Posts Tagged ‘RTS’

Space War Commander Demo Released

Wednesday, December 31st, 2008
Space War Commander Demo Released

Dreamspike Studios has announced the release of the Official Demo of Space War Commander, their new real-time strategy game. It can be download from their web site at www.dreamspike.com.

Space War Commander is a new take on the strategy genre, avoiding base-building and micromanagement in favor of new game elements never before seen in an RTS. For example, you can take advantage of supply and demand in a galaxy, transporting goods between planets. Of course, you can also travel to contested territories, hunt enemy ships, and sell their hulls for scrap. Finally, why not buy fast ships to outrun pirates and lead them to your opponent’s base?

Space War Commander is different because you have a limited amount of money with which to buy ships. As a result, you need to really think about makeup of your hand-picked force and what to do with it. Are you going to buy massive Destroyers and fight for control of valuable planets? Or will you invest in Bombers and attempt to surgically strike your enemy where it is most vulnerable? Every ship is vital. Every decision is important. In Space War Commander, it’s Your Mind Against the Universe.

Iron Grip: Warlord - the Winter Offensive

Tuesday, December 16th, 2008
ISOTX RELEASES FREE EXPANSION FOR RECENTLY LAUNCHED IRON GRIP: WARLORD

California - December 16, 2008 - Isotx, Inc. – Isotx is happy to announce a free expansion pack for its new RTS/FPS hybrid, Iron Grip: Warlord, available to all current and future players called the Winter Offensive! Starting December 22nd, Offensive will be available for digital download through their webstore (http://webstore.isotx.com). In order to access this free new content, players must own the original game first and then undergo a simple and quick patching process to upgrade.

Iron Grip: Warlord Winter Offensive will include three new units, one new level, a new soundtrack, and a myriad of technical changes and bug fixes. Isotx hopes to reliably update and add new, free content to the game every few months - stating that “while this expansion is the first, it is certainly not the last. We have hopes to continue to add value to our title and thank our growing community for playing our first commercial release.”

Iron Grip: Warlord is now available for $24.95 through Isotx’s digital download athttp://webstore.isotx.com with the Winter Offensive expansion to be available by 12/22/08 for free. To try out the game for free, download the demo today from www.igwarlord.com/splash.


ABOUT WARLORD 

Iron Grip: Warlord is a budget indie title that just hit the marketplace. It features a unique hybrid RTS/FPS gameplay with both single-player and multiplayer co-op levels. Players fill the shoes of Atelian warriors and defend their cities from on onslaught offense by the Confederate army. Outnumbered significantly, players must rely on their wits and skills to survive by building defensive structures (RTS) and using a wide-spread arsenal of weapons (FPS). With several difficulty options and complex levels, the firefights are uniquely intense, no battle is the same, and nothing is ever easy.

Iron Grip: Warlord is now available for $24.95 through Isotx’s digital download atwebstore.isotx.com. The Winter Offensive, the first of many expansions, will be available for free download by the 22nd of December – just in time for the holidays!

For more information about Iron Grip: Warlord and the Iron Grip universe, visit the official site atwww.igwarlord.com. For more information about Isotx, Inc. visit www.isotx.com.

All Eyes in the Game Industry on TK Online as it makes its debut in the Chinese E-Sports Competition

Thursday, December 11th, 2008
An RTS Game made in Korea is earning raves after making its debut in an international E-Sports Competition held in China. In fact, all the attention at home and abroad is on the game. No doubt, the talk of the town is TK (Turbulent Kingdom Online) developed by Korean Game Developer Mobicle (CEO: Jeong Hee-Cheol).

Held for one week beginning October 26 in Hangzhou, China, “World e-SPORTS MASTERS” was a contest where top pro-gamers from every country in the world gathered to compete in Warcraft 3 and Counter-Strike.

The participating teams and players for Counter-Strike were FNATIC (Sweden), MTW (Denmark), and MOUSESPORTS (Germany), and for Warcraft 3, MANUEL SCHENKHUIZEN (Team GRUBBY: Netherlands), LI XIAOFENG (Team SKY: China), and Jang Jae-Ho (Team Moon: Korea).

The demonstration game for TK Online –which was held with the direct participation of players for two days when the semi-finals for this contest took place - drew favorable response from the audience.

In the first round, there was a 1-on-1 match between Jang Jae-Ho (Team MOON) and Park Jun (Team LYN) who represented Korea in Warcraft 3. Jang Jae-Ho won the first round after showing excellent ability in using items in combinations. The second round was a 2-on-2 team match between WANG XUWEN’s China team - who won the Warcraft 3 tournament - and Jang Jae-Ho’s team.

The atmosphere of the competition, which was broadcast live through China’s largest portal Sina.com and US E-sports media GotFrag.com, was frantic, with the audience giving admiring gasps every time a pro gamer demonstrated brilliant skill.

TK Online in Hangzhou was followed by active discussions with buyers from every country in the world at the GSTAR 2008 held in Korea. After a comparatively in-depth discussion with major Chinese publishers and Vietnamese, US, German, and Japanese game companies, an actual agreement was signed with a Japanese company.

“The additional discussions with the publishers coming from various countries and whom we’ve met during the business talks progressed rapidly. Banking on such attention, we are planning to introduce TK Online to publishers at home and abroad,” a spokesperson for Mobicle said. Thus, we can look forward to a flurry of events for TK Online at home and abroad.

Perimeter II: New Earth goes gold

Thursday, December 11th, 2008
Old questions will be answered in this new chapter of the sci-fi saga

MONTREAL, Québec – December 10, 2008 – Software publisher Strategy First Inc., a wholly owned subsidiary of Silverstar Holdings, Ltd. (NASDAQ: SSTR), and KDV games, are happy to announce that the eagerly anticipated sequel to the critically acclaimed ‘Perimeter’, Perimeter II: New Earth has officially gone gold. Perimeter 2: New Earth will be available in major retailers across North America January 20th, 2009.

“We are excited about Perimeter II and its fresh approach to RTS Gaming. The franchise has a history of innovative game play that stands out on the PC platform,” said Strategy First Business Development Manager, Emanuel Wall.

“We at KDV Games are very excited to bring Perimeter 2 to North America. This game is filled with original and experimental game play ideas and is sure to shake up the RTS genre. We hope that both strategy fans and novice players will find something they like in P2,” said Helen Khudenko, Producer at KDV Games

About Perimeter 2
Set in a future universe where Earth is dying, civilization is in a race against time to discover a new home planet and colonize it for suitable living conditions. In both single and multiplayer environments, you explore New Earth and battle against opposing forces, choosing either the Exodus or the Harkback, all in an attempt to acquire energy and claim the new home planet. Perimeter 2’s gameplay involves strategic terraforming to acquire resources, projecting an impenetrable perimeter force shield to protect from attack, and transforming combat units through manipulative nanomorph technology.

Features

  • New Action Elements
  • Newly introduced RPG-elements
  • Fully deformable and malleable landscape (traces, craters, entrenching)
  • Various natural disasters – tornadoes, falling meteors and seismic activity
  • Internet and LAN multiplayer up to 8 players
  • Ideas of territorial gameplay and landscape modification introduced in the original game are now realized on a new concept & technology level. The VistaGame Engine enhances the dynamics and depth of gameplay, turning the battlefield into an arena for the confrontation of two elements - ground and water.

“Perimeter 2″ is a project for fans of the RTS genre. The revolutionary concept of terra-forming, along with new elements and fresh ideas, is sure to provide a unique gaming experience.

For more information on Perimeter 2: New Earth and to preorder your copy now, please visit:http://www.strategyfirst.com/en/games/Perimeter2/

Beyond Protocol is out today…and free to try out.

Friday, November 21st, 2008

Today, November 21. 2008 Dark Sky Entertainment is proud to announce the launch of Beyond Protocol, an Epic MMO Real Time Strategy (RTS) game set on thousands of unique worlds in hundreds of star systems.

 

Beyond Protocol is the first ever RTS that provides its gaming community with fully customizable units.  Players have the ability to design each component of every unit and facility giving them ultimate ownership and flexibility to create their own strategy.

 

Are you to be a conquering emperor? A manipulative trade mogul seeking the highest prices for your wares? A diplomatic leader forming powerful alliances and influencing others to aid you in your goals? A treacherous leader of espionage seeking out and leveraging the secrets of other empires? The opportunities and options are limitless.

 

Through cooperative play, gamers can control a single empire and through aliasing, friends can play each other’s empires from their own account allowing for multiple players to control the actions of the empire simultaneously. Truly cooperative play in an MMO setting.

 

Everything a player does remains in effect when individuals log off and empires continues to build, grow and battle - even while gamers are offline in this truly persistent universe.

 

Intense 3D graphics with player customizable features such as engine glow, beam color, clarity, and shield bloom provide cinematic video effects and scenery, making this a uniquely engaging experience.

 

For a limited time, players can try out this one-of-a-kind experience for free, by signing up at www.beyondprotocol.com   Check out our screen shots and actual video footage, and see for yourself if we haven’t changed the face of MMO gaming!

Dark Sky Entertainment

www.BeyondProtocol.com

 

 

Today Dark Sky Entertainment is proud to announce the launch of Beyond Protocol, an Epic MMO Real Time Strategy (RTS) game.

 

Beyond Protocol is the first ever RTS that provides its gaming community with fully customizable units.  Players have the ability to design unit and facility giving them ultimate flexibility to create their own strategy.

 

For a limited time, players can try out this one-of-a-kind experience for free, by signing up at www.beyondprotocol.com   Check out our screen shots and actual video footage, and see for yourself if we haven’t changed the face of MMO gaming!

Dark Sky Entertainment

www.BeyondProtocol.com

Beyond Protocol backstory journals Part 4

Thursday, November 6th, 2008

The guys over at Dark Sky Entertainment are doing something cool to help stir up interest for their upcoming MMORTS: Beyond Protocol.  This will come out every Wednesday for the next 6 weeks as a journal-style piece, so I will accompany each post with this same header to make sure you know what’s going on! So, here’s part 4 (It came in late last night):

header4

The missing Gifford McCray and wormholes, huh? Isn’t that something…? Oh, I bet I forgot to mention, that one was classified. The elders don’t like anyone readin that one unless they’re gonna do what you’re gonna do, and of course doin what I do, I need to have read it. They never did find out what happened to him and his rouge crew, and that might have been for the best. After that little incident, the officials of the time became real careful about who knew about wormholes at all. This next one’s a bit different than the rest. It’s not from some scientist, or ship captain, it’s the entire journal of a factory manager, but don’t worry it’s only 7 entries! His name was Tom Angus, and he wrote this at the time of the first Galactic War. 

The journal of Tom Angus 

March 1st, 3550 TE
Alright, I’ll start off by saying, this was not my idea. My therapist told me it might help with my stress level… Honestly, I think it might help more if the whole system wasn’t getting attacked every few days! What’s worse is that the enemy seems to be in the habit of leaving no survivors, so we don’t have any idea where they are or how to stop em. Because of all this, the factory has been in constant production of weapons and armor. The team is overworked and the equipment is dated and in need of replacing. So, sure, writing in a little book might help me vent, but if all these other problems went away, that would probably help more! 

March 8th, 3550 TE
I heard yesterday that two more systems came under attack, Alathfar and Yvelad, and it fit the same mo as what’s going on here. Those systems are both clear across the known galaxy in different directions! Whoever or whatever these guys are, they’ve got reach… 

Well, there was one good thing that happened this week. The factory got an overhaul and now we’ve got more power, more production capacity, and a little extra storage. I think that’ll just mean we’ll have a higher daily quota, but with the increased capacity, we’re hiring some more operators, and the team is fairly happy about that. Anything to raise moral! 

March 15th, 3550 TE
Another slew of colonies have been leveled, this time it was in Fadlar. Something has to be done. The divided nations spread in various corners of the galaxy are starting to realize that this problem won’t just go away. The news channels have reported a few meetings discussing a giant alliance, if for nothing else then just to put a stop to these monsters. I really hope that’s the case, there’s no point in remaining independent nations if we all end up dying… We could use some technologic influence as well. I’m seeing what we’re sending out to the battlefield and it’s the same old stuff we’ve been making for years. 

March 22nd, 3550 TE
The news channels have been squawking non stop for the past few days. On Tuesday, all feed went dead for about 30 seconds and suddenly a robed representative, looking very much like a religious zealot, claimed to represent a group called The Four Horsemen. He claimed they were from Cursa originally and that they were responsible for these unknown attacks and called for the surrender of the entire galaxy! That would explain a few things, first, Cursa and the near by Sargas went silent centuries ago without any sign of why. Expeditionary teams recently went to repopulate those worlds, and all they found was rubble. Second, it seems their entire civilization is wholly geared towards conquest and destruction, so their knack for leaving no survivors is a form of devotion, not simply a battle tactic. Of course this was enough to get the politicians to agree, finally, that they had to do something. On Thursday, the Galactic Alliance was announced, with the sole intent of ridding the galaxy of this threat. They stated their confidence in being a larger force than that of the 4H, which is the charming abbreviation now used by the media… Along with this announcement they said that, with a name to pursue, spies were successful in locating several 4H bases around the galaxy. I’m not entirely convinced that they can, but I certainly hope they will bring these malevolent psychopaths to justice! 

March 29th, 3550 TE
After nearly a week of constant engagements, and a near doubling of our quota at the factory, no end seems to be in sight of this conflict. I have a good friend who works in central intelligence, who probably shouldn’t have told me this; Jamie is the only name I feel comfortable writing down. He says, for every five of our ships, we manage to bring down one of theirs. He did say though, that they don’t seem to be producing new ships. So it’s possible that once we grind them down enough, they won’t be able to keep up with our production. I’m thinking of telling my crew that, I think it would really help raise spirits, but I need to do that without telling them how I know… I wouldn’t want to get Jamie in trouble. He’s got a wife and kids… 

April 5th, 3550 TE
Unbelievable! Apparently the information Jamie gave me was dead on. The Galactic Alliance hit a bunch of production facilities and 4H was forced to retreat. That is the problem though, they only retreated, but that means we’ve had 3 days without an attack. A year ago, that might not be so unbelievable, but we’ve been under constant attack ever since these guys showed up. Maybe that means they’re really gone! Production around here hasn’t slowed at all though. I think everyone wants to be sure we’re prepared if they do come back. On the other hand, moral is high! I can already feel the stress peeling away. If this keeps up, I won’t need to vent to a book! 

April 12th, 3550 TE
Well, it has been a week, and production has been cut back to prewar levels and everyone’s pretty happy again. The 4H must have returned to whatever hole that they crawled out of. The news casters, Jamie as well, are pretty convinced that they didn’t go back to Cursa. All sorts of rumors are flying as to the origins and even the embodiment of the four. Some people, and a few of the broadcasters, seem convinced that they came to Cursa from the fabled Pluto colony. The common theory is that Pluto is a utopia, as we have been told by the occasional, “I’ve been to Pluto!” nuts. However, with the latest events, I think opinion is starting to swing towards the possibility that the isolationists went crazy… 

I’ve also heard a few of my workers say they don’t think that the 4H leaders were human, only their followers. I tend not to buy into theories about aliens, humanity has been flying around the galaxy for almost two millennia now and has yet to see anything non human capable of little more than making a nest. I’d believe they’re no longer human, some sort of mechanical or “elevated” human… but I’m not going to tell anyone that… Maybe I should erase that last line… 

All of that aside, I’m feeling much better, so I’m going to tell the shrink to take a hike! Ha, that makes me feel a lot better! Unless the 4H come back, I think this’ll be my last entry here. 

- Tom Angus, 3504 - 3587 TE

Beyond Protocol backstory journals part 3

Wednesday, October 29th, 2008


The guys over at Dark Sky Entertainment are doing something cool to help stir up interest for their upcoming MMORTS: Beyond Protocol.  This will come out every Wednesday for the next 6 weeks as a journal-style piece, so I will accompany each post with this same header to make sure you know what’s going on! So, here’s part 3:

So, you’ve had a bit more insight into the mind of the famous Captain Halidaes Jones, have you? Can you believe the story of “Avoid”? I’m bettin that’s in the readin just to show you, when you lead a group as well as she did, those in your command will pick up on every little thing. Choose your words and actions wisely. Moving on… I managed to find the rest of these journals, even though I had to fight a rusted door to get one of em… I still want to see your reaction when you’re done with one, so come get me. I won’t be far. The next one’s about Gifford McCray and his discovery.

The last entries in the journal of the missing Gifford McCray

June 28th, 1192 TE
It looks like I am finally making my way into the scientific community. My 3 day flight, that begins tomorrow, will take me to Avoid VI, the hub of research and development in the system. I am eager to get a look at the new shuttle that will be making the trip in such a short time. Two years ago, this same trip would have taken nearly a month, but with the myriad of research projects being conducted on VI, it seems the boundaries of feasibility are being pushed back. Hopefully I will be able to take part in that!

June 29th, 1192 TE
This craft is amazing, and comfortable! I find I can refine my thesis in peace while I recline. I know the pod is for my safety, because of the high velocity, but I prefer it to the cramped and noisy setting of public transportation I have used previously! They even give you a selection of monitors to see the stars as we travel.

June 30th, 1192 TE
This is incredible! I took a short break to just sit and ponder, and as we were flying, I noticed something much brighter than a star on one of the monitors. When I checked the included “Guide to Celestial Bodies” pamphlet, there was nothing in that direction relative to our current heading. I talked to the hostess, and she said she would mention it to the pilot. I also told her that I was a scientist and why I was headed to VI. She laughed, and said “Ok….” like most women do when I tell them that, but twenty minutes later, she opened my pod and told me to come to the control room! Apparently, what I saw has not been observed to date. When the shuttle crew tried probing it with their basic sensors, they could barely get any readings. What readings they did manage to take were extremely anomalous. I had a look at them and it almost seemed as though there were a whole at that point in space. I am hoping they let me have a more detailed look when we arrive at our destination.

July 15th, 1192 TE
I had to take a break from all of the excitement, to record what has been happening over the past couple weeks! As soon as we landed on Avoid VI, I was told to report, with the crew, to the one of the largest research facilities on the planet! For the most part we just waited outside of a room while a group of scientists talked for a few hours. When they let us in, one of the first things they asked me was what I thought it was, and I could not fight the urge to blurt out, “It is a worm hole! Right?” At that point I was told I could either be part of the project, or face a life of non scientific work. That was an easy choice. There were a lot of calls made, and much more theorizing, but now the expeditionary team leaves in 2 days. This time we will have more sophisticated observation and analysis equipment, which will hopefully be able to tell us, for sure what exactly this is!

July 18th, 1192 TE
After determining the bounds of the anomaly, we have been sitting just beyond the edge of it for some time now. The readings we are receiving have brought us to the conclusion that it is indeed a tear in normal space. Tomorrow we are going to start sending objects through and see how they interact. I was told we are starting with a piece of debris, then an automated probe, and if those are successful, we’ll send in a probe with some live cultures on it to see how they handle the strain.

July 19th, 1192 TE
This is absolutely amazing. The anomaly, now undoubtedly known as a “Worm Hole”, seems to be in a constant and stable state, regardless of whether something passes through it or not, and things certainly do pass through it, just like a door. The debris, the probe, and the cultures, all reached the other side completely unchanged, and the probes were able to return without a problem. Part of the routine that the first automated probe was designed to run had it take a star map. When our astronomer plotted that against our star map, he found that the tear leads to a neighboring system that has yet to be colonized. At least we assume so. We are not able to send or receive electromagnetic signals through the worm hole, mostly due to interference, but for the short time that the probes were on the other side, neither picked up any radio chatter. The rest of the team wants to stay here and conduct more tests, but I want to get out there and see for myself where this takes us!

July 21st, 1192 TE
I can’t believe it, they docked us! Apparently the scientific counsel thinks we need months of testing and cooperation with the military to actually send people through! When I heard that, something snapped. I’ve lived my life by the book until now, but I just can’t take it anymore. Regulation, bureaucracy, and blanket procedures, they’re all just in my way. I need to do something about this now!

July 25th, 1192 TE
I’ve been talking with some of the staff here, including a few of the military guys they sent with us on the last run. In total about 15 people said they’re in. We think we can grab one of those nice new shuttles, and get off of the base before anyone notices. It’s funny the type of information you can get just by asking the right people nicely. The plan goes down tomorrow.

July 28th, 1192 TE
My group and I can now say that we’ve been through a worm hole! I was amazed at how easily we took this ship, and now we’ve confirmed that the anomaly causes no immediate side effects. However, we don’t want to risk returning with our findings just yet. We are now on the other side and we seem to be picking up some extremely intermittent and encrypted transmissions. As a whole, the team is split on what to do, but we’ve all agreed that if we go back, we’ll never get a chance like this again. I think we’re going to investigate… I’ve decided to jettison this journal for now, along with some letters from the rest of the crew, so that if we don’t make it back, someone will know what happened to us. I’ve set the pod to emit a signal beacon after 20 days. My plan is to pick it up before then, but if you’re reading this, apparently things did not go according to plan… In which case: This has been the journal of Gifford McCray. Whether you be friend or foe, I have done all of this in the pursuit of science, and, no matter the outcome, I would do it all again!

-Gifford McCray 1168 TE - ?

Thursday, October 23rd, 2008

The guys over at Dark Sky Entertainment are doing something cool to help stir up interest for their upcoming MMORTS: Beyond Protocol.  This will come out every Wednesday for the next 6 weeks as a journal-style piece, so I will accompany each post with this same header to make sure you know what’s going on! So, here’s part 2:

Done already eh? So, what’d you think about Schaeffer and his “we are not alone” theory? I bet they never mentioned that at the academy! There’s never been any evidence to prove it one way or the other, and considering how much has happened since then, I doubt there ever will be. That is, unless we suddenly spot some little green men screaming, we did it! Anyways, here’s the second one. When I said I needed to dig these out, I wasn’t kiddin. Still haven’t found the rest… Sure I could have you read the digital versions, but those things’ve been copied, erased, recovered, translated and retranslated so many times, I don’t trust em. Hard copies may be a dying art form, but I think real pages add to that “connection” the elders are looking for. Enjoy… 

Excerpts from the personal log of Captain Halidaes Jones 

October 29th, 362 TE
We have about 49 hours before we reach orbit above this planet we are all eager to call our new home. I find I’m reliving many old memories. Some lost in time, some suppressed, and others torn away by the struggles of life in space. Now, with the possibility of life on solid ground, to see things I have only dreamed about, like oceans and sunsets, it is as if my life until now has only been a pretense to this moment. Even something as simple as writing the date conjures memories, memories of my childhood and my great grandfather. 

I couldn’t have been much more than a 6 year old twig of a girl sitting beside her oldest living relative. I called him “greatpa” but everyone else called him “Admiral.” I didn’t know until much later what that meant. He was a stout and silent man, but it seemed as though his eyes could see beyond the stars, and know what was waiting for us out there. I had just learned about the calendar and how to write the date, my teacher told me that “TE” had been decided on generations ago. So I asked the Admiral what it meant. He told me about what had happened to earth, and how those that could, left, and then humanity was scattered to space. There was some kind of meeting on Neptune about a new calendar, and he sat in as a cadet. They coined the phrase “Terra Exeunt”, loosely meaning “when they left earth” but decided to keep the old monthly calendar as a reminder. I couldn’t fathom all that he told me, the magnitude, the tragedy and the need to be press on, but looking at it from a distance, this new world; somehow it feels as though we’re putting an end to the past and carving a new future. 

November 1st, 362 TE
We have finally landed! Here we are on this beautiful and untouched planet. I couldn’t help but be completely awestruck as the first few colonial buildings went up. Hours later, the construction and expeditionary teams were bathed in a gorgeous sunset over an enormous blue ocean, the likes of which, not even my dreams could rival. The reaction seemed to be the same for all that saw it. Many of us are the fifth generation of our family on that ship, putting us seven or eight generations from the survivors of earth. I don’t think that any of us believed our elders stories of earth, and I don’t think we could have! 

There are, as was expected, some who refuse to leave the ship for now, but I don’t think their loved ones will allow them to play the recluse for much longer. We have months of long range data, but after only two days on this planet, I feel like I’ve experienced an entirely new life, separate from the cold generational ship that brought me here. Most will want to share this experience with their whole family. Maybe it’s just because I’m the Captain, but I feel like all of the five thousand plus souls on board that ship are my family, and once the surveys and expeditionary teams are done, I’ll make every effort to get everyone off of that dark and cramped ship! 

February 10th, 363 TE
Colonization of the planet we now call Avoid is going well. I can’t believe that name stuck… I used it once offhandedly and nearly a month later, they were holding general elections to make that the official name of the system. When I brought it up, it was something corny like “we came here to avoid the clutches of the void.” Eric Furrows, my second in command, told me how lyric it was because apparently “a-something” can mean “not-something”, like “asymmetric”, so, this planet is “not a void”, it’s an “Avoid”… At the time I wasn’t in the mood for an English lesson, but apparently it was not wasted on the populous. 

February 16th, 363 TE
Today was a great day! We finally completed and fired up the planet wide hyperband monitoring system, a technology created on Neptune to help communicate across the stars. It uses some kind of inverse tachyon beam to communicate at greater distances, and with less lag than normal light. Kathy Duncan, my technical advisor has tried to explain it several times, along with the reasons we couldn’t use it in space… Twittering on with jargon… I just don’t care as long as it finally works! When we turned it on we were picking up transmissions from all around the celestial neighborhood: Cursa, Dremsho and Grumium are just three off of the top of my head that we were able to communicate with. It looks like the other colonial ships were a success as well! Once again humanity is out of the shadows and populating the Galaxy! 

May 27th, 363 TE
I suppose I’ve been too excited to notice it until now, but apparently for the past few months, there have been rumors flying about Pluto. It’s common knowledge that it left orbit centuries ago, but what I haven’t heard until recently is that the astronomers and scientists say it’s not where it should be, based on all of the data collected after The Nova. Chatter on the hyperbands and local news stations tend to be variations of three scenarios. Some say the tiny planet was completely destroyed somehow. I’ve heard: by a comet, another planet, or the inhabitants. Others say that it went too far into deep space for any of our instruments to pick it up, but that’s a lackluster story that I only get from the scientists and skeptics. And last, my favorite version, some say it’s now a giant ship, technologically superior to the rest of humanity, but whether it’s a paradise, or a slave colony is up to the story teller. As far as I’m concerned, these are all just unfounded rumors and I’m just hoping for peace and unity for the time being! 

-Halidaes Jones, 301 - 406 TE

Thursday, October 23rd, 2008

The guys over at Dark Sky Entertainment are doing something cool to help stir up interest for their upcoming MMORTS: Beyond Protocol.  This will come out every Wednesday for the next 6 weeks as a journal-style piece, so I will accompany each post with this same header to make sure you know what’s going on! So, here’s part 2:

Done already eh? So, what’d you think about Schaeffer and his “we are not alone” theory? I bet they never mentioned that at the academy! There’s never been any evidence to prove it one way or the other, and considering how much has happened since then, I doubt there ever will be. That is, unless we suddenly spot some little green men screaming, we did it! Anyways, here’s the second one. When I said I needed to dig these out, I wasn’t kiddin. Still haven’t found the rest… Sure I could have you read the digital versions, but those things’ve been copied, erased, recovered, translated and retranslated so many times, I don’t trust em. Hard copies may be a dying art form, but I think real pages add to that “connection” the elders are looking for. Enjoy… 

Excerpts from the personal log of Captain Halidaes Jones 

October 29th, 362 TE
We have about 49 hours before we reach orbit above this planet we are all eager to call our new home. I find I’m reliving many old memories. Some lost in time, some suppressed, and others torn away by the struggles of life in space. Now, with the possibility of life on solid ground, to see things I have only dreamed about, like oceans and sunsets, it is as if my life until now has only been a pretense to this moment. Even something as simple as writing the date conjures memories, memories of my childhood and my great grandfather. 

I couldn’t have been much more than a 6 year old twig of a girl sitting beside her oldest living relative. I called him “greatpa” but everyone else called him “Admiral.” I didn’t know until much later what that meant. He was a stout and silent man, but it seemed as though his eyes could see beyond the stars, and know what was waiting for us out there. I had just learned about the calendar and how to write the date, my teacher told me that “TE” had been decided on generations ago. So I asked the Admiral what it meant. He told me about what had happened to earth, and how those that could, left, and then humanity was scattered to space. There was some kind of meeting on Neptune about a new calendar, and he sat in as a cadet. They coined the phrase “Terra Exeunt”, loosely meaning “when they left earth” but decided to keep the old monthly calendar as a reminder. I couldn’t fathom all that he told me, the magnitude, the tragedy and the need to be press on, but looking at it from a distance, this new world; somehow it feels as though we’re putting an end to the past and carving a new future. 

November 1st, 362 TE
We have finally landed! Here we are on this beautiful and untouched planet. I couldn’t help but be completely awestruck as the first few colonial buildings went up. Hours later, the construction and expeditionary teams were bathed in a gorgeous sunset over an enormous blue ocean, the likes of which, not even my dreams could rival. The reaction seemed to be the same for all that saw it. Many of us are the fifth generation of our family on that ship, putting us seven or eight generations from the survivors of earth. I don’t think that any of us believed our elders stories of earth, and I don’t think we could have! 

There are, as was expected, some who refuse to leave the ship for now, but I don’t think their loved ones will allow them to play the recluse for much longer. We have months of long range data, but after only two days on this planet, I feel like I’ve experienced an entirely new life, separate from the cold generational ship that brought me here. Most will want to share this experience with their whole family. Maybe it’s just because I’m the Captain, but I feel like all of the five thousand plus souls on board that ship are my family, and once the surveys and expeditionary teams are done, I’ll make every effort to get everyone off of that dark and cramped ship! 

February 10th, 363 TE
Colonization of the planet we now call Avoid is going well. I can’t believe that name stuck… I used it once offhandedly and nearly a month later, they were holding general elections to make that the official name of the system. When I brought it up, it was something corny like “we came here to avoid the clutches of the void.” Eric Furrows, my second in command, told me how lyric it was because apparently “a-something” can mean “not-something”, like “asymmetric”, so, this planet is “not a void”, it’s an “Avoid”… At the time I wasn’t in the mood for an English lesson, but apparently it was not wasted on the populous. 

February 16th, 363 TE
Today was a great day! We finally completed and fired up the planet wide hyperband monitoring system, a technology created on Neptune to help communicate across the stars. It uses some kind of inverse tachyon beam to communicate at greater distances, and with less lag than normal light. Kathy Duncan, my technical advisor has tried to explain it several times, along with the reasons we couldn’t use it in space… Twittering on with jargon… I just don’t care as long as it finally works! When we turned it on we were picking up transmissions from all around the celestial neighborhood: Cursa, Dremsho and Grumium are just three off of the top of my head that we were able to communicate with. It looks like the other colonial ships were a success as well! Once again humanity is out of the shadows and populating the Galaxy! 

May 27th, 363 TE
I suppose I’ve been too excited to notice it until now, but apparently for the past few months, there have been rumors flying about Pluto. It’s common knowledge that it left orbit centuries ago, but what I haven’t heard until recently is that the astronomers and scientists say it’s not where it should be, based on all of the data collected after The Nova. Chatter on the hyperbands and local news stations tend to be variations of three scenarios. Some say the tiny planet was completely destroyed somehow. I’ve heard: by a comet, another planet, or the inhabitants. Others say that it went too far into deep space for any of our instruments to pick it up, but that’s a lackluster story that I only get from the scientists and skeptics. And last, my favorite version, some say it’s now a giant ship, technologically superior to the rest of humanity, but whether it’s a paradise, or a slave colony is up to the story teller. As far as I’m concerned, these are all just unfounded rumors and I’m just hoping for peace and unity for the time being! 

-Halidaes Jones, 301 - 406 TE

Beyond Protocol is looking for guilds.

Saturday, October 18th, 2008
If you still have yet to hear about Beyond Protocol, it is an MMORTS about to launch November 21st. It offers the player the chance to run their own empire with more options for customization than any other game on the market. It also balances the 5 main elements (Diplomacy, Espionage, Research, Trade, and War) of a typical RTS, rather than focusing on one or two. However, this article, as you may have gleaned from the title, focuses on the cooperative play aspects of the game: Guilds and Aliases. Guilds encourage individual empires to band together, while Aliases encourage players to work together in a single empire. The developers know that MMO players want to play together, so they have implemented these features to allow them to have fun doing just that. They have also cooked up a great deal for guilds, so read on to find out how you and your guild members can each play the game for about $5 a month!.
When a guild is formed, requiring 5 initial players, there are several integral options available to those players. Once the guild is created, these options are compounded with even more, such as, event creation, promotion/demotion and treasury control, all of which can be voted on. The voting process is also up for customization, not only can members propose just about anything and have the guild vote on it, but the ranks within the guild can be given custom powers, including voting weights. It is therefore possible to make any sort of government within the guild, from a pure democracy to a complete autocracy. Will it be one vote for every citizen, one vote above every one else, or some combination thereof? Of course this level of customization would not be complete without the option for editing rank names. This allows players to mold the feel of their guild as well as the function. Are the low level players in the guild Grunts, Flies, Peasants, Cadets, Kindergartners, while the highest rank could be Elite, Knight, Juggernaut, Supreme Ruler, Omni-Potentate, or can you think of something more creative? Finally, no organization is truly complete without an event planner of some kind, and one has been included in the guild system.

Click Images to Enlarge

Alias accounts allow one player to log into another player’s account legally, with customizable access, and without exposing any passwords. If player A were to give player B an alias, then player B could log into player A’s account and play it as if it were his/her own.

That is, if player A trusts player B enough to grant full access. Access can be restricted to a single portion, or granted to the entire empire, and any combination in between. Any number of players can be logged in to one account simultaneously, but the player giving out the alias accounts, player A in this case, holds sovereign control over the rights of all alias accounts. So, while it is possible to invite a saboteur into your empire, once the betrayal is made known, any future damage can be prevented with a few clicks. However, if player A picks the correct players to alias, then the result is an empire run by players all doing what they love most about the game, which would be a very formidable force. It would be akin to being able to simultaneously use all four main classifications of an RTS player: Commander, Rusher, Strategist and Turtle.
So, all of that is well and good, but someone said $5 a month? You read right, there is a real opportunity to pay the equivalent of $5 a month in subscriptions for the life of your account, rather than $12. How do you qualify for this deal? Well, first of all, there has been a longstanding deal between the beta testers and the developers that any player who logs about 10 days of game play by October 31st, 2008 and preorders the game will qualify. However, here’s the new deal, if your guild has 20 or more members who have preordered the game, by the 31st, then the target mark of 10 days is reduced to 5. There will also be at least one more opportunity to further reduce that time, so be on the look out for Beyond Protocol news! Additionally, the deal for 20 preorders in a guild has always been, and still is, that the guild will receive a unique Space Station hull with a texture/logo of their own design, signifying the prestige of that guild for years to come. Feel free to encourage/recruit/bribe anyone you need, to hit that mark! If you have any questions, click here to talk to a customer service representative.