Posts Tagged ‘RTS’

Mezmer Games Presents Stalin vs. Martians

Tuesday, March 10th, 2009

New Independent Games Label Announces April Release and New Trailer for First Title

Mezmer Games today announced the April release of Stalin vs. Martians, developed by an alliance of three independent studios: Black Wing Foundation, Dreamlore and N-Game.

Stalin vs. Martians, as the name suggests, is a game both absolutely ridiculous and over-the-top. Fun and accessible, it takes a simple arcade-like approach to the genre of real-time strategy. The player controls the Red Army as it defends Earth from the Martian Invasion of 1942, the highly classified military operation which even today remains a closely guarded state secret. Stalin himself conducts the mission briefings, and later even becomes a playable unit.

The bold leader is duly serious even as he faces the most ridiculous threat the world has ever known. The game itself is far from standard RTS fare; this is not a realistic and deeply strategic war simulation, but a straightforward, fun and light-hearted arcade-style game complete with power-ups falling from conquered foes in the form of bright shiny coins.

Stalin vs. Martians features include:

• Unique concept and design. 
• Fast-paced and lighthearted arcade-style real-time strategy, with power-ups, coin-collection and speedy reinforcements. 
• Accessible and fun, well suited even for people who don’t normally play strategy games. 
• A single-player campaign of 12 missions. 
• Incredible Russian electronic soundtrack and wild music-video intermissions.

The game is scheduled for release in April 2009 as one of the first releases of Mezmer Games, the new company under Paradox Interactive that focuses on indie development.

To view the new trailer, please visit: http://www.youtube.com/watch?v=tGnNbKfpx9k

Codename Panzers: Cold War single player demo now available on official site

Monday, February 16th, 2009

- Featuring a Complete Mission, Full Range of Units to Command and Complete Unit Customization Options, the Cold War is In Your Hands -

The single player demo for Atari’s forthcoming real-time strategy title Codename Panzers: Cold War is available now for free download via the game’s official website at www.codenamepanzerscoldwar.com. Featuring an entire mission (mission 11 of the final game), players will command special forces infantry as they attempt to take control of an occupied island by any means necessary.

The demo gives players every unit available in the mission to command, with a full range of customization options available. A second demo showcasing the multiplayer gameplay will be available before launch.

Codename Panzers: Cold War represents the pinnacle of Cold War era conventional warfare including real world post-war heavy armor battles between heavy tanks like the American M103 and the Russian Troyanov. The signature Codename Panzers ‘Point of Interest’ system takes the gameplay beyond build-and-rush, while special urban warfare tactics and dynamic weather create even more gameplay depth and realism.

Codename Panzers: Cold War is scheduled for release in March 2009. For more information and to download the single player demo please visit the official website at www.codenamepanzerscoldwar.com.

Beyond Protocol: Inaguration Day

Tuesday, January 27th, 2009

header

The Emperors Chambers Inauguration

 

fleetBeyond Protocol is a game focused on control, over an empire, over planets, and over solar systems, but the ultimate form of control here, is over the game itself. This power comes from the Galactic Senate. Players have the ability to add, subtract, and modify game mechanics through a complex, but engaging voting process.

 

While the Galactic Senate (GS) has been in operation for centuries within the Beyond Protocol universe, it has been without one of its key features, the Emperors Chambers (EC). In short, this special room within the senate is where the players control the mechanics, additions, and balancing of the game. The power this yields is not attained without effort and can not be achieved without some degree of risk.

 

Before delving into how the system works, a bit of what-is-now history is in order. The first EC was inaugurated on Thursday, January 22nd 2009, which equates in game to the year 4286 TE, or Terra Exeunt, translated “When they left Earth”. The seven emperors discussed many things pertaining to the game, but decided to make their first act a celebratory one. They commissioned the creation of a new building. A statue, more specifically of the first seven emperors, which will provide a moral bonus to any planet that this statue was constructed on and would also display the names of the first seven emperors whenever moused over. It was vain move, perhaps, but one that demonstrates the power given to these players. This system however is not without its checks and balances.

 

sunsetTo fully explain what the EC is, it is important to understand what the title of Emperor entails and what those risks are. The known galaxy, as of the EC’s initial inauguration, was composed of over 40 star systems, each containing an average of 10-20 planets. Each one of these seven initial emperors controls every planet in at least one system. Theirs is the largest colony on every planet, they collect a tax paid on every mineral mined there, and they decide how that entire system votes in the GS. Should an emperor loose even a single planet in their system, through war or aggressive building, the rank is lost and research is crippled for a real world week, unless the title can be regained. That is the basic gist, there are many more subtleties but playing the game is more fun than reading about it! In light of that, here is a more detailed description of the EC and GS.

 

The EC is a private system, viewable only by players with the rank of emperor. Their job is to propose legislation for the GS to vote on. The proposals can range from adding a new building to the game, to requiring that more minerals go into the production of a certain component. Dark Sky Entertainment (DSE) has of course provided several rules to guide the emperors and holds the power to veto any changes that would harm the game. The three initial rules given were as follows: No changes to time, to geography, or that would seriously disadvantage new players. If within the rules and not obviously detrimental to Beyond Protocol, the proposal can be voted on inside the EC. A majority vote of emperors is required to move the proposal to the approval phase. DSE has stated that one properly endorsed proposal will be reviewed every weekday at 11 AM. The review ensures that the proposal is within the rules, assigns a time to completion if passed, and then puts the proposal up to a vote in the GS.

 

In contrast to the EC, the GS is a public system. Every player in the game can see what is being voted on, and how each player has voted. Votes are based on planetary control. Each planet is a single vote for or against the issue at hand. These votes are tallied, and can be changed through any means necessary, over the course of two weeks.

 

beamsFor the sake of an example, say that there are only two players in the game. The vote is to add a new class of battle tank to the game. Player A is in control of 6 planets while Player B is in control of 4 planets. Player A votes against the issue and Player B votes in favor of the issue. Player B has two weeks to either convince Player A to change stance, be it by flowery words, threats, or bribery, or take 2 planets by force and change the votes of those planets, otherwise this new battle tank will not make it to the game. In both the EC and the GS, players are allowed to make statements on issues which can be seen by anyone viewing that issue.

 

In the end, this system allows the players to mold the game in a democratic way; however they feel it is best played. While the power hungry players control the proposition process, the masses control the final approval process, including the potential to dethrone those that abuse their power. Any changes made can be reversed by another proposition and voting process, therefore changes made are in no way final. This feature is essentially DSE’s method of upgrading the game, a constant and player led process.

footer

The power grab is on, and the chambers are waiting. Will you, or more accurately, can you assert your will on the Senate?

Space War Commander Demo Released

Wednesday, December 31st, 2008
Space War Commander Demo Released

Dreamspike Studios has announced the release of the Official Demo of Space War Commander, their new real-time strategy game. It can be download from their web site at www.dreamspike.com.

Space War Commander is a new take on the strategy genre, avoiding base-building and micromanagement in favor of new game elements never before seen in an RTS. For example, you can take advantage of supply and demand in a galaxy, transporting goods between planets. Of course, you can also travel to contested territories, hunt enemy ships, and sell their hulls for scrap. Finally, why not buy fast ships to outrun pirates and lead them to your opponent’s base?

Space War Commander is different because you have a limited amount of money with which to buy ships. As a result, you need to really think about makeup of your hand-picked force and what to do with it. Are you going to buy massive Destroyers and fight for control of valuable planets? Or will you invest in Bombers and attempt to surgically strike your enemy where it is most vulnerable? Every ship is vital. Every decision is important. In Space War Commander, it’s Your Mind Against the Universe.

Iron Grip: Warlord – the Winter Offensive

Tuesday, December 16th, 2008
ISOTX RELEASES FREE EXPANSION FOR RECENTLY LAUNCHED IRON GRIP: WARLORD

California – December 16, 2008 - Isotx, Inc. – Isotx is happy to announce a free expansion pack for its new RTS/FPS hybrid, Iron Grip: Warlord, available to all current and future players called the Winter Offensive! Starting December 22nd, Offensive will be available for digital download through their webstore (http://webstore.isotx.com). In order to access this free new content, players must own the original game first and then undergo a simple and quick patching process to upgrade.

Iron Grip: Warlord Winter Offensive will include three new units, one new level, a new soundtrack, and a myriad of technical changes and bug fixes. Isotx hopes to reliably update and add new, free content to the game every few months – stating that “while this expansion is the first, it is certainly not the last. We have hopes to continue to add value to our title and thank our growing community for playing our first commercial release.”

Iron Grip: Warlord is now available for $24.95 through Isotx’s digital download athttp://webstore.isotx.com with the Winter Offensive expansion to be available by 12/22/08 for free. To try out the game for free, download the demo today from www.igwarlord.com/splash.


ABOUT WARLORD 

Iron Grip: Warlord is a budget indie title that just hit the marketplace. It features a unique hybrid RTS/FPS gameplay with both single-player and multiplayer co-op levels. Players fill the shoes of Atelian warriors and defend their cities from on onslaught offense by the Confederate army. Outnumbered significantly, players must rely on their wits and skills to survive by building defensive structures (RTS) and using a wide-spread arsenal of weapons (FPS). With several difficulty options and complex levels, the firefights are uniquely intense, no battle is the same, and nothing is ever easy.

Iron Grip: Warlord is now available for $24.95 through Isotx’s digital download atwebstore.isotx.com. The Winter Offensive, the first of many expansions, will be available for free download by the 22nd of December – just in time for the holidays!

For more information about Iron Grip: Warlord and the Iron Grip universe, visit the official site atwww.igwarlord.com. For more information about Isotx, Inc. visit www.isotx.com.

All Eyes in the Game Industry on TK Online as it makes its debut in the Chinese E-Sports Competition

Thursday, December 11th, 2008
An RTS Game made in Korea is earning raves after making its debut in an international E-Sports Competition held in China. In fact, all the attention at home and abroad is on the game. No doubt, the talk of the town is TK (Turbulent Kingdom Online) developed by Korean Game Developer Mobicle (CEO: Jeong Hee-Cheol).

Held for one week beginning October 26 in Hangzhou, China, “World e-SPORTS MASTERS” was a contest where top pro-gamers from every country in the world gathered to compete in Warcraft 3 and Counter-Strike.

The participating teams and players for Counter-Strike were FNATIC (Sweden), MTW (Denmark), and MOUSESPORTS (Germany), and for Warcraft 3, MANUEL SCHENKHUIZEN (Team GRUBBY: Netherlands), LI XIAOFENG (Team SKY: China), and Jang Jae-Ho (Team Moon: Korea).

The demonstration game for TK Online –which was held with the direct participation of players for two days when the semi-finals for this contest took place – drew favorable response from the audience.

In the first round, there was a 1-on-1 match between Jang Jae-Ho (Team MOON) and Park Jun (Team LYN) who represented Korea in Warcraft 3. Jang Jae-Ho won the first round after showing excellent ability in using items in combinations. The second round was a 2-on-2 team match between WANG XUWEN’s China team – who won the Warcraft 3 tournament – and Jang Jae-Ho’s team.

The atmosphere of the competition, which was broadcast live through China’s largest portal Sina.com and US E-sports media GotFrag.com, was frantic, with the audience giving admiring gasps every time a pro gamer demonstrated brilliant skill.

TK Online in Hangzhou was followed by active discussions with buyers from every country in the world at the GSTAR 2008 held in Korea. After a comparatively in-depth discussion with major Chinese publishers and Vietnamese, US, German, and Japanese game companies, an actual agreement was signed with a Japanese company.

“The additional discussions with the publishers coming from various countries and whom we’ve met during the business talks progressed rapidly. Banking on such attention, we are planning to introduce TK Online to publishers at home and abroad,” a spokesperson for Mobicle said. Thus, we can look forward to a flurry of events for TK Online at home and abroad.

Perimeter II: New Earth goes gold

Thursday, December 11th, 2008
Old questions will be answered in this new chapter of the sci-fi saga

MONTREAL, Québec – December 10, 2008 – Software publisher Strategy First Inc., a wholly owned subsidiary of Silverstar Holdings, Ltd. (NASDAQ: SSTR), and KDV games, are happy to announce that the eagerly anticipated sequel to the critically acclaimed ‘Perimeter’, Perimeter II: New Earth has officially gone gold. Perimeter 2: New Earth will be available in major retailers across North America January 20th, 2009.

“We are excited about Perimeter II and its fresh approach to RTS Gaming. The franchise has a history of innovative game play that stands out on the PC platform,” said Strategy First Business Development Manager, Emanuel Wall.

“We at KDV Games are very excited to bring Perimeter 2 to North America. This game is filled with original and experimental game play ideas and is sure to shake up the RTS genre. We hope that both strategy fans and novice players will find something they like in P2,” said Helen Khudenko, Producer at KDV Games

About Perimeter 2
Set in a future universe where Earth is dying, civilization is in a race against time to discover a new home planet and colonize it for suitable living conditions. In both single and multiplayer environments, you explore New Earth and battle against opposing forces, choosing either the Exodus or the Harkback, all in an attempt to acquire energy and claim the new home planet. Perimeter 2’s gameplay involves strategic terraforming to acquire resources, projecting an impenetrable perimeter force shield to protect from attack, and transforming combat units through manipulative nanomorph technology.

Features

  • New Action Elements
  • Newly introduced RPG-elements
  • Fully deformable and malleable landscape (traces, craters, entrenching)
  • Various natural disasters – tornadoes, falling meteors and seismic activity
  • Internet and LAN multiplayer up to 8 players
  • Ideas of territorial gameplay and landscape modification introduced in the original game are now realized on a new concept & technology level. The VistaGame Engine enhances the dynamics and depth of gameplay, turning the battlefield into an arena for the confrontation of two elements – ground and water.

“Perimeter 2″ is a project for fans of the RTS genre. The revolutionary concept of terra-forming, along with new elements and fresh ideas, is sure to provide a unique gaming experience.

For more information on Perimeter 2: New Earth and to preorder your copy now, please visit:http://www.strategyfirst.com/en/games/Perimeter2/

Beyond Protocol is out today…and free to try out.

Friday, November 21st, 2008

Today, November 21. 2008 Dark Sky Entertainment is proud to announce the launch of Beyond Protocol, an Epic MMO Real Time Strategy (RTS) game set on thousands of unique worlds in hundreds of star systems.

 

Beyond Protocol is the first ever RTS that provides its gaming community with fully customizable units.  Players have the ability to design each component of every unit and facility giving them ultimate ownership and flexibility to create their own strategy.

 

Are you to be a conquering emperor? A manipulative trade mogul seeking the highest prices for your wares? A diplomatic leader forming powerful alliances and influencing others to aid you in your goals? A treacherous leader of espionage seeking out and leveraging the secrets of other empires? The opportunities and options are limitless.

 

Through cooperative play, gamers can control a single empire and through aliasing, friends can play each other’s empires from their own account allowing for multiple players to control the actions of the empire simultaneously. Truly cooperative play in an MMO setting.

 

Everything a player does remains in effect when individuals log off and empires continues to build, grow and battle – even while gamers are offline in this truly persistent universe.

 

Intense 3D graphics with player customizable features such as engine glow, beam color, clarity, and shield bloom provide cinematic video effects and scenery, making this a uniquely engaging experience.

 

For a limited time, players can try out this one-of-a-kind experience for free, by signing up at www.beyondprotocol.com   Check out our screen shots and actual video footage, and see for yourself if we haven’t changed the face of MMO gaming!

Dark Sky Entertainment

www.BeyondProtocol.com

 

 

Today Dark Sky Entertainment is proud to announce the launch of Beyond Protocol, an Epic MMO Real Time Strategy (RTS) game.

 

Beyond Protocol is the first ever RTS that provides its gaming community with fully customizable units.  Players have the ability to design unit and facility giving them ultimate flexibility to create their own strategy.

 

For a limited time, players can try out this one-of-a-kind experience for free, by signing up at www.beyondprotocol.com   Check out our screen shots and actual video footage, and see for yourself if we haven’t changed the face of MMO gaming!

Dark Sky Entertainment

www.BeyondProtocol.com

Beyond Protocol backstory journals Part 4

Thursday, November 6th, 2008

The guys over at Dark Sky Entertainment are doing something cool to help stir up interest for their upcoming MMORTS: Beyond Protocol.  This will come out every Wednesday for the next 6 weeks as a journal-style piece, so I will accompany each post with this same header to make sure you know what’s going on! So, here’s part 4 (It came in late last night):

header4

The missing Gifford McCray and wormholes, huh? Isn’t that something…? Oh, I bet I forgot to mention, that one was classified. The elders don’t like anyone readin that one unless they’re gonna do what you’re gonna do, and of course doin what I do, I need to have read it. They never did find out what happened to him and his rouge crew, and that might have been for the best. After that little incident, the officials of the time became real careful about who knew about wormholes at all. This next one’s a bit different than the rest. It’s not from some scientist, or ship captain, it’s the entire journal of a factory manager, but don’t worry it’s only 7 entries! His name was Tom Angus, and he wrote this at the time of the first Galactic War. 

The journal of Tom Angus 

March 1st, 3550 TE
Alright, I’ll start off by saying, this was not my idea. My therapist told me it might help with my stress level… Honestly, I think it might help more if the whole system wasn’t getting attacked every few days! What’s worse is that the enemy seems to be in the habit of leaving no survivors, so we don’t have any idea where they are or how to stop em. Because of all this, the factory has been in constant production of weapons and armor. The team is overworked and the equipment is dated and in need of replacing. So, sure, writing in a little book might help me vent, but if all these other problems went away, that would probably help more! 

March 8th, 3550 TE
I heard yesterday that two more systems came under attack, Alathfar and Yvelad, and it fit the same mo as what’s going on here. Those systems are both clear across the known galaxy in different directions! Whoever or whatever these guys are, they’ve got reach… 

Well, there was one good thing that happened this week. The factory got an overhaul and now we’ve got more power, more production capacity, and a little extra storage. I think that’ll just mean we’ll have a higher daily quota, but with the increased capacity, we’re hiring some more operators, and the team is fairly happy about that. Anything to raise moral! 

March 15th, 3550 TE
Another slew of colonies have been leveled, this time it was in Fadlar. Something has to be done. The divided nations spread in various corners of the galaxy are starting to realize that this problem won’t just go away. The news channels have reported a few meetings discussing a giant alliance, if for nothing else then just to put a stop to these monsters. I really hope that’s the case, there’s no point in remaining independent nations if we all end up dying… We could use some technologic influence as well. I’m seeing what we’re sending out to the battlefield and it’s the same old stuff we’ve been making for years. 

March 22nd, 3550 TE
The news channels have been squawking non stop for the past few days. On Tuesday, all feed went dead for about 30 seconds and suddenly a robed representative, looking very much like a religious zealot, claimed to represent a group called The Four Horsemen. He claimed they were from Cursa originally and that they were responsible for these unknown attacks and called for the surrender of the entire galaxy! That would explain a few things, first, Cursa and the near by Sargas went silent centuries ago without any sign of why. Expeditionary teams recently went to repopulate those worlds, and all they found was rubble. Second, it seems their entire civilization is wholly geared towards conquest and destruction, so their knack for leaving no survivors is a form of devotion, not simply a battle tactic. Of course this was enough to get the politicians to agree, finally, that they had to do something. On Thursday, the Galactic Alliance was announced, with the sole intent of ridding the galaxy of this threat. They stated their confidence in being a larger force than that of the 4H, which is the charming abbreviation now used by the media… Along with this announcement they said that, with a name to pursue, spies were successful in locating several 4H bases around the galaxy. I’m not entirely convinced that they can, but I certainly hope they will bring these malevolent psychopaths to justice! 

March 29th, 3550 TE
After nearly a week of constant engagements, and a near doubling of our quota at the factory, no end seems to be in sight of this conflict. I have a good friend who works in central intelligence, who probably shouldn’t have told me this; Jamie is the only name I feel comfortable writing down. He says, for every five of our ships, we manage to bring down one of theirs. He did say though, that they don’t seem to be producing new ships. So it’s possible that once we grind them down enough, they won’t be able to keep up with our production. I’m thinking of telling my crew that, I think it would really help raise spirits, but I need to do that without telling them how I know… I wouldn’t want to get Jamie in trouble. He’s got a wife and kids… 

April 5th, 3550 TE
Unbelievable! Apparently the information Jamie gave me was dead on. The Galactic Alliance hit a bunch of production facilities and 4H was forced to retreat. That is the problem though, they only retreated, but that means we’ve had 3 days without an attack. A year ago, that might not be so unbelievable, but we’ve been under constant attack ever since these guys showed up. Maybe that means they’re really gone! Production around here hasn’t slowed at all though. I think everyone wants to be sure we’re prepared if they do come back. On the other hand, moral is high! I can already feel the stress peeling away. If this keeps up, I won’t need to vent to a book! 

April 12th, 3550 TE
Well, it has been a week, and production has been cut back to prewar levels and everyone’s pretty happy again. The 4H must have returned to whatever hole that they crawled out of. The news casters, Jamie as well, are pretty convinced that they didn’t go back to Cursa. All sorts of rumors are flying as to the origins and even the embodiment of the four. Some people, and a few of the broadcasters, seem convinced that they came to Cursa from the fabled Pluto colony. The common theory is that Pluto is a utopia, as we have been told by the occasional, “I’ve been to Pluto!” nuts. However, with the latest events, I think opinion is starting to swing towards the possibility that the isolationists went crazy… 

I’ve also heard a few of my workers say they don’t think that the 4H leaders were human, only their followers. I tend not to buy into theories about aliens, humanity has been flying around the galaxy for almost two millennia now and has yet to see anything non human capable of little more than making a nest. I’d believe they’re no longer human, some sort of mechanical or “elevated” human… but I’m not going to tell anyone that… Maybe I should erase that last line… 

All of that aside, I’m feeling much better, so I’m going to tell the shrink to take a hike! Ha, that makes me feel a lot better! Unless the 4H come back, I think this’ll be my last entry here. 

- Tom Angus, 3504 – 3587 TE

Beyond Protocol backstory journals part 3

Wednesday, October 29th, 2008


The guys over at Dark Sky Entertainment are doing something cool to help stir up interest for their upcoming MMORTS: Beyond Protocol.  This will come out every Wednesday for the next 6 weeks as a journal-style piece, so I will accompany each post with this same header to make sure you know what’s going on! So, here’s part 3:

So, you’ve had a bit more insight into the mind of the famous Captain Halidaes Jones, have you? Can you believe the story of “Avoid”? I’m bettin that’s in the readin just to show you, when you lead a group as well as she did, those in your command will pick up on every little thing. Choose your words and actions wisely. Moving on… I managed to find the rest of these journals, even though I had to fight a rusted door to get one of em… I still want to see your reaction when you’re done with one, so come get me. I won’t be far. The next one’s about Gifford McCray and his discovery.

The last entries in the journal of the missing Gifford McCray

June 28th, 1192 TE
It looks like I am finally making my way into the scientific community. My 3 day flight, that begins tomorrow, will take me to Avoid VI, the hub of research and development in the system. I am eager to get a look at the new shuttle that will be making the trip in such a short time. Two years ago, this same trip would have taken nearly a month, but with the myriad of research projects being conducted on VI, it seems the boundaries of feasibility are being pushed back. Hopefully I will be able to take part in that!

June 29th, 1192 TE
This craft is amazing, and comfortable! I find I can refine my thesis in peace while I recline. I know the pod is for my safety, because of the high velocity, but I prefer it to the cramped and noisy setting of public transportation I have used previously! They even give you a selection of monitors to see the stars as we travel.

June 30th, 1192 TE
This is incredible! I took a short break to just sit and ponder, and as we were flying, I noticed something much brighter than a star on one of the monitors. When I checked the included “Guide to Celestial Bodies” pamphlet, there was nothing in that direction relative to our current heading. I talked to the hostess, and she said she would mention it to the pilot. I also told her that I was a scientist and why I was headed to VI. She laughed, and said “Ok….” like most women do when I tell them that, but twenty minutes later, she opened my pod and told me to come to the control room! Apparently, what I saw has not been observed to date. When the shuttle crew tried probing it with their basic sensors, they could barely get any readings. What readings they did manage to take were extremely anomalous. I had a look at them and it almost seemed as though there were a whole at that point in space. I am hoping they let me have a more detailed look when we arrive at our destination.

July 15th, 1192 TE
I had to take a break from all of the excitement, to record what has been happening over the past couple weeks! As soon as we landed on Avoid VI, I was told to report, with the crew, to the one of the largest research facilities on the planet! For the most part we just waited outside of a room while a group of scientists talked for a few hours. When they let us in, one of the first things they asked me was what I thought it was, and I could not fight the urge to blurt out, “It is a worm hole! Right?” At that point I was told I could either be part of the project, or face a life of non scientific work. That was an easy choice. There were a lot of calls made, and much more theorizing, but now the expeditionary team leaves in 2 days. This time we will have more sophisticated observation and analysis equipment, which will hopefully be able to tell us, for sure what exactly this is!

July 18th, 1192 TE
After determining the bounds of the anomaly, we have been sitting just beyond the edge of it for some time now. The readings we are receiving have brought us to the conclusion that it is indeed a tear in normal space. Tomorrow we are going to start sending objects through and see how they interact. I was told we are starting with a piece of debris, then an automated probe, and if those are successful, we’ll send in a probe with some live cultures on it to see how they handle the strain.

July 19th, 1192 TE
This is absolutely amazing. The anomaly, now undoubtedly known as a “Worm Hole”, seems to be in a constant and stable state, regardless of whether something passes through it or not, and things certainly do pass through it, just like a door. The debris, the probe, and the cultures, all reached the other side completely unchanged, and the probes were able to return without a problem. Part of the routine that the first automated probe was designed to run had it take a star map. When our astronomer plotted that against our star map, he found that the tear leads to a neighboring system that has yet to be colonized. At least we assume so. We are not able to send or receive electromagnetic signals through the worm hole, mostly due to interference, but for the short time that the probes were on the other side, neither picked up any radio chatter. The rest of the team wants to stay here and conduct more tests, but I want to get out there and see for myself where this takes us!

July 21st, 1192 TE
I can’t believe it, they docked us! Apparently the scientific counsel thinks we need months of testing and cooperation with the military to actually send people through! When I heard that, something snapped. I’ve lived my life by the book until now, but I just can’t take it anymore. Regulation, bureaucracy, and blanket procedures, they’re all just in my way. I need to do something about this now!

July 25th, 1192 TE
I’ve been talking with some of the staff here, including a few of the military guys they sent with us on the last run. In total about 15 people said they’re in. We think we can grab one of those nice new shuttles, and get off of the base before anyone notices. It’s funny the type of information you can get just by asking the right people nicely. The plan goes down tomorrow.

July 28th, 1192 TE
My group and I can now say that we’ve been through a worm hole! I was amazed at how easily we took this ship, and now we’ve confirmed that the anomaly causes no immediate side effects. However, we don’t want to risk returning with our findings just yet. We are now on the other side and we seem to be picking up some extremely intermittent and encrypted transmissions. As a whole, the team is split on what to do, but we’ve all agreed that if we go back, we’ll never get a chance like this again. I think we’re going to investigate… I’ve decided to jettison this journal for now, along with some letters from the rest of the crew, so that if we don’t make it back, someone will know what happened to us. I’ve set the pod to emit a signal beacon after 20 days. My plan is to pick it up before then, but if you’re reading this, apparently things did not go according to plan… In which case: This has been the journal of Gifford McCray. Whether you be friend or foe, I have done all of this in the pursuit of science, and, no matter the outcome, I would do it all again!

-Gifford McCray 1168 TE – ?