Posts Tagged ‘Game Championship’

World Cyber Games USA National Final to be held at NY Anime Festival

Wednesday, May 20th, 2009

Over 200 of America’s Best Gamers to Compete for Spots on WCG’s TEAM USA

NThe World Cyber Games (WCG), the recognized leader for global video game competitions, and The New York Anime Festival (NYAF), an anime, manga, and Japanese pop culture convention from the creators of New York Comic Con, today announced a partnership that will welcome America’s very best gamers to the 2009 New York Anime Festival — September 25-27 at the Jacob K. Javits Center in New York, NY.

200 of the best gamers in America will battle it out on nine different gaming titles for one of the coveted thirteen spots on TEAM USA and the chance to take home a share of more than $100,000 in cash and prizes. Members of TEAM USA will then travel to Chengedu, China to take on the world’s best gamers from 70 other countries at the WCG 2009 Grand Final.

The World Cyber Games is a year-long international gaming tournament widely renowned as the ‘Olympics’ of the Video Games, and has been certified as the “World’s largest video game festival” by the Guinness Book of Records with 1.5 million gamers from 74 countries. The WCG’s latest innovation, WCG Ultimate Gamer, is an 8-episode reality TV show that just finished airing on the SCI FI channel. Winner Mark Smith has earned the grand prize of $100,000, the ultimate Samsung Electronics package, and a contract to represent the WCG at events worldwide.

“We are extremely proud to partner with Reed Exhibitions — the very best in event entertainment,” said Aaron Smolick, Director of Marketing with the WCG. “The WCG is elevating eSports to the next level in North America and proving once again that we are the most significant competitive circuit in the World.”

Gaming fans will be able to see several elite competitors live at this year’s WCG USA National Final as several returning members of last year’s WCG TEAM USA as well as the cast of the SCI FI Channel’s WCG Ultimate Gamer will be gaming all weekend on the industry-leading Samsung high definition TVs, monitors and mobile phones. PC, Console and Mobile games featured in the WCG USA 2009 tournament include:
· Half-Life®: Counter-StrikeTM 1.6 (5 v. 5 Team FPS )
· Starcraft®: Brood WarTM: (1 v. 1 RTS)
· WarCraft® III: The Frozen ThroneTM (1 v. 1 RTS)
· FIFA Soccer 09 (1 v. 1 Sports)
· Carom3D (1 v. 1 Casual)
· Red Stone (4 v. 4 Team MMORPG)
· Gears of War 2® (4 v. 4 Team FPS) US title only
· Guitar Hero® World Tour (1 v. 1 Music)
· Virtua Fighter® 5 (1 v. 1 Fighting)
· Asphalt 3: Street Rules (1 v. 1 Racing)
· WiseStar (1 v. 1 Strategy)

“We are very excited to partner with the World Cyber Games,” said Lance Fensterman, Show Manager of the New York Anime Festival. “Our attendees hunger for video games, and the WCG will provide fans with the best of the best. The WCG National Final is a unique event that we are honored to host.”

“Samsung has been the worldwide partner of the World Cyber Games since 2000 and is pleased to continue our support of the global competition that brings the passion of gaming to life,” said David Steel, senior vice president of strategic marketing for Samsung Electronics America. “The participants and fans of the World Cyber Games are some of the most technologically-savvy individuals around and we want them to experience the best technology Samsung has to offer while competitively gaming.”

The New York Anime Festival dates and hours are:
· Friday, September 25 | 1:00 PM – 7:00 PM
· Saturday, September 26 | 10:00 AM – 7:00 PM
· Sunday, September 27 | 10:00 AM – 5:00PM

Registration for the 2009 WCG USA Championship Tournament is still open. US citizens are invited to visit www.wcg.com/usa to register for this year’s tournament and to obtain more information about the WCG USA Championship tournament, the WCG Ultimate Gamer and TEAM USA. The WCG global market registrations are locally driven; international players should consult their home country’s respective WCG website, which can be reached via links on www.wcg.com.

For more info about attending the New York Anime Festival, including ticket information, please go to www.newyorkanimefestival.com.

Monster Jam Urban Assault National Champion Crowned in Las Vegas

Friday, April 3rd, 2009

Eric Meyers Takes Home the 2nd Ever National Championship after Three Months of Competition

Eric Meyers, of Fairfield, Calf., was crowed the 2nd ever National Champion Saturday in the Monster Jam: Urban Assault National Tournament live from Las Vegas’ Sam Boyd Stadium at the Monster Jam NGK Spark Plugs World Finals.

Meyers, who qualified for his trip to the Monster Jam: Urban Assault National Tournament semi-finals in Las Vegas after winning the final qualifying round at the Oakland, Calif. Monster Jam, was practically speechless after his win.

“It’s absolutely amazing, it’s the best feeling in the world right now,” said Meyers after he won the final round in front of the sell-out crowd at Sam Boyd Stadium. “It’s a once in a life time opportunity. I just tried to play smooth, and that’s what wins races.”

After being one of the eight fastest regional qualifiers, Meyers was flown to Las Vegas for an all expenses paid trip with the other seven fastest regional qualifiers and the one online wildcard winner. The nine contestants gamed their way through 3 semi-final rounds in the Built Ford Tough Party in the Pits, and the three winners and the fastest of the non-winners played in the final round in front of the sell-out crowd on the jumbotron.

In total Meyers beat out 64 contestants at the 16 regional qualifiers in addition to the thousands who signed up at www.MonsterJamOnline.com for a chance to compete in the tournament.

In Monster Jam: Urban Assault, all-out destruction is taken to a whole new level by busting the traditional Monster Jam action out of the stadiums and onto city streets across the globe. Players can choose from over 27 different monster trucks, including classic Monster Jam icons like Grave Digger, Maximum Destruction, Monster Mutt, El Toro Loco, Blue Thunder and Captain’s Curse, as well as newer stars such as Stone CrusherTM and Backwards Bob. The game focuses on crushing everything in your path while doing insane tricks in never before seen urban environments. Monster Jam: Urban Assault features 26 new urban tracks, 12 authentic Monster Jam stadiums, seven different game modes and 12 skill competitions, and players can challenge up to four of their friends via split-screen multiplayer.

Highlights from the 2009 Monster Jam season and the Monster Jam NGK Spark Plugs World Finals can be viewed Sunday, April 12 at Noon EST, on the CBS Sports Spectacular Monster Jam show. The event will also air on Speed TV in May 2009; check your local listings for date and times.

The Monster Jam NGK Spark Plugs World Finals returns to Sam Boyd stadium in Las Vegas on March 26-27, 2010. Once again, the world’s top monster trucks will take to the toughest track for the greatest monster truck event in the world. The coveted Double Down packages, which include sideline jackpot seats to Saturday’s show, access to Friday’s qualifying, a Double Down t-shirt, Monster Jam World Finals DVD, barbeque and more will be available during the pre-sale which begins April 6th, 2009. For pre-sale information and details on how to purchase the 2010 Double Down packages visit www.MonsterJamOnline.com.

For a complete recap of the Monster Jam NGK Spark Plugs World Finals results log onto www.MonsterJamOnline.com.


Monster Jam Set to Crown 2009 Champion at the Monster Jam: Urban Assault National Tournament Finals in Las Vegas This Weekend

Tuesday, March 24th, 2009

Monster Jam Set to Crown 2009 Champion at the Monster Jam: Urban Assault National Tournament Finals in Las Vegas This Weekend

Activision and Feld Motor Sports, Inc. announced today the championship round of the Monster Jam: Urban Assault National Tournament, taking place at the Monster Jam World Finals in Las Vegas’s Sam Boyd Stadium this Saturday, where one of nine finalists will be crowned as the new National Champion. Eight of the nine finalists qualified for an expenses-paid trip to Las Vegas to compete in the Monster Jam: Urban Assault National Tournament by winning their regional qualifiers at Monster Jam events during January and February. The finalists will challenge each other using the Monster Jam: Urban Assault game on Wii.

The tournament consisted of 16 regional qualifying rounds that began back in January and took place at the top Monster Jam stadiums across the country. Players competed on Wii gaming platforms in front of thousands of screaming Monster Jam fans. The eight fastest winners have been awarded expense-paid trips to Las Vegas, where they will compete against each other for the national championship in the Monster Jam World Finals at Sam Boyd Stadium. The winner will become the second Monster Jam Video Game National Champion.

Michael Furlow, from Jacksonville, IL, is the lucky wild card winner who qualified for the 9th and final National Tournament spot by registering online at www.MonsterJamOnline.com.

The Monster Jam: Urban Assault 2009 National Tournament Championship participants are:

Winner Won In Hometown Time
1. Joe Schaefer Houston, TX Brenham, TX 1:42:00
2. Matt Regevig Phoenix, AZ Glendale, AZ 2:07:80
3. Eric Myers Oakland, CA Fairfield, CA 2:12:84
4. Alberto Trevino San Antonio, TX Portland, TX 2:20:79
5. Tony Lee St. Louis, MO Auxvasse, MO 2:21:12
6. Drew Winthrop Miami, FL West Palm Beach, FL 2:25:93
7. Justin Kerfoot Anaheim, CA Newport Beach, CA 2:30:00
8. Craig Knor Indianapolis, IN Munster, IN 2:32:66
9. Michael Furlow *Wildcard Winner* Jacksonville, IL

The nine qualifiers will compete in three separate semi-final rounds throughout the day on Saturday at the Built Ford Tough Party in the Pits at the Monster Jam World Finals. The three winners of the semi-final rounds, in addition to the fastest gamer of the six who did not win, will compete in the final round for the National Championship.

Last year, 14 year-old Jordan Rager of Loganville, GA, won the first ever Monster Jam Video Game National Tournament in Las Vegas by first qualifying at the Atlanta Georgia Dome regional qualifier. He was then awarded an expenses-paid trip to Las Vegas to compete against the other regional qualifiers at the Monster Jam World Finals. At the Las Vegas Monster Jam Finals, Jordan bested all finalists to become the inaugural Monster Jam Video Game National Champion.

In Monster Jam: Urban Assault, all-out destruction is taken to a whole new level by busting the traditional Monster Jam action out of the stadiums and onto city streets across the globe. Players can choose from over 27 different monster trucks, including classic Monster Jam icons like Grave Digger®, Maximum Destruction®, Monster Mutt®, El Toro Loco®, Blue Thunder® and Captain’s Curse®, as well as newer stars such as Stone CrusherTM and Backwards BobTM. The game focuses on crushing everything in your path while doing insane tricks in never before seen urban environments. Monster Jam: Urban Assault features 26 new urban tracks, 12 authentic Monster Jam stadiums, seven different game modes and 12 skill competitions, and players can challenge up to four of their friends via split-screen multiplayer.

For more information about the event and daily updates about the finals please visit www.monsterjamonline.com.

Monster Jam: Urban Assault is available now for Wii, PS2, PSP, and Nintendo DS.

Game & Game World Championship Tournaments for Silkroad Online to Begin in North America

Thursday, August 28th, 2008

SAN JOSE, Calif. – August 28, 2008
Joymax, an independent developer and publisher of interactive entertainment, today announced that the Silkroad Online portion of Game & Game World Championship 2008 (GNGWC 2008) will begin preliminary rounds in North America on September 20th at the L.A. PC Café. Silkroad Online is an official choice for the GNGWC 2008 for the third year running.

A historical fantasy MMORPG, Silkroad Online has dramatically expanded its user base since launching in 2005, successfully engaging over 100,000 concurrent players through a series of ‘Legend’ expansions. These innovative add-ons to the original free-to-play title include:

• Legend I: Europe Expansion (July 2007): Provided Silkroad Online with a new starting city, Constantinople. Players also received 24 additional character types to choose from, as well as a character progression system that was more traditionally structured than the free-form, hybrid progression of the Chinese race.
• Legend II: Fortress Wars (December 2007): Engaged full guilds in battle, allowing up to 300 players to face-off in biweekly siege warfare.
• Legend III: Roc Mountain (May 2008): Increased the level cap to 90 and added a precipitous new area teeming with high-level monsters, never-before-seen ninth-degree items, and brand-new quests.

GNGWC is sponsored by the Korea Software Industry Promotion Agency (KIPA) and KT, an internet service provider. More information about GNGWC 2008 is available at www.gamengame.com.

CGS Pro-Am registration open

Sunday, August 17th, 2008
FREE REGISTRATION OPENS FOR CHAMPIONSHIP GAMING SERIES PRO-AM DIVISION

- PC and Xbox gamers can play against the CGS pros for bragging rights and a chance at $40,000 in cash prizing

LOS ANGELES – August 12, 2008 – Championship Gaming SeriesTM (CGS), the only worldwide professional gaming league, opened free registration for the inaugural CGS Pro-Am Division, greatly expanding the opportunity for aspiring professional gamers to take on the CGS pros and see if they have what it takes to compete alongside the best of CGS, perhaps winning some cold hard cash in the process.

First announced earlier this summer, amateur and professional gamers from North America will have the chance to showcase their talent against CGS’ most elite gaming stars for a share of a prize purse totaling US$40,000 during the Pro-Am division’s inaugural season.

The CGS Pro-Am division features one official PC league title – Valve’s Counter-Strike®: Source® (CS:S), along with two other popular Valve games, Counter-Strike®: 1.6 and Team Fortress 2 (TF2). CS:S, CS 1.6 and TF2 represent three of the most popular and successful eSports PC titles of all time and now gamers throughout North America can step up to prove they have what it takes to challenge the CGS pros.

Xbox 360 gamers will also have a chance to compete against CGS stars on Xbox LIVE via the league’s official Xbox titles, Tecmo’s Dead or Alive® 4 and Forza Motorsport® 2 from Microsoft Game Studios, as well as on other popular Xbox 360 games that will be featured in upcoming Xbox LIVE matches. Competitions will take place every other Friday featuring CGS pros, kicking off this Friday, August 15, when Xbox LIVE gamers from around the globe can take on Dallas Venom players Michelle “Phoenix” Pleet and Manny “Master” Rodriguez in DOA4. For more info, visit
http://www.xbox.com/en-US/community/calendar/playthepros/2008/0815-dallasvenom.htm

PC gamers interested in testing their skills against the pros should register at http://pro-am.thecgs.com/ now through September 3, 2008. The first season of the Pro-Am Division kicks off September 10.

CGS Champions crowned

Tuesday, July 29th, 2008
Birmingham Salvo Wins US$500,000 Grand Prize and Title of CGS 2008 World Champions
- Birmingham Salvo Defeats San Francisco Optx 22-15; Dean “Picaso” Sutton and David “Daveyskills” Kelly Named 2008 CGS World Finals MVPs

LOS ANGELES—July 29, 2008, Championship Gaming SeriesTM (CGS), the only worldwide professional gaming league, announced that Birmingham Salvo defeated San Francisco Optx 22-15 in the 2008 World Final championship match last night to win US$500,000 and the coveted Mountain Dew World Champion trophy, following a thrilling live competition broadcast to more than 450 million viewers worldwide. The competition aired live in the U.S. exclusively on DIRECTV’s The 101 Network and will air on G4TV this Saturday, August 2 at 10 p.m. EDT/PDT, and in August and September on BSkyB in the UK, Eurosport in Europe, ESPN STAR Sports and STAR throughout Asia, and STAR in Australia.

“I’m extremely proud of my team right now,” said Michael O’Dell, General Manager for Birmingham Salvo. “They truly deserve the title of World Champions. We faced a lot of tough competition throughout the season, but when our backs were against the wall, every player demonstrated the skills and the poise to step up when it mattered the most. My players spent hundreds of hours practicing this season, and their hard work paid off tonight.”

Months of mental and physical training paved the road for Birmingham’s successful championship run. The CGS 2008 season began in March, as gamers from across the world competed in NFL-style Combine events with the hope of winning CGS professional gamer contracts. 18 teams emerged, comprised of the best gamers in the world who all had their sights set on winning the CGS 2008 World Final, the $500,000 top prize for this year’s CGS World Champion team, and the Mountain Dew Trophy – the ultimate symbol of excellence in competitive gaming. Eight top teams advanced to the World Final, which kicked off in mid-July and culminated with tonight’s championship match.

“CGS fans everywhere join me in congratulating Birmingham for such a momentous victory,” said Andy Reif, CEO and Commissioner of CGS. “Birmingham had some of the most exciting and close matches that pro gaming has ever seen coming into the Championship Match. However, they proved themselves dominant. We couldn’t have asked for a more worthy champion in our second season.

The 2008 World Final prize purse breaks down as follows:
1st Place $500,000 Birmingham Salvo
2nd Place $150,000 San Francisco Optx
3rd – 4th Place $70,000 per team Carolina Core, Berlin Allianz
5th – 8th Place $30,000 per team Dallas Venom, Mexico City Furia, Sydney Underground, Wuhan Dragon
Finals MVP $25,000 Dean “Picaso” Sutton and David “Daveyskills” Kelly

Valve’s Counter-Strike®: Source® and EA’s FIFA 2008 are the official PC games for CGS. On the Xbox 360, CGS features Tecmo’s Dead or Alive® 4 (DOA4) and Forza Motorsport® 2 from Microsoft Game Studios.
Each CGS team features a total of ten athletes, each specializing in an official League game. Five of the ten players comprise a Counter-Strike: Source (CS:S) squad which competes in five-on-five matches. FIFA 08 is played one-on-one. Each CGS team also has a mixed-doubles team of two DOA4 players, who play against other teams in one-on-one matches. The racing game Forza2 is played by two players on each team in a two-versus-two format.

For more information, please go to www.thecgs.com.

Game & Game World Championship 2008 chooses Silkroad Online as an Official Game

Saturday, July 19th, 2008
Interview with Chan Woong Jeon, the CEO and Founder of Joymax

SAN FRANCISCO – July 15, 2008 Developed and published by Joymax, the historical fantasy massively multiplayer online RPG Silkroad Online has been selected as an official game at Game & Game World Championship (GNGWC) for three consecutive years, inviting gamers from around the world to participate.

Silkroad Online has garnered 7.2 million registered users and supports over 100,000 concurrent players on their global server cluster encompassing North America, Europe, and South America. Joymax currently works with local licensing partners to provide Silkroad Online to players in Asia. Including these countries, along with Korean and global servers, Silkroad Online supports over 18 million registered users and 170,000 concurrent players across 150 countries worldwide.

Players who participate at the regional finals in three countries (US, Brazil, and Germany) will have a chance to compete for first prize at the GNGWC Global Final Match, scheduled to take place in Seoul in November 2008.

The following is an interview with Chan Woong Jeon, the CEO and founder of JOYMAX, where he discusses the company’s global service and preparation for GNGWC 2008.

Q. Can you give a brief introduction to Silkroad Online for gamers not familiar with the title?

As you can guess from its title, Silkroad Online is based on the historic trade route, consisting of various conflicts among merchants, thieves and hunters. The constant tensions and power struggle between them is the key aspect of the game. Silkroad Online was originally set in ancient China and a European expansion was added last year. More recently, Joymax released a new expansion, Legend III Roc Mountain, featuring new territory, quests, weapons, and an increased level cap for adventurers to enjoy within Silkroad Online.

Q. What do you think is the reason for the success of the global service of the game?

We started providing our global service at the end of year 2005, and we began providing commercial service in March 2006 which is two years ago. When we first introduced Silkroad Online as a free-to-play MMORPG, the business model was a new concept in the global market. ‘Free-to-play’ has become a frequently discussed topic at international online games seminars, and we definitely benefited from the fact that we were one of the first to introduce the free-to-play business model. But the most important element of our success is the game itself: a historical fantasy MMORPG that puts the player deep into ancient Chinese and European civilizations along the Silk Road trade route, and offers epic adventures through historical China, Europe, and the Middle East. These, along with a huge and seamless world, amazing graphics, Triangular Conflict and free-form character progression are the keys for the success of the global service of Silkroad Online.

Q. Have you encountered any difficulties in providing global service?

The global service for Silkroad Online has garnered over 7.2 million registered users and supports over 100,000 concurrent players across 150 countries worldwide. In order to efficiently manage the service, it is very important for Game Masters to have an active role on each server cluster. However, this has been difficult because there are so many players from a wide range of countries with different cultures and languages. We are striving to improve customer service for our users worldwide, and we are planning to focus on stabilizing and optimizing the servers.

Q. How was GNGWC 2007?

It was a great success; a lot of people showed interest in the title. Silkroad Online has been selected as an official game since the first GNGWC, and it has been really nice to see players spend time together to participate at regional competitions with their families and friends.

Q. Any special episodes to share?

It was great for online users to meet each other offline. The range of ages, the subtle regional differences among participants, and the competition between countries made GNGWC exciting. One player from Germany and one player from the United States won in a regional competition two years in a row. Players were looking forward to meeting online friends in person. Most of all, their level of concentration while playing the game was remarkable and the competition was very thrilling. The competitors also provided us with some great insight about what the most dedicated players want to see in the future of Silkroad Online.

Video of this interview is available at: http://www.youtube.com/watch?v=eMl86U28z34