Posts Tagged ‘PSP’

SouthPeak announces Blood Bowl coming to 360, PSP and PC soon

Thursday, December 31st, 2009

Legendary Games Workshop Tabletop Game Blitzes Console and Handheld Players, Their Defense is Powerless

SouthPeak Games, today announced Blood Bowl for Windows PC, Xbox 360 and PSP coming in 2010. The hard-hitting fantasy football title previously available exclusively as a Windows PC downloadable game is lobbing a ‘Hail Mary’ pass straight onto retail shelves in 2010.

Just in time for the human football season’s end, SouthPeak is here to offer a less than traditional spin on classic football. With a rich heritage of table-top gaming, Blood Bowl is poised to tear your Windows PC, Xbox 360 and PSP system a new end zone. With turn-based gameplay and each play teetering on the roll of the dice, Blood Bowl will keep you on the edge of your seat from kickoff to final score. Inspired by the infamous Warhammer® series, Blood Bowl brings some of the most vicious gameplay, dirty tricks and lest we forget – secret weapons – to the field in an all new way.

“We’re thrilled to have a part in bringing a proper retail version of Blood Bowl to North American gamers on Windows PC, Xbox 360 and PSP.” said Aubrey Norris, Manager of Human-Orc Relations at SouthPeak. “It’s never easy to get all these races to agree on something – but if there’s one thing they love its good competition with a lot of bloodshed!”

Blood Bowl’s retail Windows PC and Xbox 360 packages will kick-off in January 2010 with the PSP system version taking the field in Spring of 2010. If you’ve never seen a goblin thrown into the end zone by a troll to score a touchdown, then prepare to be amazed! More details are sure to pop up as the teams get themselves in order and the pre-season action begins.

For more information, please visit www.southpeakgames.com.

Alien Zombie Death for PSP announced

Tuesday, December 22nd, 2009
Coming January 2010

Somewhere far far away in a random solar system, a lone space man dies… horribly. Take control of said fateful space man as he battles to his end against the dreaded Alien Zombies! Using a standard laser gun and a few pickups along the way, make sure you take out as many of those Alien Zombie suckers before they take you down. Its that simple. It’s Alien Zombie Death.

Things to know:
- Available in Jan 09, 2010 as a downloadable PSP mini. Price is likely to be around £2.50 / $5.00
- Game play is very retro. Very platform-y. Very shoot-em-up-y. Very fun.
- 14 levels. So, method and location of death is completely up to you.
- A menagerie of Alien Zombie fiends. Fat ones. Green ones. Flying ones. Burpy types.
- Hey… it’s PomPom game. Only slightly weird people need apply.

Video trailer loveliness: http://pompomgames.com/?p=114

Keep your eyeballs on www.PomPomGames.com for more announcements.

Friday, July 17th, 2009

KONAMI UNVEILS Q&A SESSION WITH HIDEO KOJIMA

AND NEW METAL GEAR SOLID®: PEACE WALKER SCREENSHOTS

Konami Digital Entertainment, Inc. today revealed a Q&A session with legendary video game creator and head of Kojima Productions, Hideo Kojima, and new screenshots from the highly anticipated title coming to the PSP® (PlayStation®Portable) system in 2010, Metal Gear Solid: Peace Walker. This latest PSP installment picks up where Metal Gear Solid®3 for the PlayStation®2 computer entertainment system leaves off as players take control of the famed Naked Snake. Taking place in 1974, Metal Gear Solid: Peace Walker features original game design, story and scenario by Hideo Kojima. The game takes the series in an exciting new direction with its incredible visuals and its unique new game system designed specifically with the PSP in mind.

HIDEO KOJIMA – Q/A

1) I bet many users had expected the next MGS5 announcement. When did you start this project?

I actually had the plan for this project in mind while working on MPO. Back then, I intended to place the project in the hands of the next generation of creators at Kojima Productions. However, in the end, I felt that it was still a little too early to leave it completely in their hands, so I decided to take the reins.

This game is an MGS5-class game. I am supervising, designing, producing, directing, and editing this title together with the MGS4 team. Therefore in that sense, “METAL GEAR SOLID” has not ended, and the “METAL GEAR SAGA” continues.

2) You have been telling for many years that your ultimate theme is “Anti-war and Anti-nuclear weapon”. Does this theme continue in this title?

Absolutely. The METAL GEAR SOLID series has always featured “Anti-war” and “Anti-nuke” themes. This title is no exception.

In the event of an attack from a neighboring country, I believe that finding a solution through diplomacy is ideal. However, the fact is that even peaceful countries with no intention of retaliating still maintain armies just for the sake of deterrence. I am sure there are varied opinions regarding this subject, but I believe that it is our generation’s role to “create peace through discussion.” What makes things complicated is that the youth of today have been born into a world where the current situation is the norm, so it’s difficult to convey this message. That is why my hope is to have players ponder and learn about why there are people who advocate the “need for armies, military power, and nuclear weapons” so that they may realize “why things turned out the way that they did” while they play this game.

3) I understand that it is a tactical espionage action game but could you provide some explanation for bringing this title to the PSP platform? I saw 4 Snakes in the trailer presented at E3, is this COOP?

The game will be stealth-action based. I can’t reveal too many details yet, but we are implementing features that can only be realized on the PSP platform that I believe everyone can look forward to. The game will be a little different from the METAL GEAR that players have come to know. However, the story can be replayed numerous times and the game is full of challenges to complete, so I feel that this title will really satisfy players with its long-lasting play time. Just as an example, do you recall the cardboard box at the end of the Peace Walker trailer? In addition to that two-man box, we are preparing a variety of other different cardboard boxes this time around.

To give a little more insight into the game, you can, how shall I say… customize Snake according to your preferences and determine what kind of soldier you will use prior to embarking on your mission. For example there’s heavy gear configurations that make a lot of noise, but that allow you to equip numerous weapons. Or, there are other configurations that won’t allow you to carry many weapons, but will allow you to be light on your feet. We will be preparing a variety of other types as well. Being able to make decisions and plot a strategy will be one of the really enjoyable features of this title.

We are also working on a “growth feature” as well, where your character evolves. It will be a new type of system, so I hope everyone will look forward to it!

4) “You’re known for boot camps and on site checks. This time which part would you like to stress about the reality in terms of game quality?

We conduct research in many ways and then begin game production. In regards to the quality of the game, the main staff of MGS4 are producing it. They are aiming for PS3 quality because they were creating MGS4 on the PS3 not too long ago. In reality it is hard to maintain the same quality as the PS3 but we strive for it and we are expressing this in ways only we can express it in.

5) Regarding the KJP countdown teaser site, there were several signs as a message, could you explain what this message is all about?

5=it is an MGS5 class game

S=Snake

巳=snake in Kanji

E=E3

R=Raiden

3=3 from 360 and E3

6=6 from 360

P and S=PSP and adding 3 makes it PS3

Aside from the Snake and Raiden visuals, we featured a total of 10 “symbols” and when all of these are rearranged, they form connections to the announcements that we made at E3.

The first symbols that appeared were the number “5″ and the letter “S” for Snake that represented PW which, to me, is a “5″ class title. “巳” not only hints at the lowercase lettering of “E” for E3, but it is the kanji for the word “snake.” Also, the symbol that appeared at the very end is the kanji “日” and represents a sunny background and the sunrise that links to RISING.

The “RISING” of “METAL GEAR SOLID RISING” implies “the sun rising,” “the sun shining,” and “the sun shining on Raiden” that was revealed in the visuals on the HP. In addition, “RISING” also represents how “METAL GEAR SOLID” will be taking the next step up.

Going back to the symbols found on the HP, they also link to “the day of 360″ and also to each of the titles that we announced at E3. When each of the symbols are rearranged, I think you’ll be able to recognize E3, PSP, PS3, 360 and others. So everyone, how did you like it? Were your predictions on the mark?

Metal Gear Solid: Peace Walker is being developed exclusively for the PSP® (PlayStation®Portable) system and is scheduled to launch in 2010.

Adventures to Go coming from Natsume to PSP this summer

Tuesday, May 19th, 2009

It’s Adventure Served Your Way in the All-New Strategy RPG!

Natsume Inc., announced today that it is bringing an all-new RPG titled Adventures To Go to the PlayStation Portable system later this summer. The game offers a refreshing twist on the strategy RPG genre, offering gamers the opportunity to shape and customize the game’s dungeons to their own liking!

“We are thrilled to be publishing Adventures To Go,” said Hiro Maekawa, President and CEO at Natsume. “Its whimsical storyline, strategic combat, and endless replayability should earn it a top spot on any RPG player’s list!”

In this hilarious and innovative strategy RPG, players take control of Finn Courtland and his band of misfits in their quest for fame and riches. Along the way, they just might have to save the world from the evil Arbitus and his band of demons. It’ll take brains as well as brawn to win the day, though; the grid-based combat challenges players to think strategically and make the best use of each character’s unique skills and abilities. The strategy doesn’t end there, though! Players can spend their hard-earned cash to set up the game’s randomized dungeons to their liking; choose the terrain, the size of the dungeon, and the monsters that you’ll face. Play it safe, or take on bigger risks for even greater rewards! Your adventure is in your hands!

Adventures To Go will make its first public appearance at next month’s E3 trade show in the Los Angeles area and will ship to retail later this summer.

For more information on Natsume’s titles, please visit www.natsume.com.

Atari clarifies Ghostbusters launch schedule

Thursday, May 7th, 2009

image008Published by Atari Inc. in North America and Coming to Xbox 360, Wii, PS3, PS2, PC and Nintendo DS on June 16th, 2009

Coming Exclusively to PS3 and PS2 in Europe and PAL Regions on June 19th 2009 Published by Sony Computer Entertainment Europe

PSP(PlayStation Portable) Version Coming Worldwide Autumn 2009

Atari today confirmed the worldwide launch plans for the highly anticipated Ghostbusters: The Video Game.

The title will launch on the Xbox 360, Windows PC, PS3, PS2, Wii and Nintendo DS in North America on June 16th 2009 and will be published by Atari Inc.

In an exclusive deal for Europe and the PAL regions, the PS3 and PS2 versions will launch on June 19th 2009 published by Sony Computer Entertainment Europe. The launch coincides with the 25th anniversary of the original film’s theatrical release and the launch of the Blu-Ray of the classic first movie, benefiting from a worldwide launch and licensing campaign by Sony Pictures Consumer Products.

“Ghostbusters: The Video Game is one of our most significant worldwide releases this summer. Through Atari’s North America publishing business and alongside our partners at Sony Computer Entertainment Europe, we have a strategically diversified approach to maximize a title of this magnitude on a global basis,” said Jim Wilson, CEO, Atari, Inc.

He continued: “As excitement in the marketplace continues to accelerate around this title and the 25th anniversary of the movie’s release, Ghostbusters’ large and loyal fan base and gamers across North America can play Ghostbusters: The Video Game across all major platforms on June 16.”

A PSP (PlayStation Portable) version of the game is scheduled for worldwide launch in autumn 2009 and will be published in Europe by Sony Computer Entertainment Europe.

Ghostbusters: The Video Game, based on the smash hit motion picture franchise, is penned by original Ghostbusters writers and stars Harold Ramis and Dan Aykroyd and reunites many of the original cast members to recapture the unique blend of humour and fright that established Ghostbusters as a pop culture sensation. The game’s launch on 16 June 2009 coincides with Sony Pictures Home Entertainment’s worldwide debut of the original motion picture on Blu-ray Disc.

In addition to Aykroyd and Ramis, original Ghostbusters Bill Murray, and Ernie Hudson lend their voices and in-game likenesses to the original story set two years after Ghostbusters II, with Manhattan once again overrun by ghosts and supernatural forces. The player joins up as a new recruit with the original team, testing a variety of unique equipment and gadgets, to track, wrangle and trap this wide range of awe-inspiring phantasms in an all new funny and frightening battle to save New York City from its latest paranormal plague.

For more information about Ghostbusters: The Video Game please visit www.ghostbustersgame.com.

Playlogic to Unleash Horror Sequel Obscure: The Aftermath in September

Thursday, May 7th, 2009

Survive grisly monsters, experience spectacular powers and endure mysterious battles – now in the palm of your hands!

Playlogic Entertainment, Inc. announced today that the heart-pumping, thrill-seeking teen horror title Obscure: The Aftermath is coming to the PSP (PlayStation Portable) system and will be available in North American retail stores in September. The title is already available for the Wii system, PS2 and Windows PC under the same name.

“We received a tremendous amount of feedback from fans wanting us to bring the gruesome gore of Obscure 2 to a handheld console,” said Rogier Smit, executive vice president of Playlogic. “Our talented teams have since crafted the game to fit the unique co-op capabilities and controls of the PSP while also keeping the exciting gameplay and detailed graphics featured in the console versions intact.”

Obscure: The Aftermath is the sequel to the acclaimed survival horror game Obscure. Two years ago, at Leafmore High, a group of young teenagers were trapped inside their school and haunted by monsters that had been released by their maniac headmaster. Some of them survived that terrible night, while others perished. Since then the survivors have picked up their lives and began college at Fallcreek University.

Unexpectedly, strange black flowers start springing up all over campus. While experimenting with these flowers in class, a dangerous substance is discovered that induces strange but vivid dreams. Some of the students find that there is more to the flowers than anyone could have ever expected and when the seeds finally germinate, a bad trip suddenly turns into a horrible reality.

Game features include
* Six individually developed characters, all with their own unique skills
* Unique co-op mode; second player can join in at any time
* Highly detailed and rich 3D environment
* Vast variety of weapons and horrifying monsters
* Stunning soundtrack performed by the Boston String Quartet and the Paris Opera’s Children’s choir
* Fully optimized controls for PSP, including a redesigned menu
* User accessible playlist of the musical tracks and FMV cutscenes
* Stunning storyboard, artwork and concept art galleries

Obscure: The Aftermath is rated “M” for mature by the ESRB. For more information about the game or Playlogic, please visit www.playlogicgames.com.

Blood Bowl – Opening of the Official Web Site and New Images

Friday, April 10th, 2009

 

It is with great pleasure that Cyanide and Focus Home Interactive are announcing the opening of the official Blood Bowl web site!

The web site is the new source of all information on the game and its content, and it is the best place to discover the Blood Bowl video game and stay informed of the latest news about the game and the growing community around it.

An ultra-violent mix of Warhammer Fantasy and American football, Blood Bowl allows players to create the ultimate “fantasy” sports teams. Coaches can build bone-crushing teams of Orcs, Wood Elves, Humans, Dwarfs and many more fantastic creatures – then throw them into the stadium for the ultimate blood sport! Blood Bowl is strategic, action-packed and violent, requiring coaches to use their best tactics, team design – and a dose of pure ruthless bloodlust always helps too!

All of these charming creatures teams are waiting for you to play in highly contested games in Q2 2009.

Blood Bowl is currently in development and will come out on PC, Xbox 360 and on Nintendo DS and Sony PSP handheld systems.

Published by Focus Home Interactive.

Konami announces Silent Hill: Shattered Memories for Wii, PS2 and PSP

Tuesday, April 7th, 2009

Popular Survival Horror Series Resurrects True Terror With Debut on Wii

Konami Digital Entertainment Inc. today unveiled the latest iteration in the popular Silent Hill franchise scheduled to launch this fall on Wii, PS2 and PSP. Featuring an interactive user interface, improved puzzle system, and a psych profile that changes the experience based on the players’ gameplay choices, Silent Hill: Shattered Memories conveys the most fluid and realistic gameplay of the series to date.

“Silent Hill: Shattered Memories returns to its roots in this re-imagining of the original Silent Hill with the most interactive and frightening installment of the decade-old series,” said Anthony Crouts, Vice President of Marketing for Konami Digital Entertainment, Inc. “With a deep storyline, eerie music and a psych profile that watches its players and evolves to expose their innermost fears throughout the game, Silent Hill: Shattered Memories is sure to evoke fear in both franchise newcomers and longtime survival horror fans.”

In this terrifying survival horror experience with an all-new soundtrack by acclaimed series composer Akira Yamaoka, players follow Harry Mason, the maladroit protagonist who is searching for his missing daughter, Cheryl. While Harry wanders the snowy streets of Silent Hill searching for clues of her disappearance, he must face twisted creatures from the depths of his frozen nightmares.

In the Wii version, players will be drawn into the mysterious town using the Wii Remote as a flashlight and cell phone as they search for clues. The cell phone can also be used by players as a user interface which acts as a story telling device, map, camera and much more, providing seamless flow with no interruption in gameplay. Additionally, through a very unique feature in the game, an advanced psych profile watches and adapts to players’ actions to acclimatize Harry and the people he meets, the places he visits, and the enemies he encounters to create an intense and gripping experience like never before.

Silent Hill: Shattered Memories is scheduled to launch this fall for the Wii, PS2 and PSP

Monster Jam Set to Crown 2009 Champion at the Monster Jam: Urban Assault National Tournament Finals in Las Vegas This Weekend

Tuesday, March 24th, 2009

Monster Jam Set to Crown 2009 Champion at the Monster Jam: Urban Assault National Tournament Finals in Las Vegas This Weekend

Activision and Feld Motor Sports, Inc. announced today the championship round of the Monster Jam: Urban Assault National Tournament, taking place at the Monster Jam World Finals in Las Vegas’s Sam Boyd Stadium this Saturday, where one of nine finalists will be crowned as the new National Champion. Eight of the nine finalists qualified for an expenses-paid trip to Las Vegas to compete in the Monster Jam: Urban Assault National Tournament by winning their regional qualifiers at Monster Jam events during January and February. The finalists will challenge each other using the Monster Jam: Urban Assault game on Wii.

The tournament consisted of 16 regional qualifying rounds that began back in January and took place at the top Monster Jam stadiums across the country. Players competed on Wii gaming platforms in front of thousands of screaming Monster Jam fans. The eight fastest winners have been awarded expense-paid trips to Las Vegas, where they will compete against each other for the national championship in the Monster Jam World Finals at Sam Boyd Stadium. The winner will become the second Monster Jam Video Game National Champion.

Michael Furlow, from Jacksonville, IL, is the lucky wild card winner who qualified for the 9th and final National Tournament spot by registering online at www.MonsterJamOnline.com.

The Monster Jam: Urban Assault 2009 National Tournament Championship participants are:

Winner Won In Hometown Time
1. Joe Schaefer Houston, TX Brenham, TX 1:42:00
2. Matt Regevig Phoenix, AZ Glendale, AZ 2:07:80
3. Eric Myers Oakland, CA Fairfield, CA 2:12:84
4. Alberto Trevino San Antonio, TX Portland, TX 2:20:79
5. Tony Lee St. Louis, MO Auxvasse, MO 2:21:12
6. Drew Winthrop Miami, FL West Palm Beach, FL 2:25:93
7. Justin Kerfoot Anaheim, CA Newport Beach, CA 2:30:00
8. Craig Knor Indianapolis, IN Munster, IN 2:32:66
9. Michael Furlow *Wildcard Winner* Jacksonville, IL

The nine qualifiers will compete in three separate semi-final rounds throughout the day on Saturday at the Built Ford Tough Party in the Pits at the Monster Jam World Finals. The three winners of the semi-final rounds, in addition to the fastest gamer of the six who did not win, will compete in the final round for the National Championship.

Last year, 14 year-old Jordan Rager of Loganville, GA, won the first ever Monster Jam Video Game National Tournament in Las Vegas by first qualifying at the Atlanta Georgia Dome regional qualifier. He was then awarded an expenses-paid trip to Las Vegas to compete against the other regional qualifiers at the Monster Jam World Finals. At the Las Vegas Monster Jam Finals, Jordan bested all finalists to become the inaugural Monster Jam Video Game National Champion.

In Monster Jam: Urban Assault, all-out destruction is taken to a whole new level by busting the traditional Monster Jam action out of the stadiums and onto city streets across the globe. Players can choose from over 27 different monster trucks, including classic Monster Jam icons like Grave Digger®, Maximum Destruction®, Monster Mutt®, El Toro Loco®, Blue Thunder® and Captain’s Curse®, as well as newer stars such as Stone CrusherTM and Backwards BobTM. The game focuses on crushing everything in your path while doing insane tricks in never before seen urban environments. Monster Jam: Urban Assault features 26 new urban tracks, 12 authentic Monster Jam stadiums, seven different game modes and 12 skill competitions, and players can challenge up to four of their friends via split-screen multiplayer.

For more information about the event and daily updates about the finals please visit www.monsterjamonline.com.

Monster Jam: Urban Assault is available now for Wii, PS2, PSP, and Nintendo DS.

Pro Evolution Soccer 2009 for Wii is out now

Thursday, March 19th, 2009

World’s Best-Selling Soccer Video Game Franchise Also Available On Next-Gen, Current-Gen and Hand-held Systems

Konami Digital Entertainment, Inc. announced today that Pro Evolution Soccer 2009 (PES 2009) for Wii has shipped to retail stores nationwide. Already available on Xbox 360, PS3, PS2 and PSP (PlayStation Portable) system, Wii owners now have the ability to experience Pro Evolution Soccer 2009 with exclusive co-op play and much more!

As one of the premier soccer games on the market, Pro Evolution Soccer 2009 for Wii offers an authentic soccer experience, incredible realism, and exciting new gameplay. Featuring real players, a large variety of licensed teams and a number of professional arenas, gamers will be able to re-create the excitement surrounding the world’s most popular sport. As in previous releases, the ball is treated as a separate entity, with the timing of shots completely controlled by the player. An updated AI system ensures that teammates will be constantly seeking the best field position, making intelligent moves on both offense and defense. Unique to the Wii version, players can easily move their players on the pitch using intuitive controls, enabling a variety of offense patterns on the fly. Dribbling control has also been enhanced, and a number of subtle moves have been added to bypass defenders in order to move the ball down the pitch. For the first time, to further the gameplay’s realism, the Wii version now features the acclaimed ‘Master League Mode’ where players can complete a squad with real players based on transfers, blending real soccer strategy with real soccer fun.

Utilizing the Wii capabilities, Pro Evolution Soccer 2009 has exciting new online features and customization options. Featuring a co-op play that supports up to 4 players, Pro Evolution Soccer 2009 has a greatly improved online mode that can support up to eight players competing online simultaneously, using two consoles and with four players per Wii console. Anything up to four against four is allowed online, while offline allows for four players simultaneously. Based on controller preference, players can choose from the nunchuck and Wii Remote, the horizontal Wii Remote or the Classic controller. In addition, this version offers the Edit Mode where players can create badges, kits and soccer stars from scratch.

Pro Evolution Soccer 2009 offers gamers the ability to compete as the world’s best players as it is the only game on the market to have the UEFA Champions League Mode. Additionally, Argentinean forward Lionel Messi and one of Mexico’s finest soccer players, Andres Guardado will be the faces of the latest version of the multi-million selling Pro Evolution Soccer series. Messi is regarded as one of the most exciting talents of the modern game as this 21-year-old is an ever-present fixture on both the Argentinean national team and his club team, FC Barcelona. Guardado, known for his renowned play on the Spanish professional club team Deportivo de La Coruña and for the Mexican national soccer team, has developed a large and loyal fan base worldwide.

Taking the commitment to Latin America one step further, Konami has also invited two renowned Latin narrators into the Pro Evolution Soccer family, adding to the impressive roster of different language narrations. Well-known soccer analysts Luis Garcia and Christian Martinoli will be the Spanish commentators in the game, allowing players to listen to the personalities they have grown accustomed to while watching their favorite teams.

Pro Evolution Soccer 2009 is now available on Xbox 360, PS3, PS2, PSP, Windows PC, and Wii. For more information on Pro Evolution Soccer 2009 and other Konami products, please visit the company website at www.konami.com.