Posts Tagged ‘Facebook’

TransForce: World of BotCraft debuts its Facebook Connect

Monday, February 8th, 2010

Playcomet today announced that their most popular browser-based Strategy game- TransForce rolled out its long anticipated integration of Facebook Connect ( http://apps.facebook.com/transforce/ ) at the name of “World of BotCraft, which is also the virgin social game published by the Playcomet team. The move allows Facebook users to sign in the facebook account to play TransForce directly while enabling current TransForce players to connect their account with the social network

TransForce is a free online browser strategy game where players choose the Decepticons and the Autobots and fight in the vast universe space. TransForce is closely bounded up with the Marvel comic book series and also the Film Transformers.

Once Facebook Connect has been activated, players will be able to publish their comments, and share game strategy. Players can also quickly invite their Facebook friends to play TransForce and earn the ingame items or Matrix, a virtual currency in TransForce.

“World of BotCraft is the newest version of TransForce, embodying our team’s strengths and knowledge.” Said Newing,the project manager,” the game is no longer the Traditional Application, but with much fun applied and being applied. For example, the newly added “The Wanted System”, “Bounty Hunt System” and the Legendary Heroes. We will continue developing the new features in 2010”

Apart from the traditional gaming features like PVP, PVE, Tribal War, the folks at the TransForce team bring World of Warcraft’s features possible in the World of BotCraft. In WOB,you can also challenge the Instances, Explore the wildlands around and beyond. What is matchless in the web browser gaming world is that WOB delivers hero levelup,equipment Upgrade and Enforcement,as well as assumes a new aspect by raising the Tactics into the role-playing level.

This is an important move for both companies. For Playcomet, it means a lot more exposure on Facebook, as their tens of thousands of existing users link their accounts and publish information to promote the game. For Facebook, it represents a big new partner for Facebook Connect, bring the Facebook users more choices to play the game.

For more about TransForce: World of BotCraft, please visit the official website http://tf.playcomet.com

Lords Online game Page opens on Facebook

Tuesday, January 26th, 2010

With the debut of their new title, Lords Online, progressing smoothly, officials at IGG are announcing the opening of their official Lords Online game page on Facebook, the massive social networking community of more than 250 million users.

To allow players to log directly into Lords Online, an APP plug was added to the Facebook interface on January 15th. All players need to start their very own kingdom is a Facebook account.

The Facebook initiative is just one of many planned by the Lords Online team, which is looking to cooperate with other popular websites in the very near future, and welcome even more players to join the fun and add to the growing community of gamers who already enjoy Lords Online.

Visit http://apps.facebook.com/lords_online/ to add the Lords Online page into your Facebook applications.

Mafia Wars Bangkok enters beta

Tuesday, January 26th, 2010

If you’re a fan of the Facebook version of Mafia Wars by Zynga, it’s newest area, Bangkok is in the beta stages. Check the news on the bottom of your Mafia Wars “home” page, and click to see if you have been granted access to the beta.

For those of you who are addicted to Mafia Wars, this area is similar to the Moscow area, with the twist that once you complete your selected “side” you are free to help the other (Triad and Yakuza). You have a bar at the top which shows your Faction trust level. There will be special items that you can buy for either faction, but when you fight for one, the level for the other goes down, and you access to the store may be revoked if you are too loyal to one side or the other.

Also back are the businesses, which are the way to make extra money in the game, and this also continues on with the Cuba and Moscow “click to get paid” method.

Zynga has crafted yet another area for those of us who are power hungry enough to conquer all, so get ready, and look for that passport soon!

I-play Launches Bubble Town: Party Planet for Facebook

Tuesday, January 5th, 2010
The Multi-Platform Arcade Game PhenomenonGets a “Facebook Facelift” By Providing the Ability to Make In-Game Purchases Using Virtual Currency

I-play, Oberon Media’s publishing division and the world’s leading multi-platform casual games publisher, today launched Bubble Town: Party Planet for Facebook. After a successful beta period, the newest iteration of the multi-platform arcade game phenomenon-which has been played more than 130 million times-is now live on Facebook. To celebrate the launch of the game, I-play will run a sweepstakes that will give players a chance to win one 8GB iPod touch with Bubble Town 2, one copy of Bubble Town Deluxe for PC or Mac, and one prize of 10,000 BubbleBucks to spend in Bubble Town: Party Planet.

For the first time in Bubble Town history, Bubble Town: Party Planet incorporates a brand-new virtual economy into the game’s traditional gameplay. Players use BubbleBucks to make in-game purchases on items including power ups, extra level packs, in-game gifts and more.

“Bubble Town is the game that started it all for social gaming on Facebook,” says Oberon Chief Strategy Officer, Ofer Leidner. “Since then, we have seen phenomenal success with the franchise across all platforms. With the integration of the BubbleBucks virtual economy and other new innovative features on Facebook, fans will now be able to make in-game purchases and compete with friends like never before.”

In Bubble Town: Party Planet, players carefully aim and shoot colorful borbs to pop three or more of the same kind. Following in suit of the classic Bubble Town gameplay that has been wildly successful on PC, mobile, iPhone, Facebook and MySpace platforms, players must match borbs to clear the board and rack up as many points as possible. Along the way, players will be able to earn through achievements or buy with BubbleBucks both familiar and brand-new special borbs that will help them in their mission.

Also new to the franchise is the achievement board, which tracks players’ achievements and awards as they progress through the game. Additionally, the game’s brand-new friend and global leaderboards allows players to see how their scores stand up to the competition.

“Bubble Town: Party Planet allows players to discover more levels and advance faster through the game,” says Daniela Teverovsky, creator of the largest Bubble Town fan page on Facebook. “It’s a very addictive game, and I know fans will love the new version.”

Bubble Town is the arcade-style puzzle game that tests wits, as well as reflexes. Players join the unforgettable cast of characters for an adventure of bubble-popping proportions in both Journey Mode and Arcade Mode. The fun and addicting gameplay makes Bubble Town one of the most successful online games ever created, and the #1 most played online game on MSN Games.

To play Bubble Town: Party Planet, go to http://apps.facebook.com/bubbletown/

To get updates about I-play Games, become a fan on Facebook (www.facebook.com/IplayGaming) and follow us on Twitter (www.twitter.com/IplayGaming).

SpongeBob Jellyfish Jam arrives at iTunes store in time for Christmas

Tuesday, December 22nd, 2009

Jamming with SpongeBob: MTV Networks North and lbxgames launch brand new music iPhone App

• “SpongeBob Jellyfish Jam” arrives just in time for Christmas on iPhone and iPod touch

• Three musical mini-games with SpongeBob and friends in one application.

• Play the SpongeBob Jellyfish Jam Facebook App online for free and share it with your friends. Get the full version for iPhone or iPod touch to post your score on Facebook and to compete with friends.

Just in time for the joyful mood of the Christmas season, MTV Networks North and German-based developer lbxgames have released the first independently produced application for the iPhone and iPod touch.

SpongeBob Jellyfish Jam is an application for the iPhone and iPod touch which consists of three fully-fledged mini-games: “Bubble Bongos”, “Jellyfish Groove” and “Let’s Rock!”. Players dive into the world of Bikini Bottom and groove their way through the exciting and varied levels of the three mini-games, which help to train players’ musical abilities as well as their sense of rhythm and reaction in a playful way. Player gain points in “Bubble Bongos” for making bubbles burst in a rhythmic way. “Jellyfish Groove” challenges players to play back a melody on mussels. “Let’s Rock!” and “Bubble Bongos” challenge the right sense of rhythm by playing the burgers or bubbles in time. Players can gauge their skills against friends and other SpongeBob fans all over the world by posting their high scores on Facebook.

A playable free demo version of SpongeBob Jellyfish Jam is available on Facebook: http://apps.facebook.com/jellyfishjam/. The full game can be purchased on the iTunes Store for $2.99. The game is available in English, German, Spanish, Italian and French. The game will soon be released in over 50 regions including Australia, Japan, China, Spain and Latin America.

Direct link to the iTunes Store: http://itunes.apple.com/app/spongebob-jellyfish-jam/id341832726?mt=8

Free-to-Play Multiplayer Action Game NinjaTrick Launches Open Beta on Facebook and NinjaTrick.com

Wednesday, May 13th, 2009

Teens Invited to Unleash Their Inner Ninja for the First Time in the New Browser-Based, PvP Multiplayer GameCyberAgent America, Inc., today announced the launch of the open beta for free-to-play multiplayer action game NinjaTrick. Aspiring ninjas everywhere are urged to point their browsers towards www.NinjaTrick.com to get a first look at the intense Ninjutsu action.

NinjaTrick offers its own unique brand of PvP ninja action, with Japanese-inspired artwork and hundreds of stylish, personalized avatar options. Features include:

Multiple match modes, including 1vs1, free for all, and team
20+ Ninjutsu and Traps
100+ Ninja costumes
Virtual currency NinjaGold and NinjaCoin
New items and battlefields introduced regularly to keep content fresh
“NinjaTrick is built from the ground-up to deliver a fun, safe and engaging experience for teens – whether they’re playing at NinjaTrick.com or on Facebook,” said Toshimichi Namba, CEO for CyberAgent America, Inc. “We invite teens everywhere to bring their Jutsu skills to the open beta and help us further refine what we think is the perfect formula – just enough action, just enough cuteness, and fun in spades.”

Join the NinjaTrick open beta at http://pr.NinjaTrick.com. Add the Facebook application here: http://apps.facebook.com/ninjatrick/

Review Quickie: Robot Builder (Facebook)

Wednesday, January 21st, 2009

Robot Builder
Requirements: Computer (PC, Mac, Linux)
Browser (Firefox, IE and Chrome tested by me)
Internet connection
Facebook Account 

Yes, it’s a Facebook app. I know, they’re cliche. This one is pretty darn good though. It’s addicting, updated frequently and not one of the ones that you HAVE to pay money for that rare item.

The premise is simple, you get Energy, and Salvage for parts. When you find all of the correct parts, you build your robots. There are many levels of robot to build, and each level has 4-5 robots. The hardest thing to do is wait for you energy to build up (I would recommend playing Path Words). There are super rare items, but they can be found after a long while of playing. You can also purchase (or find) Robot Coins to go to their premium salvage areas where your chances of finding the super-rare are improved. 

After you build those robots? Well, they are cool, and you can show them off in your profile, but the thing you build them for is to battle. The battles aren’t anything special, they just reward you with other items, but eventually you get up there in rank. It would be cool to have a pic of some devestation after each battle, but they’re doing this for free, so I won’t complain too much!

If you’re waiting on Facebook and are looking for something to do other than send hugs or pokes, etc, give this a try. I’ve become addicted. It’s definately kid-friendly, there are no scary robots (so far), and they get to learn a bit of resource management on the building of the robots, and selling the remaining parts for cash to go out to more expensive salvage areas. Happy gaming!

4 of 5 stars.

UnforgivenWar Beta Phase a Huge Success

Tuesday, December 30th, 2008

Text based games proving a cornerstone to successful communities

December 29th, 2008 (San Anslemo, CA) – Nvinium Games, Inc. announced today that its free to play text based browser game, Unforgivenwar, has received over 100,000 player registrations since the start of its Beta Testing Phase. It has become one of the fastest growing MMORPG communities on the web. As many as 2900 people are actively playing the game and interacting with each other daily. Nvinium Games, recently launched the Unforgivenwar game application to work on both the Facebook and MySpace Community Platforms.

The key to the success for Unforgivenwar lies not only in its depth of game play, but more importantly in the Community interaction with each other, as well as the real time support given by the Unforgivenwar Support Team.

“Unlike most text based games, our utilization of technology such as real time chat allows both members and guests to see activity in the community. This interaction makes the game much more exciting than simple static forums,” said Matt Abrams, CEO of Nvinium Games.

Text based games have seen a major increase in popularity over the past 12 months and have proven to be an important part of social networking communities. “Web based, community networking games are really the next major wave of the Web 2.0 Social System, and games such as
Unforgivenwar.com are proving that through continued rapid growth,” stated social network visionary Joe Abrams Chairman, Nvinium Games. Abrams is well known for Co-Founding Euniverse (Intermix), the predecessor company to Myspace, as well as the Co-Founder of The Software Toolworks which was one of the largest game publishers in the 90’s.

Unforgivenwar is now positioning itself to reach an even greater number of players as it enters its final phase of beta testing. Players can participate in the ongoing Beta Testing of Unforgivenwar by registering at the official site http://unforgivenwar.com.