Posts Tagged ‘Mobile’

Pangea Software Releases Enigmo 3.0 Update with In-App Level Purchases for iPhone™ OS 3.0

Thursday, June 18th, 2009

Pangea Software, is proud to announce that Enigmo 3.0, a free update for its award-winning physics based puzzle game, is available now for the Apple® iPhone™ and iPod® touch.

Enigmo 3.0 has been updated to take advantage of the new in-app purchasing capabilities of the iPhone OS 3.0. When users run Enigmo 3.0 on iPhone OS 3.0 they have the ability to purchase additional Level Packs which are created by Pangea Software. There are currently two new Level Packs available: Kid’s Pack #1 and Kid’s Pack #2. The new levels in each of these Level Packs have been designed specifically for kids.

“I get a lot of emails from people who say that their kids love to play Enigmo, but some of the levels are too difficult for the younger ones,” said Brian Greenstone, president of Pangea Software. “So, for our first Level Packs we designed 50 new levels which are much easier than the ones that come with Enigmo, but they still present a challenge – perfect for kids!”

Level Packs are available for $.99, and Pangea Software will be releasing more downloadable content in the coming months.

Enigmo is the ultimate 3D puzzle game for the iPhone and iPod touch! To complete each level the player will need to manipulate various streams of flowing liquid so that the droplets can reach their destination. Liquids (water, oil, and lava) fall from droppers, and will bounce off walls in a visually stunning cascade. By moving various types of bumpers, sliders, accelerators, and sponges, the player diverts the flow of the falling droplets. The faster players complete each level the more bonus points they receive.

For more information about Pangea Software or its products, please visit: www.pangeasoft.net.

Current owners of Enigmo can download the 3.0 update for the iPhone and iPod touch gaming platforms by visiting: http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=281736535&mt=8.

Smule and Apple are announcing the availability of the critically acclaimed Leaf Trombone: World Stage exclusively for iPhone OS 3.0.

Thursday, June 18th, 2009

• That’s right: 3.0 required

• New Duet Mode features iPhone OS 3.0 Gamekit peer-to-peer Bluetooth
• “Achievement Alerts” via iPhone OS 3.0 new push service

“iPhone OS 3.0 fundamentally changes the mobile social experience,” said Dr. Ge Wang, co-founder and Chief Creative Officer of Smule, and Assistant Professor at Stanford’s Center for Computer Research in Music and Acoustics (CCRMA). “With OS 3.0, mobile applications are not limited to passive, isolated experiences, but instead may achieve a new level of social engagement.”

To celebrate the arrival of OS 3.0 and the new Leaf Trombone, Smule is hosting a contest: “Feel The Love”.

Contest Video: http://www.youtube.com/watch?v=JoNUh5K-Uic&fmt=22

Every other week for the next eight weeks, Smule will be awarding $500 in cash to the user with the most love:

1. Signup on http://leaftrombone.smule.com/;

2. Perform a song on “Leaf Trombone: World Stage”, and note of the “Session ID” once your performance is judged;

3. Get loved from any users viewing your performance

Encourage your biggest fans to download the free version of Leaf Trombone at:

http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=314456356&mt=8”>Leaf

http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=309080428&mt=8”>full

Enter the Session ID in the Observe menu on the World Stage, and then heart your performance.

Interesting leaf trombone stats since launching the product six weeks ago:

•Leaf Trombone users have judged in approximately 850,000 sessions online

• Using the online composer, Leaf Trombone users have contributed more than 4,250 songs to the user community

• The top jurist, Gabe, hales from the upper east side of New York City, and has judged 1,945 sessions thus far

• The top performer, Daniel, hales from an Indianapolis suburb, and has performed 490 times on the world stage; on the negative side, Daniel has “chicken exited” 115 times

• Twinkle Twinkle Little Star remains the most popular song among leaf trombonists, and has been performed 19,803 times

iDroids for iPhone release movie and screens

Tuesday, May 26th, 2009

I don’t know a lot of about this title. I have been told by one of my iPhone-owning friends that it’s a cool title. It certainly looks like it! Judge for yourself.

Pocket God’s Return of the Pygmy

Thursday, May 21st, 2009

How Many Spears Does it Take to Bring Down a Tyrannosaurus? Pocket God’s ‘Return of the Pygmy’ Update Offers an Answer

The Brutal Dinosaur is About to Get What’s Comin’ as Pocket God Evolves Into a Deeper Gaming ExperienceBolt Creative today announced ‘Return of the Pygmy,’ the third episode in a trilogy of updates for their popular iPhone game Pocket God. Coming very soon, this important update gives the iPhone inhabitants the first-ever chance to fight back against the malicious T-Rex who appeared on the island in the last episode.

‘Return of the Pygmy’ also features a retooled game engine that speeds up load times and improves performance, making room for even more ambitious additions in future episodes, including more expansions to the game world, comprehensive leaderboards and stats, and even some light RPG elements – so stay tuned.

“We realized that the little guys on the island have gone far too long without the means to defend themselves, considering all the hardship they’ve faced over the weeks,” said Dave Castelnuovo of Bolt Creative. “We wish the island-dwellers the best of luck – and for all the Pocket Gods out there, a word of warning: watch for flying spears, they’re sharp!”

The game can be accessed in the iTunes App Stores by pointing your browser to http://www.linktoapp.com/PocketGod

Discovery Communications to deliver new Mobile and video games based on shows, Deadliest Catch and Cash Cab

Wednesday, May 20th, 2009

Discovery Communications, the world’s number-one non-fiction media company, has finalized three new interactive entertainment licensing deals based on the Discovery Channel brand and hit series DEADLIEST CATCH and CASH CAB. Built for mobile, PC and console gaming platforms, the games will debut between June 2009 and holiday 2010.

Specifics on the three new games are as follows:

CASH CAB Mobile Game – CapCom, a leading developer and publisher of mobile games, will create a mobile game based on Discovery Channel’s innovative game show CASH CAB, during which unassuming cab-hailing New Yorkers become trivia show contestants with the chance to win cold hard cash on the way to their destination, or lose and be ejected onto the sidewalk! In the spirit of the fun-loving series, the CASH CAB game will have players racing against the clock to answer general trivia questions before reaching their New York City destination. The game launches for cell phones at the end of June 2009 and for iPhones end of August 2009.

DEADLIEST CATCH Mobile Game — Hands-On Mobile, Inc, a premier mobile technology and marketing company whose portfolio consists of the critically acclaimed Guitar Hero® Mobile, is developing a mobile game inspired by the Discovery Channel’s smash hit DEADLIEST CATCH. The series follows the captains and crews of four crab-fishing vessels on the Bering Sea, as they brave subzero arctic weather, 60-mph winds and waves the size of four-story buildings to succeed at one of the deadliest –and most lucrative –jobs in the world. Players of the new mobile game will chart their course and set out from Dutch Harbor, Alaska, choosing one of the famous boats and crews from the series to try their hand at filling their crab holds and become the winning boat in the fleet!

Discovery Channel Trivia Video Game – Slitherine, whose core mission is to deliver history-based products to the widest possible audience, is creating a Discovery Channel Trivia video game for all next generation consoles and PCs. The game, which will feature questions based on awe-inspiring facts learned through popular Discovery Channel programs and will launch holiday 2010.

“Discovery’s promise is to satisfy viewers’ natural curiosity about the world around them and these three games expand the ways in which consumers of various ages can immerse themselves further into the shows they love,” said Elizabeth Bakacs, vice president, Discovery Commerce Licensing.

PopCap Games Launches Mobile Version of Bejeweled Twist

Friday, May 8th, 2009

PopCap Games announced the launch of Bejeweled Twist Mobile, a faithful adaptation of the highly acclaimed PC game — now the deepest, most attractive puzzle game to hit the wireless market. The game is available now on a wide array of handsets from major North American and European wireless carriers.

PopCap’s fourth in-house title for mobile, Bejeweled Twist puts a completely new spin on the top-selling puzzle franchise of the 21st century. Since its launch on the PC late last year, and over the past month as an exclusive release on Verizon Wireless phones, Bejeweled Twist has been a top-seller at retail and on wireless.

“We’re excited to launch what we believe will be the mobile game of 2009 – an amazingly accurate translation that offers truly deep and fun gameplay with tremendous visual appeal,” noted Andrew Stein, director of mobile business development at PopCap. “Bejeweled Twist is a milestone title in the mobile games category: novice players can pick it up and enjoy it immediately, while avid gamers will appreciate the depth of strategy, challenge and the overall flexibility in its gameplay.”

Bejeweled Twist features a revolutionary new style of play and the highest production values of any casual game ever created — removing the barriers of traditional match-3 games. Instead of swapping adjacent jewels to make a set, players rotate an entire 2×2 block of gems clockwise in an effort to create a line of three or more gems of the same type. Additionally, in Bejeweled Twist, players don’t have to make a match with every move – instead they can freely rotate gems anywhere on the board, allowing far greater liberty of movement and vastly increased strategic freedom to plan combinations, cascades and chains.

Beyond the completely different method of moving gems, Bejeweled Twist provides a wealth of new power-ups and obstacles. New gem types include Flame, Lightning and Fruit gems that produce fiery explosions and other powerful effects; and new obstacles such as Bomb and Locked gems as well as Coal will challenge players as never before. In addition, four game modes (Classic, Blitz, Challenge and Zen) offer vastly different ways to experience Bejeweled Twist. The game will also offer touch support on compatible phones.

Outpost Kaloki Coming to iPhone, iPod Touch

Wednesday, May 6th, 2009

NinjaBee announces award-winning simulation game for mobile platform

Outpost Kaloki, the space-management simulation game made popular on Xbox LIVE Arcade and the PC, will soon find a new home on the iPhone and iPod touch. The game will be broken up into three stories; Kaloki Adventure, Kaloki Love and Kaloki War. Kaloki Adventure has been submitted to Apple and will be available on the App Store shortly. Kaloki Adventure is the first game NinjaBee has adapted to a mobile platform, and the team behind the project has put their thoughts into a series of posts on the NinjaBee blog (www.NinjaBee.com/blog2009/04/iphone-lessons.html) to help other iPhone developers.

“Bringing Outpost Kaloki to the iPhone has been a challenging and interesting experience,” said Steve Taylor, president of NinjaBee. “We ended up redesigning various parts of the game to work well on the iPhone, so the whole process took a lot longer than we had originally planned, but it was the right thing to do and I’m extremely happy with the results.”

Kaloki Adventure challenges players to race against time to save the princess while building lemonade stands, arcades, gardens, chemistry labs and a whole slew of expansions to keep their space guests happy. Players must solve challenges, entertain visiting aliens, keep their ratings high, and rake in the money to earn fame, love and glory. Outpost Kaloki is fun for people of all ages as it stretches players’ time and money management skills and introduces a cast of quirky, hilarious characters.

Features of the iPhone/iPod touch game include:

* Space station tycoon-style gameplay with a light-hearted story; easy to pick up and play
* Two modes of play: heart-pounding Story mode in which you race against the clock for 14 levels, and relaxing Scenario mode in which you can build to your heart’s content in one of six different Scenarios
* Bright graphics, a distinctive art style and a catchy soundtrack
* Auto Save: Progress will automatically be saved in the event of a phone call, shut down or other disturbance during play
* Optimized performance and new controls redesigned specifically for the iPhone and iPod touch.

Outpost Kaloki was named the Sim Game of the Year in 2004 by GameTunnel.com and received the Editor’s Choice Award from TeamXbox.com in 2005. Thousands already own and love Outpost Kaloki on Xbox LIVE Arcade and the PC, and soon everyone can enjoy this easy-to-learn, fun for the whole family game anytime, anywhere.

A taste of the game, Kaloki Free, will be launched alongside Kaloki Adventure for free. Additional stories in the Kaloki universe will be released later as the expansions Kaloki War and Kaloki Love.

PopCap and AT&T announce mobile gaming survey results

Tuesday, May 5th, 2009

PopCap Games has announced results of a new survey that shows 57 percent of AT&T wireless customers who were polled play mobile games on their wireless devices. The survey, conducted by Information Solutions Group among more than 1,100 AT&T wireless customers, underscores the growing popularity of mobile gaming.

Why are wireless consumers turning to mobile gaming? Mobile gaming serves as a distraction and a source of stress relief for on-the-go consumers.

· More than 50 percent of mobile gamers polled said they gamed as a distraction from daily life issues, while 40 percent said they gamed for relaxation and stress relief.

· Fifty percent of mobile gamers polled say they play mobile games during work hours, while one in seven mobile gamers say they most often play games on their phone during work when they need a short break.
Nearly 60 percent of mobile gamers in the survey indicated they play games on their wireless device at least once a month, and 40 percent said they played weekly or more often.

· 91 percent of mobile gaming sessions are 30 minutes or less; 62 percent are less than 15 minutes.

· Over three quarters (78 percent) of mobile gamers have been playing games on their phone for more than a year, and 55 percent of those say they’ve been playing for 3+ years.

· On average, nearly a quarter (22.2 percent) of mobile gamers’ total game playing time occurs on their mobile phones.

Mobile gaming is poised for growth in 2009. One-third of mobile gamers surveyed said they were “somewhat or very likely” to purchase a game for their cell phone in 2009.

· Just over a quarter (26 percent) said they’ve paid for a mobile game. (Across all mobile phone owners, including those who have never played a game on their phone, this equates to 15 percent having purchased a game.) More than three quarters (76 percent) of mobile gamers said they have played free games that came pre-installed on their phone, and a third (33 percent) indicated they have downloaded one or more free games to their phone.

· The top factors influencing participants’ decisions to buy a mobile game were “game is in a genre I like” (61 percent), “price of the game is reasonable” (52 percent) and “played demo version and liked it” (50 percent).

· Survey respondents who have purchased one or more mobile games have purchased an average of 7.2 mobile games; 26 percent said they’d purchased four or more games in the past year, with those newer to mobile gaming being more likely to purchase games for the phone.

· Among respondents who indicated they would not be buying a mobile game in 2009, the top three reasons for that decision were: “happy with free games” (24 percent), “none of the games interest me enough to buy” (15 percent), and “lack of time to play” (14 percent).

“Adoption of mobile games continues to grow, but conversion rate (free to paid players) remains low,” observed Michael Cai, vice president of video games research at Interpret LLC, a leading media research and analysis firm. “Business model diversification is one way to address this conundrum. In addition, more innovative games, like Peggle, and fewer clones and knock-offs, are among the keys to unlocking the potential of the mobile gaming market.”

What games are played most? According to the survey:
· Tetris® (20 percent) and Bejeweled® (18 percent) were most frequently named as “games you enjoy playing on your cell phone,” with Solitaire a close third (17 percent).

· The most popular genres of mobile games are Puzzle (66 percent) and Card/Casino (51 percent), with Board games (15 percent) and Action/Adventure (11 percent) a distant third and fourth.

· When asked to name the most compelling characteristics that “motivate mobile game players to play the same game numerous times on their cell phone,” respondents cited “relaxing game play” (62 percent) and “addictiveness” (30 percent) as the top two influencers.
Mobile gamers in the survey are fairly evenly split by gender, with 51 percent of males and 49 percent of females saying they game.

· Men tend to play mobile games somewhat more frequently than women; 44 percent of male respondents said they play once a week or more often, compared to 35 percent of female respondents.

· But women play for longer stretches of time. Forty-one percent of women surveyed say their average mobile gaming session was 15 minutes or more, compared to 35 percent of men.

 

Supplemental Survey Results
Additional data regarding how and why people play games on their mobile phones can be found at: www.infosolutionsgroup.com/popcapmobile09

Survey Methodology
This international research was conducted by Information Solutions Group (ISG; www.infosolutionsgroup.com) exclusively for PopCap Games. The results are based on online surveys completed by 1,163 respondents randomly selected between February 12 and March 6, 2009. The audience consisted of North American customers of AT&T’s mobile phone services; 337 were men and 322 were women. In theory, in 19 cases out of 20, the results will differ by no more than 3.8 percentage points from what would have been obtained by seeking out and polling all AT&T mobile phone customers age 18 and over. Smaller subgroups reflect larger margins of sampling error. Other sources of error, such as variations in the order of questions or the wording within the questionnaire, may also contribute to different results.

Play TechPad Productions’ “I Am an iNetManiac!” Contest for Your Chance to Win iTunes Gift Cards

Wednesday, April 29th, 2009

Contest runs on TouchArcade.com through May 8, 2009

TechPad Productions announced today its “I Am an iNetManiac” contest on www.TouchArcade.com for its iNetMania game for the Apple iPhone and iPod touch. There are several ways to enter the contest (which can be found at http://forums.toucharcade.com/showthread.php?p=201772), and the first place winner will receive a $100 iTunes gift certificate as well as a copy of TechPad’s award-winning board game upon which iNetMania is based, ServerMania!

It’s easy to enter and play, and there are multiple ways to win. To qualify for the final drawing, do one or all of the following to earn an entry point:

* Follow iNetMania on Twitter at www.twitter.com/inetmania
* Download, review and post a three-star or better review on iTunes (http://itunes.inetmaniagame.com) (or, if you feel the app doesn’t deserve three stars or more, you can still earn an entry point by emailing the review at http://www.inetmaniagame.com/contact with what you feel should be improved with the app)
* Post “I am an iNet Maniac!” on the contest thread on TouchArcade.com (http://forums.toucharcade.com/showthread.php?p=201772)
* Post a screenshot on the iNetMania forums (http://www.inetmaniagame.com/content/show-me-your-inner-inetmaniac) with one of the five un-lockable game pieces in iNetMania
To officially enter and get credit for your entry points, email TechPad Productions using its contact form (http://www.inetmaniagame.com/contact) with your Twitter name, your iTunes username used to post your review and the URL to the screenshot you took (if applicable). All entrants who submit three or four entry points will be entered to win the first place prize. Contestants who submit one or two entry points will be entered to win the second and third place prizes.

First Place Winner: $100 iTunes gift certificate plus a copy of ServerMania
Second Place Winner: $10 iTunes gift certificate plus a copy of ServerMania
Third -Tenth Place Winners: $10 iTunes gift certificates

Winners will be chosen randomly from the pool of entrants and all decisions are final. For more information, please read the full contest rules at http://www.inetmaniagame.com/content/fyi-contest-rules.

iNetMania is currently available on the Apple App Store for a special limited time only price of $2.99, and Apple has placed it in the prominent “New and Noteworthy” section of the App Store for well over two weeks. To check out the iPhone game, please visit http://itunes.inetmaniagame.com/. For more information about TechPad Productions, please visit: www.techpadproductions.com. To learn more about iNetMania, please visit: www.inetmaniagame.com.

Baseball Superstars 2009 hits AT&T Media Mall

Monday, April 27th, 2009

The players return to the field in Baseball Superstars 2009

GAMEVIL USA, the Los Angeles based mobile games publisher, announced the availability on AT&T Media Mall of Baseball Superstars 2009, a next generation approach to the highly acclaimed Baseball Superstars series.

Baseball Superstars 2009 includes 10 teams, 4 stadiums, and 12 secret characters to choose from. Baseball Superstars 2009 comes with 5 game modes: Normal Mode, My League Mode, Season Mode, Homerun Mode, and Mission Mode. Gamers can create their own special batter or pitcher through My League in order to lead their team into victory. Gamers trade their players to different teams and they can also buy equipments or purchase helpful items that can further advance their player’s statistics.

Compared to Baseball Superstars 2008, not only are new characters and modes added, but also major improvements on the graphics have been made and the bobble head cartoon style players have returned.

“We’re happy to announce the new version of our most successful franchise.”, says Eusoon Han, Marketing Manager of GAMEVIL. “We have further increased the replay value on improving My League and adding two new modes, Homerun Mode and Mission Mode.”

The Baseball Superstars series, GAMEVIL’s top franchise, has sold more than 9 million copies worldwide since its launch, establishing itself as one of the best mobile baseball games in the market. For more details, please visit www.gamevil.com.