Posts Tagged ‘Rated Teen’

Ubisoft Revolutionizes Gaming with Voice Command in Tom Clancy’s Endwar

Thursday, November 6th, 2008

The First Brand-New Tom Clancy Franchise Since 2001 Is Available in Stores Now

SAN FRANCISCO – November 6, 2008 – Today Ubisoft announces that Tom Clancy’s EndWar(TM), the newest brand in the Tom Clancy series of video games, is now available in stores across North America. Tom Clancy’s EndWar goes beyond other war games by allowing players to use their own voice to control units, offering command of the action at the speed of thought. Available for the Xbox 360® video game and entertainment system from Microsoft and the PLAYSTATION®3 computer entertainment system, Tom Clancy’s EndWar(TM) is the first brand-new Tom Clancy franchise since Tom Clancy’s Splinter Cell® was introduced in 2001.

“By allowing players to control the game entirely with their voice, the launch of Tom Clancy’s EndWar marks a strategic shift in the way games can be played,” said Tony Key, senior vice president of sales and marketing at Ubisoft. “Ubisoft is revolutionizing gaming with the release of EndWar and we believe it will serve as the catalyst for the success of strategy games on consoles.”

Set on the battlefields of World War III, Tom Clancy’s EndWar pushes the envelope of technology with its revolutionary voice-command system. Tom Clancy’s EndWar has been built from the ground up as a pioneering war strategy game solely for the current generation of gaming consoles.

“We are seeing a major trend in intuitive interfaces augmenting and even replacing standard controller-based input in video games,” said Billy Pidgeon, Research Manager, Consumer Markets: Games, IDC. “While motion tracking with sensors and cameras is typically used, voice command and control has been more challenging for developers. Ubisoft’s EndWar demonstrates how voice command’s natural accessibility delivers a more immersive and realistic gameplay experience.”

Ubisoft’s Tom Clancy video games are consistently among the best-selling and most critically acclaimed video game series in the industry. Tom Clancy’s Rainbow Six®, Tom Clancy’s Splinter Cell® and Tom Clancy’s Ghost Recon® games have collectively sold more than 55 million units worldwide to date. Tom Clancy’s EndWar was recently named the Best Strategy Game of E3 2008 by Game Critics Awards, the first time ever a console game has received this award. In 2006, Tom Clancy’s Rainbow Six Vegas was named Best First Person Action Game of the Year by the Academy of Interactive Arts and Sciences, and Tom Clancy’s Ghost Recon Advanced Warfighter(TM) took home the Best Video Game of the Year award from the prestigious BAFTA awards.

Tom Clancy’s EndWar is rated “T” for Teen and available for an MSRP of $59.99.

Activision Publishing’s Vigilante 8: Arcade Blasts Onto Xbox LIVE Arcade

Wednesday, November 5th, 2008

SANTA MONICA, Calif., Nov 05, 2008 /PRNewswire-FirstCall via COMTEX News Network/ — Activision Publishing, Inc. (Nasdaq: ATVI) announced today that the legendary Vigilante 8(R) franchise has returned with the release of Vigilante 8: Arcade, now available for download on Xbox LIVE(R) Arcade for the Xbox 360(R) video game and entertainment system from Microsoft. Developed by Isopod Labs, Vigilante 8: Arcade thrusts gamers straight back into the adrenaline-pumping universe of extreme off-road vehicle combat, where they can compete against each other or team up with up to four players locally or eight online to unleash havoc in destructive, high-octane battle.

Delivering ultimate mayhem in single player modes such as Quest, Custom Battle and Free Wheelin’, and frenetic multiplayer modes including Deathmatch and Team Co-op, Vigilante 8: Arcade features five newly designed, highly interactive arenas and eight upgradeable 70s-style vehicles, allowing players to let loose and demolish opponents with unique weapons and artillery such as machine guns, rockets, missiles, mortars, cannons and mines at their explosive disposal.

Vigilante 8: Arcade is available now via download on Xbox LIVE Arcade for Xbox 360 for 800 Microsoft Points. The game has been rated “T” (Teen – Mild Violence) by the ESRB. For more information, please visit http://www.v8arcade.com.

Review: Sam and Max Season 1 (Wii)

Sunday, November 2nd, 2008

Sam and Max Season 1

Developer: Telltale Games
Publisher: The Adventure Company
Format Reviewed: Wii
Other Released Formats: PC
Number of Players: 1
Online Features: None (Each Episode was downloadable on the PC as they were released)
ESRB Rating: Teen (Mild Language, Cartoon Violence, Crude Humor)
Genre: Adventure, Point and Click, Casual
Release Date: 2008-10-14
MSRP: $29.99

If you’re an older gamer raising your gamerlings like I am, you may remember the original Sam and Max Hit the Road from Lucasarts way back when (1993, the year I graduated high school) on the PC. It was one of my favorite Lucasarts Point n click games. I remember progressing to Sam and Max:HtR from Maniac Mansion, Zak McKracken, up to Day of the Tentacle and so on. Sam and Max season 1 brings that back in a good way.

If you’ve played the Sam and Max Season 1 episodes on a PC, stop here. The Wii version is just as good, nothing has been touched save for a couple little Wii embellishments: All 6 episodes are playable from the menu, Wii-motion control (basically turning the WiiMote into a mouse), and widescreen support.

It’s hard to present this game as a “must-play” game for hard-core gamers. It’s happily rooted in the “casual games” genre that the Wii is made for and which is exploding, attracting everyone from 5-year olds to 80-year olds. Sam and Max Episodes are not exceptionally difficult, and trying every object on every other object will eventually get you advancing on. It’s point and click perfected, and it works great.

You play as Sam and his “rabbit-thingy” sidekick, as the Freelance Police, basically detectives that like to take out their gun at any opportunity. You interact with the environment and when there’s conversation, it’s all yours to guide with multiple responses, some of which are all needed to advance the story. The writing is what makes Sam and Max great. The humor is presented with tongue in cheek, and planted firmly there. The characters you come across are just plain wacky. Graphics are also a fit to the Wii, being cartoonish and bright, not a strain on the Wii’s graphic processor. My only gripe about the Wii version is that the load times are much slower off a disc than off my PC’s hard drive.

I loved playing these on the PC, and I think that all of the episodes are fun to play through, and I would recommend playing in order, as there is a story-arc that spans all 6 episodes, though they are stand-alone otherwise. If you’ve already played all 6 episodes on the PC, it’s probably not worth widescreen support to buy it again, even at the bargain price of $29.99. If you haven’t played this and enjoy the point-and-click genre, this game is one to get. It’s got a sense of humor, is not overly difficult to play, and can be played in bite-size sessions.
Rating: 3.75 out of 5 – Worth buying if love adventure games and you haven’t already done so on the PC.

If you enjoy Strong Bad’s Cool Game for Attractive People, currently on Episode 3 for the Wii, you will be right at home with Sam and Max, and therefore this would be a must-have game. Sam and Max Season 2 just wrapped up its 5-episode run on the PC, so expect a Season 2 on the Wii in the near future, and probably a Disc version of Stong Bad after it ends its run.

Review: Midnight Club: Los Angeles (360)

Sunday, November 2nd, 2008

Midnight Club: Los Angeles

Developer: Rockstar San Diego
Publisher: Rockstar Games
Format Reviewed: Xbox 360
Other Released Formats: PS3, PSP
Number of Players: 1 (Up to 16 online)
Online Features: 16-player events, Rate My Ride, Player Stats and Rankings (via Rockstar Games Social Club)
ESRB Rating: Teen (Mild Violence, Mild Suggestive Themes, Strong Lyrics)
Genre: Racing
Release Date: 2008-10-20

Midnight Club: Los Angeles came to me out of the blue. I actually have been considering purchasing a racer for the 360 when this one came my way. Honestly, I’m not really sure how to start this review. Do I start with the races, or the story mode? Gorgeous graphics? The Customization of the vehicles? Racer abilities? All there to make this game extreme fun.

I have to say, my first racing game on the 360, and I’m not sure how much more realistic a game can get. The overview map is almost photorealistic, and the actual sights while racing ARE photorealistic. Down to the signs on the building and the cars are just beautiful. They can’t be damaged as much in some games, but they do take a beating. Scrapes, broken windows and torn off bumpers all have happened, but big body crunches, even when you flip the car just don’t happen. That’s ok, this isn’t a sim, it’s just good old-fashioned balls to the wall racing, to hell with real physics. That’s not to say the cars don’t feel fairly real: Each car has its own characteristics. The weight of each car and whether they are front or rear-wheel drive makes a difference in handling. The VW I started out with at the beginning didn’t have trouble taking corners at full speed in its stock config, but the Camaro I won in a pink-slip race feels like I’m driving on ice when I make even the slightest adjustment. Another thing, despite its name, it’s a 24 hour game, with day and night cycles.

Each car is customizable, all the performance aspects, the exterior, the interior, paint, tires, even the license plate is customizable. Love neon? Turn it on! Want to dye the interior vinyl? You can do that. Always wanted those ground effects on your Jetta? Done. With each race won, you get money, it’s just a matter of saving up.

Speaking of winning…There are a ton of different race options, you have Red Light races, timed runs, pink-slip races, freeway races, tournaments, hangout races and other odd jobs. Each of these has a monetary reward, and as long as you finish, you win more “rep”, which is the reason for street races and a part of the story that links all this racing together. When you look at your GPS screen, you’ll see icons for the different races that are available around you. You can pick and choose, or just drive around, and you’ll eventually come across someone. Each race on the GSP screen is colored. Green = Easy, Yellow = Normal, Orange = Above Average, Red = Hard. Don’t let the colors fool you into thinking a green race is going to be truly easy. I’ve had easy Orange races, and hard green ones. There a lot of factors that can make that green race into a hard one.

You will get many new races and opportunities from you sidekick. It pops up on the lower left side of the screen (which is sometimes annoying when you are trying to find a specific spot on it already). This will happen when you meet certain rep requirements and when you complete other tasks. Keep an eye on this; you’ll learn where you can race for pinks, which is a great way to build your garage up. It’s also worth mentioning that if you don’t want to follow the GPS and just drive around the city you can do so. There are a few areas for jumps and collectable Rockstar barrels that unlock cheats. Don’t forget that there’s a ton of Gamerpoints out there to collect, some are surprising to find (Like the “getting off the bench” one for just joining a proposed race online, or “just get a motorcycle” for driving on two wheels in a car too much).

The races have many variables to them, shortcuts, obstacles, other racers, police and the traffic. All of these can turn a massive lead into a miserable loss. These things can work against the other racers as well. I’ve been behind in a race, and all of the sudden pass all of the other racers who chain-reaction wrecked ahead of me. There’s 2 other things that can help you win the race: Nitrous and Abilities.

You have 4 abilities that you can learn: Zone, Roar, EMP and Agro. You must drive “clean”, meaning no crashing into things. If you do it right, you get a special sound, and you can press the LB button to activate. Zone lets you slow time. Roar sends a shockwave that clears all racers and cars out of your way. EMP sends an electromagnetic pulse out that shuts down the engines of cars around you. Agro makes your car stronger, allowing you to run into everything you want without worry of damaging out.

Your garage can be filled with cars, and as you customize and win vehicles, you can sell them, modify them more, sell them, or trade them up for other cars. If you chose to mod you car, it will increase the value. Each race you win will get you money to either modify your vehicle, or save to buy that new car. If you really have to have that car but can’t wait to race for it, and have a heavily modified tuner, you can trade your car with some cash to get it. I kept my cars while saving up for that next awesome one (there are a couple bikes in there to build and race too).

I have not had much online racing with this title, but the options here look like you could have an endless time playing. Support for up to 16 players (though only 4 at a time can race), Quick Cruise (just flash anyone close and propose a challenge). The race types are able to be played online, and you can use the Race Editor to create your own races on the map and challenge others online. There’s also quite a few other types, including the multiplayer standard: capture the flag. Another online feature is one sure to be popular with the car-mod enthusiasts: Rate My Ride mode, which lets you upload your car for others to rate or hate.

If you’re looking for a great racer with a lot of options, online, and absolutely stunning graphics, Midnight Club: Los Angeles is a great pick. It’s definitely still at the top of my game stack, and will remain there for a long while. It’s got a teen rating, and some of the language in the cut scenes hang out in PG-13 level if you have little ones around, you might want to keep the volume down while partaking of those “club” races.

Rating: 4.75 of 5
If you want a great racing experience with tons of races and options, fairly realistic settings and vehicles, but not bound to sim rules, this is it.

Detectives close to cracking mysterious disappearances as Unsolved Crimes for DS goes gold

Thursday, August 28th, 2008

AUSTIN, Texas – August 28, 2008
Empire Interactive today announced development on Unsolved Crimes is complete. The mystery puzzle solving game will release for Nintendo DS™ on September 23, 2008. Filled with suspense, mystery and intrigue, Unsolved Crimes will be teasing brains on college campuses across the country. The game has an ESRB Rating of “T” for “Teen” and retails for $29.99.

“Unsolved Crimes is more than just a mystery-solving game with brain-teasing challenges and logical reasoning, it’s sure to please brain boosting game and core DS fans alike,” said Karim Farghaly, vice president of sales, Empire Interactive. “The appeal this title has for such a diverse audience strengthens Empire and Atari’s partnership to deliver the ultimate gaming experience.”

[youtube=http://www.youtube.com/watch?v=SJVwZSVsC34]

Fully utilizing the unique Dual Screen capabilities of Nintendo DS, Unsolved Crimes integrates three gaming elements – an action game, a 3D crime investigation and a crime quiz – to provide players with a distinctive experience. Taking the role of a rookie detective as part of the New York Police Department, players will explore the 1970’s inspired New York environments in the process of solving Betsy Blake’s mysterious disappearance. Crime is rampant in the city and Blake’s disappearance is the latest in a frightening series of events that are slowly bringing New York to its knees. With more than eight independent cases to solve in the interactive environments, players will find themselves fully immersed into the mysteries in Unsolved Crimes.

Two new adventure titles released from Encore

Thursday, August 28th, 2008

LOS ANGELES – Aug. 25, 2008 – Encore, a wholly owned subsidiary of Navarre Corporation, announced today that the first titles in their Mystery Adventure Games line, Dracula 3: The Path of the Dragon and Sinking Island have shipped to retail. Dracula 3: The Path of the Dragon is the newest installment in the original Dracula series and makes it’s North American debut with a $29.99 MSRP and rating of “T” for Teen by the ESRB. Sinking Island brought to life by acclaimed game maker Benoit Sokal hits US shelves for $29.99 MSRP and a “T” for Teen rating by the ESRB. More information, assets and trailers for these games can be found at www.mysteryadventuregames.com.

“With new game play elements and plot twists, the first two releases should create positive momentum around the entire Mystery Adventure Games line,” said Cal Morrell, president of Encore. “Dracula 3 introduces fans of the series to intriguing new characters and Sinking Island delivers the fast pace, puzzle solving excitement that Sokal fans have come to expect.”

Dracula 3: The Path of the Dragon, a game produced by Microïds and developed by Kheops Studio, is the newest installment in the original Dracula series. Based on Bram Stoker’s universe, Dracula 3 takes players to Europe on a suspenseful quest to discover the reality of vampires and come face-to-face with Dracula. As Father Arno Moriani, players must travel to Transylvania to investigate a potential candidate for sainthood. Along the way players are submerged into a gripping storyline with numerous challenging and engaging puzzles to solve that leads to a final confrontation with Dracula!

The creator of Syberia, Benoît Sokal, returns with Sinking Island, a gripping detective story that combines suspense and intrigue. As an investigator sent to a luscious tropical island to solve the murder of a multi-billionaire hotel developer, players must sort through 10 suspects to the crime as a storm rages on the island. In Sinking Island players have only three days to solve the mystery before the island and the mystery disappears into the ocean. A game by Benoît Sokal, produced by Microïds and White Birds Productions, developed and designed by White Birds Productions.

Guitar Hero(R) World Tour to Feature Exclusive Partnerships With Prominent Music Instrument and Equipment Manufacturers

Thursday, August 28th, 2008

Game Set to Deliver Most Authentic Rock and Roll Experience Yet

SANTA MONICA, Calif., Aug 28, 2008 /PRNewswire-FirstCall via COMTEX News Network/ — After raising the bar of authenticity with every release in the Guitar Hero(R) franchise, Activision Publishing, Inc.’s (Nasdaq: ATVI) Guitar Hero(R) World Tour is cranking it to 11 by featuring several of the most influential instrument and equipment brands in the music industry. Gamers can score in-game sponsorships and gear from AMPEG, Audio-Technica, EMG Pickups, Ernie Ball, Evans Drumheads, Guitar Center, Krank Amplification, Mackie, Marshall, Orange County Drum & Percussion, Pork Pie Percussion, Regal Tip, Sabian cymbals, Vox and Zildjian drumsticks.

In addition to featuring products, the game lets virtual bands play on the same stage as many of their favorite musicians with digital re-creations of Amoeba Music and Live Nation’s House of Blues(R) Sunset Strip.

“Gamers have come to expect a certain level of realism in video games and by collaborating with key brands in the industry we’re able to deliver with Guitar Hero World Tour,” said Dave Anderson, Head of Business Development for Activision. “With the most advanced wireless instrument controllers, the in-game likeness of multiple multi-platinum recording artists and authentic on-stage gear, the game offers the ultimate rock and roll experience.”

When the house lights go down this fall, a new generation of guitarists, drummers and fearless frontmen will come together and rock with Guitar Hero World Tour. The latest installment in the #1 best-selling video game franchise of 2007, Guitar Hero World Tour transforms music gaming by expanding Guitar Hero’s signature guitar gameplay into a cooperative band experience that combines the most advanced wireless controllers with new revolutionary online* and offline gameplay modes including Band Career and 8-player “Battle of the Bands,” which allows two full bands to compete head-to-head online for the first time ever. The game features a slick newly redesigned guitar controller, drum kit controller and a microphone, as well as an innovative Music Studio music creator that lets players compose, record, edit and share their own rock ‘n’ roll anthems. Music creators will also be able to share their recordings with their friends online through GHTunes(SM) where other gamers can download and play an endless supply of unique creations.

Guitar Hero World Tour is being developed by Neversoft Entertainment for the Xbox 360(R) video game and entertainment system from Microsoft and PLAYSTATION(R)3 computer entertainment system. The Wii(TM) version is being developed by Vicarious Visions. The PlayStation(R)2 computer entertainment system version is being developed by Budcat. The game is rated “T” for Teen by the ESRB. For more information on Guitar Hero World Tour, please visit http://www.guitarhero.com.

Monte Cristo Games announces Silverfall Earth Awakening

Thursday, July 24th, 2008

FANTASY RPG SILVERFALL EARTH AWAKENING COMING SOON

Silverfall Earth Awakening is the new fantasy RPG for PC from Monte Cristo Games. A stand alone extension for Silverfall, this exciting action game launches in August 2008, taking place in a mysterious fantasy world. Whilst travelling across the unknown territories of Nelwë, players will need to battle with an impressive array of formidable creatures in order to save the realm.

Players can choose to play as one of six races – Humans, Elves, Goblins, Trolls and two new tribes, the stocky Dwarves and treacherous Lizardmen. Each race has skills specific only to them. Elves are skilled archers, Trolls have great strength and Goblins are dexterous and intelligent.

There are over 150 skills and magic spells to be mastered including 8 ‘Ultimate’ skills and 12 unique ‘High Level’ skills used to cause devastating effects. Players can also use object crafting skills to create armour, weapons and enchantments. A special crafting tool creates thousands of items by combining shapes, textures, colours and types of magic. Players can completely customise their equipment, design weapons for other players and exchange certain items when in multiplayer mode.

Fans of the original Silverfall game can import their character into Earth Awakening, making the most of any previous skills and equipment they have gained. Alternatively, newcomers can start the adventure from the beginning with a new character.

Silverfall Earth Awakening allows up to eight players to play together in the cooperative multiplayer mode or to battle against each other in the Player vs. Player (PVP) multiplayer mode via LAN or via the Internet.

Fast facts:
Developer and Publisher: Monte Cristo
Distributor: Ascaron Entertainment
Web: www.Ascaron.com
Release date: 15th August 2008
Format: PC
Genre: Hack’n’Slash