor of digital entertainment products, and history specialist Slitherine, a UK-based independent developer and publisher, announced today that they have concluded an exclusive distribution agreement, according to which Koch Media will handle exclusive initial sales for six titles from the Slitherine catalog in Germany, Austria, Switzerland (including French and [...]]]></description>
		<wfw:commentRss>http://gamersnewsbits.com/2008/12/19/koch-media-and-slitherine-conclude-sales-agreement/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Softkinetic and SilverFit Introduce Gesture-based Gaming for the Aging Population</title>
		<link>http://gamersnewsbits.com/2008/12/19/softkinetic-and-silverfit-introduce-gesture-based-gaming-for-the-aging-population/</link>
		<comments>http://gamersnewsbits.com/2008/12/19/softkinetic-and-silverfit-introduce-gesture-based-gaming-for-the-aging-population/#comments</comments>
		<pubDate>Fri, 19 Dec 2008 17:46:36 +0000</pubDate>
		<dc:creator>randomupdate</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Dev]]></category>

		<guid isPermaLink="false">http://gamersnewsbits.com/?p=11025</guid>
		<description><![CDATA[3D Gesture Recognition Technology Simplifies the Exergaming Experience for Senior Citizens
Softkinetic S.A., the leading 3D gesture recognition software provider, and the Dutch company SilverFit today announced the unique Silverfit game system, specifically targeted at adults ages 65 and up.
The Silverfit system and its games were developed in close collaboration with Dutch physiotherapists and were designed [...]]]></description>
		<wfw:commentRss>http://gamersnewsbits.com/2008/12/19/softkinetic-and-silverfit-introduce-gesture-based-gaming-for-the-aging-population/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>Autodesk Now a Member of Epic Games&#8217; Integrated Partners Program</title>
		<link>http://gamersnewsbits.com/2008/12/16/autodesk-now-a-member-of-epic-games-integrated-partners-program/</link>
		<comments>http://gamersnewsbits.com/2008/12/16/autodesk-now-a-member-of-epic-games-integrated-partners-program/#comments</comments>
		<pubDate>Tue, 16 Dec 2008 20:19:43 +0000</pubDate>
		<dc:creator>randomupdate</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Dev]]></category>
		<category><![CDATA[Unreal Engine]]></category>

		<guid isPermaLink="false">http://gamersnewsbits.com/?p=10861</guid>
		<description><![CDATA[Autodesk HumanIK Animation Middleware and Autodesk Kynapse AI Middleware Integrated into Epic&#8217;s Unreal Engine 3

CARY, NC, December 16, 2008 — Autodesk, Inc. (NASDAQ: ADSK) and Epic Games, Inc. today announced that Autodesk has become a member of Epic Games’ Integrated Partners Program (IPP). This has allowed Autodesk to integrate its Autodesk HumanIK animation middleware with Epic’s [...]]]></description>
		<wfw:commentRss>http://gamersnewsbits.com/2008/12/16/autodesk-now-a-member-of-epic-games-integrated-partners-program/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>Emotion FX V3.7 Released, Now Includes Motion Mirroring, a Jiggle Controller, and Much More</title>
		<link>http://gamersnewsbits.com/2008/12/16/emotion-fx-v37-released-now-includes-motion-mirroring-a-jiggle-controller-and-much-more/</link>
		<comments>http://gamersnewsbits.com/2008/12/16/emotion-fx-v37-released-now-includes-motion-mirroring-a-jiggle-controller-and-much-more/#comments</comments>
		<pubDate>Tue, 16 Dec 2008 19:04:14 +0000</pubDate>
		<dc:creator>randomupdate</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Dev]]></category>

		<guid isPermaLink="false">http://gamersnewsbits.com/?p=10804</guid>
		<description><![CDATA[ROTTERDAM, Netherlands &#8211; December 16, 2008
MysticGD, a leader in real-time character animation middleware, today announced the release of its latest version of EMotion FX, the real-time character animation and model export system.
What&#8217;s new in this release:
* Realtime Motion Mirroring: This feature allows you to mirror the motion, playing the animation data of the left-handed side [...]]]></description>
		<wfw:commentRss>http://gamersnewsbits.com/2008/12/16/emotion-fx-v37-released-now-includes-motion-mirroring-a-jiggle-controller-and-much-more/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Pixel Mine Joins Epic Games Unreal Engine 3 Integrated Partners Program</title>
		<link>http://gamersnewsbits.com/2008/12/15/pixel-mine-joins-epic-games-unreal-engine-3-integrated-partners-program/</link>
		<comments>http://gamersnewsbits.com/2008/12/15/pixel-mine-joins-epic-games-unreal-engine-3-integrated-partners-program/#comments</comments>
		<pubDate>Mon, 15 Dec 2008 22:28:17 +0000</pubDate>
		<dc:creator>randomupdate</dc:creator>
				<category><![CDATA[PC (Win, Mac, Linux)]]></category>
		<category><![CDATA[Dev]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Unreal Engine]]></category>

		<guid isPermaLink="false">http://gamersnewsbits.com/?p=10695</guid>
		<description><![CDATA[AUSTIN, TX (December 11, 2008) – Pixel Mine, Inc. today announced that nFringe, formerly known as Unreal Script Studio, is now integrated with Epic Games&#8217; Unreal Engine 3 (UE3), the industry leading game engine for cross-platform game development. As a member of Epic’s premiere Integrated Partners Program (IPP), Pixel Mine has developed a production-ready nFringe integration, [...]]]></description>
		<wfw:commentRss>http://gamersnewsbits.com/2008/12/15/pixel-mine-joins-epic-games-unreal-engine-3-integrated-partners-program/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Big Stage Entertainment announces GGL Global Gaming as first videogame promotion partner</title>
		<link>http://gamersnewsbits.com/2008/12/15/big-stage-entertainment-announces-ggl-global-gaming-as-first-videogame-promotion-partner/</link>
		<comments>http://gamersnewsbits.com/2008/12/15/big-stage-entertainment-announces-ggl-global-gaming-as-first-videogame-promotion-partner/#comments</comments>
		<pubDate>Mon, 15 Dec 2008 22:13:55 +0000</pubDate>
		<dc:creator>randomupdate</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Dev]]></category>

		<guid isPermaLink="false">http://gamersnewsbits.com/?p=10677</guid>
		<description><![CDATA[BigStage.com Users Will Be Able to Insert Their 3-D @ctors Into Free Video Game Content, Then Share with Friends and GGL Community Members
LOS ANGELES, CA &#8211; Dec. 11, 2008 - Big Stage Entertainment, Inc., a media technology company that lets consumers project themselves photo-realistically into the digital realm, is partnering with videogame social networking company GGL [...]]]></description>
		<wfw:commentRss>http://gamersnewsbits.com/2008/12/15/big-stage-entertainment-announces-ggl-global-gaming-as-first-videogame-promotion-partner/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>Trion World Network appoints two industry vetrans to executive positions</title>
		<link>http://gamersnewsbits.com/2008/12/11/trion-world-network-appoints-two-industry-vetrans-to-executive-positions/</link>
		<comments>http://gamersnewsbits.com/2008/12/11/trion-world-network-appoints-two-industry-vetrans-to-executive-positions/#comments</comments>
		<pubDate>Thu, 11 Dec 2008 19:33:28 +0000</pubDate>
		<dc:creator>randomupdate</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Dev]]></category>
		<category><![CDATA[Job Appointments]]></category>

		<guid isPermaLink="false">http://gamersnewsbits.com/?p=10549</guid>
		<description><![CDATA[New hires bolster strength of Trion leadership, highlight aggressive company growth
Redwood City, CA, December 10 – Trion World Network (Trion), the publisher and developer of connected games and entertainment, today announced the appointment of two gaming industry veterans to executive leadership positions. Malcolm Dunne will serve as the Senior Vice President of Finance and Dorothy Ferguson [...]]]></description>
		<wfw:commentRss>http://gamersnewsbits.com/2008/12/11/trion-world-network-appoints-two-industry-vetrans-to-executive-positions/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Softkinetic Named in Top Three of Best Overall Companies at The European Venture Summit</title>
		<link>http://gamersnewsbits.com/2008/12/11/softkinetic-named-in-top-three-of-best-overall-companies-at-the-european-venture-summit/</link>
		<comments>http://gamersnewsbits.com/2008/12/11/softkinetic-named-in-top-three-of-best-overall-companies-at-the-european-venture-summit/#comments</comments>
		<pubDate>Thu, 11 Dec 2008 19:14:09 +0000</pubDate>
		<dc:creator>randomupdate</dc:creator>
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		<guid isPermaLink="false">http://gamersnewsbits.com/?p=10532</guid>
		<description><![CDATA[3D Gesture Recognition Provider Honored at Prestigious Summit
BRUSSELS, Belgium &#8211; Dec. 11, 2008

Softkinetic S.A., the leading 3D gesture recognition software provider, today announced that it has been named one of the three best overall companies by Europe Unlimited’s European Venture Summit. Softkinetic was invited to participate based on its previous honor of being named best [...]]]></description>
		<wfw:commentRss>http://gamersnewsbits.com/2008/12/11/softkinetic-named-in-top-three-of-best-overall-companies-at-the-european-venture-summit/feed/</wfw:commentRss>
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		<title>BioWare Using Simutronics&#8217; HeroEngine for Star Wars: The Old Republic</title>
		<link>http://gamersnewsbits.com/2008/12/10/bioware-using-simutronics-heroengine-for-star-wars-the-old-republic-2/</link>
		<comments>http://gamersnewsbits.com/2008/12/10/bioware-using-simutronics-heroengine-for-star-wars-the-old-republic-2/#comments</comments>
		<pubDate>Wed, 10 Dec 2008 15:54:04 +0000</pubDate>
		<dc:creator>randomupdate</dc:creator>
				<category><![CDATA[PC (Win, Mac, Linux)]]></category>
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		<guid isPermaLink="false">http://gamersnewsbits.com/?p=10439</guid>
		<description><![CDATA[Collaborative Tool Significantly Aids Game Development
GAITHERSBURG, Md. &#8211; Dec. 10, 2008

Simutronics, a leading creator of online game development platforms and interactive entertainment, and BioWare™, a division of Electronic Arts Inc. (NASDAQ: ERTS), today announced that Star Wars®: The Old Republic™, a story-driven massively multiplayer online PC game set in the timeframe of the Star Wars®: Knights of [...]]]></description>
		<wfw:commentRss>http://gamersnewsbits.com/2008/12/10/bioware-using-simutronics-heroengine-for-star-wars-the-old-republic-2/feed/</wfw:commentRss>
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		<title>amBX LAUNCHES SDK IN JANUARY 2009</title>
		<link>http://gamersnewsbits.com/2008/12/10/ambx-launches-sdk-in-january-2009/</link>
		<comments>http://gamersnewsbits.com/2008/12/10/ambx-launches-sdk-in-january-2009/#comments</comments>
		<pubDate>Wed, 10 Dec 2008 15:23:51 +0000</pubDate>
		<dc:creator>randomupdate</dc:creator>
				<category><![CDATA[News]]></category>
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		<guid isPermaLink="false">http://gamersnewsbits.com/?p=10413</guid>
		<description><![CDATA[amBX LAUNCHES SDK IN JANUARY 2009
amBX makes SDK freely available across the entertainment industry
amBX achieves a significant milestone early next year when its all-new developer programme kicks off with the launch of its much-anticipated SDK, which goes live on 12th January 2009.
The amBX SDK enables developers across the whole of the entertainment industry to get [...]]]></description>
		<wfw:commentRss>http://gamersnewsbits.com/2008/12/10/ambx-launches-sdk-in-january-2009/feed/</wfw:commentRss>
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		<title>Havok Celebrates 10 Years of Physics in Games and Film</title>
		<link>http://gamersnewsbits.com/2008/12/10/havok-celebrates-10-years-of-physics-in-games-and-film/</link>
		<comments>http://gamersnewsbits.com/2008/12/10/havok-celebrates-10-years-of-physics-in-games-and-film/#comments</comments>
		<pubDate>Wed, 10 Dec 2008 14:57:17 +0000</pubDate>
		<dc:creator>randomupdate</dc:creator>
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		<guid isPermaLink="false">http://gamersnewsbits.com/?p=10402</guid>
		<description><![CDATA[San Francisco, CA (December 9, 2008) – Havok, the premier provider of interactive software for physics simulation and content development, and services for digital media creators today announced they are celebrating 10 years as a solutions provider to the gaming and film industries.
Started in 1998 when 3D graphics accelerators were rising in popularity and computing power [...]]]></description>
		<wfw:commentRss>http://gamersnewsbits.com/2008/12/10/havok-celebrates-10-years-of-physics-in-games-and-film/feed/</wfw:commentRss>
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		<title>New Global Crisis Developer Diary Reveals &#8220;Hot Relations&#8221; Modification</title>
		<link>http://gamersnewsbits.com/2008/12/03/new-global-crisis-developer-diary-reveals-hot-relations-modification/</link>
		<comments>http://gamersnewsbits.com/2008/12/03/new-global-crisis-developer-diary-reveals-hot-relations-modification/#comments</comments>
		<pubDate>Wed, 03 Dec 2008 14:03:59 +0000</pubDate>
		<dc:creator>randomupdate</dc:creator>
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		<guid isPermaLink="false">http://randomgamenews.wordpress.com/?p=9876</guid>
		<description><![CDATA[NEW YORK &#8211; Dec. 3, 2008

Paradox Interactive today unveiled the fourth entry in an ongoing series of Supreme Ruler 2020: Global Crisis developer diaries. In the newest installment from David Thompson, Lead Designer and Co-Founder at BattleGoat Studios, the new “Hot Relations” modification is revealed.
In the following excerpt, David elaborates on what exactly the “Hot Relations” modification [...]]]></description>
		<wfw:commentRss>http://gamersnewsbits.com/2008/12/03/new-global-crisis-developer-diary-reveals-hot-relations-modification/feed/</wfw:commentRss>
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		<title>Blitz Games Studios Debut True 3D TV Games in World First</title>
		<link>http://gamersnewsbits.com/2008/12/01/blitz-games-studios-debut-true-3d-tv-games-in-world-first/</link>
		<comments>http://gamersnewsbits.com/2008/12/01/blitz-games-studios-debut-true-3d-tv-games-in-world-first/#comments</comments>
		<pubDate>Mon, 01 Dec 2008 19:43:31 +0000</pubDate>
		<dc:creator>randomupdate</dc:creator>
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		<guid isPermaLink="false">http://randomgamenews.wordpress.com/?p=9762</guid>
		<description><![CDATA[UK Studio Takes Stage at 3D Entertainment Summit to Unveil Groundbreaking Gaming Technology
1st December 2008 &#8211; Leamington Spa, UK. Blitz Games Studios achieves a world-first with the public unveiling of its ground breaking, proprietary technology showing true stereoscopic 3D games running on Xbox® 360 and PlayStation® 3 game consoles at the 3D Entertainment Summit in Los Angeles.
Andrew Oliver, [...]]]></description>
		<wfw:commentRss>http://gamersnewsbits.com/2008/12/01/blitz-games-studios-debut-true-3d-tv-games-in-world-first/feed/</wfw:commentRss>
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		<title>GRAND DESIGNS 3D, BRING IDEAS TO LIFE</title>
		<link>http://gamersnewsbits.com/2008/12/01/grand-designs-3d-bring-ideas-to-life/</link>
		<comments>http://gamersnewsbits.com/2008/12/01/grand-designs-3d-bring-ideas-to-life/#comments</comments>
		<pubDate>Mon, 01 Dec 2008 15:37:43 +0000</pubDate>
		<dc:creator>randomupdate</dc:creator>
				<category><![CDATA[News]]></category>
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		<guid isPermaLink="false">http://randomgamenews.wordpress.com/?p=9734</guid>
		<description><![CDATA[Eleco Visualisation Software announced today that Koch Media will be distributing their range of Grand Designs 3D home design software in the UK.
“We are delighted to be partnering with Koch Media to make Grand Designs 3D available to enthusiastic home improvers and self builders throughout the UK. Koch Media have already secured a retail deal [...]]]></description>
		<wfw:commentRss>http://gamersnewsbits.com/2008/12/01/grand-designs-3d-bring-ideas-to-life/feed/</wfw:commentRss>
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		<title>New blog update on Wolfire development</title>
		<link>http://gamersnewsbits.com/2008/11/29/new-blog-update-on-wolfire-development/</link>
		<comments>http://gamersnewsbits.com/2008/11/29/new-blog-update-on-wolfire-development/#comments</comments>
		<pubDate>Sat, 29 Nov 2008 15:58:30 +0000</pubDate>
		<dc:creator>randomupdate</dc:creator>
				<category><![CDATA[PC (Win, Mac, Linux)]]></category>
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		<guid isPermaLink="false">http://randomgamenews.wordpress.com/?p=9700</guid>
		<description><![CDATA[Wolfire Demonstrates Initial Character Animation
Early Glimpse At How Characters In Overgrowth Will Interact With The Environment
Video: http://blog.wolfire.com/2008/11/procedural-animation-redux/
Despite focusing mainly on the Phoenix Engine&#8217;s realistic terrain system (http://blog.wolfire.com/2008/11/high-detail-terrain-shadows/), Wolfire lead programmer David Rosen has still found time to lay the foundation for Overgrowth&#8217;s procedural character animation system.  Though the animation system is still in early development, fans [...]]]></description>
		<wfw:commentRss>http://gamersnewsbits.com/2008/11/29/new-blog-update-on-wolfire-development/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>NaturalMotion Sets Sail for Australian Technology Tour to Show morpheme 2.0 Animation System</title>
		<link>http://gamersnewsbits.com/2008/11/13/naturalmotion-sets-sail-for-australian-technology-tour-to-show-morpheme-20-animation-system-2/</link>
		<comments>http://gamersnewsbits.com/2008/11/13/naturalmotion-sets-sail-for-australian-technology-tour-to-show-morpheme-20-animation-system-2/#comments</comments>
		<pubDate>Thu, 13 Nov 2008 16:56:07 +0000</pubDate>
		<dc:creator>randomupdate</dc:creator>
				<category><![CDATA[News]]></category>
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		<guid isPermaLink="false">http://randomgamenews.wordpress.com/?p=9032</guid>
		<description><![CDATA[Leading Animation Technology Company to Participate in GCAP Conference and Present Latest Version of morpheme to Game Developers and Publishers
 
NaturalMotion, the animation technology company behind the revolutionary euphoria engine, is touching down in Australia for a two week technology tour from November 13 – 28, surrounding the Game Connect Asia Pacific conference in Brisbane, Australia. [...]]]></description>
		<wfw:commentRss>http://gamersnewsbits.com/2008/11/13/naturalmotion-sets-sail-for-australian-technology-tour-to-show-morpheme-20-animation-system-2/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Zhejiang KaiXun Selects BigWorld Technology Suite</title>
		<link>http://gamersnewsbits.com/2008/11/13/zhejiang-kaixun-selects-bigworld-technology-suite/</link>
		<comments>http://gamersnewsbits.com/2008/11/13/zhejiang-kaixun-selects-bigworld-technology-suite/#comments</comments>
		<pubDate>Thu, 13 Nov 2008 13:20:16 +0000</pubDate>
		<dc:creator>randomupdate</dc:creator>
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		<guid isPermaLink="false">http://randomgamenews.wordpress.com/?p=8948</guid>
		<description><![CDATA[Today, Zhejiang KaiXun, based in Wenzhou, China, announced that they have selected the BigWorld Technology Suite for their upcoming games.
“We have plans to develop a series of unique next generation games. After a one year investigation into possible middleware solutions, we decided that BigWorld’s engines are able to meet our technical needs and their outstanding [...]]]></description>
		<wfw:commentRss>http://gamersnewsbits.com/2008/11/13/zhejiang-kaixun-selects-bigworld-technology-suite/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>ArenaNet® Licenses Umbra Software´s Visibility Optimization Solutions</title>
		<link>http://gamersnewsbits.com/2008/10/30/arenanet%c2%ae-licenses-umbra-software%c2%b4s-visibility-optimization-solutions/</link>
		<comments>http://gamersnewsbits.com/2008/10/30/arenanet%c2%ae-licenses-umbra-software%c2%b4s-visibility-optimization-solutions/#comments</comments>
		<pubDate>Thu, 30 Oct 2008 21:40:07 +0000</pubDate>
		<dc:creator>randomupdate</dc:creator>
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		<guid isPermaLink="false">http://randomgamenews.wordpress.com/?p=8442</guid>
		<description><![CDATA[Bellevue, Washington. &#8211; October 27, 2008 – Umbra Software Ltd., developers of highly-acclaimed Umbra occlusion culling technology, announced today that ArenaNet, Inc. licensed Umbra´s visibility optimization technology to be used in ArenaNet’s award winning Guild Wars® franchise.
“Rather than spend resources developing a new occlusion system to meet the demands of our next game we decided to [...]]]></description>
		<wfw:commentRss>http://gamersnewsbits.com/2008/10/30/arenanet%c2%ae-licenses-umbra-software%c2%b4s-visibility-optimization-solutions/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Greenhouse unveils Nitrogen Software Development Kit</title>
		<link>http://gamersnewsbits.com/2008/10/27/greenhouse-unveils-nitrogen-software-development-kit/</link>
		<comments>http://gamersnewsbits.com/2008/10/27/greenhouse-unveils-nitrogen-software-development-kit/#comments</comments>
		<pubDate>Tue, 28 Oct 2008 02:31:24 +0000</pubDate>
		<dc:creator>randomupdate</dc:creator>
				<category><![CDATA[News]]></category>
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		<guid isPermaLink="false">http://randomgamenews.wordpress.com/?p=8304</guid>
		<description><![CDATA[Episode Two of Penny Arcade Game First to Implement New Tools
VANCOUVER, British Columbia &#8211; Oct. 27, 2008 &#8211; Greenhouse Interactive today announced that the Nitrogen Software Development Kit (SDK) is now available free of charge to independent developers seeking to enhance their games selected for the Greenhouse digital distribution service (www.playgreenhouse.com). Major tools offered in [...]]]></description>
		<wfw:commentRss>http://gamersnewsbits.com/2008/10/27/greenhouse-unveils-nitrogen-software-development-kit/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Supporting characters of Gray Matter: Jane Jensen publishes new post in her developer blog</title>
		<link>http://gamersnewsbits.com/2008/10/23/supporting-characters-of-gray-matter-jane-jensen-publishes-new-post-in-her-developer-blog/</link>
		<comments>http://gamersnewsbits.com/2008/10/23/supporting-characters-of-gray-matter-jane-jensen-publishes-new-post-in-her-developer-blog/#comments</comments>
		<pubDate>Thu, 23 Oct 2008 18:42:06 +0000</pubDate>
		<dc:creator>randomupdate</dc:creator>
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		<guid isPermaLink="false">http://randomgamenews.wordpress.com/?p=8181</guid>
		<description><![CDATA[Hamburg, October 22nd, 2008 – Today, adventure game legend Jane Jensen published news about the development of her upcoming project Gray Matter on her developer blog, which can be found at blog.graymatter-game.com:
“Supporting characters can be a lot of fun to write about. For one thing, they can be more extreme since they’re applied in smaller doses. [...]]]></description>
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