Posts Tagged ‘iPod Touch’

Atari’s Greatest Hits for iOS Released

Monday, September 12th, 2011

Atari, one of the world’s most recognized publishers and producers of interactive entertainment, today announced Atari’s Greatest Hits for the iOS has dropped in price from $14.99 to $9.99. Players can purchase 25 additional packs available for download at $0.99 or all 100 games for the new discounted price of $9.99.

With over 3 Million downloads in the iTunes App Store already, even more iPhone, iPad, and iPod Touch users can download the App to relive the Golden Age of Gaming with a collection of the most popular retro games from the 70s and 80s. This extensive catalog plays homage to each of the originals, with controls designed to mimic what Atari fans remember from 30 years ago. With 100 games to choose from ranging from sports games to brain stimulating games to adventure games, there is something for everyone.

Rage HD on iOS free until August 25th!

Sunday, August 21st, 2011

We’re pleased to announce that the RAGE Facebook page has hit 100,000 ‘Likes’ and RAGE HD for the iPad, iPhone, and iPod touch is now available for free and will remain so until August 25th at 12:01am!

RAGE comes to your iPhone/iPad/iPod touch with the hit of the wastelands, Mutant Bash TV! This intense first-person shooter casts you in the starring role of a post-apocalyptic game show where you’ll be stalked by hungry mutants while you scour pulse-pounding levels for ammo and cash pick-ups. Make a deal with J.K Stiles, the show’s menacing host, and see if you have what it takes to survive this carnage-filled carnival of death!

RAGE HD is available for download on the Apple iTunes store at http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=400707675&mt=8.

Like us on Facebook: www.facebook.com/rage!

Deus Ex QR Code scavenger hunt is on!

Wednesday, June 22nd, 2011

Participants Can Find Hidden QR Codes to Unlock In-Game Door Codes, Win Xbox LIVE Arcade for Xbox 360 and PlayStation Network Prizes, Receive Exclusive Real-World Swag

Square Enix, Inc. and Eidos-Montreal launched the DEUS EX: HUMAN REVOLUTION® (DXHR) QR MISSIONS App for fans of Deus Ex: Human Revolution, wherein participants will have the opportunity to win exclusive real world prizes as well as in-game rewards. In order to join the DXHR QR MISSIONS Scavenger Hunt, fans should visit the App store on their iOS device. The first code is already available in the exclusive content section of the game’s official Facebook page (www.facebook.com/DeusEx). New codes will be released every week for the next seven weeks.

So, How Does It Work?
Fans should visit the App store to download the App (DEUS EX: HUMAN REVOLUTION QR MISSIONS) for their iOS device and register for the DEUS EX: HUMAN REVOLUTION QR MISSIONS. Participants must be 17-years-old or older, have an iOS device with a camera and be able to register using Facebook Connect. Participants will also have to choose their preferred gaming platform.

Once the App is installed, users can begin looking for QR Codes — both online and in the real world — in a variety of locations including marketing and public relations materials, in-store advertising, the official website and Facebook page, and more. Hints for code locations will appear on the Official Eidos-Montreal Twitter feed (www.twitter.com/eidosmontreal) as well as the game’s official Facebook page (www.facebook.com/DeusEx).

When a code is found, participants will use their iOS device equipped with a camera to scan it, thereby capturing that code and earning themselves (and all participants) 10 points.

So, What Can Fans Win?
The DXHR QR MISSIONS Scavenger Hunt delivers elite rewards for the fastest and most thorough code collectors as well as an amazing prize for all participants through a larger, unified goal. These prizes include:
· For each code scanned, users receive an item immediately including special game footage, secret codes to unlock in-game doors, “Augment Yourself” codes and other assets and info from the game.
· The first 1,000 participants to find 10 codes will receive an exclusive theme for their preferred platform (either the Xbox 360 or the PlayStation 3). These themes will be available for sale at a later date.
· If the collective score for all participants reaches 1,000,000 points before August 23 (the North American release date), all registered participants in the DXHR QR MISSIONS Scavenger Hunt will receive an exclusive item for their Xbox LIVE Avatar or for PlayStation Home. This item will be a toy version of the in-game “B-EE Chopper” that will appear as an Avatar prop item for their Xbox LIVE Avatar and will be available as a companion that follows the user within PlayStation Home.

· The first 10 participants to collect ALL 21 QR codes will receive the following prize package:
o One (1) copy of Deus Ex: Human Revolution Augmented Edition (system based upon original console selection)
o One (1) pair of Custom Deus Ex: Human Revolution headphones
o One (1) SQUARE ENIX PRODUCTS PLAY ARTS –KAI- Adam Jensen Action Figure
o One (1) Deus Ex: Human Revolution Limited Edition Compression Sleeve

Users can find the first code in the DXHR QR MISSIONS Scavenger Hunt on the game’s official Facebook Page (www.facebook.com/DeusEx) on the “Exclusive Content” tab. Participants must “Like” the page in order to see the code. Additional codes will be unleashed immediately.

GAMEVIL’s Skipping Stone Makes a Splash onto iTunes App Store

Friday, June 17th, 2011

New Casual Game builds upon Award-Winning “One-Touch” Classic

GAMEVIL, a leading mobile game publisher and developer, announced its newest casual game Skipping Stone, is now available on the App Store for iPhone, iPod touch, and iPad.

In the game, players use just a single finger to tap and keep their Skipping Stone bouncing along the water. Timing the taps just as the stone hits the water’s surface will make it skip higher. Sea creatures help and hinder along the way as players collect coins and items for bonus skipping boosts. Featuring colorful animated worlds, eye-catching effects, and achievements and leaderboards through Game Center, Skipping Stone is a simple yet addictive one-touch casual game for players of all ages.

“Skipping Stone was one of GAMEVIL’s award-winning titles for mobile handsets many years ago and players have continually asked for the classic experience on the iOS”, said Kyu Lee, VP and Head of GAMEVIL USA. “We’re excited to bring this new game built from the ground up for iPhone, while keeping it true to the winning ideas and simple fun gameplay of its roots.”

Skipping Stone is available now for $0.99 from the App Store on iPhone, iPod Touch and iPad, or at www.itunes.com/appstore/.

For more details, please visit www.gamevil.com.

Spicy Horse Launches Alice: Madness Returns Mobile App

Wednesday, June 1st, 2011

Today, action gamers can fall into Wonderland… right on their mobile devices! Alice: Madness Returns interactive storybook [Interactive Storybook is not part of official title] is now available in the U.S. for the iPad, iPhone and iPod touch and will be coming soon to Android devices and Facebook.

This interactive storybook bridges the gap between American McGee’s Alice and Alice: Madness Returns. The app tells the story of Alice’s time at Rutledge Asylum, where barbaric psychological treatments sent her spiraling into madness and have summoned visions of Wonderland. This app gives players the opportunity to discover a brand new chapter in Alice’s story through a truly unique experience.

The Alice: Madness Returns interactive storybook is now available as a free* app on the iTunes App StoreSM and is coming soon to the Android Market. The app also includes an offer for a $10.00 discount code** to players redeemable with the pre-order of Alice: Madness Returns for console or PC at the EA Store. For players without a mobile device, visit http://facebook.com/alicemadnessreturns to experience the full interactive storybook.

The Alice: Madness Returns app was penned and illustrated by the team at Spicy Horse, and developed in collaboration with PadWorx Digital Media.

Coming soon more info on Alice: Madness Returns app on http://facebook.com/alicemadnessreturns.

*Wireless fees may apply.
**For North American only.

Margaritaville Online announced today for Facebook and iOS, coming June 2011

Wednesday, May 25th, 2011

Music and Lifestyle of Legendary Performer Jimmy Buffett Serve as Inspiration for Tropical Island Oasis Themed Social Game

THQ Inc. today announced Margaritaville Online, an everyday escape to a tropical paradise inspired by the lifestyle of author and singer-songwriter, Jimmy Buffett, will be available on Facebook and iOS devices Fall 2011. Soon, friends will be able to play and party in an immersive 3D paradise, filled with frozen concoctions, music and adventure.

“The Margaritaville laidback state of mind is inherently social, and THQ has captured the spirit of that lifestyle in this game,” said Buffett. “With Margaritaville Online, fans across the globe can party together any time and any place.”

Throughout his more than 40-year career, Jimmy Buffett has welcomed fans into his carefree world where remarkable characters are around every corner, and it’s always happy hour. By creating their own online beach oasis, Margaritaville Online players can party in paradise with friends, build a bar, form a band, throw parties and embark on tropical adventures in an open world full of island entertainment and playful mini-games. A virtual trip to the tropics set to a soundtrack of classic Buffett tunes, Margaritaville Online allows players to interact with characters from Buffett’s own literary works including Captain Tony, first introduced to fans in Buffett’s song “Last Mango in Paris.”

Margaritaville Online is developed by Exploding Barrel Games and published by THQ. The game will be unveiled in THQ’s booth at the Electronic Entertainment Expo (E3) industry trade show, taking place June 7-9 in Los Angeles.

Margaritaville Online will be available for Facebook, iPad and iPhone Fall 2011. Media assets (press only) are available at the link below: http://bhimpact.gamespress.com/product_page.asp?i=1188

Following series of triumphs, Realview Innovations brings patented “Depth-Enhancing Technology” to E3

Wednesday, June 2nd, 2010

Bridging the Gap Between 2D and 3D for More Immersive Gaming

Following a highly successful debut at CES in Las Vegas and an award winning presence at Retail Vision in London, RealView Innovations will officially introduce its patented “Depth-Enhancing Technology” to the video game industry at E3 June 15-17 in Los Angeles. As a developer of optical screen technology, RealView bridges the gap between 2D and 3D, offering gamers a more immersive viewing experience by enhancing depth cues hidden in existing screen images.

RealView’s Depth-Enhancing Technology will be on display at E3 in the form of several new products including the V-Screen for Sony® PSP™, the Deep Screen for large displays and monitors as well as accessories for iPhone™ and iTouch™.

RealView launched the V-Screen for PSP earlier this year at CES, receiving tremendous critical praise. RealView’s technology was referred to as one of the “Hottest Gadgets” by numerous media outlets including the Washington Post, CBS News and ABC News. RealView was then awarded overall “Best in Show” at this year’s Retail Vision Europe, a major accomplishment for a company that is a new player in the world of optical technology and home entertainment.

RealView’s Depth-Enhancing Technology bridges the gap between 2D and 3D by enhancing hidden depth cues in 2D images, creating greater depth and richer environments than standard 2D. The most significant aspect of this technology is that no glasses or special software are required. It is ready-to-use with any existing content like movies and games.

“RealView is very excited to be exhibiting at E3 for the first time,” stated Eamonn Ansbro, RealView’s Executive Director. “We are launching several iterations of our depth-enhancing technology this year and E3 is the perfect venue to share it with the video game industry. Our technology presents unique advantages when compared to other products in the 3D space, particularly in terms of low cost, ease of use, and its ability to enhance existing TV, movie, sports and game content. And it doesn’t require cumbersome glasses or software of any kind.”

George A. Romero’s App of the Dead

Wednesday, May 19th, 2010

Romero’s Hungry Horde Goes Mobile. Zombify Your Friends and Family!

George A. Romero, the undisputed master of horror cinema (“Night of the Living Dead”, “Dawn of the Dead”, “Creepshow”, “Monkey Shines”, “Diary of the Dead”), today announced with partner, Peter Grunwald, and Artfire Films’ Art Spigel and Ara Katz, that APP of the DEAD, developed with Ohio-based Additive Interactive, will make its fiendish debut on Apple iPhone and iPod Touch in the coming weeks.

In anticipation of Romero’s latest feature, “George A. Romero’s Survival of the Dead”, premiering in theaters May 28, APP of the DEAD makes you the director, allowing you to turn your friends and family into the most twisted, ghoulish shufflers. Take pictures or import photos from existing galleries and bring them to undead glory with grisly scars and bloody wounds!

Remember: the only safe zombie is a dead zombie. Use APP of the DEAD’s unique first person shooter mechanic to lay waste to your zombified pals and loved ones. Save the photos and make them part of your own undead slideshow.

APP of the DEAD features include:

- Take photos of your friends or import them from the photo gallery, then add over 20 zombie features, including open wounds, weapons, and a gallery of deformed eyes and mouths.

- A custom-built engine that allows players to “shoot” the zombies they’ve created, including spectacular blood-splatter.

- Save your zombies to your iPhone, then upload to to Facebook, other social networking sites, or email them to friends.

APP of the DEAD is coming soon to Apple iPhone and iPod Touch.

For more information about Additive, please visit http://www.weareadditive.com/

About George A. Romero’s “Survival of the Dead”

The master filmmaker continues to reinvent the modern horror genre in a film that draws new battle lines between the living and the dead. A war-weary band of soldiers is lured to a remote island that promises to be the last paradise on earth, only to discover that even here, miles away from civilization, there is no escape from the appetites of the living and the dead. Told with Romero’s iconic sense of humor and keen eye for the fault-lines in contemporary culture, “SURVIVAL OF THE DEAD” expands and intensifies the zombie universe for which he is celebrated. George A. Romero’s “Survival of the Dead” hits theaters across the nation on May 28, 2010 after debuting on VOD, Amazon and Xbox LIVE on April 30. For more details, visit http://www.facebook.com/pages/Survival-of-the-Dead/210457192019

Playtainment cranks up the heat with Fire Panic

Friday, May 14th, 2010

Now available on iPhone and iPod Touch.

Fire Panic Sets Apple App Store Ablaze Today

Playtainment, the family games label of the publisher RTL interactive GmbH Games Publishing from Cologne, announced today its plans to turn up the heat for iPhone™ and iPod touch® users with the release of Fire Panic, available now for download in north America in the Apple App Store for $.99.

Featuring a trendy retro look and dynamic gameplay that takes full advantage of the iPhone and iPod Touch touchscreens, Fire Panic pits would-be firefighters against a seemingly never-ending barrage of catastrophes needing immediate attention. Whether it is blazes that need dousing, kittens that need rescuing or upstanding citizens under attack from aggressive killer bees, only those with the fastest fingers will emerge victorious and save the day.

The single screen development by the French games studio Yullaby in the tradition of 1980s’ game & watch applications, Fire Panic feature user-friendly game mechanics making it immediately accessible to casual and hardcore gamers. As a special feature, Fire Panic allows players to transfer their achieved scores to a Facebook leaderboard, going up against friends and relatives in a challenging competition for the crown of the best Fire Panic player.

Fire Panic is the second premium app from RTL interactive, following the premium version of “Who Wants to Be a Millionaire?”, which was published in mid-February. Moreover, RTL interactive has published various successful free apps such as “Deutschland sucht den Superstar” (based on “Pop Idol”), “RTL Pole Position“ (formula 1 app), “wetter.de” (weather app), “Das Supertalent” (based on “America’s Got Talent”), and the very successful free version of the classic quiz game “Wer wird Millionär?” (“Who Wants to Be a Millionaire?”), with around 700,000 downloads so far.

Telltale Games Kicks Off New Game Pilot Program to Foster Innovation

Thursday, May 6th, 2010

First look and pre-order for inaugural Puzzle Agent pilot now online at http://www.puzzleagent.com

Telltale Games, the leading independent digital publisher and developer of episodic interactive entertainment, announced today the creation of their new Pilot Program. With this program, Telltale can bring creative and innovative ideas to market more quickly through game “pilots,” similar to the entertainment industry’s television pilots. Through this program Telltale’s internal studios will explore new video game concepts, content and play patterns to complement the publisher’s current episodic projects. Successful pilots will be considered for migration to the company’s highly successful episodic gaming model.

“The Pilot Program is an excellent way to expand the boundaries of interactive entertainment and gaming by bringing audiences unique and interesting content they might not see otherwise,” said Telltale CEO, Dan Connors. “Our internal teams are filled with incredibly talented and creative people, and the Pilot Program will foster the exploration of ideas that will help us evolve Telltale’s product offerings.”

The first title in Telltale’s Pilot Program is Puzzle Agent. The title combines accessible Professor Layton-inspired puzzling with generous doses of Nordic folklore, enigmatic gnomes, and dark David Lynch and Coen brothers sensibilities. Puzzle Agent releases in June on PC, Apple Macintosh, iPhone/iPod touch, iPad and Nintendo Wii.

Telltale is creating Puzzle Agent in partnership with Graham Annable, the company’s first art director at the time of its founding. Players take on the role of Nelson Tethers, the lead (and only) agent in the US Department of Puzzle Investigation, sent on a rare field assignment to Scoggins, Minnesota to investigate why output at the town’s eraser factory has come to a screeching halt. The title combines brainteasers that include mazes, puzzles, logic and riddles, intertwined with an engrossing, twisted mystery story – all presented with Graham’s unique narrative and visual sensibilities and the distinctive Telltale style.

“It’s been great re-uniting with Telltale,” comments Annable. “It’s amazing to see how they’ve faithfully captured my art style and mood in the game. Working with the team to bring Nelson Tethers and Puzzle Agent to life has been amazing. Combining the original story and characters with one of my favorite gameplay styles is like a dream come true.”

Puzzle Agent pre-orders for PC and Mac are now available at http://www.puzzleagent.com for $9.95. All who pre-order will receive a coupon for 50% off any products in the Telltale Games store, including merchandise like Graham Annable’s new Book of Grickle from Dark Horse Comics, the full season of Sam & Max: The Devil’s Playhouse, and more. Full pre-order details are available on the Puzzle Agent website. Purchase options for additional platforms will be available in the near future.