Posts Tagged ‘Web’

Negative Gamer awards voting now open

Wednesday, December 30th, 2009
Negative Gamer is pleased to announce that voting on the People’s Choice Award For Biggest Disappointment, the only publicly decided on honour at the annual Negative Gamer Awards, is now open! Along with the voting options, the short-lists of other awards due to be given out at the ceremony have been released.

Some predictable nomination, such as Dante’s Inferno and Modern Warfare 2 making the Biggest PR-Backfire award short-list, are joined by a few surprises. In the category of
Biggest Broken Promise both the lack of support for the first Left 4 Dead, and the boycott group for the game’s sequel, have been nominated.

A new award for the News or Discussion Topic Driven Furthest Into The Ground has been added to last year’s list of awards, with the death of videogame journalism, the PSPgo’s failing start and the controversy surrounding Modern Warfare 2’s “No Russian” level all being nominated.

For a full list of nominations please see the following URL; http://negativegamer.com/?p=5837

The winners will be announced on New Years Eve.

SPIL GAMES Brings Online Hit Game Beauty Resort 2 To The iPhone & iPod Touch

Monday, December 21st, 2009

SPIL GAMES  is excited to announce the release of its first game for the iPhone and iPod touch: Beauty Resort 2. Now available in the iTunes App Store, this spa-themed time management game allows gamers to help salon-owner Heather build her spa business into a beauty empire.

Millions of players have already enjoyed the online version of Beauty Resort and its sequel, Beauty Resort 2. This hit browser-based series has been played more than 25 million times on SPIL GAMES’ gaming websites worldwide.

Beauty Resort and Beauty Resort 2 have been such a big success with fans online that we wanted to bring this fun experience to iPhone and iPod touch gamers, too, in our first mobile game release,” said Peter Driessen, CEO of SPIL GAMES. “We’ve included the same challenging time-management experience from the online version of Beauty Resort 2 and have added Facebook leaderboards, drag-and-drop gameplay using the platform’s unique touch screen, as well as new customer characters in five worlds that we’re sure players will enjoy.”

In the compact version of the game, Beauty Resort 2 Lite, players experience four levels of one world and try to reach profit targets while managing the resort. Players can also enjoy the drag-and-drop feature of the iPhone or iPod touch’s touch screen as they coordinate their services to meet client demands, and they can post their scores on Facebook. Beauty Resort 2 Lite is now available for FREE in the iTunes App Store: http://itunes.apple.com/us/app/beauty-resort-2-lite/id345828397?mt=8.

The full mobile version of Beauty Resort 2 offers players eight levels of each of these five worlds to explore for 40 levels of gameplay in total. Players must juggle 10 different types of demanding clients, each with their own unique quirks and personalities, and master managing seven different stations. Higher earners who reach the profit targets before time runs out will advance to the next stage and have the option to share their scores on Facebook for all their friends to see. Beauty Resort 2 is now available for $0.99 in the iTunes App Store:http://itunes.apple.com/us/app/beauty-resort-2/id345830258?mt=8.

Nvinium Games Holding UnforgivenWar Bomb Event

Wednesday, May 20th, 2009

Nvinium Games, a developer of social interactive games, has announced that its text-based military themed MMO, UnforgivenWar, is holding a community event that allows players to search in-game for time based bombs to receive in-game rewards and major prizes including an Apple iTouch and PsP. This is a free event and everyone can join in.

Backstory: The hunt is on. A Terrorist named OdiexY has infiltrated UW and is looking to BLOW up the game. He has planted bombs all over UW and it is your mission to locate the bombs and disarm them. The game is in your hands, don’t let OdiexY succeed in his terrorist plot.

Event Overview: The Bombs go off every 30 Minutes for those that are looking without the aid of a Bomb Bot or Bomb Dog. You can either start searching through the pages till you find it or you can purchase for a Bomb Dog or Bomb Detection Bot. When you find the bomb you MUST disable it. In-game prizes are given to for successful deactivations and prizes can be won every 5 minutes.

Grand Prizes: Grand Prize Drawing – Apple iTouch and a PsP, all participants in the event will automatically be entered into the drawing. Players must be online at the time of the drawing to receive the prize, if a player is not online and does not acknowledge the drawing the next players name will be drawn until the winner acknowledges themselves. Grand Prize Drawing to be drawn within 12 hours after May 31st.

It is up to you to keep UnforgivenWar alive and stop OdiexY.

Find the bombs and disable them. For more details and event rules visit

http://unforgivenwar.com

Exit Games releases Photon-powered games to the masses

Wednesday, March 18th, 2009

Photon brings together the masses to compete in real-time online games.

The first Photon powered application is Cmune’s ‘Paradise Paintball’ – a social 3D shooter available on Facebook

Exit Games announces the market’s fastest multiplayer engine for PC, Mac, browser and mobile devices including the iPhone and Android. The product, named Photon, allows players to compete against each other on a wide range of gaming platforms in real-time multiplayer games. The first application to take advantage of this new technology is Cmune’s ‘Paradise Paintball’, a 3D multiplayer shooter bringing next generation 3D experiences to browsers and the social web. The game will be available at Facebook, on both PC and Mac later this month.

Photon is a multiplayer development framework obtainable as licensed software and is available via download to developers. Photon comes with SDKs for multiple platforms including Flash, Windows, .NET, Unity3D, Android and iPhone amongst others. Although Exit Games is already known for being one of the most recognized multiplayer engine providers for the mobile market, they have continued to expand their technology to support many platforms from PC to Mac and browsers to deliver a well-rounded multiplayer experience.

“We searched the market to find the best multiplayer middleware service for us and that was, without a doubt, Photon,” said Shaun Lelacheur-Sales, Founder and CTO of Cmune. “It is incredibly user-friendly, cost-effective, and it can be easily expanded upon while giving us the best performance. We are pleased to have chosen Photon to power Paradise Paintball and the real-time communication behind the Cmune Platform.”

“Photon is absolutely unique in the market, and delivers an affordable, easy-to-use experience to developers,” said Chris Wegmann, CTO of Exit Games. “Most of the commercial network middleware services are either difficult to use, or are based on technology which is not the natural choice for many game developers. What makes Photon so unique is its second-to-none platform support, the purely C-based core engine which, quite simply, delivers the best performance while also being easily expandable using C#/.NET.”

Exit Games products help publishers and game developers to minimize risk and time-to-market for even the most complex multiplayer and community game development projects on various gaming platforms. While the managed service, Exit Games’ Neutron 5.0, provides a broad variety of connectivity features out-of-the-box and world-class hosting services; Photon is the perfect product to enable game developers to integrate sophisticated online features at minimum time and cost investment. Photon provides SDKs for all the popular gaming platforms including PC, MAC, browsers, iPhone, Android, J2ME, Brew, many other mobile devices and the company has recently added the support of Unity3D.

Exit Games will be exhibiting at the Game Developers Conference March 23 -March 27, 2009 in San Francisco. A demo of the Photon service will be showcased at Exit Games’ booth located in the German Pavilion.

PopCap Kicks Off “Peggle Fever” With Pronounced Period of Peg-Popping Pervasiveness

Wednesday, March 4th, 2009

Massive New Outbreak of Cross-Over Cult Hit Begins Today on Nintendo DS; Additional Strains Coming Soon to iPhone, Micosoft’s Xbox 360 and XBLA, and More; Art Contest Launched

PopCap Games, the leading developer and publisher of casual games, today announced a three-month period of pure Peggle pleasure, with the arrival of the company’s cult video game hit on a host of new platforms, in each case customized for the device or service. Peggle Dual Shot, the much-anticipated, platform-optimized adaptation of Peggle becomes available today for Nintendo DS (US$29.95) and later this month Peggle will arrive on iPhone and Microsoft’s Xbox Live Arcade (XBLA) service. In April, Peggle Nights will arrive on retail shelves. Peggle will also be available next month for Xbox 360 as part of PopCap Arcade Volume 2. And in May PopCap will release Peggle for smartphones running Google’s Android© operating system. Further, PopCap announced the availability today of a new, free, online bonus level pack for Peggle Nights, and unveiled a unique Peggle-based art contest.

To celebrate this ultra-extreme occasion, PopCap is holding a three-month long “Peggle Fever” celebration at PopCap.com featuring daily giveaways of games and merchandise, free access to the new bonus level pack for Peggle Nights, and more. Peggle Fever also features a first-of-its-kind Peggle art contest, with the grand prize winners receiving all-expense paid trips to PopCap’s Seattle headquarters as well as having their creations included in a future installment in the Peggle series. More details of the contest, which begins today and runs until June 3, 2009, are at www.popcap.com/promos/peggleart.

Combined with Peggle’s existing availability on PC, Mac, iPod, mobile phones and the Web, the new adaptations arriving over the next 90 days will make Peggle one of the most widely available casual games ever. Not to mention one of the most “customized,” as PopCap co-founder and Chief Creative Officer Jason Kapalka explains: “Peggle is a pretty special little game, and it deserves all the attention to detail and high touch polish we’ve given it. We’ve gone beyond just porting Peggle and have really opened up new territory for the game with the iPhone’s input and control mechanisms and by partnering with Q Entertainment on the development of Peggle Dual Shot for Nintendo DS. Add to that the cool multiplayer modes in the Xbox 360 and XBLA versions, and these are really adaptations of the game designed to tap the unique aspects of each respective device and service. It’s been really cool to see how the game has evolved and expanded.”

Separate press releases detailing the launch of Peggle Dual Shot and the art contest were issued today. To date, Peggle and Peggle Nights combined have been downloaded more than 45 million times – yet the games remain modest commercial successes by PopCap standards. Nevertheless, the Peggle titles are the most lauded casual game series in the last two years and have garnered nearly 100 rave reviews, with a devoted cult following that encompasses a surprisingly wide range of people. From great-grandmothers to seriously hardcore gamers including the editorial staffs of several leading video gaming magazines, Peggle has fans of every imaginable type.

Lizard Interactive partners with Frosmo for browser based skill games

Friday, February 6th, 2009

Lizard Interactive’s games portal Neofun will have new game section for fantastic mini flash games.

Lizard Interactive, MMO games developer and operator of free-to-play game portal NeoFun,com, partners with Frosmo for exciting browser based skill games which is scheduled to be serviced in April 2009.

Frosmo is an online gaming tournament platform where people compete and win real prize. It provides simple access and great fun to play. Series of mini flash games are all skill based.

Through this agreement, Lizard’s Neofun games portal will provide exciting new features to all NeoFun users. To make the game community more live and vibrant, Lizard interactive plans to add several new features by 2nd quarter of 2009. Some of these features are UCCs and Comic sections.

For further information, please visit the website, www.neofun.com. Always fun and always new.

Marvel Launches Wolverine and the X-Men Online Game on Marvelkids.com

Tuesday, February 3rd, 2009

Following the successful worldwide launch of the all-new animated series Wolverine and the X-Men in territories around the world, Marvel is set to debut an exciting online game based on the show. Coming February 3rd to Marvelkids.com, Wolverine and the X-Men: MRD Escape centers around the iconic character Wolverine, as players use stealth and problem-solving skills to escape the MRD (Mutant Response Division) holding facility and rescue fellow X-Men. Players face unique challenging puzzles in every room, using both brains and brawn to avoid cameras and laser wires, collect access passes, and avoid capture, all without tripping the main alarm. Failure could mean disaster for all mutantkind.

“Marvel is expanding its game library by offering more games of all types, for all our fans, young and old, through our online game initiative. MRD Escape is our first release as we grow this game library and start to enhance the online experience at Marvel.com and Marvelkids.com,” commented Ira Rubenstein, Executive Vice President of the Marvel Digital Media Group.

Eric Rollman, President of Marvel Animation said, “MRD Escape is a perfect complement to the series, picking up on its action with fun and challenging play for both novice and skilled players.”

Wolverine and the X-Men: MRD Escape is the first of a series of online games scheduled to be released on a monthly basis from Marvel’s Digital Media Group. The next game, Iron Pop, debuts in February 2009 in support of the all-new Iron Man: Armored Adventures animated series, which itself follows 2008’s successful Iron Man theatrical release and leads up to the May 7, 2010, theatrical release of Iron Man 2. The Iron Man: Armored Adventures animated series is slated to release on various broadcasters worldwide in the spring of 2009.

Review Quickie: Robot Builder (Facebook)

Wednesday, January 21st, 2009

Robot Builder
Requirements: Computer (PC, Mac, Linux)
Browser (Firefox, IE and Chrome tested by me)
Internet connection
Facebook Account 

Yes, it’s a Facebook app. I know, they’re cliche. This one is pretty darn good though. It’s addicting, updated frequently and not one of the ones that you HAVE to pay money for that rare item.

The premise is simple, you get Energy, and Salvage for parts. When you find all of the correct parts, you build your robots. There are many levels of robot to build, and each level has 4-5 robots. The hardest thing to do is wait for you energy to build up (I would recommend playing Path Words). There are super rare items, but they can be found after a long while of playing. You can also purchase (or find) Robot Coins to go to their premium salvage areas where your chances of finding the super-rare are improved. 

After you build those robots? Well, they are cool, and you can show them off in your profile, but the thing you build them for is to battle. The battles aren’t anything special, they just reward you with other items, but eventually you get up there in rank. It would be cool to have a pic of some devestation after each battle, but they’re doing this for free, so I won’t complain too much!

If you’re waiting on Facebook and are looking for something to do other than send hugs or pokes, etc, give this a try. I’ve become addicted. It’s definately kid-friendly, there are no scary robots (so far), and they get to learn a bit of resource management on the building of the robots, and selling the remaining parts for cash to go out to more expensive salvage areas. Happy gaming!

4 of 5 stars.

Candystand.com new games for January

Monday, January 5th, 2009

Already launched:

Bumper Starshttp://www.candystand.com/play.do?id=18397

Fashion Starhttp://www.candystand.com/play.do?id=18472

Gridhttp://www.candystand.com/play.do?id=18473

Icestorm Speedwayhttp://www.candystand.com/play.do?id=18391

Wallace and Gromit: Top Bunhttp://www.candystand.com/play.do?id=18481

Coming soon:

Blockular – Puzzle game where players align same color blocks to dissolve tiles and collect goodies for their chosen character

Dance Mania – Characters must complete dance moves on queue in order to score points and advance to the next level

Kings in the Corner – A classic solitaire game for two players with four decks that will have you on the edge of your seat and competing for the win

SGN and Psycho Monkey Reach Agreement Over Mob Wars

Friday, January 2nd, 2009

On December 16, 2008, social gaming leader SGN and Webs, Inc. came to a mutual agreement over the ownership of Mob Wars, resolving litigation with David Maestri and Psycho Monkey LLC. Under the agreement, Maestri and Psycho Monkey are recognized as the sole owners of the game, and both SGN and Psycho Monkey are permitted to build future games using this gameplay template. The parties reached a confidential financial settlement on an amicable basis.

About SGN

SGN is the largest developer of social networking games and applications. SGN’s current network of games commands over one million game players per-day across multiple social networking platforms including Facebook, MySpace, Bebo and over 5 million installations on the iPhone. For more information, go to www.sgn.com.