Posts Tagged ‘PC’

Wonderland Online: The Next Level—Bow

Wednesday, January 7th, 2009

Players in Wonderland Online (http://wl.igg.com/main.php) have many great weapons to choose from, but for primary players, the best choice has got to be the Bow. Different from all other weapons, the level for Bows will not exceed 36, but it has many more advantages than other weapons.

Advantages in depth
Absolutely destroys a target’s defense. It can damage an enemy’s armor and then win the fight. The best bow is the Crescent Bow+3 whose attribute is to add both ATK and SPD. For newbies, the Bow is the perfect weapon to upgrade.

Bow Types
Short Bow ATK+3 SPD+1 Level 4
Great Bow ATK+4 SPD+2 Level 6
Pretty Bow ATK+5 SPD+3 Level 8
Hunter’s Bow ATK+5 SPD+3 Level 10
Long Bow ATK+7 SPD+5 Level 12
Great Long Bow ATK+8 SPD+6 Level 14
Pretty Long Bow ATK+8 SPD+6 Level 16
Meniscus Bow ATK+11 SPD+9 Level 20
Wing Bow ATK+12 SPD+10 Level 22
Sun Bow ATK+13 SPD+11 Level 24
Cursed Crossbow ATK+14 SPD+12 Level 26
Blessed Bow ATK+10 SPD+18 Level 28
Crescent Bow ATK+10,SPD+10,+24% Critical.
Related Skill: Arrow Rain
Where to learn: Calcutta
Quest: Mysterious Indian elder
Description: AOE. Kills all targets by raining down a barrage of countless arrows. It’s useful when doing quests or collecting dropped items.

Representative Pet
Kanako, Weapon: Bow

The human pet Kanako has her own special bow, but she will be most powerful after equipping the Crescent Bow+3.

Bow Compounding Suggestions
Bow level less than 8: Low level wood + Rock
Bow Level 10-16: Lauan Wood + Iron Ore
Bow Level 20: Great Thorn Stick + Fire Boots
Bow Level 22-26: Dragon Staff + Wood/Grass + Wolf Tooth

Myth War II: Tips for Being a Billionaire

Wednesday, January 7th, 2009

Last week, the folks behind Myth War II just revealed some tips for earning money in this game. Today they will continue to present more tips. Once a player knows the secret, you could be a billionaire in the game.

Fast Money Wins 3: Treasure Map
There is a treasure map sold at Hunter House in Woodlingor. Get that map and you’ll see there is a spot marked on the map. This spot indicates where the treasure is hidden. Get out there and get started, that treasure isn’t going to find itself! Besides the treasure, you will also get a good deal of experience and new treasure map pieces. After stringing these pieces together, you will discover a new treasure map and will dig out a necklace that is worth a king’s ransom.

Fast Money Wins 4: Guild Quests
You are well on your way to becoming rich after joining a guild. There are always some daily quests available for you to do. You can do these quests fives times a day, but you must complete them in 9 rounds to win money and experience. Also, you will have a chance to receive some mysterious income generating quests as well.

Fast Money Wins 5: Challenge the Fire God
You can team up with your game pals to kill the Fire God and get gear or other prizes. You can keep the gear you’ve won or sell them to make money. One warning, the Fire God is no pushover. Be advised, you’d better team up with a high level Female Human to complete the quest.

Fast Money Wins 6: Participate in these 4 events
These events are more suitable for players at Level 60 with a mastery of some high-level skills. They are known as the Enemies at Gates, Treasure Grabbing, The Test and Behind Enemy Lines.

You can complete these quests every day, for details check out when they are accessible at Luna’s Palace. Among them, Treasure Grabbing is the easiest. All you need to do is keep digging to find more treasure. By being a part of the other three events, you will receive valuable prizes, like high level classy gems or the fabled Armor of Dreams.

For more details please visit the official site at the below link:

http://mw2.igg.com/guide/guide.php?acid=33

Also new at GOG.com

Tuesday, January 6th, 2009

Hey, don’t forget that Broken Sword 3: The Sleeping Dragon (http://www.gog.com/en/gamecard/broken_sword_3__the_sleeping_dragon) was also released today. And last week saw the releases: Broken Sword 2: The Smoking Mirror (http://www.gog.com/en/gamecard/broken_sword_2__the_smoking_mirror) and The Feeble Files (http://www.gog.com/en/gamecard/the_feeble_files)

Robinson’s Requiem Collection Added to GOG.com

Tuesday, January 6th, 2009

Silmarils’ Classic Series Tests Players’ Survival Skills for Just $5.99

GOG.com (http://www.gog.com), or Good Old Games, the digital distribution site with DRM-free PC classics, has announced another new deal that will add more games to the site’s growing catalogue. The deal with games emulation leader, DotEmu, brings a compilation of Robinson’s Requiem and its informal sequel, Deus, to the classic games site. The two action-adventure games were created by Silmarils, a French developer that created more than 20 titles in various genres for several platforms before ceasing operations in 2003.

Both games places the player in the boots of explorers who find themselves stranded on mysterious alien planets with a mission to survive. The notoriously difficult games put players’ survival skills to the test as they need to manage every aspect of their character’s body in an attempt to survive the hostile world. Thanks to GOG.com, playing these games on modern operating systems is easier than finishing them, thanks to XP and Vista compatibility, a lack of DRM and the unbelievably low price of just $5.99… for both games. We’ve probably mentioned that games at Good Old Games are cheap, right?

“Silmarils’ games are the ones our younger audience probably won’t remember, which makes this a great occasion to bring back these very difficult - and very fun - games to every RPGs, action and adventure game fan,” said Adam Oldakowski, Managing Director of GOG.com. “Thanks to DotEmu and our programming team, everyone can experience the ‘fight for your survival’ atmosphere on their modern computers.”

Robinson’s Requiem Collection (http://www.gog.com/en/gamecard/robinsons_requiem_collection) is now available at GOG.com. More titles, as well as announcements of additional publishers, will follow in the coming weeks. Go to GOG.com and dive right into the world of classic PC gaming.

War Plan Pacific, now in downloadable flavor

Tuesday, January 6th, 2009

I was going to rewrite this, but the press release that they sent me was pretty funny :)

Reclusive gamers wanting to play War Plan Pacific from KE Studios and Shrapnel Games who live in fortified mountain compounds and think that members of the United States Postal Service are a secret paramilitary organization bent on world conquest through Pottery Barn catalogs take note! You, along with other gamers, will not need to deal with a shipping service to enjoy this great new wargame. Shrapnel Games is now offering War Plan Pacific for purchase as an immediate download. Those preferring a physical product can still order it as such.

War Plan Pacific, released in December, is a computer wargame for Windows developed by start up KE Studios and published by Shrapnel Games. One or two players command the air, naval, and (abstractly) ground forces of either Imperial Japan or the Combined Allied Effort (United States, United Kingdom, Australia, and the Netherlands) in the brutal struggle for the Pacific between 1941 and 1945.

Battles rage across the vast expanse of the Pacific as players vie for control of twenty-nine strategically important bases using a historic order of battle, fighting with air groups, amphibious groups, and naval vessels of light cruiser size or larger. Both sides, while having the ultimate goal of defeating their opponents through force of arms, have very different approaches to achieving said goal, making War Plan Pacific almost feel like two different games. As the Japanese can you carry out the longest delaying action in the history of warfare? Or aggressively take the fight to the Allies and cut the Americans off before their massive war machine begins to take its toll? As the Allies will you need to fight for every square mile of island or will you slip the noose around Japan and strangle her?

A perfect companion for today’s busy gamer, War Plan Pacific plays out in a single session. No more coming back to a game and wondering what exactly your strategy had been last turn, no more multiplayer sessions that are never finished because your opponent vanishes after months of play. Highly intuitive in nature, gamers can jump right into the game without a problem. Of course War Plan Pacific also comes with a detailed manual, chock full of cool tidbits, for those who prefer to learn the game first. The only thing missing is beer and pretzels; you’re on your own to supply those.

Although only released a scant few weeks ago already early reviews have been showering War Plan Pacific with praise.

James Allen of Out of Eight says of War Plan Pacific:

“War Plan Pacific is a grand strategy game truly designed with the more casual user in mind. A lot of the tedium and frankly unnecessary complexity found in similar games is removed while still keeping a satisfying level of depth. War Plan Pacific is easy to manage, with great unit organization and simple mission assignment. The multiple victory conditions are fantastic and reduce the amount of repetition seen in subsequent matches. War Plan Pacific also doesn’t waste your time with drawn-out contests. For gamers on a time budget (or those easily distracted by other games or shiny objects), War Plan Pacific is a great way to taste strategy gaming without devoting too much time to the endeavor.”

Steve Butts of IGN echoes James with:

“War Plan Pacific nicely straddles the sometimes contradictory concepts of realism and accessibility. With a simple interface and gameplay that’s focused more on basic essentials, the game proves that you don’t need reams and reams of technical data in order to be successful. It’s true that we’d like to have seen a few more features here and there but, overall, War Plan Pacific is a welcome addition to the wargame catalog that makes good decisions in terms of sacrificing details and streamlining gameplay.”

Noted strategy blogger Troy Goodfellow of Flash of Steel has War Plan Pacific sharing his Wargame of the Year award. He writes:

“War Plan Pacific is new. Inspired by Avalon Hill’s Victory in the Pacific, WPP is much simpler. The Pacific Ocean is interpreted as nodes that must be controlled by the Japanese or the Allies. There are multiple victory conditions and some neat rules about reinforcement and building up bases. But it’s very simplicity means that you will be able to pick it up in an evening and still find new ways of doing things.”

You can find links to the full reviews at the War Plan Pacific forum. Or you could use Google, but we’d prefer that you go the forum because then you’ll see all the other cool games we have and also read the great comments from your fellow gamers.

For more information on the game, to download a limited demo (single player only, allowing play as either Japan or the Allies for four turns), or to purchase the game please visit its official product page.

War Plan Pacific is only $39.95 and is available only for Windows, either as a physical product shipped to your door in a nifty case or as a download (but you knew that since that’s what this entire release is about, right?). And like all Shrapnel Games products there’s no need to fear some sort of draconian DRM scheme. War Plan Pacific won’t phone home every seven days or kidnap your dear old mum and hold her hostage, and will still be playable in twenty years.

Be sure to stop by and visit www.shrapnelgames.com for our complete catalog of award winning independent games with a focus on strategy. Recent releases includes War Plan Pacific and the newest title from the masters of the bizarre, Digital Eel, with their own electric kool aid test, Brainpipe. Stay tuned for more great releases in 2009! 

Zu Online: Mascot System Overview

Tuesday, January 6th, 2009

Zu Online (http://zu.igg.com/) is a 3D MMORPG based on immortal beings and kung fu. When creating a character, players need to select a mascot so they can get its blessings during certain periods of their epic journey through the world of Zu.

The Zu Online developers added the mascot system to the game in the beginning of the games development. The selectable mascots are the 12 animals of the Chinese zodiac. The mascots give blessings in turn every 15 minutes. For example, during the period the Dog gives blessings, a player whose mascot is the Dog can get blessings from the Spirit Master in Holy City or Jamon in Desert City. With this blessing, their experience gained in combat will increase by 50% for certain duration.

The Zu Online developers have also added the Treasure Map system, flying mounts and more unique aspects to the game. These exciting features show players that they are not only in an original supernatural world but also gives them a lot of enjoyment.

For more information, please visit http://zu.igg.com/news/newscon.php?aid=1588

New Screens for Myth War 2

Tuesday, January 6th, 2009

Received some new screens for Myth War 2, a MMORPG from IGG.com

Angels Online: New screens

Tuesday, January 6th, 2009

Here’s a few new screenshots from IGG’s MMORPG, Angels Online

GodsWar Online: 2nd Alpha Test Begins at Weekend

Tuesday, January 6th, 2009

IGG today announce that they would be holding a second Alpha Test for GodsWar Online (http://gw.igg.com/main.php) which starts on Jan 9th, 2009.

GodsWar Online, the first MMORPG that IGG developed, will launch its second Alpha Test at 9:00pm January 8th EST (GMT-5) and the new client will be available on January 7th. Soon after that, activation codes will be given out, and players who joined the last Alpha Test can enter the game directly.

We will release a server called Atlanta. This server will be the place where players can enjoy the new version and events in advance. After the test, players’ data will not be deleted. However, as it is an Alpha Test, we will make a few adjustments to any problematic data in the game. With a host of brand-new content, game version 1.85 will be adopted in this test.

In this version, we have improved the guild system and guild quests, added a suit system and beautified the special gear effects. We are sure this new content will make your GodsWar gaming experience even better. More details will be published later.

For the sake of the safety of players’ data and the best performance of the game, officials have decided to release the second Alpha Test, which means the Closed Beta will be delayed. Also, please remember that all data will be preserved this time.

For more information please visit http://gw.igg.com/main.php

Neofun game portal to launch 1st quarter of ‘09

Monday, January 5th, 2009

Lizard Interactive will launch Neofun free-to-play game portal in Taiwan and Hong kong.

Lizard Interactive, leading developer of MMO games and operator of the free-to-play game portal NeoFun,com, announced that it will partner with game publisher XtraVision to launch the NeoFun game portal in Taiwan, Hong Kong and Macao.

XtraVision will introduce three successful free-to-play MMORPGs in sequence to Taiwan, Hong Kong and Macao in the first quarter of 2009. Lizard Interactive and XtraVision are working to provide new and exciting contents customized to for the rapidly growing and vibrant game communities in that region.

Lizard Interactive’s global game portal, NeoFun, was launched just last October and is already expanding the selection of games available to include various flash and web browser based games in the first quarter of 2009. Always fun and always new, NeoFun.com.