Posts Tagged ‘Indie’

Yes, that’s right. ANOTHER multiplayer arcade game with sword-wielding suicidal ninja robots!

Friday, February 12th, 2010

Following their recent announcement (well, over a year ago), Beatnik Games, a far-too-cool independent game development studio, are happy to let everyone know that their caffeine-fueled, dream-inspired debut game Plain Sight hasn’t been canned and is in fact set to be unleashed onto an unsuspecting world on March 22nd via Steam and other digital download platforms at the ridiculously low price of $9.99.

For anyone whose memory doesn’t stretch back to the beginning of 2009 (it was last decade after all), Plain Sight is a multiplayer arcade game set across 13 space-themed mapsand features a unique twist on the standard Deathmatch mechanic. Playing as your average ninja robot about town, you begin each game with a sword and a quantum of energy. Leaping across each level leaving a bright trail in your wake, you must destroy other ninja robots to steal their energy. As you get more energy you change color and get bigger, stronger and brighter. This is where the catch comes in! You only get to convert your hard earned energy into game-winning points if you blow yourself up. The more opponents you take out in the explosion, the higher the multiplier, the higher the score!

Respawn and repeat!!

Features: 13 multiplayer mapsBattle up to 20 players5 self-destructive gameplay modes, ‘Deathmatch’, ‘Ninja! Ninja! Ninja! Robozilla’, ‘Lighten Up’, ‘Team Deathmatch/Weakest Clink’ and ‘Capture The Flag’In-game power-ups30 different robot upgrades to spend your experience points onPerfect your skills against AI ninja robots in the offline practice modeDedicated server software included

For more on Plain Sight please visit the official website at www.plainsightgame.com and the official Steam Store page at http://store.steampowered.com/app/901296

PAX 10 Winner The Amazing Brain Train! to arrive on WiiWare Jan. 18

Friday, January 15th, 2010

NinjaBee brings Grubby Games star Professor Fizzwizzle to new platform

Professor Fizzwizzle, the diminutive genius and star of the 2008 PAX 10 award-winning PC title, The Amazing Brain Train!, will make his debut in a new destination, Nintendo WiiWare, the Wii system’s downloadable service, on Monday Jan. 18, 2010. Players will be able to hop on board and begin their own brain-boositng adventure for only 600 Wii Points (USD $6).

The new WiiWare title takes players on a mind-sharpening journey around Professor Fizzwizzle’s cartoon world stopping only to solve challenges and help his friends along the way. Fueled only by mental energy, The Amazing Brain Train! guides the player through 15 different mini-games in three addictive game play modes—quest, test and practice.

“This is one of the few brain training games that has a quest/story mode,” said Joey Kendall, Lead Programmer at NinjaBee. “It adds new goals and more purpose to the mini-games. The story is silly but it’s kind of like watching a Disney movie – it’s cute but there’s a lot of humor in there that only an adult would understand. It adds great comic relief.”

More than a year of work has been put into fine-tuning The Amazing Brain Train! and adapting it for the Wii. The result is a fun, ultra-challenging and addictive brain training game that is unlike any other in the WiiWare library.

“This is no ordinary brain game,” said Ryan Clark, co-founder of Grubby Games. “The Amazing Brain Train! contains features never before seen in the genre. It’s a departure from the minimalist brain games we’ve seen in the past. You can forget about goal-less gameplay: The Amazing Brain Train! is packed with quests, trophies and high scores that add an aspect of gameplay that other brain games just don’t have.”

The game includes 32 unlockable trophies, 16 categories of high score competition, unlockable tracks and quests, plus a test mode that grades your brain power and tells you just how far your mental juice can carry you.

“The game does a really good job of rewarding you for doing well,” Kendall said. “It kind of triggers that ‘achievement mentality.’ You get a couple trophies and find yourself saying, ‘I’ve got to get all of those.’”

The Amazing Brain Train! was originally released for PC, Mac and Linux in May of 2008 and in July of that year, the game was selected out of hundreds of entries as one of 10 games to be featured at the Penny Arcade Expo.

NinjaBee Working on New XLA Game with Playable Avatars

Wednesday, January 6th, 2010

Independent video games developer NinjaBee is kicking off the New Year with a new game for Xbox LIVE Arcade. Each Tuesday in January the developer will show off new art from the project on its blog www.NinjaBee.com/blog/, leading up to a more detailed, official announcement at the end of the month.

“2010’s gonna be a big year for us,” said NinjaBee’s Art Director Brent Fox. “We’re putting our biggest effort to date into making this game standout. The game is going to give people what we hope will be the most complete and best avatar experience on Xbox LIVE Arcade.”

The new game is NinjaBee’s third XLA title to allow gamers to play as their avatar. NinjaBee’s other avatar-based games on XLA include A Kingdom for Keflings and Band of Bugs. Several developers at NinjaBee also worked on the free Xbox LIVE Dashboard mini-games featuring avatars: Dunk Tank, Football Toss, Snowball Fight and Fireworks.

The new avatar-based game is the second game NinjaBee has announced it is bringing to XLA in 2010. The other, Ancients of Ooga, was announced last fall.

About NinjaBee

NinjaBee, located in Orem, Utah, began developing games in 2004. With every game they make, NinjaBee’s goal is to create a unique, top-quality, fun experience for people of all ages. Their popular titles include Outpost Kaloki X, Cloning Clyde, Band of Bugs, Boingz, Doritos Dash of Destruction and A Kingdom for Keflings.

For more information, please contact the numbers above or visit http://www.NinjaBee.com.

Indie PC Kart Game Zero Gear available for pre-order

Tuesday, January 5th, 2010
Indie PC Kart Game Zero Gear available for pre-order

Zero Gear is now available for pre-order! Players who pre-order will get 25% off the price of the game, as well as immediate access to the beta version! Visit the Zero Gear product page for pricing information and package deals. Zero Gear is slated for release on January 12th, 2010.

Zero Gear store page: http://myzerogear.com/store.htm
Zero Gear will be released on Steam January 12th for the low price of $19.99. Bundle packs are also available for additional discounts!

Zero Gear is physically-fueled, online multiplayer PC kart combat madness. Deck out your kart and character before jumping into one of many different game modes. Outrageous kinematic gameplay and weapons make every round a blast. The potential for tiny vehicular mayhem has never been so humongous! Boost, flip, spin, and slide your way to victory!

Awesome Xbox Live Indie Games giveaway

Monday, January 4th, 2010
http://www.evolutiondreamstudio.com/blog/en/awesome-xbox-live-indie-games-giveaway/

Evolution Dreams Studio is about to launch two brand new games, Avatar Quest and Pirate Mayhem, both to be released January 2010 on Xbox Live Indie Games. And the developers of the studio want to share their happiness giving away tons of tokens of their previous XBLIG: Words in a Word, Bomb Disposal Expert and Planet Delta.

But there is more as their friends of Ninja Fever, the developers of Dual Zone, want to collaborate giving away some tokens as well in this Awesome Giveaway.

So, here is the deal, Evolution Dreams Studio is giving away… 50 tokens!! The biggest XBLIG giveaway of all time!!

The distribution of the 50 tokens will be this way:
- 20 tokens of Planet Delta: http://www.planetdelta.net/
- 15 tokens of Words in a Word: http://www.evolutiondreamstudio.com/wordsinaword/
- 10 tokens of Bomb Disposal Expert: http://www.bombdisposalexpert.com/
- 5 tokens of Dual Zone from Ninja Fever: http://marketplace.xbox.com/en-US/games/media/66acd000-77fe-1000-9115-d8025855039d

There are 4 categories: Evolution Dreams Studio blog (http://www.evolutiondreamstudio.com/blog/en/), fan blogs, Facebook (http://www.facebook.com/evolutiondreamstudio) and Twitter (http://twitter.com/evolutiondreams).

Check the rules here: http://www.evolutiondreamstudio.com/blog/en/awesome-xbox-live-indie-games-giveaway/

The end date of all the draws will be on January 27th at 12 a.m. (GMT).

Anyone can participate in any category or all at the same time, but each person only can win 1 token.

Good luck!!

Kaotik Puzzle

Monday, January 4th, 2010

Kaotik puzzle is an action-puzzle videogame for up to two players versus, in which you win by filling your opponent screen with blocks. You will receive blocks from your opponent. When there is no free space in you screen you lose. You can defend yourself by arranging the blocks to make them disappear, so you make more free space. When you make disappear your blocks creating chain reactions, you will send attacks to your opponent.

When you start the game, you have to select one of the six characters available. Each character makes the game different, by changing the kind of cursor, the kind of attack and the way you have to arrange the blocks to make them disappear.

Game rules:
Each player has a screen make of 6 x 12 empty spaces. In the screen, colored blocks appear from the bottom to the top. By arranging the blocks on a certain way (depending of the character), the blocks disappear, and the blocks in a higher place will fall down. If the player doesn’t make disappear the blocks fast enough, the screen will be full of blocks and the player will lose.

When a player makes disappear at the same time, more blocks than strictly necessary (called combo) the extra blocks will be send to the opponent screen in a way of garbage blocks. The kind of garbage blocks is different based on the character the player is using.

When the player makes disappear the blocks, and the higher blocks fall in an arranged way, those will disappear too, making a chain reaction, which send garbage blocks to the opponent in a higher quantity than a combo.

About characters:
Six characters are available in Kaotik Puzzle. They are designed in a nice and friendly way. Each character is a set of a kind of cursor (the tool you use to move the blocks), a way of arranging the blocks (how you have to arrange the blocks to make them disappear), and a kind of garbage blocks (the kind of attack you will send to your opponent).

The characters are the Cyborg, the Ninja, the Gangster, the Scientist and the Cowboy.

About cursors:
There are 5 different cursors:
- One block cursor:
When the player uses this cursor, it can exchange the block on the cursor with the one just on the left, right, higher or lower block.
- One block cursor (picking):
This cursor allows the player to pick a block and carry it on the cursor to any other place. When you pick another block, it will be exchanged with the one you are carrying.
- Two blocks cursor:
It allows the player to exchange the block in the left side of the cursor with the one in the right side.
- For blocks cursor:
It allows the player to rotate the four blocks on the cursor in clock-wise or counter-clock-wise.
- Six block cursor:
It moves the six blocks on the cursor (the whole row) to the left or to the right. The block on the last place will appear on the first place.
About the game type (or the way to arrange the blocks):
To make disappear the blocks you have to arrange the blocks depending on what character the player has chosen. The game types of the characters are three connected (in any direction), three in a line, and four connected. When you a playing in two players versus, you can freely choose from nine different ways.

About the attacks (or garbage blocks):
There are six different garbage blocks, one for each character.
- Unknown color block:
They are gray blocks with an interrogation symbol. After some seconds, they become normal blocks. The stronger the attack is the longer will stay in gray.
- Bombs:
They are shiny back balls that bother and fill the opponent screen. A bomb disappears when a normal block disappears next to it.
- Stronger bombs:
They look like the normal bombs, but more shiny. When normal block disappear next to a strong bomb, the bomb becomes a normal bomb. Basically the stronger bombs are like bombs the twice harder to make then disappear.
- Discs:
Discs are like the normal blocks but in a circle shape. They won’t disappear if they are in the disc shape. When a normal block disappears next to a disk, the disk becomes a block.
- Numbered blocks:
They are black blocks with a colored number inside. When a normal block disappears any place on the screen, the number on the block decreases. When the number gets to zero, it becomes a normal block.
- Time bombs:
These bombs have a timer that looks like some marks filling a circle. When the timer is full, the bomb explodes, leaving nine normal bombs. You can “dissemble” the bomb by making disappear normal blocks next to it. When that happens, the bomb gets kicked out of the screen.

World Train Royale available at GamersGate

Tuesday, October 20th, 2009

Join Lyria and her crew as they cross the continent expanding the Train Royale Company!
Search for new resources, meet strange and amazing hidden wonders.
Create the best strategies in order to become the greates Train Baron of All Time!

In World Train Royale you’ll:

  • Travel through over 50 cities!
  • Collect over 16 special cards to aid you in your quest!
  • Collect resources and enhance them in your factories! Run out the competition!
  • Over 20 different train parts for you to assemble your trains!

Also announced is a contest: If Life was a train, Where would it be headed?

Are you the competitive type?
Well what are you waiting for then! Take part in our contest!
To participate send an e-mail to contact@versus-software.com with the title WTR contest
with your answer for the following question:

If your life was a train, where would it be heading ?

The 2 best answers will win a t-shirt and a free copy of the game! Winners will be announced on December 1st, 2009.
We’re anxious to see your take on this challenge!

Indie Game news: Laxius Force now available

Monday, September 1st, 2008
Laxius Force: Great New Indie RPG!

Laxius Force, an epic PC RPG released by Aldorlea Games and available on www.laxiusforce.com!

August 2008 – Aldorlea Games and Indinera Falls are proud to announce the release of their latest RPG LAXIUS FORCE, an amazing epic game with addictive gameplay, countless secrets, 17 characters, 500+ locations, 100+ quests, all adding up to 80 hours of gameplay!

Living and even surpassing the standards of Indinera’s successful predecessors, this game is potentially a huge hit all over the Internet and a perfect match on games portals and RPG players.

Laxius Force is the story of Random, a young swordsfighter, and Sarah, his lovely elven girlfriend. They were heroes in the past. They saved people and fought fierce Demons. But they retired. They are now living remotely from any civilisation. Their days are made of peace and love. But their memories have not forgotten the epic tragedies of the past. One morning, Sarah suggests the idea to get back to civilisation and see what has become of the world.
A unique journey is about to start. Never a console-type RPG has been so huge and the breath of the adventure so epic!
Amazing and unique characters, deep and detailed world, intriguing, interesting stories are only a few sides of this game.

Check for yourself:

  • Up to 80H of playing
  • 100+ QUESTS, trackable by an easy-to-use and intuitive QUESTBOOK
  • 17 CHARACTERS, including SECRET ones, all easily playable with a CHANGE PARTY
  • OPEN-ENDED, NON-LINEAR GAME, offering countless SECRETS and EASTER EGGS
  • LOADS OF ITEMS TO COLLECT, including RELICS and ULTIMATES
  • FANTASTIC ARTWORKS and GORGEOUS old-school graphics
  • STRATEGIC BATTLES against HUNDREDS of enemies, requiring the player’s attention and knowledge

At the crossroads of two styles, Laxius Force is the ideal RPG for lovers of Final Fantasy, Breath of Fire as well as those of Baldur’s Gate, Morrowind etc.

Minimum System Requirements for Laxius Force
Microsoft ® Windows ® 2000 / XP / Vista
PC with 1.0GHz Intel ® Pentium ® III equivalent or higher processor
At least 256MB of system RAM
1024×768 or better video resolution
100MB available hard disk space

Recommended System Requirements for Laxius Force
Microsoft ® Windows ® XP / Vista
PC with 2.0GHz Intel ® Pentium ® 4 equivalent or higher processor
At least 512MB of system RAM

Developer: Indinera Falls
Publisher: Aldorlea Games
Platform: PC (downloadable)
Type: RPG, adventure, old-school
Rating: 13+
Release Date: August 2008
Website: www.laxiusforce.com
Help Forum: www.laxiusforceforums.com
Download Page: www.laxiusforcedownload.com
Contact: admin@laxiusforce.com